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stim/optics/planewave.h 22.7 KB
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  #ifndef STIM_PLANEWAVE_H
  #define STIM_PLANEWAVE_H
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  #include <string>
  #include <sstream>
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  #include <cmath>
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  #include "../math/vec3.h"
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  #include "../math/quaternion.h"
  #include "../math/constants.h"
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  #include "../math/plane.h"
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  #include <complex>
  
  /// Calculate whether or not a vector v intersects the front (1) or back (-1) of a plane.
  /// This function returns -1 if the vector lies within the plane (is orthogonal to the surface normal)
  /*template <typename T>
  int plane_face(stim::vec3<T> v, stim::vec3<T> plane_normal) {
  	T dotprod = v.dot(plane_normal);						//calculate the dot product
  
  	if (dotprod < 0) return 1;
  	if (dotprod > 0) return -1;
  	return 0;
  }
  
  /// Calculate the component of a vector v that is perpendicular to a plane defined by a normal.
  template <typename T>
  stim::vec3<T> plane_perpendicular(stim::vec3<T> v, stim::vec3<T> plane_normal) {
  	return plane_normal * v.dot(plane_normal);
  }
  
  template <typename T>
  stim::vec3<T> plane_parallel(stim::vec3<T> v, stim::vec3<T> plane_normal) {
  	return v - plane_perpendicular(v, plane_normal);
  }*/
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  namespace stim{
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  	namespace optics{
  
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  		/// evaluate the scalar field produced by a plane wave at a point (x, y, z)
  
  		/// @param x is the x-coordinate of the point
  		/// @param y is the y-coordinate of the point
  		/// @param z is the z-coordinate of the point
  		/// @param A is the amplitude of the plane wave, specifically the field at (0, 0, 0)
  		/// @param kx is the k-vector component in the x direction
  		/// @param ky is the k-vector component in the y direction
  		/// @param kz is the k-vector component in the z direction
  		template<typename T>
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  		std::complex<T> planewave_scalar(T x, T y, T z, std::complex<T> A, T kx, T ky, T kz){
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  			T d = x * kx + y * ky + z * kz;						//calculate the dot product between k and p = (x, y, z) to find the distance p is along the propagation direction
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  			std::complex<T> di = std::complex<T>(0, d);		//calculate the phase shift that will have to be applied to propagate the wave distance d
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  			return A * exp(di);									//multiply the phase term by the amplitude at (0, 0, 0) to propagate the wave to p
  		}
  
  		/// evaluate the scalar field produced by a plane wave at several positions
  
  		/// @param field is a pre-allocated block of memory that will store the complex field at all points
  		/// @param N is the number of field values to be evaluated
  		/// @param x is a set of x coordinates defining positions within the field (NULL implies that all values are zero)
  		/// @param y is a set of y coordinates defining positions within the field (NULL implies that all values are zero)
  		/// @param z is a set of z coordinates defining positions within the field (NULL implies that all values are zero)
  		/// @param A is the amplitude of the plane wave, specifically the field at (0, 0, 0)
  		/// @param kx is the k-vector component in the x direction
  		/// @param ky is the k-vector component in the y direction
  		/// @param kz is the k-vector component in the z direction
  		template<typename T>
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  		void cpu_planewave_scalar(std::complex<T>* field, size_t N, T* x, T* y = NULL, T* z = NULL, std::complex<T> A = 1.0, T kx = 0.0, T ky = 0.0, T kz = 0.0){
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  			T px, py, pz;
  			for(size_t i = 0; i < N; i++){										// for each element in the array
  				(x == NULL) ? px = 0 : px = x[i];								// test for NULL values
  				(y == NULL) ? py = 0 : py = y[i];
  				(z == NULL) ? pz = 0 : pz = z[i];
  
  				field[i] = planewave_scalar(px, py, pz, A, kx, ky, kz);			// call the single-value plane wave function
  			}
  		}
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  /*template<typename T>
  class cvec3 {
  public:
  	std::complex<T> x;
  	std::complex<T> y;
  	std::complex<T> z;
  
  	cvec3(std::complex<T> _x, std::complex<T> _y, std::complex<T> _z) {
  		x = _x;
  		y = _y;
  		z = _z;
  	}
  };*/
  
