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flow.h 65.9 KB
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  #ifndef FLOW3_H
  #define FLOW3_H
  
  #include <algorithm>
  
  //STIM include
  #include <stim/parser/arguments.h>
  #include <stim/visualization/gl_network.h>
  #include <stim/visualization/colormap.h>
  #include <stim/math/matrix.h>
  #include <stim/visualization/gl_aaboundingbox.h>
  #include <stim/ui/progressbar.h>
  #include <stim/grids/image_stack.h>
  
  #ifdef __CUDACC__
  #include <cublas_v2.h>
  #include <stim/cuda/cudatools/error.h>
  #endif
  
  namespace stim {
  	template <typename A, typename B, typename C>
  	struct triple {
  		A first;
  		B second;
  		C third;
  	};
  
  	template <typename T>
  	struct bridge {
  		std::vector<unsigned> v;				// vertices' indices
  		std::vector<typename stim::vec3<T> > V;	// vertices' coordinates
  		T l;		// length
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  		T r;		// radius
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  		T deltaP;	// pressure drop
  		T Q;		// volume flow rate
  	};
  
  	template <typename T>
  	struct sphere {
  		stim::vec3<T> c;		// center of sphere
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  		T r;					// radius
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  	};
  
  	template <typename T>
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  	struct cone {				// radius changes gradually
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  		stim::vec3<T> c1;		// center of geometry start hat
  		stim::vec3<T> c2;		// center of geometry end hat
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  		T r1;					// radius at start hat
  		T r2;					// radius at end hat
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  	};
  
  	template <typename T>
  	struct cuboid {
  		stim::vec3<T> c;
  		T l;					// length
  		T w;					// width
  		T h;					// height
  	};
  
  	/// indicator function
  #ifdef __CUDACC__
  	// for sphere
  	template <typename T>
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  	__global__ void inside_sphere(const stim::sphere<T> *V, unsigned num, size_t *R, T *S, unsigned char *ptr, int x, int y, int z) {
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  		unsigned ix = blockDim.x * blockIdx.x + threadIdx.x;
  		unsigned iy = blockDim.y * blockIdx.y + threadIdx.y;
  
  		if (ix >= R[1] || iy >= R[2]) return;		// avoid seg-fault
  
  		// find world_pixel coordinates
  		stim::vec3<T> world_pixel;
  		world_pixel[0] = (T)ix * S[1] - x;			// translate origin to center of the network
  		world_pixel[1] = (T)iy * S[2] - y;
  		world_pixel[2] = ((T)z - R[3] / 2) * S[3];	// ???center of box minus half width
  
  		float distance = FLT_MAX;
  		float tmp_distance;
  		unsigned idx;
  
  		for (unsigned i = 0; i < num; i++) {
  			tmp_distance = (V[i].c - world_pixel).len();
  			if (tmp_distance <= distance) {
  				distance = tmp_distance;
  				idx = i;
  			}
  		}
  		if (distance <= V[idx].r)
  			ptr[(R[2] - 1 - iy) * R[0] * R[1] + ix * R[0]] = 255;
  	}
  
  	// for cone
  	template <typename T>
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  	__global__ void inside_cone(const stim::cone<T> *E, unsigned num, size_t *R, T *S, unsigned char *ptr, int x, int y, int z) {
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  		unsigned ix = blockDim.x * blockIdx.x + threadIdx.x;
  		unsigned iy = blockDim.y * blockIdx.y + threadIdx.y;
  
  		if (ix >= R[1] || iy >= R[2]) return;			// avoid segfault
  
  		stim::vec3<T> world_pixel;
  		world_pixel[0] = (T)ix * S[1] - x;
  		world_pixel[1] = (T)iy * S[2] - y;
  		world_pixel[2] = ((T)z - R[3] / 2) * S[3];
  
  		float distance = FLT_MAX;
  		float tmp_distance;
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  		float rr;										// radius at the surface where projection meets
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  		for (unsigned i = 0; i < num; i++) {			// find the nearest cylinder
  			tmp_distance = ((world_pixel - E[i].c1).cross(world_pixel - E[i].c2)).len() / (E[i].c2 - E[i].c1).len();
  			if (tmp_distance <= distance) {
  				// we only focus on point to line segment
  				// check to see whether projection is lying outside the line segment
  				float a = (world_pixel - E[i].c1).dot((E[i].c2 - E[i].c1).norm());
  				float b = (world_pixel - E[i].c2).dot((E[i].c1 - E[i].c2).norm());
  				float length = (E[i].c1 - E[i].c2).len();
  				if (a <= length && b <= length) {		// projection lying inside the line segment
  					distance = tmp_distance;
  					rr = E[i].r1 + (E[i].r2 - E[i].r1) * a / (length);		// linear change
  				}
  			}
  		}
  		if (distance <= rr)
  			ptr[(R[2] - 1 - iy) * R[0] * R[1] + ix * R[0]] = 255;
  	}
  
  	// for source bus
  	template <typename T>
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  	__global__ void inside_cuboid(const stim::cuboid<T> *B, unsigned num, size_t *R, T *S, unsigned char *ptr, int x, int y, int z) {
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  		unsigned ix = blockDim.x * blockIdx.x + threadIdx.x;
  		unsigned iy = blockDim.y * blockIdx.y + threadIdx.y;
  
  		if (ix >= R[1] || iy >= R[2]) return;			// avoid segfault
  
  		stim::vec3<T> world_pixel;
  		world_pixel[0] = (T)ix * S[1] - x;
  		world_pixel[1] = (T)iy * S[2] - y;
  		world_pixel[2] = ((T)z - R[3] / 2) * S[3];
  
  		for (unsigned i = 0; i < num; i++) {
  			bool left_outside = false;					// flag indicates point is outside the left bound
  			bool right_outside = false;
  
  			stim::vec3<T> tmp = B[i].c;
  			stim::vec3<T> L = stim::vec3<T>(tmp[0] - B[i].l / 2.0f, tmp[1] - B[i].h / 2.0f, tmp[2] - B[i].w / 2.0f);
  			stim::vec3<T> U = stim::vec3<T>(tmp[0] + B[i].l / 2.0f, tmp[1] + B[i].h / 2.0f, tmp[2] + B[i].w / 2.0f);
  
  			for (unsigned d = 0; d < 3; d++) {
  				if (world_pixel[d] < L[d])				// if the point is less than the minimum bound
  					left_outside = true;
  				if (world_pixel[d] > U[d])				// if the point is greater than the maximum bound
  					right_outside = true;
  			}
  			if (!left_outside && !right_outside)
  				ptr[(R[2] - 1 - iy) * R[0] * R[1] + ix * R[0]] = 255;
  		}
  	}
  #endif
  
  	template <typename T>
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  	class flow : public stim::gl_network<T> {
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  	private:
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  		unsigned num_edge;
  		unsigned num_vertex;
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  		GLuint dlist;					// display list for inlets/outlets connections
  
  		enum direction { UP, LEFT, DOWN, RIGHT };
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  		// calculate the cofactor of elemen[row][col]
  		void get_minor(T** src, T** dest, int row, int col, int order) {
  
  			// index of element to be copied
  			int rowCount = 0;
  			int colCount = 0;
  
  			for (int i = 0; i < order; i++) {
  				if (i != row) {
  					colCount = 0;
  					for (int j = 0; j < order; j++) {
  						// when j is not the element
  						if (j != col) {
  							dest[rowCount][colCount] = src[i][j];
  							colCount++;
  						}
  					}
  					rowCount++;
  				}
  			}
  		}
  
  		// calculate the det()
  		T determinant(T** mat, int order) {
  
  			// degenate case when n = 1
  			if (order == 1)
  				return mat[0][0];
  
  			T det = 0.0;		// determinant value
  
  								// allocate the cofactor matrix
  			T** minor = (T**)malloc((order - 1) * sizeof(T*));
  			for (int i = 0; i < order - 1; i++)
  				minor[i] = (T*)malloc((order - 1) * sizeof(T));
  
  
  			for (int i = 0; i < order; i++) {
  
  				// get minor of element(0, i)
  				get_minor(mat, minor, 0, i, order);
  
  				// recursion
  				det += (i % 2 == 1 ? -1.0 : 1.0) * mat[0][i] * determinant(minor, order - 1);
  			}
  
  			// release memory
  			for (int i = 0; i < order - 1; i++)
  				free(minor[i]);
  			free(minor);
  
  			return det;
  		}
  
  	protected:
  
  		using stim::network<T>::E;
  		using stim::network<T>::V;
  		using stim::network<T>::get_start_vertex;
  		using stim::network<T>::get_end_vertex;
  		using stim::network<T>::get_r;
  		using stim::network<T>::get_average_r;
  		using stim::network<T>::get_l;
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  		T** C;																	// Conductance
  		std::vector<typename stim::triple<unsigned, unsigned, float> > Q;		// volume flow rate
  		std::vector<T> QQ;														// Q' vector
  		std::vector<T> pressure;												// final pressure
  
  	public:
  
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  		bool set = false;														// flag indicates the pressure has been set
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  		std::vector<T> P;														// initial pressure
  		std::vector<T> v;														// velocity
  		std::vector<typename stim::vec3<T> > main_feeder;						// inlet/outlet main feeder
  		std::vector<unsigned> pendant_vertex;
  		std::vector<typename stim::triple<unsigned, unsigned, T> > input;		// first one store which vertex, second one stores which edge, third one stores in/out volume flow rate of that vertex
  		std::vector<typename stim::triple<unsigned, unsigned, T> > output;
  		std::vector<typename stim::bridge<T> > inlet;							// input bridge
  		std::vector<typename stim::bridge<T> > outlet;							// output bridge
  		std::vector<typename stim::sphere<T> > A;			// sphere model for making image stack
  		std::vector<typename stim::cone<T> > B;				// cone(cylinder) model for making image stack
  		std::vector<typename stim::cuboid<T> > CU;			// cuboid model for making image stack
  		stim::gl_aaboundingbox<T> bb;						// bounding box
  
  		flow() {}				// default constructor
  		~flow() {
  			for (unsigned i = 0; i < num_vertex; i++)
  				delete[] C[i];
  			delete[] C;
  		}
  
  		void init(unsigned n_e, unsigned n_v) {
  
  			num_edge = n_e;
  			num_vertex = n_v;
  
  			C = new T*[n_v]();
  			for (unsigned i = 0; i < n_v; i++) {
  				C[i] = new T[n_v]();
  			}
  
  			QQ.resize(n_v);
  			P.resize(n_v);
  			pressure.resize(n_v);
  
  			Q.resize(n_e);
  			v.resize(n_e);
  		}
  
  		void clear() {
  
  			for (unsigned i = 0; i < num_vertex; i++) {
  				QQ[i] = 0;
  				pressure[i] = 0;
  				for (unsigned j = 0; j < num_vertex; j++) {
  					C[i][j] = 0;
  				}
  			}
  			main_feeder.clear();
  			input.clear();
  			output.clear();
  			inlet.clear();
  			outlet.clear();
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  			if (glIsList(dlist)) {
  				glDeleteLists(dlist, 1);					// delete display list for modify
  				glDeleteLists(dlist + 1, 1);
  			}
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  		}
  
  		// copy radius from cylinder to flow
  		void set_radius(unsigned i, T radius) {
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  			for (unsigned j = 0; j < num_edge; j++) {
  				if (E[j].v[0] == i)
  					E[j].cylinder<T>::set_r(0, radius);
  				else if (E[j].v[1] == i)
  					E[j].cylinder<T>::set_r(E[j].size() - 1, radius);
  			}
  		}
  
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  		// get the radius of vertex i
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  		T get_radius(unsigned i) {
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  			unsigned tmp_e;				// edge index
  			unsigned tmp_v;				// vertex index in that edge
  			for (unsigned j = 0; j < num_edge; j++) {
  				if (E[j].v[0] == i) {
  					tmp_e = j;
  					tmp_v = 0;
  				}
  				else if (E[j].v[1] == i) {
  					tmp_e = j;
  					tmp_v = E[j].size() - 1;
  				}
  			}
  
  			return E[tmp_e].r(tmp_v);
  		}
  
  		// get the velocity of pendant vertex i
  		T get_velocity(unsigned i) {
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  			unsigned tmp_e;				// edge index
  			for (unsigned j = 0; j < num_edge; j++) {
  				if (E[j].v[0] == i) {
  					tmp_e = j;
  					break;
  				}
  				else if (E[j].v[1] == i) {
  					tmp_e = j;
  					break;
  				}
  			}
  
  			return v[tmp_e];
  		}
  
  		// set pressure at specifi vertex
  		void set_pressure(unsigned i, T value) {
  			P[i] = value;
  		}
  
  		// solve the linear system to get stable flow state
  		void solve_flow(T viscosity) {
  
  			// clear up last time simulation
  			clear();
  
  			// get the pendant vertex indices
  			pendant_vertex = get_boundary_vertex();
  
  			// get bounding box
  			bb = (*this).boundingbox();
  
  			// set the conductance matrix of flow object
  			unsigned start_vertex = 0;
  			unsigned end_vertex = 0;
  			for (unsigned i = 0; i < num_edge; i++) {
  				start_vertex = get_start_vertex(i);		// get the start vertex index of current edge
  				end_vertex = get_end_vertex(i);			// get the end vertex index of current edge
  
  				C[start_vertex][end_vertex] = -((float)stim::PI * std::pow(get_average_r(i), 4)) / (8 * u * get_l(i));
  
  				C[end_vertex][start_vertex] = C[start_vertex][end_vertex];
  			}
  			// set the diagonal to the negative sum of row element
  			float sum = 0.0;
  			for (unsigned i = 0; i < num_vertex; i++) {
  				for (unsigned j = 0; j < num_vertex; j++) {
  					sum += C[i][j];
  				}
  				C[i][i] = -sum;
  				sum = 0.0;
  			}
  
  			// get the Q' vector QQ
  			// matrix manipulation to zero out the conductance matrix as defined by the boundary values that were enterd
  			for (unsigned i = 0; i < num_vertex; i++) {
  				if (P[i] != 0) {			// for every dangle vertex
  					for (unsigned j = 0; j < num_vertex; j++) {
  						if (j == i) {
  							QQ[i] = C[i][i] * P[i];
  						}
  						else {
  							C[i][j] = 0;
  							QQ[j] = QQ[j] - C[j][i] * P[i];
  							C[j][i] = 0;
  						}
  					}
  				}
  			}
  
  			// get the inverse of conductance matrix
  			stim::matrix<float> _C(num_vertex, num_vertex);
  			inversion(C, num_vertex, _C.data());
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  			// get the pressure in the network
  			for (unsigned i = 0; i < num_vertex; i++) {
  				for (unsigned j = 0; j < num_vertex; j++) {
  					pressure[i] += _C(i, j) * QQ[j];
  				}
  			}
  
  			// get the flow state from known pressure
  			float start_pressure = 0.0;
  			float end_pressure = 0.0;
  			float deltaP = 0.0;
  			for (unsigned i = 0; i < num_edge; i++) {
  				start_vertex = get_start_vertex(i);
  				end_vertex = get_end_vertex(i);
  				start_pressure = pressure[start_vertex];		// get the start vertex pressure of current edge
  				end_pressure = pressure[end_vertex];			// get the end vertex pressure of current edge
  				deltaP = start_pressure - end_pressure;				// deltaP = Pa - Pb
  
  				Q[i].first = start_vertex;
  				Q[i].second = end_vertex;
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  				Q[i].third = ((float)stim::PI * std::pow(get_average_r(i), 4) * deltaP) / (8 * u * get_l(i));
  				v[i] = Q[i].third / ((float)stim::PI * std::pow(get_average_r(i), 2));
  			}
  		}
  
  		// get the brewer color map based on velocity
  		void get_color_map(T& max_v, T& min_v, std::vector<unsigned char>& color, std::vector<unsigned> pendant_vertex) {
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  			unsigned num_edge = Q.size();
  			unsigned num_vertex = QQ.size();
  
  			// find the absolute maximum velocity and minimum velocity
  			std::vector<float> abs_V(num_edge);
  			for (unsigned i = 0; i < num_edge; i++) {
  				abs_V[i] = std::fabsf(v[i]);
  			}
  
  			max_v = *std::max_element(abs_V.begin(), abs_V.end());
  			min_v = *std::min_element(abs_V.begin(), abs_V.end());
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  			// get the color map based on velocity range along the network
  			color.clear();
  			if (pendant_vertex.size() == 2 && num_edge - num_vertex + 1 <= 0) 		// only one inlet and one outlet
  				color.resize(num_edge * 3, (unsigned char)255);
  			else {
  				color.resize(num_edge * 3);
  				stim::cpu2cpu<float>(&abs_V[0], &color[0], num_edge, min_v, max_v, stim::cmBrewer);
  			}
  		}
  
  		// print flow
  		void print_flow() {
  
  			// show the pressure information in console box
  			std::cout << "PRESSURE(g/um/s^2):" << std::endl;
  			for (unsigned i = 0; i < num_vertex; i++) {
  				std::cout << "[" << i << "] " << pressure[i] << std::endl;
  			}
  			// show the flow rate information in console box
  			std::cout << "VOLUME FLOW RATE(um^3/s):" << std::endl;
  			for (unsigned i = 0; i < num_edge; i++) {
  				std::cout << "(" << Q[i].first << "," << Q[i].second << ")" << Q[i].third << std::endl;
  			}
  		}
  
  		/// helper function
  		// find hilbert curve order
  		// @param: current direct length between two vertices
  		// @param: desire length
  		void find_hilbert_order(T l, T d, int &order) {
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  			bool flag = false;
  			int o = 1;
  			T tmp;					// temp of length
  			while (!flag) {
  				// convert from cartesian length to hilbert length
  				// l -> l * (4 ^ order - 1)/(2 ^ order - 1)
  				tmp = l * (std::pow(4, o) - 1) / (std::pow(2, o) - 1);
  				if (tmp >= d)
  					flag = true;
  				else
  					o++;
  			}
  			order = o;
  		}
  
  		void move(unsigned i, T *c, direction dir, T dl, int feeder, bool invert) {
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  			int cof = (invert) ? -1 : 1;
  
  			switch (dir) {
  			case UP:
  				c[1] += dl;
  				break;
  			case LEFT:
  				c[0] -= cof * dl;
  				break;
  			case DOWN:
  				c[1] -= dl;
  				break;
  			case RIGHT:
  				c[0] += cof * dl;
  				break;
  			}
  
  			stim::vec3<T> tmp;
  			for (unsigned i = 0; i < 3; i++)
  				tmp[i] = c[i];
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  			if (feeder == 1)					// inlet main feeder
  				inlet[i].V.push_back(tmp);
  			else if (feeder == 0)				// outlet main feeder
  				outlet[i].V.push_back(tmp);
  		}
  
  		void hilbert_curve(unsigned i, T *c, int order, T dl, int feeder, bool invert, direction dir = DOWN) {
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  			if (order == 1) {
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  				switch (dir) {
  				case UP:
  					move(i, c, DOWN, dl, feeder, invert);
  					move(i, c, RIGHT, dl, feeder, invert);
  					move(i, c, UP, dl, feeder, invert);
  					break;
  				case LEFT:
  					move(i, c, RIGHT, dl, feeder, invert);
  					move(i, c, DOWN, dl, feeder, invert);
  					move(i, c, LEFT, dl, feeder, invert);
  					break;
  				case DOWN:
  					move(i, c, UP, dl, feeder, invert);
  					move(i, c, LEFT, dl, feeder, invert);
  					move(i, c, DOWN, dl, feeder, invert);
  					break;
  				case RIGHT:
  					move(i, c, LEFT, dl, feeder, invert);
  					move(i, c, UP, dl, feeder, invert);
  					move(i, c, RIGHT, dl, feeder, invert);
  					break;
  				}
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  			}
  			else if (order > 1) {
  				switch (dir) {
  				case UP:
  					hilbert_curve(i, c, order - 1, dl, feeder, invert, LEFT);
  					move(i, c, DOWN, dl, feeder, invert);
  					hilbert_curve(i, c, order - 1, dl, feeder, invert, UP);
  					move(i, c, RIGHT, dl, feeder, invert);
  					hilbert_curve(i, c, order - 1, dl, feeder, invert, UP);
  					move(i, c, UP, dl, feeder, invert);
  					hilbert_curve(i, c, order - 1, dl, feeder, invert, RIGHT);
  					break;
  				case LEFT:
  					hilbert_curve(i, c, order - 1, dl, feeder, invert, UP);
  					move(i, c, RIGHT, dl, feeder, invert);
  					hilbert_curve(i, c, order - 1, dl, feeder, invert, LEFT);
  					move(i, c, DOWN, dl, feeder, invert);
  					hilbert_curve(i, c, order - 1, dl, feeder, invert, LEFT);
  					move(i, c, LEFT, dl, feeder, invert);
  					hilbert_curve(i, c, order - 1, dl, feeder, invert, DOWN);
  					break;
  				case DOWN:
  					hilbert_curve(i, c, order - 1, dl, feeder, invert, RIGHT);
  					move(i, c, UP, dl, feeder, invert);
  					hilbert_curve(i, c, order - 1, dl, feeder, invert, DOWN);
  					move(i, c, LEFT, dl, feeder, invert);
  					hilbert_curve(i, c, order - 1, dl, feeder, invert, DOWN);
  					move(i, c, DOWN, dl, feeder, invert);
  					hilbert_curve(i, c, order - 1, dl, feeder, invert, LEFT);
  					break;
  				case RIGHT:
  					hilbert_curve(i, c, order - 1, dl, feeder, invert, DOWN);
  					move(i, c, LEFT, dl, feeder, invert);
  					hilbert_curve(i, c, order - 1, dl, feeder, invert, RIGHT);
  					move(i, c, UP, dl, feeder, invert);
  					hilbert_curve(i, c, order - 1, dl, feeder, invert, RIGHT);
  					move(i, c, RIGHT, dl, feeder, invert);
  					hilbert_curve(i, c, order - 1, dl, feeder, invert, UP);
  					break;
  				}
  			}
  		}
  