  /*template<typename T>
  class cvec3 {
  public:
  	std::complex<T> m_v[3];
  
  	cvec3(std::complex<T> x, std::complex<T> y, std::complex<T> z) {
  		m_v[0] = x;
  		m_v[1] = y;
  		m_v[2] = z;
  	}
  
  	cvec3() : cvec3(0, 0, 0) {}
  
  	void operator()(std::complex<T> x, std::complex<T> y, std::complex<T> z) {
  		m_v[0] = x;
  		m_v[1] = y;
  		m_v[2] = z;
  	}
  
  	std::complex<T> operator[](int i) const { return m_v[i]; }
  	std::complex<T>& operator[](int i) { return m_v[i]; }
  
  	/// Calculate the 2-norm of the complex vector
  	T norm2() {
  		T xx = std::real(m_v[0] * std::conj(m_v[0]));
  		T yy = std::real(m_v[1] * std::conj(m_v[1]));
  		T zz = std::real(m_v[2] * std::conj(m_v[2]));
  		return std::sqrt(xx + yy + zz);
  	}
  
  	/// Returns the normalized direction vector
  	cvec3 direction() {
  		cvec3 result;
  		
  		std::complex<T> length = norm2();
  		result[0] = m_v[0] / length;
  		result[1] = m_v[1] / length;
  		result[2] = m_v[2] / length;
  
  		return result;
  	}
  
  	std::string str() {
  		std::stringstream ss;
  		ss << m_v[0] << ", " << m_v[1] << ", " << m_v[2];
  		return ss.str();
  	}
  
  	//copy constructor
  	cvec3(const cvec3 &other) {
  		m_v[0] = other.m_v[0];
  		m_v[1] = other.m_v[1];
  		m_v[2] = other.m_v[2];
  	}
  
  	/// Assignment operator
  	cvec3& operator=(const cvec3 &rhs) {
  		m_v[0] = rhs.m_v[0];
  		m_v[1] = rhs.m_v[1];
  		m_v[2] = rhs.m_v[2];
  
  		return *this;
  	}
  
  	/// Calculate and return the cross product between this vector and another
  	cvec3 cross(cvec3 rhs) {
  		cvec3 result;
  
  		//compute the cross product (only valid for 3D vectors)
  		result[0] = (m_v[1] * rhs[2] - m_v[2] * rhs[1]);
  		result[1] = (m_v[2] * rhs[0] - m_v[0] * rhs[2]);
  		result[2] = (m_v[1] * rhs[1] - m_v[1] * rhs[0]);
  
  		return result;
  	}
  
  	/// Calculate and return the dot product between this vector and another
  	std::complex<T> dot(cvec3 rhs) {
  		return m_v[0] * rhs[0] + m_v[1] * rhs[1] + m_v[2] * rhs[2];
  	}
  
  	/// Arithmetic multiplication: returns the vector scaled by a constant value
  	template<typename R>
  	cvec3 operator*(R rhs) const
  	{
  		cvec3 result;
  		result[0] = m_v[0] * rhs;
  		result[1] = m_v[1] * rhs;
  		result[2] = m_v[2] * rhs;
  
  		return result;
  	}
  
  };
  template <typename T>
  std::ostream& operator<<(std::ostream& os, stim::optics::cvec3<T> p) {
  	os << p.str();
  	return os;
  }
  */
  
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  template<typename T>
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  class planewave{
  
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  protected:
  