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  		/// render function
  		// find two envelope caps for two spheres
  		// @param cp1, cp2: list of points on the cap
  		// @param center1, center2: center point of cap
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  		// @param r1, r2: radius of cap
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  		void find_envelope(std::vector<typename stim::vec3<float> > &cp1, std::vector<typename stim::vec3<float> > &cp2, stim::vec3<float> center1, stim::vec3<float> center2, float r1, float r2, GLint subdivision) {
  
  			stim::vec3<float> tmp_d;
  			if (r1 == r2) {						// two vertices have the same radius
  				tmp_d = center2 - center1;		// calculate the direction vector
  				tmp_d = tmp_d.norm();
  				stim::circle<float> tmp_c;		// in order to get zero direction vector
  				tmp_c.rotate(tmp_d);
  
  				stim::circle<float> c1(center1, r1, tmp_d, tmp_c.U);
  				stim::circle<float> c2(center2, r2, tmp_d, tmp_c.U);
  				cp1 = c1.glpoints(subdivision);
  				cp2 = c2.glpoints(subdivision);
  			}
  			else {
  				if (r1 < r2) {					// switch index, we always want r1 to be larger than r2
  					stim::vec3<float> tmp_c = center2;
  					center2 = center1;
  					center1 = tmp_c;
  					float tmp_r = r2;
  					r2 = r1;
  					r1 = tmp_r;
  				}
  				tmp_d = center2 - center1;		// bigger one points to smaller one
  				tmp_d = tmp_d.norm();
  
  				float D = (center1 - center2).len();
  				stim::vec3<float> exp;
  				exp[0] = (center2[0] * r1 - center1[0] * r2) / (r1 - r2);
  				exp[1] = (center2[1] * r1 - center1[1] * r2) / (r1 - r2);
  
  				stim::vec3<float> t1, t2, t3, t4;
  				t1[2] = t2[2] = center1[2];		// decide the specific plane to work on
  				t3[2] = t4[2] = center2[2];
  
  				// first two
  				t1[0] = pow(r1, 2)*(exp[0] - center1[0]);
  				t1[0] += r1*(exp[1] - center1[1])*sqrt(pow((exp[0] - center1[0]), 2) + pow((exp[1] - center1[1]), 2) - pow(r1, 2));
  				t1[0] /= (pow((exp[0] - center1[0]), 2) + pow((exp[1] - center1[1]), 2));
  				t1[0] += center1[0];
  
  				t2[0] = pow(r1, 2)*(exp[0] - center1[0]);
  				t2[0] -= r1*(exp[1] - center1[1])*sqrt(pow((exp[0] - center1[0]), 2) + pow((exp[1] - center1[1]), 2) - pow(r1, 2));
  				t2[0] /= (pow((exp[0] - center1[0]), 2) + pow((exp[1] - center1[1]), 2));
  				t2[0] += center1[0];
  
  				t1[1] = pow(r1, 2)*(exp[1] - center1[1]);
  				t1[1] -= r1*(exp[0] - center1[0])*sqrt(pow((exp[0] - center1[0]), 2) + pow((exp[1] - center1[1]), 2) - pow(r1, 2));
  				t1[1] /= (pow((exp[0] - center1[0]), 2) + pow((exp[1] - center1[1]), 2));
  				t1[1] += center1[1];
  
  				t2[1] = pow(r1, 2)*(exp[1] - center1[1]);
  				t2[1] += r1*(exp[0] - center1[0])*sqrt(pow((exp[0] - center1[0]), 2) + pow((exp[1] - center1[1]), 2) - pow(r1, 2));
  				t2[1] /= (pow((exp[0] - center1[0]), 2) + pow((exp[1] - center1[1]), 2));
  				t2[1] += center1[1];
  
  				// check the correctness of the points
  				//float s = (center1[1] - t1[1])*(exp[1] - t1[1]) / ((t1[0] - center1[0])*(t1[0] - exp[0]));
  				//if (s != 1) {			// swap t1[1] and t2[1]
  				//	float tmp_t = t2[1];
  				//	t2[1] = t1[1];
  				//	t1[1] = tmp_t;
  				//}
  
  				// second two
  				t3[0] = pow(r2, 2)*(exp[0] - center2[0]);
  				t3[0] += r2*(exp[1] - center2[1])*sqrt(pow((exp[0] - center2[0]), 2) + pow((exp[1] - center2[1]), 2) - pow(r2, 2));
  				t3[0] /= (pow((exp[0] - center2[0]), 2) + pow((exp[1] - center2[1]), 2));
  				t3[0] += center2[0];
  
  				t4[0] = pow(r2, 2)*(exp[0] - center2[0]);
  				t4[0] -= r2*(exp[1] - center2[1])*sqrt(pow((exp[0] - center2[0]), 2) + pow((exp[1] - center2[1]), 2) - pow(r2, 2));
  				t4[0] /= (pow((exp[0] - center2[0]), 2) + pow((exp[1] - center2[1]), 2));
  				t4[0] += center2[0];
  
  				t3[1] = pow(r2, 2)*(exp[1] - center2[1]);
  				t3[1] -= r2*(exp[0] - center2[0])*sqrt(pow((exp[0] - center2[0]), 2) + pow((exp[1] - center2[1]), 2) - pow(r2, 2));
  				t3[1] /= (pow((exp[0] - center2[0]), 2) + pow((exp[1] - center2[1]), 2));
  				t3[1] += center2[1];
  
  				t4[1] = pow(r2, 2)*(exp[1] - center2[1]);
  				t4[1] += r2*(exp[0] - center2[0])*sqrt(pow((exp[0] - center2[0]), 2) + pow((exp[1] - center2[1]), 2) - pow(r2, 2));
  				t4[1] /= (pow((exp[0] - center2[0]), 2) + pow((exp[1] - center2[1]), 2));
  				t4[1] += center2[1];
  
  				// check the correctness of the points
  				//s = (center2[1] - t3[1])*(exp[1] - t3[1]) / ((t3[0] - center2[0])*(t3[0] - exp[0]));
  				//if (s != 1) {			// swap t1[1] and t2[1]
  				//	float tmp_t = t4[1];
  				//	t4[1] = t3[1];
  				//	t3[1] = tmp_t;
  				//}
  
  				stim::vec3<float> d1;
  				float dot;
  				float a;
  				float new_r;
  				stim::vec3<float> new_u;
  				stim::vec3<float> new_c;
  
  				// calculate the bigger circle
  				d1 = t1 - center1;
  				dot = d1.dot(tmp_d);
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  				a = dot / (r1 * 1) * r1;			// a = cos(alpha) * radius
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  				new_c = center1 + a * tmp_d;
  				new_r = sqrt(pow(r1, 2) - pow(a, 2));
  				new_u = t1 - new_c;
  
  				stim::circle<float> c1(new_c, new_r, tmp_d, new_u);
  				cp1 = c1.glpoints(subdivision);
  
  				// calculate the smaller circle
  				d1 = t3 - center2;
  				dot = d1.dot(tmp_d);
  				a = dot / (r2 * 1) * r2;
  				new_c = center2 + a * tmp_d;
  				new_r = sqrt(pow(r2, 2) - pow(a, 2));
  				new_u = t3 - new_c;
  
  				stim::circle<float> c2(new_c, new_r, tmp_d, new_u);
  				cp2 = c2.glpoints(subdivision);
  			}
  		}
  
  		// draw solid sphere at every vertex
  		void glSolidSphere(T max_pressure, GLint subdivision) {
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  			// waste?
  			for (unsigned i = 0; i < num_edge; i++) {
  				for (unsigned j = 0; j < E[i].size(); j++) {
  					if (j == 0) {						// for start vertex
  						if (P[E[i].v[0]] != 0) {
  							stim::vec3<float> new_color;
  							new_color[0] = (P[E[i].v[0]] / max_pressure) > 0.5f ? 1.0f : 2.0f * P[E[i].v[0]] / max_pressure;						// red
  							new_color[1] = 0.0f;																					// green
  							new_color[2] = (P[E[i].v[0]] / max_pressure) > 0.5f ? 1.0f - 2.0f * (P[E[i].v[0]] / max_pressure - 0.5f) : 1.0f;		// blue
  							glColor3f(new_color[0], new_color[1], new_color[2]);
  						}
  					}
  					else if (j == E[i].size() - 1) {	// for end vertex
  						if (P[E[i].v[1]] != 0) {
  							stim::vec3<float> new_color;
  							new_color[0] = (P[E[i].v[1]] / max_pressure) > 0.5f ? 1.0f : 2.0f * P[E[i].v[1]] / max_pressure;						// red
  							new_color[1] = 0.0f;																					// green
  							new_color[2] = (P[E[i].v[1]] / max_pressure) > 0.5f ? 1.0f - 2.0f * (P[E[i].v[1]] / max_pressure - 0.5f) : 1.0f;		// blue
  							glColor3f(new_color[0], new_color[1], new_color[2]);
  						}
  					}
  					else
  						glColor3f(0.5f, 0.5f, 0.5f);						// gray point
  
  					glPushMatrix();
  					glTranslatef(E[i][j][0], E[i][j][1], E[i][j][2]);
  					glutSolidSphere(get_r(i, j), subdivision, subdivision);
  					glPopMatrix();
  				}
  			}
  		}
  
  		// draw edges as series of cylinders
  		void glSolidCylinder(GLint subdivision, std::vector<unsigned char> color) {
  
  			stim::vec3<float> tmp_d;
  			stim::vec3<float> center1;
  			stim::vec3<float> center2;
  			float r1;
  			float r2;
  			std::vector<typename stim::vec3<float> > cp1(subdivision + 1);
  			std::vector<typename stim::vec3<float> > cp2(subdivision + 1);
  			for (unsigned i = 0; i < num_edge; i++) {							// for every edge
  				glEnable(GL_BLEND);												// enable color blend
  				glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);				// set blend function
  				glDisable(GL_DEPTH_TEST);
  				glColor4f((float)color[i * 3 + 0] / 255, (float)color[i * 3 + 1] / 255, (float)color[i * 3 + 2] / 255, 0.5f);
  				for (unsigned j = 0; j < E[i].size() - 1; j++) {				// for every point on the edge
  					center1 = E[i][j];
  					center2 = E[i][j + 1];
  
  					r1 = get_r(i, j);
  					r2 = get_r(i, j + 1);
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  					// calculate the envelope caps
  					find_envelope(cp1, cp2, center1, center2, r1, r2, subdivision);
  
  					glBegin(GL_QUAD_STRIP);
  					for (unsigned j = 0; j < cp1.size(); j++) {
  						glVertex3f(cp1[j][0], cp1[j][1], cp1[j][2]);
  						glVertex3f(cp2[j][0], cp2[j][1], cp2[j][2]);
  					}
  					glEnd();
  				}
  			}
  			glFlush();
  			glDisable(GL_BLEND);
  		}
  
  		// draw the flow direction as cone
  		void glSolidCone(GLint subdivision) {
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  			stim::vec3<T> tmp_d;									// direction
  			stim::vec3<T> center;									// cone hat center
  			stim::vec3<T> head;										// cone hat top
  			stim::circle<T> tmp_c;
  			std::vector<typename stim::vec3<T> > cp;
  			T radius;
  
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  			glColor3f(0.0f, 0.0f, 0.0f);
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  			for (unsigned i = 0; i < num_edge; i++) {				// for every edge
  				for (unsigned j = 0; j < E[i].size() - 1; j++) {	// for every point on current edge
  					tmp_d = E[i][j + 1] - E[i][j];
  					tmp_d = tmp_d.norm();
  					center = (E[i][j + 1] + E[i][j]) / 2;
  					tmp_c.rotate(tmp_d);
  					radius = (E[i].r(j + 1) + E[i].r(j)) / 2;
  					if (v[i] > 0)									// if flow flows from j to j+1
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  						head = center + tmp_d * 2 * sqrt(3) * radius;
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  					else
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  						head = center - tmp_d * 2 * sqrt(3) * radius;
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  					stim::circle<float> c(center, radius, tmp_d, tmp_c.U);
  					cp = c.glpoints(subdivision);
  
  					glBegin(GL_TRIANGLE_FAN);
  					glVertex3f(head[0], head[1], head[2]);
  					for (unsigned k = 0; k < cp.size(); k++)
  						glVertex3f(cp[k][0], cp[k][1], cp[k][2]);
  					glEnd();
  				}
  			}
  			glFlush();
  		}
  
  		// draw main feeder as solid cube
  		void glSolidCuboid(T length = 210.0f, T height = 10.0f) {
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  			T width;
  			stim::vec3<T> L = bb.A;						// get the bottom left corner
  			stim::vec3<T> U = bb.B;						// get the top right corner
  			width = U[2] - L[2] + 10.0f;
  
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  			glColor3f(0.0f, 0.0f, 0.0f);
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  			for (unsigned i = 0; i < main_feeder.size(); i++) {
  				// front face
  				glBegin(GL_QUADS);
  				glVertex3f(main_feeder[i][0] - length / 2, main_feeder[i][1] - height / 2, main_feeder[i][2] - width / 2);
  				glVertex3f(main_feeder[i][0] + length / 2, main_feeder[i][1] - height / 2, main_feeder[i][2] - width / 2);
  				glVertex3f(main_feeder[i][0] + length / 2, main_feeder[i][1] + height / 2, main_feeder[i][2] - width / 2);
  				glVertex3f(main_feeder[i][0] - length / 2, main_feeder[i][1] + height / 2, main_feeder[i][2] - width / 2);
  				glEnd();
  
  				// back face
  				glBegin(GL_QUADS);
  				glVertex3f(main_feeder[i][0] - length / 2, main_feeder[i][1] - height / 2, main_feeder[i][2] + width / 2);
  				glVertex3f(main_feeder[i][0] + length / 2, main_feeder[i][1] - height / 2, main_feeder[i][2] + width / 2);
  				glVertex3f(main_feeder[i][0] + length / 2, main_feeder[i][1] + height / 2, main_feeder[i][2] + width / 2);
  				glVertex3f(main_feeder[i][0] - length / 2, main_feeder[i][1] + height / 2, main_feeder[i][2] + width / 2);
  				glEnd();
  
  				// top face
  				glBegin(GL_QUADS);
  				glVertex3f(main_feeder[i][0] - length / 2, main_feeder[i][1] + height / 2, main_feeder[i][2] - width / 2);
  				glVertex3f(main_feeder[i][0] + length / 2, main_feeder[i][1] + height / 2, main_feeder[i][2] - width / 2);
  				glVertex3f(main_feeder[i][0] + length / 2, main_feeder[i][1] + height / 2, main_feeder[i][2] + width / 2);
  				glVertex3f(main_feeder[i][0] - length / 2, main_feeder[i][1] + height / 2, main_feeder[i][2] + width / 2);
  				glEnd();
  
  				// bottom face
  				glBegin(GL_QUADS);
  				glVertex3f(main_feeder[i][0] - length / 2, main_feeder[i][1] - height / 2, main_feeder[i][2] - width / 2);
  				glVertex3f(main_feeder[i][0] + length / 2, main_feeder[i][1] - height / 2, main_feeder[i][2] - width / 2);
  				glVertex3f(main_feeder[i][0] + length / 2, main_feeder[i][1] - height / 2, main_feeder[i][2] + width / 2);
  				glVertex3f(main_feeder[i][0] - length / 2, main_feeder[i][1] - height / 2, main_feeder[i][2] + width / 2);
  				glEnd();
  
  				// left face
  				glBegin(GL_QUADS);
  				glVertex3f(main_feeder[i][0] - length / 2, main_feeder[i][1] - height / 2, main_feeder[i][2] - width / 2);
  				glVertex3f(main_feeder[i][0] - length / 2, main_feeder[i][1] - height / 2, main_feeder[i][2] + width / 2);
  				glVertex3f(main_feeder[i][0] - length / 2, main_feeder[i][1] + height / 2, main_feeder[i][2] + width / 2);
  				glVertex3f(main_feeder[i][0] - length / 2, main_feeder[i][1] + height / 2, main_feeder[i][2] - width / 2);
  				glEnd();
  
  				// right face
  				glBegin(GL_QUADS);
  				glVertex3f(main_feeder[i][0] + length / 2, main_feeder[i][1] - height / 2, main_feeder[i][2] - width / 2);
  				glVertex3f(main_feeder[i][0] + length / 2, main_feeder[i][1] + height / 2, main_feeder[i][2] - width / 2);
  				glVertex3f(main_feeder[i][0] + length / 2, main_feeder[i][1] + height / 2, main_feeder[i][2] + width / 2);
  				glVertex3f(main_feeder[i][0] + length / 2, main_feeder[i][1] - height / 2, main_feeder[i][2] + width / 2);
  				glEnd();
  			}
  			glFlush();
  		}
  
  		// draw the bridge as lines
  		void line_bridge() {
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  			if (!glIsList(dlist)) {
  				dlist = glGenLists(1);
  				glNewList(dlist, GL_COMPILE);
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  				glColor3f(0.0f, 0.0f, 0.0f);
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  				for (unsigned i = 0; i < inlet.size(); i++) {
  					glBegin(GL_LINE_STRIP);
  					for (unsigned j = 0; j < inlet[i].V.size(); j++)
  						glVertex3f(inlet[i].V[j][0], inlet[i].V[j][1], inlet[i].V[j][2]);
  					glEnd();
  				}
  				for (unsigned i = 0; i < outlet.size(); i++) {
  					glBegin(GL_LINE_STRIP);
  					for (unsigned j = 0; j < outlet[i].V.size(); j++)
  						glVertex3f(outlet[i].V[j][0], outlet[i].V[j][1], outlet[i].V[j][2]);
  					glEnd();
  				}
  				glFlush();
  				glEndList();
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  			}
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  			glCallList(dlist);
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  		}
  
  		// draw the bridge as tubes
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  		void tube_bridge(T subdivision, T radius = 5.0f) {
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  			if (!glIsList(dlist + 1)) {
  				glNewList(dlist + 1, GL_COMPILE);
  
  				stim::vec3<T> dir;							// direction vector
  				stim::circle<T> unit_c;						// unit circle for finding the rotation start direction
  				std::vector<typename stim::vec3<T> > cp1;
  				std::vector<typename stim::vec3<T> > cp2;
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  				glColor3f(0.0f, 0.0f, 0.0f);
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  				for (unsigned i = 0; i < inlet.size(); i++) {
  					// render vertex as sphere
  					for (unsigned j = 1; j < inlet[i].V.size() - 1; j++) {
  						glPushMatrix();
  						glTranslatef(inlet[i].V[j][0], inlet[i].V[j][1], inlet[i].V[j][2]);
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  						glutSolidSphere(radius, subdivision, subdivision);
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  						glPopMatrix();
  					}
  					// render edge as cylinder
  					for (unsigned j = 0; j < inlet[i].V.size() - 1; j++) {
  						dir = inlet[i].V[j] - inlet[i].V[j + 1];
  						dir = dir.norm();
  						unit_c.rotate(dir);
  						stim::circle<T> c1(inlet[i].V[j], inlet[i].r, dir, unit_c.U);
  						stim::circle<T> c2(inlet[i].V[j + 1], inlet[i].r, dir, unit_c.U);
  						cp1 = c1.glpoints(subdivision);
  						cp2 = c2.glpoints(subdivision);
  
  						glBegin(GL_QUAD_STRIP);
  						for (unsigned k = 0; k < cp1.size(); k++) {
  							glVertex3f(cp1[k][0], cp1[k][1], cp1[k][2]);
  							glVertex3f(cp2[k][0], cp2[k][1], cp2[k][2]);
  						}
  						glEnd();
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  					}
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  				}
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  				for (unsigned i = 0; i < outlet.size(); i++) {
  					// render vertex as sphere
  					for (unsigned j = 1; j < outlet[i].V.size() - 1; j++) {
  						glPushMatrix();
  						glTranslatef(outlet[i].V[j][0], outlet[i].V[j][1], outlet[i].V[j][2]);
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  						glutSolidSphere(radius, subdivision, subdivision);
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  						glPopMatrix();
  					}
  					// render edge as cylinder
  					for (unsigned j = 0; j < outlet[i].V.size() - 1; j++) {
  						dir = outlet[i].V[j] - outlet[i].V[j + 1];
  						dir = dir.norm();
  						unit_c.rotate(dir);
  						stim::circle<T> c1(outlet[i].V[j], outlet[i].r, dir, unit_c.U);
  						stim::circle<T> c2(outlet[i].V[j + 1], outlet[i].r, dir, unit_c.U);
  						cp1 = c1.glpoints(subdivision);
  						cp2 = c2.glpoints(subdivision);
  
  						glBegin(GL_QUAD_STRIP);
  						for (unsigned k = 0; k < cp1.size(); k++) {
  							glVertex3f(cp1[k][0], cp1[k][1], cp1[k][2]);
  							glVertex3f(cp2[k][0], cp2[k][1], cp2[k][2]);
  						}
  						glEnd();
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  					}
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  				}
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  				glEndList();
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  			}
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  			glCallList(dlist + 1);
  		}	
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  		// draw gradient color bounding box outside the object
  		void bounding_box() {
  
  			stim::vec3<T> L = bb.A;						// get the bottom left corner
  			stim::vec3<T> U = bb.B;						// get the top right corner
  			
  			glLineWidth(1);
  			// front face of the box (in L[2])
  			glBegin(GL_LINE_LOOP);
  			glColor3f(0.0f, 0.0f, 0.0f);
  			glVertex3f(L[0], L[1], L[2]);
  			glColor3f(0.0f, 1.0f, 0.0f);
  			glVertex3f(L[0], U[1], L[2]);
  			glColor3f(1.0f, 1.0f, 0.0f);
  			glVertex3f(U[0], U[1], L[2]);
  			glColor3f(1.0f, 0.0f, 0.0f);
  			glVertex3f(U[0], L[1], L[2]);
  			glEnd();
  