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  	cvec3<T> m_k;					//k-vector, pointed in propagation direction with magnitude |k| = tau / lambda = 2pi / lambda
  	cvec3<T> m_E;					//amplitude (for a scalar plane wave, only E0[0] is used)
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  	/// Bend a plane wave via refraction, given that the new propagation direction is known
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  	CUDA_CALLABLE planewave<T> bend(stim::vec3<T> v) const {
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  		stim::vec3<T> k_real(m_k.get(0).real(), m_k.get(1).real(), m_k.get(2).real());			//force the vector to be real (can only refract real directions)
  
  		stim::vec3<T> kn_hat = v.direction();				//normalize the new k
  		stim::vec3<T> k_hat = k_real.direction();			//normalize the current k
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  		planewave<T> new_p;								//create a new plane wave
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  		T k_dot_kn = k_hat.dot(kn_hat);					//if kn is equal to k or -k, handle the degenerate case
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  		//if k . n < 0, then the bend is a reflection
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  		if(k_dot_kn < 0) k_hat = -k_hat;				//flip k_hat
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  		if(k_dot_kn == -1){
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  			new_p.m_k = -m_k;
  			new_p.m_E = m_E;
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  			return new_p;
  		}
  		else if(k_dot_kn == 1){
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  			new_p.m_k = m_k;
  			new_p.m_E = m_E;
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  			return new_p;
  		}
  
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  		vec3<T> r = k_hat.cross(kn_hat);					//compute the rotation vector
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  		T theta = asin(r.len());						//compute the angle of the rotation about r
  		quaternion<T> q;								//create a quaternion to capture the rotation
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  		q.CreateRotation(theta, r.direction());	
  		stim::matrix_sq<T, 3> R = q.toMatrix3();
  		vec3< std::complex<T> > E(m_E.get(0), m_E.get(1), m_E.get(2));
  		vec3< std::complex<T> > E0n = R * E;					//apply the rotation to E0
  		//new_p.m_k = kn_hat * kmag();
  		//new_p.m_E = E0n;
  		new_p.m_k[0] = kn_hat[0] * kmag();
  		new_p.m_k[1] = kn_hat[1] * kmag();
  		new_p.m_k[2] = kn_hat[2] * kmag();
  
  		new_p.m_E[0] = E0n[0];
  		new_p.m_E[1] = E0n[1];
  		new_p.m_E[2] = E0n[2];
  
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  		return new_p;
  	}
  
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  public:
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  	///constructor: create a plane wave propagating along k
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  	//CUDA_CALLABLE planewave(vec<T> kvec = stim::vec<T>(0, 0, stim::TAU), 
  	//						vec< complex<T> > E = stim::vec<T>(1, 0, 0))
  	CUDA_CALLABLE planewave(std::complex<T> kx, std::complex<T> ky, std::complex<T> kz,
  		std::complex<T> Ex, std::complex<T> Ey, std::complex<T> Ez) {
  
  		m_k = cvec3<T>(kx, ky, kz);
  		m_E = cvec3<T>(Ex, Ey, Ez);
  		force_orthogonal();
  	}
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  	CUDA_CALLABLE planewave() : planewave(0, 0, 1, 1, 0, 0) {}
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  	//copy constructor
  	CUDA_CALLABLE planewave(const planewave& other) {
  		m_k = other.m_k;
  		m_E = other.m_E;
  	}
  
  	/// Assignment operator
  	CUDA_CALLABLE planewave& operator=(const planewave& rhs) {
  		m_k = rhs.m_k;
  		m_E = rhs.m_E;
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  		return *this;
  	}
  
  	/// Forces the k and E vectors to be orthogonal
  	CUDA_CALLABLE void force_orthogonal() {
  
  		/*if (m_E.norm2() == 0) return;
  
  		cvec3<T> k_dir = m_k.direction();							//calculate the normalized direction vectors for k and E
  		cvec3<T> E_dir = m_E.direction();
  		cvec3<T> side = k_dir.cross(E_dir);						//calculate a side vector for projection
  		cvec3<T> side_dir = side.direction();					//normalize the side vector
  		E_dir = side_dir.cross(k_dir);								//calculate the new E vector direction
  		T E_norm = m_E.norm2();
  		m_E = E_dir * E_norm;								//apply the new direction to the existing E vector
  		*/
  	}
  