  			// back face of the box (in U[2])
  			glBegin(GL_LINE_LOOP);
  			glColor3f(1.0f, 1.0f, 1.0f);
  			glVertex3f(U[0], U[1], U[2]);
  			glColor3f(0.0f, 1.0f, 1.0f);
  			glVertex3f(L[0], U[1], U[2]);
  			glColor3f(0.0f, 0.0f, 1.0f);
  			glVertex3f(L[0], L[1], U[2]);
  			glColor3f(1.0f, 0.0f, 1.0f);
  			glVertex3f(U[0], L[1], U[2]);
  			glEnd();
  
  			// fill out the rest of the lines to connect the two faces
  			glBegin(GL_LINES);
  			glColor3f(0.0f, 1.0f, 0.0f);
  			glVertex3f(L[0], U[1], L[2]);
  			glColor3f(0.0f, 1.0f, 1.0f);
  			glVertex3f(L[0], U[1], U[2]);
  			glColor3f(1.0f, 1.0f, 1.0f);
  			glVertex3f(U[0], U[1], U[2]);
  			glColor3f(1.0f, 1.0f, 0.0f);
  			glVertex3f(U[0], U[1], L[2]);
  			glColor3f(1.0f, 0.0f, 0.0f);
  			glVertex3f(U[0], L[1], L[2]);
  			glColor3f(1.0f, 0.0f, 1.0f);
  			glVertex3f(U[0], L[1], U[2]);
  			glColor3f(0.0f, 0.0f, 1.0f);
  			glVertex3f(L[0], L[1], U[2]);
  			glColor3f(0.0f, 0.0f, 0.0f);
  			glVertex3f(L[0], L[1], L[2]);
  			glEnd();
  		}
  
  		// mark the vertex
  		void mark_vertex() {
  			
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  			glColor3f(0.0f, 0.0f, 0.0f);
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  			for (unsigned i = 0; i < num_vertex; i++) {
  				glRasterPos3f(V[i][0], V[i][1] + get_radius(i), V[i][2]);
  				std::stringstream ss;
  				ss << i;
  				glutBitmapString(GLUT_BITMAP_HELVETICA_18, (const unsigned char*)(ss.str().c_str()));
  			}
  		}
  
  		// find the nearest vertex of current click position
  		// return true and a value if found
  		inline bool epsilon_vertex(T x, T y, T z, T eps, unsigned& v) {
  
  			float d = FLT_MAX;									// minimum distance between 2 vertices
  			float tmp_d = 0.0f;									// temporary stores distance for loop
  			unsigned tmp_i = 0;									// temporary stores connection index for loop
  			stim::vec3<float> tmp_v;							// temporary stores current loop point
  			d = FLT_MAX;										// set to max of float number
  
  			for (unsigned i = 0; i < V.size(); i++) {
  				tmp_v = stim::vec3<float>(x, y, z);
  	
  				tmp_v = tmp_v - V[i];							// calculate a vector between two vertices
  				tmp_d = tmp_v.len();							// calculate length of that vector
  				if (tmp_d < d) {
  					d = tmp_d;									// if found a nearer vertex 
  					tmp_i = i;									// get the index of that vertex
  				}
  			}
  			eps += get_radius(tmp_i);							// increase epsilon accordingly
  			if (d < eps) {										// if current click is close to any vertex
  				v = tmp_i;										// copy the extant vertex's index to v
  				return true;
  			}
  
  			return false;
  		}
  
  		/// build main feeder connection
  		// set up main feeder and main port of both input and output
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  		void set_main_feeder(T border = 400.0f) {
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  			// 0 means outgoing while 1 means incoming
  			stim::vec3<T> inlet_main_feeder;
  			stim::vec3<T> outlet_main_feeder;
  
  			inlet_main_feeder = stim::vec3<T>(bb.A[0] - border, bb.center()[1], bb.center()[2]);
  			outlet_main_feeder = stim::vec3<T>(bb.B[0] + border, bb.center()[1], bb.center()[2]);
  			
  			main_feeder.push_back(inlet_main_feeder);
  			main_feeder.push_back(outlet_main_feeder);
  
  			// find both input and output vertex
  			stim::triple<unsigned, unsigned, float> tmp;
  			unsigned N = pendant_vertex.size();				// get the number of dangle vertex
  			unsigned idx = 0;
  			for (unsigned i = 0; i < N; i++) {				// for every boundary vertex
  				idx = pendant_vertex[i];
  				for (unsigned j = 0; j < num_edge; j++) {	// for every edge
  					if (Q[j].first == idx) {			// starting vertex
  						if (Q[j].third > 0) {			// flow comes in
  							tmp.first = idx;
  							tmp.second = j;
  							tmp.third = Q[j].third;
  							input.push_back(tmp);
  							break;
  						}
  						// their might be a degenerate case that it equals to 0?
  						else if (Q[j].third < 0) {		// flow comes out
  							tmp.first = idx;
  							tmp.second = j;
  							tmp.third = -Q[j].third;
  							output.push_back(tmp);
  							break;
  						}
  					}
  					else if (Q[j].second == idx) {		// ending vertex
  						if (Q[j].third > 0) {			// flow comes in
  							tmp.first = idx;
  							tmp.second = j;
  							tmp.third = Q[j].third;
  							output.push_back(tmp);
  							break;
  						}
  						// their might be a degenerate case that it equals to 0?
  						else if (Q[j].third < 0) {		// flow comes out
  							tmp.first = idx;
  							tmp.second = j;
  							tmp.third = -Q[j].third;
  							input.push_back(tmp);
  							break;
  						}
  					}
  				}
  			}
  		}
  
  		// build connection between all inlets and outlets
  		// connection will trail along one axis around the bounding box
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  		void build_synthetic_connection(T viscosity, T radius = 5.0f) {
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  			stim::vec3<T> L = bb.A;						// get the bottom left corner
  			stim::vec3<T> U = bb.B;						// get the top right corner
  			T box_length = U[0] - L[0];
  			T x0, dx;
  
  			stim::vec3<T> tmp_v;						// start vertex
  			stim::vec3<T> mid_v;						// middle point of the bridge
  			stim::vec3<T> bus_v;						// point on the bus
  			x0 = main_feeder[0][0] + 100.0f;			// assume bus length is 210.0f
  			for (unsigned i = 0; i < input.size(); i++) {
  				
  				tmp_v = V[input[i].first];
  				dx = 200.0f * ((tmp_v[0] - L[0]) / box_length);		// the socket position depends on proximity
  				bus_v = stim::vec3<T>(x0 - dx, main_feeder[0][1], tmp_v[2]);
  				mid_v = stim::vec3<T>(x0 - dx, tmp_v[1], tmp_v[2]);
  
  				stim::bridge<T> tmp_b;
  				tmp_b.V.push_back(bus_v);
  				tmp_b.V.push_back(mid_v);
  				tmp_b.V.push_back(tmp_v);
  				tmp_b.v.push_back(input[i].first);
  				tmp_b.Q = input[i].third;
  				tmp_b.l = (bus_v - mid_v).len() + (mid_v - tmp_v).len();
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  				tmp_b.r = radius;
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  				inlet.push_back(tmp_b);
  			}
  
  			x0 = main_feeder[1][0] - 100.0f;
  			for (unsigned i = 0; i < output.size(); i++) {
  
  				tmp_v = V[output[i].first];
  				dx = 200.0f * ((U[0] - tmp_v[0]) / box_length);		// the socket position depends on proximity
  				bus_v = stim::vec3<T>(x0 + dx, main_feeder[1][1], tmp_v[2]);
  				mid_v = stim::vec3<T>(x0 + dx, tmp_v[1], tmp_v[2]);
  
  				stim::bridge<T> tmp_b;
  				tmp_b.V.push_back(bus_v);
  				tmp_b.V.push_back(mid_v);
  				tmp_b.V.push_back(tmp_v);
  				tmp_b.v.push_back(output[i].first);
  				tmp_b.Q = output[i].third;
  				tmp_b.l = (bus_v - mid_v).len() + (mid_v - tmp_v).len();
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  				tmp_b.r = radius;
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  				outlet.push_back(tmp_b);
  			}
  		}
  
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  		// find the number of U-shape or square-shape structure for extending length of connection
  		// @param t: width = t * radius
  		int find_number_square(T origin_l, T desire_l, T radius = 5.0f, int times = 4) {
  			
  			bool done = false;						// flag indicates the current number of square shape structure is feasible
  			int n = origin_l / (times * 2 * radius);	// number of square shape structure
  			T need_l = desire_l - origin_l;
  			T height;								// height of the square shapce structure
  
  			while (!done) {
  				height = need_l / (2 * n);			// calculate the height
  				if (height > 2 * radius) {
  					done = true;
  				}
  				else {
  					n--;
  				}
  			}
  			
  			return n;
  		}
  
  		// build square connections
  		void build_square_connection(int i, T width, T height, T origin_l, T desire_l, int n, int feeder, T threshold, bool z, bool left = true, bool up = true, int times = 4, T ratio = 0, T radius = 5.0f) {
  		
  			int coef_up = (up) ? 1 : -1;				// y coefficient
  			int coef_left = (left) ? 1 : -1;			// x coefficient
  			int coef_z = (z) ? 1 : -1;					// z coefficient
  			int inverse = 1;							// inverse flag
  			stim::vec3<T> cor_v;						// corner vertex
  
  			stim::vec3<T> tmp_v;
  			if (feeder == 1)
  				tmp_v = inlet[i].V[0];
  			else if (feeder == 0)
  				tmp_v = outlet[i].V[0];
  
  			// check whether the height of connections is acceptable
  			if (height > threshold) {					// acceptable						
  				// re-calculate height
  				if (ratio > 0.0f && ratio <= 1.0f) {	// use fragment if set
  					cor_v = tmp_v + stim::vec3<T>(-coef_left * origin_l, 0, 0);		// get the original corner vertex
  					desire_l = desire_l - origin_l * (1.0f - ratio / 1.0f);
  					origin_l = (T)origin_l * ratio / 1.0f;
  					n = find_number_square(origin_l, desire_l);
  				}
  				height = (desire_l - (1 + 2 * n) * origin_l) / std::pow(2 * n, 2);
  				// check whether the connections are good
  				while (height > threshold) {
  					n++;
  					width = (T)(origin_l) / (2 * n);
  					height = (desire_l - (1 + 2 * n) * origin_l) / std::pow(2 * n, 2);
  					// check whether it appears overlap
  					if (width < times * radius) {
  						n--;
  						width = (T)(origin_l) / (2 * n);
  						height = (desire_l - (1 + 2 * n) * origin_l) / std::pow(2 * n, 2);
  						break;
  					}
  				}
  				while (height < times * radius) {
  					n--;
  					width = (T)(origin_l) / (2 * n);
  					height = (desire_l - (1 + 2 * n) * origin_l) / std::pow(2 * n, 2);
  				}
  
  				// cube-like structure construction
  				for (int j = 0; j < n; j++) {
  					// "up"
  					for (int k = 0; k < n; k++) {
  						// in
  						tmp_v = tmp_v + stim::vec3<T>(0, 0, coef_z * height);
  						if (feeder == 1)
  							inlet[i].V.push_back(tmp_v);
  						else if (feeder == 0)
  							outlet[i].V.push_back(tmp_v);
  						// "up"
  						tmp_v = tmp_v + stim::vec3<T>(0, inverse * coef_up * width, 0);
  						if (feeder == 1)
  							inlet[i].V.push_back(tmp_v);
  						else if (feeder == 0)
  							outlet[i].V.push_back(tmp_v);
  						// out
  						tmp_v = tmp_v + stim::vec3<T>(0, 0, -coef_z * height);
  						if (feeder == 1)
  							inlet[i].V.push_back(tmp_v);
  						else if (feeder == 0)
  							outlet[i].V.push_back(tmp_v);
  						// "down"
  						tmp_v = tmp_v + stim::vec3<T>(0, inverse * coef_up * width, 0);
  						if (feeder == 1)
  							inlet[i].V.push_back(tmp_v);
  						else if (feeder == 0)
  							outlet[i].V.push_back(tmp_v);
  					}
  
  					// "left"
  					tmp_v = tmp_v + stim::vec3<T>(-coef_left * width, 0, 0);
  					if (feeder == 1)
  						inlet[i].V.push_back(tmp_v);
  					else if (feeder == 0)
  						outlet[i].V.push_back(tmp_v);
  
  					if (inverse == 1)					// revert inverse
  						inverse = -1;
  					else
  						inverse = 1;
  
  					// "down"
  					for (int k = 0; k < n; k++) {
  
  						tmp_v = tmp_v + stim::vec3<T>(0, 0, coef_z * height);
  						if (feeder == 1)
  							inlet[i].V.push_back(tmp_v);
  						else if (feeder == 0)
  							outlet[i].V.push_back(tmp_v);
  
  						tmp_v = tmp_v + stim::vec3<T>(0, inverse * coef_up * width, 0);
  						if (feeder == 1)
  							inlet[i].V.push_back(tmp_v);
  						else if (feeder == 0)
  							outlet[i].V.push_back(tmp_v);
  
  						tmp_v = tmp_v + stim::vec3<T>(0, 0, -coef_z * height);
  						if (feeder == 1)
  							inlet[i].V.push_back(tmp_v);
  						else if (feeder == 0)
  							outlet[i].V.push_back(tmp_v);
  
  						tmp_v = tmp_v + stim::vec3<T>(0, inverse * coef_up * width, 0);
  						if (feeder == 1)
  							inlet[i].V.push_back(tmp_v);
  						else if (feeder == 0)
  							outlet[i].V.push_back(tmp_v);
  					}
  
  					// "left"
  					tmp_v = tmp_v + stim::vec3<T>(-coef_left * width, 0, 0);
  					if (feeder == 1)
  						inlet[i].V.push_back(tmp_v);
  					else if (feeder == 0)
  						outlet[i].V.push_back(tmp_v);
  
  					if (inverse == 1)					// revert inverse
  						inverse = -1;
  					else
  						inverse = 1;
  				}
  				// if use fragment to do square wave connection, need to push_back the corner vertex
  				if (ratio > 0.0f && ratio <= 1.0f) {
  					if (feeder == 1)
  						inlet[i].V.push_back(cor_v);
  					else if (feeder == 0)
  						outlet[i].V.push_back(cor_v);
  				}
  			}
  			else {
  				for (int j = 0; j < n; j++) {
  
  					// move in Z-shape
  					tmp_v = tmp_v + stim::vec3<T>(0, coef_up * height, 0);
  					if (feeder == 1)
  						inlet[i].V.push_back(tmp_v);
  					else if (feeder == 0)
  						outlet[i].V.push_back(tmp_v);
  
  					tmp_v = tmp_v + stim::vec3<T>(-coef_left * width, 0, 0);
  					if (feeder == 1)
  						inlet[i].V.push_back(tmp_v);
  					else if (feeder == 0)
  						outlet[i].V.push_back(tmp_v);
  
  					tmp_v = tmp_v + stim::vec3<T>(0, -coef_up * height, 0);
  					if (feeder == 1)
  						inlet[i].V.push_back(tmp_v);
  					else if (feeder == 0)
  						outlet[i].V.push_back(tmp_v);
  
  					tmp_v = tmp_v + stim::vec3<T>(-coef_left * width, 0, 0);
  					if (feeder == 1)
  						inlet[i].V.push_back(tmp_v);
  					else if (feeder == 0)
  						outlet[i].V.push_back(tmp_v);
  				}
  			}
  		}
  
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  		// automatically modify bridge to make it feasible
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  		void modify_synthetic_connection(T viscosity, T rou, bool H, T threshold, T ratio = 0.0f, T radius = 5.0f) {
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  			glDeleteLists(dlist, 1);					// delete display list for modify
  			glDeleteLists(dlist + 1, 1);
  		
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  			// because of radius change at the port vertex, there will be a pressure drop at that port
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  			// it follows the bernoulli equation
  			// p1 + 1/2*rou*v1^2 + rou*g*h1 = p2 + 1/2*rou*v2^2 + rou*g*h2
  			// Q1 = Q2 -> v1*r1^2 = v2*r2^2
  			std::vector<T> new_pressure = pressure;
  			unsigned idx;
  			for (unsigned i = 0; i < pendant_vertex.size(); i++) {
  				idx = pendant_vertex[i];
  				T tmp_v = get_velocity(idx);			// velocity at that pendant vertex
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  				T ar = get_radius(idx) / radius;
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  				new_pressure[idx] = pressure[idx] + 1.0f / 2.0f * rou * std::pow(tmp_v, 2) * (1.0f - std::pow(ar, 4));
  			}
  
  			// increase r -> increase Q -> decrease l
  			// find maximum pressure inlet port
  			T source_pressure = FLT_MIN;	// source pressure
  			unsigned inlet_index;
  			T tmp_p;
  			for (unsigned i = 0; i < inlet.size(); i++) {
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  				tmp_p = new_pressure[inlet[i].v[0]] + ((8 * viscosity * inlet[i].l * inlet[i].Q) / ((float)stim::PI * std::pow(radius, 4)));
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  				if (tmp_p > source_pressure) {
  					source_pressure = tmp_p;
  					inlet_index = i;
  				}
  			}
  
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  			// find minimum pressure outlet port
  			T end_pressure = FLT_MAX;
  			unsigned outlet_index;
  			for (unsigned i = 0; i < outlet.size(); i++) {
  				tmp_p = new_pressure[outlet[i].v[0]] - ((8 * viscosity * outlet[i].l * outlet[i].Q) / ((float)stim::PI * std::pow(radius, 4)));
  				if (tmp_p < end_pressure) {
  					end_pressure = tmp_p;
  					outlet_index = i;
  				}
  			}
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  			// automatically modify inlet bridge using Hilbert curves
  			if (H) {
  				bool upper = false;						// flag indicates the whether the port is upper than main feeder
  				bool invert = false;					// there are two version of hilbert curve depends on starting position with respect to the cup
  				T new_l;
  				stim::vec3<T> bus_v;					// the port point on the bus
  				stim::vec3<T> mid_v;					// the original corner point
  				stim::vec3<T> tmp_v;					// the pendant point
  				int order = 0;							// order of hilbert curve (iteration)
  				for (unsigned i = 0; i < inlet.size(); i++) {
  					if (i != inlet_index) {
  						new_l = (source_pressure - new_pressure[inlet[i].v[0]]) * ((float)stim::PI * std::pow(radius, 4)) / (8 * viscosity * inlet[i].Q);
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  						if (inlet[i].V[2][1] > main_feeder[0][1]) {		// check out upper side of lower side
  							upper = true;
  							invert = false;
  						}
  						else {
  							upper = false;
  							invert = true;
  						}
  
  						T origin_l = (inlet[i].V[1] - inlet[i].V[2]).len();
  						T desire_l = new_l - (inlet[i].V[0] - inlet[i].V[1]).len();
  						find_hilbert_order(origin_l, desire_l, order);
  
  						bus_v = inlet[i].V[0];
  						mid_v = inlet[i].V[1];
  						tmp_v = inlet[i].V[2];
  						inlet[i].V.clear();
  						inlet[i].V.push_back(tmp_v);
  						inlet[i].l = new_l;
  
  						if (desire_l - origin_l < 2 * radius) {	// do not need to use hilbert curve, just increase the length by draging out
  							T d = new_l - inlet[i].l;
  							stim::vec3<T> corner = stim::vec3<T>(tmp_v[0], tmp_v[1] + d / 2.0f * (tmp_v[1] > main_feeder[0][1] ? 1 : -1), tmp_v[2]);
  							inlet[i].V.push_back(corner);
  							corner = stim::vec3<T>(mid_v[0], mid_v[1] + d / 2.0f * (tmp_v[1] > main_feeder[0][1] ? 1 : -1), mid_v[2]);
  							inlet[i].V.push_back(corner);
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  							inlet[i].V.push_back(bus_v);
  						}
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  						else {
  							T fragment = (desire_l - origin_l) / ((std::pow(4, order) - 1) / (std::pow(2, order) - 1) - 1);	// the length of the opening of cup 		
  							T dl = fragment / (std::pow(2, order) - 1);											// unit cup length
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  							if (dl > 2 * radius) {				// if the radius is feasible
  								if (upper)
  									hilbert_curve(i, &tmp_v[0], order, dl, 1, invert, DOWN);
  								else
  									hilbert_curve(i, &tmp_v[0], order, dl, 1, invert, UP);
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  								if (tmp_v[0] != mid_v[0])
  									inlet[i].V.push_back(mid_v);
  								inlet[i].V.push_back(bus_v);
  							}
  							else {								// if the radius is not feasible
  								int count = 1;
  								while (dl <= 2 * radius) {
  									dl = origin_l / (std::pow(2, order - count) - 1);
  									count++;
  								}
  								count--;
  
  								if (upper)
  									hilbert_curve(i, &tmp_v[0], order - count, dl, 1, invert, DOWN);
  								else
  									hilbert_curve(i, &tmp_v[0], order - count, dl, 1, invert, UP);
  
  								desire_l -= origin_l * ((std::pow(4, order - count) - 1) / (std::pow(2, order - count) - 1));
  								origin_l = (bus_v - mid_v).len();
  								desire_l += origin_l;
  
  								find_hilbert_order(origin_l, desire_l, order);
  
  								fragment = (desire_l - origin_l) / ((std::pow(4, order) - 1) / (std::pow(2, order) - 1) - 1);
  								dl = fragment / (std::pow(2, order) - 1);
  								if (dl < 2 * radius)
  									std::cout << "infeasible connection between inlets!" << std::endl;
  
  								if (upper)
  									hilbert_curve(i, &tmp_v[0], order, dl, 1, !invert, LEFT);
  								else
  									hilbert_curve(i, &tmp_v[0], order, dl, 1, !invert, RIGHT);
  
  								if (tmp_v[1] != bus_v[1])
  									inlet[i].V.push_back(bus_v);
  							}
  						}
  						std::reverse(inlet[i].V.begin(), inlet[i].V.end());			// from bus to pendant vertex
  					}
  				}
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  				// automatically modify outlet bridge to make it feasible
  				for (unsigned i = 0; i < outlet.size(); i++) {
  					if (i != outlet_index) {
  						new_l = (new_pressure[outlet[i].v[0]] - end_pressure) * ((float)stim::PI * std::pow(radius, 4)) / (8 * viscosity * outlet[i].Q);
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  						if (outlet[i].V[2][1] > main_feeder[1][1]) {
  							upper = true;
  							invert = true;
  						}
  						else {
  							upper = false;
  							invert = false;
  						}
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  						T origin_l = (outlet[i].V[1] - outlet[i].V[2]).len();
  						T desire_l = new_l - (outlet[i].V[0] - outlet[i].V[1]).len();
  						find_hilbert_order(origin_l, desire_l, order);
  