  	CUDA_CALLABLE cvec3<T> k() {
  		return m_k;
  	}
  
  	CUDA_CALLABLE cvec3<T> E() {
  		return m_E;
  	}
  
  	CUDA_CALLABLE cvec3<T> evaluate(T x, T y, T z) {
  		
  		std::complex<T> k_dot_r = m_k[0] * x + m_k[1] * y + m_k[2] * z;
  		std::complex<T> e_k_dot_r = std::exp(std::complex<T>(0, 1) * k_dot_r);
  
  		cvec3<T> result;
  		result[0] = m_E[0] * e_k_dot_r;
  		result[1] = m_E[1] * e_k_dot_r;
  		result[2] = m_E[2] * e_k_dot_r;
  		return result;
  	}
  
  	/*int scatter(vec3<T> surface_normal, vec3<T> surface_point, T ni, std::complex<T> nt,
  		planewave& Pi, planewave& Pr, planewave& Pt) {
  
  		
  		return 0;
  
  	}*/
  
  	CUDA_CALLABLE T kmag() const {
  		return std::sqrt(std::real(m_k.get(0) * std::conj(m_k.get(0)) + m_k.get(1) * std::conj(m_k.get(1)) + m_k.get(2) * std::conj(m_k.get(2))));
  	}
  
  	CUDA_CALLABLE planewave<T> refract(stim::vec3<T> kn) const {
  		return bend(kn);
  	}
  
  	/// Return a plane wave with the origin translated by (x, y, z)
  	CUDA_CALLABLE planewave<T> translate(T x, T y, T z) const {
  		planewave<T> result;
  		cvec3<T> k = m_k;
  		result.m_k = k;
  		std::complex<T> k_dot_r = k[0] * (-x) + k[1] * (-y) + k[2] * (-z);
  		std::complex<T> exp_k_dot_r = std::exp(std::complex<T>(0.0, 1.0) * k_dot_r);
  
  		cvec3<T> E = m_E;
  		result.m_E[0] = E[0] * exp_k_dot_r;
  		result.m_E[1] = E[1] * exp_k_dot_r;
  		result.m_E[2] = E[2] * exp_k_dot_r;
  		return result;
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  	}
  
  	///multiplication operator: scale E0
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      CUDA_CALLABLE planewave<T>& operator* (const T& rhs) {
  		m_E = m_E * rhs;
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  		return *this;
  	}
  
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  	/*CUDA_CALLABLE T lambda() const{
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  		return stim::TAU / k.len();
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  	}
  
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  	CUDA_CALLABLE T kmag() const{
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  		return k.len();
  	}
  
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  	CUDA_CALLABLE vec< complex<T> > E(){
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  		return E0;
  	}
  
  	CUDA_CALLABLE vec<T> kvec(){
  		return k;
  	}
  
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  	/// calculate the value of the field produced by the plane wave given a three-dimensional position
  	CUDA_CALLABLE vec< complex<T> > pos(T x, T y, T z){
  		return pos( stim::vec<T>(x, y, z) );
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  	}
  
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  	CUDA_CALLABLE vec< complex<T> > pos(vec<T> p = vec<T>(0, 0, 0)){
  		vec< complex<T> > result;
  
  		T kdp = k.dot(p);
  		complex<T> x = complex<T>(0, kdp);
  		complex<T> expx = exp(x);
  
  		result[0] = E0[0] * expx;
  		result[1] = E0[1] * expx;
  		result[2] = E0[2] * expx;
  
  		return result;
  	}
  
  	//scales k based on a transition from material ni to material nt
  	CUDA_CALLABLE planewave<T> n(T ni, T nt){
  		return planewave<T>(k * (nt / ni), E0);
  	}
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  	CUDA_CALLABLE planewave<T> refract(stim::vec<T> kn) const{
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  		return bend(kn);
  	}
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  	/// Calculate the result of a plane wave hitting an interface between two refractive indices
  
  	/// @param P is a plane representing the position and orientation of the surface
  	/// @param n0 is the refractive index outside of the surface (in the direction of the normal)
  	/// @param n1 is the refractive index inside the surface (in the direction away from the normal)
  	/// @param r is the reflected component of the plane wave
  	/// @param t is the transmitted component of the plane wave
  	void scatter(stim::plane<T> P, T n0, T n1, planewave<T> &r, planewave<T> &t){
  		scatter(P, n1/n0, r, t);
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  	}*/
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  	/// Calculate the scattering result when nr = n1/n0
  
  	/// @param P is a plane representing the position and orientation of the surface
  	/// @param r is the ration n1/n0
  	/// @param n1 is the refractive index inside the surface (in the direction away from the normal)
  	/// @param r is the reflected component of the plane wave
  	/// @param t is the transmitted component of the plane wave
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  	void scatter(vec3<T> plane_normal, vec3<T> plane_position, std::complex<T> nr, planewave<T>& r, planewave<T>& t) {
  		
  		if (m_k[0].imag() != 0.0 || m_k[1].imag() != 0.0 || m_k[2].imag() != 0) {
  			std::cout << "ERROR: cannot scatter a plane wave with an imaginary k-vector." << std::endl;
  		}
  
  		stim::vec3<T> ki(m_k[0].real(), m_k[1].real(), m_k[2].real());	//force the current k vector to be real
  		stim::vec3<T> kr;
  		stim::cvec3<T> kt, Ei, Er, Et;
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  		plane_normal = plane_normal.direction();
  		stim::vec3<T> k_dir = ki.direction();				// calculate the direction of the incident plane wave
  
  		int facing = plane_face(k_dir, plane_normal);		//determine which direction the plane wave is coming in
  
  		if (facing == -1) {									//if the wave hits the back of the plane, invert the plane and nr
  			std::cout << "ERROR: k-vector intersects the wrong side of the boundary." << std::endl;
  			return -1;										//the plane wave is impacting the wrong side of the surface
  		}
  
  		//use Snell's Law to calculate the transmitted angle
  		T cos_theta_i = k_dir.dot(-plane_normal);					//compute the cosine of theta_i
  		T sin_theta_i = std::sqrt(1 - cos_theta_i * cos_theta_i);
  		T theta_i = acos(cos_theta_i);								//compute theta_i
  
  		//handle the degenerate case where theta_i is 0 (the plane wave hits head-on)
  		if (theta_i == 0) {
  			std::complex<T> rp = (1.0 - nr) / (1.0 + nr);			//compute the Fresnel coefficients
  			std::complex<T> tp = 2.0 / (1.0 + nr);
  
  			//ki = kv * ni;											//calculate the incident k-vector (scaled by the incident refractive index)
  			kr = -ki;												//the reflection vector is the inverse of the incident vector
  			kt[0] = ki[0] * nr;
  			kt[1] = ki[1] * nr;
  			kt[2] = ki[2] * nr;
  			//Ei = Ev;												//compute the E vectors for all three plane waves based on the Fresnel coefficients
  			Er = m_E * rp;
  			Et = m_E * tp;
  
  			//calculate the phase offset based on the plane positions
  			//T phase_i = plane_position.dot(kv - ki);			//compute the phase offset for each plane wave
  			T phase_r = plane_position.dot(ki - kr);
  			std::complex<T> phase_t =
  				plane_position[0] * (ki[0] - kt[0]) +
  				plane_position[1] * (ki[1] - kt[1]) +
  				plane_position[2] * (ki[2] - kt[2]);
  		}
  		else {
  			T cos_theta_r = cos_theta_i;
  			T sin_theta_r = sin_theta_i;
  			T theta_r = theta_i;
  
  			std::complex<T> sin_theta_t = nr * sin(theta_i);		//compute the sine of theta_t using Snell's law
  			std::complex<T> cos_theta_t = std::sqrt(1.0 - sin_theta_t * sin_theta_t);
  			std::complex<T> theta_t = asin(sin_theta_t);				//compute the cosine of theta_t
  