  						bus_v = outlet[i].V[0];
  						mid_v = outlet[i].V[1];
  						tmp_v = outlet[i].V[2];
  						outlet[i].V.clear();
  						outlet[i].V.push_back(tmp_v);
  						outlet[i].l = new_l;
  
  						if (desire_l - origin_l < 2 * radius) {	// do not need to use hilbert curve, just increase the length by draging out
  							T d = new_l - outlet[i].l;
  							stim::vec3<T> corner = stim::vec3<T>(tmp_v[0], tmp_v[1] + d / 2.0f * (tmp_v[1] > main_feeder[0][1] ? 1 : -1), tmp_v[2]);
  							outlet[i].V.push_back(corner);
  							corner = stim::vec3<T>(mid_v[0], mid_v[1] + d / 2.0f * (tmp_v[1] > main_feeder[0][1] ? 1 : -1), mid_v[2]);
  							outlet[i].V.push_back(corner);
  							outlet[i].V.push_back(bus_v);
  						}
  						else {
  							T fragment = (desire_l - origin_l) / ((std::pow(4, order) - 1) / (std::pow(2, order) - 1) - 1);	// the length of the opening of cup 		
  							T dl = fragment / (std::pow(2, order) - 1);											// unit cup length
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  							if (dl > 2 * radius) {				// if the radius is feasible
  								if (upper)
  									hilbert_curve(i, &tmp_v[0], order, dl, 0, invert, DOWN);
  								else
  									hilbert_curve(i, &tmp_v[0], order, dl, 0, invert, UP);
  
  								if (tmp_v[0] != mid_v[0])
  									outlet[i].V.push_back(mid_v);
  								outlet[i].V.push_back(bus_v);
  							}
  							else {								// if the radius is not feasible
  								int count = 1;
  								while (dl <= 2 * radius) {
  									dl = origin_l / (std::pow(2, order - count) - 1);
  									count++;
  								}
  								count--;
  
  								if (upper)
  									hilbert_curve(i, &tmp_v[0], order - count, dl, 0, invert, DOWN);
  								else
  									hilbert_curve(i, &tmp_v[0], order - count, dl, 0, invert, UP);
  
  								desire_l -= origin_l * ((std::pow(4, order - count) - 1) / (std::pow(2, order - count) - 1));
  								origin_l = (bus_v - mid_v).len();
  								desire_l += origin_l;
  
  								find_hilbert_order(origin_l, desire_l, order);
  
  								fragment = (desire_l - origin_l) / ((std::pow(4, order) - 1) / (std::pow(2, order) - 1) - 1);
  								dl = fragment / (std::pow(2, order) - 1);
  								if (dl < 2 * radius)
  									std::cout << "infeasible connection between outlets!" << std::endl;
  
  								if (upper)
  									hilbert_curve(i, &tmp_v[0], order, dl, 0, !invert, LEFT);
  								else
  									hilbert_curve(i, &tmp_v[0], order, dl, 0, !invert, RIGHT);
  
  								if (tmp_v[1] != bus_v[1])
  									outlet[i].V.push_back(bus_v);
  							}
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  						}
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  						std::reverse(outlet[i].V.begin(), outlet[i].V.end());
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  					}
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  				}
  			}
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  			// automatically modify inlet bridge using square shape constructions
  			else {
  				bool upper;								// flag indicates the connection is upper than the bus
  				bool z;							// flag indicates the connection direction along z-axis
  				T new_l;								// new length
  				stim::vec3<T> bus_v;					// the port point on the bus
  				stim::vec3<T> mid_v;					// the original corner point
  				stim::vec3<T> tmp_v;					// the pendant point
  				int n;
  				T width, height;						// width and height of the square
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  				for (unsigned i = 0; i < inlet.size(); i++) {
  					if (i != inlet_index) {
  						new_l = (source_pressure - new_pressure[inlet[i].v[0]]) * ((float)stim::PI * std::pow(radius, 4)) / (8 * viscosity * inlet[i].Q);	// calculate the new length of the connection 
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  						bus_v = inlet[i].V[0];
  						mid_v = inlet[i].V[1];
  						tmp_v = inlet[i].V[2];
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  						if (inlet[i].V[2][1] > main_feeder[0][1]) 					// check out upper side of lower side
  							upper = true;
  						else
  							upper = false;
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  						if (inlet[i].V[2][2] > main_feeder[0][2])
  							z = true;
  						else
  							z = false;
  
  						T origin_l = (inlet[i].V[1] - inlet[i].V[2]).len();
  						T desire_l = new_l - (inlet[i].V[0] - inlet[i].V[1]).len();
  						inlet[i].V.clear();
  						inlet[i].V.push_back(tmp_v);
  						inlet[i].l = new_l;
  
  						n = find_number_square(origin_l, desire_l);
  
  						width = (T)origin_l / (2 * n);
  						height = (desire_l - origin_l) / (2 * n);
  
  						build_square_connection(i, width, height, origin_l, desire_l, n, 1, threshold, z, true, upper, 10, ratio);
  						inlet[i].V.push_back(bus_v);
  
  						std::reverse(inlet[i].V.begin(), inlet[i].V.end());			// from bus to pendant vertex
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  					}
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  				}
  
  				for (unsigned i = 0; i < outlet.size(); i++) {
  					if (i != outlet_index) {
  						new_l = (new_pressure[outlet[i].v[0]] - end_pressure) * ((float)stim::PI * std::pow(radius, 4)) / (8 * viscosity * outlet[i].Q);	// calculate the new length of the connection 
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  						bus_v = outlet[i].V[0];
  						mid_v = outlet[i].V[1];
  						tmp_v = outlet[i].V[2];
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  						if (outlet[i].V[2][1] > main_feeder[1][1]) 					// check out upper side of lower side
  							upper = true;
  						else
  							upper = false;
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  						if (outlet[i].V[2][2] > main_feeder[1][2])
  							z = true;
  						else
  							z = false;
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  						T origin_l = (outlet[i].V[1] - outlet[i].V[2]).len();
  						T desire_l = new_l - (outlet[i].V[0] - outlet[i].V[1]).len();
  						outlet[i].V.clear();
  						outlet[i].V.push_back(tmp_v);
  						outlet[i].l = new_l;
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  						n = find_number_square(origin_l, desire_l);
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  						width = (T)origin_l / (2 * n);
  						height = (desire_l - origin_l) / (2 * n);
  
  						build_square_connection(i, width, height, origin_l, desire_l, n, 0, threshold, z, false, upper, 10, ratio);
  						outlet[i].V.push_back(bus_v);
  
  						std::reverse(outlet[i].V.begin(), outlet[i].V.end());			// from bus to pendant vertex
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  					}
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  				}
  			}
  		}
  
  		// check current bridge to see feasibility
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  		void check_synthetic_connection(T viscosity, T radius = 5.0f) {
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  			T eps = 0.01f;
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  			T source_pressure = pressure[inlet[0].v[0]] + (8 * viscosity * inlet[0].l * inlet[0].Q) / ((float)stim::PI * std::pow(radius, 4));
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  			T tmp_p;
  			for (unsigned i = 1; i < inlet.size(); i++) {
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  				tmp_p = pressure[inlet[i].v[0]] + (8 * viscosity * inlet[i].l * inlet[i].Q) / ((float)stim::PI * std::pow(radius, 4));
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  				T delta = fabs(tmp_p - source_pressure);
  				if (delta > eps) {
  					std::cout << "Nonfeasible connection!" << std::endl;
  					break;
  				}
  			}
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  			source_pressure = pressure[outlet[0].v[0]] - (8 * viscosity * outlet[0].l * outlet[0].Q) / ((float)stim::PI * std::pow(radius, 4));
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  			for (unsigned i = 1; i < outlet.size(); i++) {
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  				tmp_p = pressure[outlet[i].v[0]] - (8 * viscosity * outlet[i].l * outlet[i].Q) / ((float)stim::PI * std::pow(radius, 4));
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  				T delta = fabs(tmp_p - source_pressure);
  				if (delta > eps) {
  					std::cout << "Nonfeasible connection!" << std::endl;
  					break;
  				}
  			}
  		}
  
  		/// make binary image stack
  		// prepare for image stack
  		void preparation(T &Xl, T &Xr, T &Yt, T &Yb, T &Z, T length = 210.0f, T height = 10.0f) {
  			
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  			T max_radius = 0.0f;
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  			T top = FLT_MIN;
  			T bottom = FLT_MAX;
  
  			// clear up last time result
  			A.clear();
  			B.clear();
  			CU.clear();
  
  			// firstly push back the original network
  			stim::sphere<T> new_sphere;
  			stim::cone<T> new_cone;
  			stim::cuboid<T> new_cuboid;
  
  			// take every source bus as cuboid
  			new_cuboid.c = main_feeder[0];
  			new_cuboid.l = length;
  			new_cuboid.w = bb.B[2] - bb.A[2] + 10.0f;
  			new_cuboid.h = height;
  			CU.push_back(new_cuboid);
  			new_cuboid.c = main_feeder[1];
  			CU.push_back(new_cuboid);
  
  			// take every point as sphere, every line as cone
  			for (unsigned i = 0; i < num_edge; i++) {
  				for (unsigned j = 0; j < E[i].size(); j++) {
  					new_sphere.c = E[i][j];
  					new_sphere.r = E[i].r(j);
  					A.push_back(new_sphere);
  					if (j != E[i].size() - 1) {
  						new_cone.c1 = E[i][j];
  						new_cone.c2 = E[i][j + 1];
  						new_cone.r1 = E[i].r(j);
  						new_cone.r2 = E[i].r(j + 1);
  						B.push_back(new_cone);
  					}
  				}
  			}
  
  			// secondly push back outside connection
  			for (unsigned i = 0; i < inlet.size(); i++) {
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  				for (unsigned j = 1; j < inlet[i].V.size() - 1; j++) {
  					new_sphere.c = inlet[i].V[j];
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  					new_sphere.r = inlet[i].r;
  					A.push_back(new_sphere);
  				}
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  			}
  			for (unsigned i = 0; i < outlet.size(); i++) {
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  				for (unsigned j = 1; j < outlet[i].V.size() - 1; j++) {
  					new_sphere.c = outlet[i].V[j];
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  					new_sphere.r = outlet[i].r;
  					A.push_back(new_sphere);
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  				}
  			}
  
  			for (unsigned i = 0; i < inlet.size(); i++) {
  				for (unsigned j = 0; j < inlet[i].V.size() - 1; j++) {
  					new_cone.c1 = inlet[i].V[j];
  					new_cone.c2 = inlet[i].V[j + 1];
  					new_cone.r1 = inlet[i].r;
  					new_cone.r2 = inlet[i].r;
  					B.push_back(new_cone);
  				}
  			}
  			for (unsigned i = 0; i < outlet.size(); i++) {
  				for (unsigned j = 0; j < outlet[i].V.size() - 1; j++) {
  					new_cone.c1 = outlet[i].V[j];
  					new_cone.c2 = outlet[i].V[j + 1];
  					new_cone.r1 = outlet[i].r;
  					new_cone.r2 = outlet[i].r;
  					B.push_back(new_cone);
  				}
  			}
  