  			//Define the basis vectors for the calculation (plane of incidence)
  			stim::vec3<T> z_hat = -plane_normal;
  			stim::vec3<T> y_hat = plane_parallel(k_dir, plane_normal);
  			stim::vec3<T> x_hat = y_hat.cross(z_hat);
  
  			//calculate the k-vector magnitudes
  			//T kv_mag = kv.norm2();
  			T ki_mag = ki.norm2();
  			T kr_mag = ki_mag;
  			std::complex<T> kt_mag = ki_mag * nr;
  
  			//calculate the k vector directions
  			stim::vec3<T> ki_dir = y_hat * sin_theta_i + z_hat * cos_theta_i;
  			stim::vec3<T> kr_dir = y_hat * sin_theta_r - z_hat * cos_theta_r;
  			stim::cvec3<T> kt_dir;
  			kt_dir[0] = y_hat[0] * sin_theta_t + z_hat[0] * cos_theta_t;
  			kt_dir[1] = y_hat[1] * sin_theta_t + z_hat[1] * cos_theta_t;
  			kt_dir[2] = y_hat[2] * sin_theta_t + z_hat[2] * cos_theta_t;
  
  			//calculate the k vectors
  			ki = ki_dir * ki_mag;
  			kr = kr_dir * kr_mag;
  			kt = kt_dir * kt_mag;
  
  			//calculate the Fresnel coefficients
  			std::complex<T> rs = std::sin(theta_t - theta_i) / std::sin(theta_t + theta_i);
  			std::complex<T> rp = std::tan(theta_t - theta_i) / std::tan(theta_t + theta_i);
  			std::complex<T> ts = (2.0 * (sin_theta_t * cos_theta_i)) / std::sin(theta_t + theta_i);
  			std::complex<T> tp = ((2.0 * sin_theta_t * cos_theta_i) / (std::sin(theta_t + theta_i) * std::cos(theta_t - theta_i)));
  
  			//calculate the p component directions for each E vector
  			stim::vec3<T> Eip_dir = y_hat * cos_theta_i - z_hat * sin_theta_i;
  			stim::vec3<T> Erp_dir = y_hat * cos_theta_r + z_hat * sin_theta_r;
  			stim::cvec3<T> Etp_dir;
  			Etp_dir[0] = y_hat[0] * cos_theta_t - z_hat[0] * sin_theta_t;
  			Etp_dir[1] = y_hat[1] * cos_theta_t - z_hat[1] * sin_theta_t;
  			Etp_dir[2] = y_hat[2] * cos_theta_t - z_hat[2] * sin_theta_t;
  
  			//calculate the s and t components of each E vector
  			//std::complex<T> E_mag = Ev.norm2();
  			std::complex<T> Ei_s = m_E.dot(x_hat);
  			//std::complex<T> Ei_p = std::sqrt(E_mag * E_mag - Ei_s * Ei_s);
  			std::complex<T> Ei_p = m_E.dot(Eip_dir);
  			std::complex<T> Er_s = rs * Ei_s;
  			std::complex<T> Er_p = rp * Ei_p;
  			std::complex<T> Et_s = ts * Ei_s;
  			std::complex<T> Et_p = tp * Ei_p;
  
  
  
  			//calculate the E vector for each plane wave
  			//Ei[0] = Eip_dir[0] * Ei_p + x_hat[0] * Ei_s;
  			//Ei[1] = Eip_dir[1] * Ei_p + x_hat[1] * Ei_s;
  			//Ei[2] = Eip_dir[2] * Ei_p + x_hat[2] * Ei_s;
  
  			//std::cout << Ev << std::endl;
  			//std::cout << Ei << std::endl;
  			//std::cout << std::endl;
  