  			// find out the image stack size
  			Xl = main_feeder[0][0] - length / 2;			// left bound x coordinate
  			Xr = main_feeder[1][0] + length / 2;			// right bound x coordinate
  
  			for (unsigned i = 0; i < A.size(); i++) {
  				if (A[i].c[1] > top)
  					top = A[i].c[1];
  				if (A[i].c[1] < bottom)
  					bottom = A[i].c[1];
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  				if (A[i].r > max_radius)
  					max_radius = A[i].r;
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  			}
  
  			Yt = top;										// top bound y coordinate
  			Yb = bottom;									// bottom bound y coordinate
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  			Z = (bb.B[2] - bb.A[2] + 2 * max_radius);		// bounding box width(along z-axis)
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  		}
  
  		/// making image stack main function
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  		void make_image_stack(T dx, T dy, T dz, std::string stackdir, T radius = 5.0f) {
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  			/// preparation for making image stack
  			T X, Xl, Xr, Y, Yt, Yb, Z;
  			preparation(Xl, Xr, Yt, Yb, Z);
  			X = Xr - Xl;								// bounding box length(along x-axis)
  			Y = Yt - Yb;								// bounding box height(along y-axis)
  
  			/// make
  			stim::image_stack<unsigned char, T> I;
  			T size_x, size_y, size_z;
  
  			stim::vec3<T> center = bb.center();			// get the center of bounding box
  
  			size_x = X / dx + 1;						// set the size of image
  			size_y = Y / dy + 1;
  			size_z = Z / dz + 1;
  
  			///  initialize image stack object
  			I.init(1, size_x, size_y, size_z);
  			I.set_dim(dx, dy, dz);
  
  			// because of lack of memory, we have to computer one slice of stack per time
  			// allocate vertex, edge and bus
  			stim::sphere<T> *d_V;
  			stim::cone<T> *d_E;
  			stim::cuboid<T> *d_B;
  
  			HANDLE_ERROR(cudaMalloc((void**)&d_V, A.size() * sizeof(stim::sphere<T>)));
  			HANDLE_ERROR(cudaMalloc((void**)&d_E, B.size() * sizeof(stim::cone<T>)));
  			HANDLE_ERROR(cudaMalloc((void**)&d_B, CU.size() * sizeof(stim::cuboid<T>)));
  			HANDLE_ERROR(cudaMemcpy(d_V, &A[0], A.size() * sizeof(stim::sphere<T>), cudaMemcpyHostToDevice));
  			HANDLE_ERROR(cudaMemcpy(d_E, &B[0], B.size() * sizeof(stim::cone<T>), cudaMemcpyHostToDevice));
  			HANDLE_ERROR(cudaMemcpy(d_B, &CU[0], CU.size() * sizeof(stim::cuboid<T>), cudaMemcpyHostToDevice));
  
  			// allocate image stack information memory
  			size_t* d_R;
  			T *d_S;
  
  			size_t* R = (size_t*)malloc(4 * sizeof(size_t));	// size in 4 dimension
  			R[0] = 1;
  			R[1] = (size_t)size_x;
  			R[2] = (size_t)size_y;
  			R[3] = (size_t)size_z;
  			T *S = (T*)malloc(4 * sizeof(T));					// spacing in 4 dimension
  			S[0] = 1.0f;
  			S[1] = dx;
  			S[2] = dy;
  			S[3] = dz;
  			size_t num = size_x * size_y;
  
  			HANDLE_ERROR(cudaMalloc((void**)&d_R, 4 * sizeof(size_t)));
  			HANDLE_ERROR(cudaMalloc((void**)&d_S, 4 * sizeof(T)));
  			HANDLE_ERROR(cudaMemcpy(d_R, R, 4 * sizeof(size_t), cudaMemcpyHostToDevice));
  			HANDLE_ERROR(cudaMemcpy(d_S, S, 4 * sizeof(T), cudaMemcpyHostToDevice));
  
  			// for every slice of image
  			unsigned p = 0;																// percentage of progress
  			for (unsigned i = 0; i < size_z; i++) {
  
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  				int x = 0 - (int)Xl;					// translate whole network(including inlet/outlet) to origin
  				int y = 0 - (int)Yb;
  				int z = i + (int)center[2];				// box symmetric along z-axis
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  				// allocate image slice memory
  				unsigned char* d_ptr;
  				unsigned char* ptr = (unsigned char*)malloc(num * sizeof(unsigned char));
  				memset(ptr, 0, num * sizeof(unsigned char));
  
  				HANDLE_ERROR(cudaMalloc((void**)&d_ptr, num * sizeof(unsigned char)));
  
  				cudaDeviceProp prop;
  				cudaGetDeviceProperties(&prop, 0);										// get cuda device properties structure
  				size_t max_thread = sqrt(prop.maxThreadsPerBlock);						// get the maximum number of thread per block
  
  				dim3 block(size_x / max_thread + 1, size_y / max_thread + 1);
  				dim3 thread(max_thread, max_thread);
  				inside_sphere << <block, thread >> > (d_V, A.size(), d_R, d_S, d_ptr, x, y, z);
  				cudaDeviceSynchronize();
  				inside_cone << <block, thread >> > (d_E, B.size(), d_R, d_S, d_ptr, x, y, z);
  				cudaDeviceSynchronize();
  				inside_cuboid << <block, thread >> > (d_B, CU.size(), d_R, d_S, d_ptr, x, y, z);
  
  				HANDLE_ERROR(cudaMemcpy(ptr, d_ptr, num * sizeof(unsigned char), cudaMemcpyDeviceToHost));
  
  				I.set(ptr, i);
  
  				free(ptr);
  				HANDLE_ERROR(cudaFree(d_ptr));
  
  				// print progress bar
  				p = (float)(i + 1) / (float)size_z * 100;
  				rtsProgressBar(p);
  			}
  
  			// clear up
  			free(R);
  			free(S);
  			HANDLE_ERROR(cudaFree(d_R));
  			HANDLE_ERROR(cudaFree(d_S));
  			HANDLE_ERROR(cudaFree(d_V));
  			HANDLE_ERROR(cudaFree(d_E));
  			HANDLE_ERROR(cudaFree(d_B));
  
  			if (stackdir == "")
  				I.save_images("image????.bmp");
  			else
  				I.save_images(stackdir + "/image????.bmp");
  		}
  
  		/// Calculate the inverse of A and store the result in C
  		void inversion(T** A, int order, T* C) {
  
  #ifdef __CUDACC__
  
  			// convert from double pointer to single pointer, make it flat
  			T* Aflat = (T*)malloc(order * order * sizeof(T));
  			for (unsigned i = 0; i < order; i++)
  				for (unsigned j = 0; j < order; j++)
  					Aflat[i * order + j] = A[i][j];
  
  			// create device pointer
  			T* d_Aflat;		// flat original matrix
  			T* d_Cflat;	// flat inverse matrix
  			T** d_A;		// put the flat original matrix into another array of pointer
  			T** d_C;
  			int *d_P;
  			int *d_INFO;
  
  			// allocate memory on device
  			HANDLE_ERROR(cudaMalloc((void**)&d_Aflat, order * order * sizeof(T)));
  			HANDLE_ERROR(cudaMalloc((void**)&d_Cflat, order * order * sizeof(T)));
  			HANDLE_ERROR(cudaMalloc((void**)&d_A, sizeof(T*)));
  			HANDLE_ERROR(cudaMalloc((void**)&d_C, sizeof(T*)));
  			HANDLE_ERROR(cudaMalloc((void**)&d_P, order * 1 * sizeof(int)));
  			HANDLE_ERROR(cudaMalloc((void**)&d_INFO, 1 * sizeof(int)));
  
  			// copy matrix from host to device
  			HANDLE_ERROR(cudaMemcpy(d_Aflat, Aflat, order * order * sizeof(T), cudaMemcpyHostToDevice));
  
  			// copy matrix from device to device
  			HANDLE_ERROR(cudaMemcpy(d_A, &d_Aflat, sizeof(T*), cudaMemcpyHostToDevice));
  			HANDLE_ERROR(cudaMemcpy(d_C, &d_Cflat, sizeof(T*), cudaMemcpyHostToDevice));
  
  			// calculate the inverse of matrix based on cuBLAS
  			cublasHandle_t handle;
  			CUBLAS_HANDLE_ERROR(cublasCreate_v2(&handle));	// create cuBLAS handle object
  
  			CUBLAS_HANDLE_ERROR(cublasSgetrfBatched(handle, order, d_A, order, d_P, d_INFO, 1));
  
  			int INFO = 0;
  			HANDLE_ERROR(cudaMemcpy(&INFO, d_INFO, sizeof(int), cudaMemcpyDeviceToHost));
  			if (INFO == order)
  			{
  				std::cout << "Factorization Failed : Matrix is singular." << std::endl;
  				cudaDeviceReset();
  				exit(1);
  			}
  
  			CUBLAS_HANDLE_ERROR(cublasSgetriBatched(handle, order, (const T **)d_A, order, d_P, d_C, order, d_INFO, 1));
  
  			CUBLAS_HANDLE_ERROR(cublasDestroy_v2(handle));
  
  			// copy inverse matrix from device to device
  			HANDLE_ERROR(cudaMemcpy(&d_Cflat, d_C, sizeof(T*), cudaMemcpyDeviceToHost));
  
  			// copy inverse matrix from device to host
  			HANDLE_ERROR(cudaMemcpy(C, d_Cflat, order * order * sizeof(T), cudaMemcpyDeviceToHost));
  
  			// clear up
  			free(Aflat);
  			HANDLE_ERROR(cudaFree(d_Aflat));
  			HANDLE_ERROR(cudaFree(d_Cflat));
  			HANDLE_ERROR(cudaFree(d_A));
  			HANDLE_ERROR(cudaFree(d_C));
  			HANDLE_ERROR(cudaFree(d_P));
  			HANDLE_ERROR(cudaFree(d_INFO));
  
  #else
  			// get the determinant of a
  			double det = 1.0 / determinant(A, order);
  
  			// memory allocation
  			T* tmp = (T*)malloc((order - 1)*(order - 1) * sizeof(T));
  			T** minor = (T**)malloc((order - 1) * sizeof(T*));
  			for (int i = 0; i < order - 1; i++)
  				minor[i] = tmp + (i * (order - 1));
  
  			for (int j = 0; j < order; j++) {
  				for (int i = 0; i < order; i++) {
  					// get the co-factor (matrix) of A(j,i)
  					get_minor(A, minor, j, i, order);
  					C[i][j] = det * determinant(minor, order - 1);
  					if ((i + j) % 2 == 1)
  						C[i][j] = -C[i][j];
  				}
  			}
  
  			// release memory
  			free(tmp);
  			free(minor);
  #endif
  		}
  	};
  }
  
  #endif