  			Er[0] = Erp_dir[0] * Er_p + x_hat[0] * Er_s;
  			Er[1] = Erp_dir[1] * Er_p + x_hat[1] * Er_s;
  			Er[2] = Erp_dir[2] * Er_p + x_hat[2] * Er_s;
  
  			Et[0] = Etp_dir[0] * Et_p + x_hat[0] * Et_s;
  			Et[1] = Etp_dir[1] * Et_p + x_hat[1] * Et_s;
  			Et[2] = Etp_dir[2] * Et_p + x_hat[2] * Et_s;
  		}
  
  
  		//calculate the phase offset based on the plane positions
  		//T phase_i = plane_position.dot(kv - ki);			//compute the phase offset for each plane wave
  		T phase_r = plane_position.dot(ki - kr);
  		std::complex<T> phase_t =
  			plane_position[0] * (ki[0] - kt[0]) +
  			plane_position[1] * (ki[1] - kt[1]) +
  			plane_position[2] * (ki[2] - kt[2]);
  
  
  		//Ei = Ei * std::exp(std::complex<T>(0, 1));
  		Er = Er * std::exp(std::complex<T>(0, 1) * phase_r);
  		Et = Et * std::exp(std::complex<T>(0, 1) * phase_t);
  
  		//Pi = stim::optics::planewave<T>(ki[0], ki[1], ki[2], Ei[0], Ei[1], Ei[2]);
  		r = stim::optics::planewave<T>(kr[0], kr[1], kr[2], Er[0], Er[1], Er[2]);
  		t = stim::optics::planewave<T>(kt[0], kt[1], kt[2], Et[0], Et[1], Et[2]);
  
  		return 0;
  		/*TODO: Generate a real vector from the current K vector - this will not address complex k-vectors
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  		vec3< std::complex<T> > k(3);
  		k[0] = m_k[0];
  		k[1] = m_k[1];
  		k[2] = m_k[2];
  
  		vec3< std::complex<T> > E(3);
  		E[0] = m_E[0];// std::complex<T>(m_E[0].real(), m_E[0].imag());
  		E[1] = m_E[1];// std::complex<T>(m_E[1].real(), m_E[1].imag());
  		E[2] = m_E[2];// std::complex<T>(m_E[2].real(), m_E[2].imag());
  
  		std::complex<T> cOne(1, 0);
  		std::complex<T> cTwo(2, 0);
  
  		T kmag = m_k.norm2();
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  		int facing = plane_face(k, plane_normal);		//determine which direction the plane wave is coming in
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  		if(facing == -1){								//if the wave hits the back of the plane, invert the plane and nr
  			plane_normal = -plane_normal;				//flip the plane
  			nr = cOne / nr;									//invert the refractive index (now nr = n0/n1)
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  		}
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  		//use Snell's Law to calculate the transmitted angle
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  		//vec3<T> plane_normal = -P.n();
  		T cos_theta_i = k.norm().dot(-plane_normal);				//compute the cosine of theta_i
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  		T theta_i = acos(cos_theta_i);							//compute theta_i
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  		std::complex<T> sin_theta_t = (cOne / nr) * sin(theta_i);						//compute the sine of theta_t using Snell's law
  		std::complex<T> theta_t = asin(sin_theta_t);							//compute the cosine of theta_t
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  		//bool tir = false;						//flag for total internal reflection
  		//if(theta_t != theta_t){
  		//	tir = true;
  		//	theta_t = stim::PI / (T)2;
  		//}
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  		//handle the degenerate case where theta_i is 0 (the plane wave hits head-on)
  		if(theta_i == 0){
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  			std::complex<T> rp = (cOne - nr) / (cOne + nr);		//compute the Fresnel coefficients
  			std::complex<T> tp = (cOne * cTwo) / (cOne + nr);
  			vec3<T> kr = -k;
  			vec3<T> kt = k * nr;			//set the k vectors for theta_i = 0
  			vec3< std::complex<T> > Er = E * rp;		//compute the E vectors
  			vec3< std::complex<T> > Et = E * tp;
  			T phase_t = plane_position.dot(k - kt);	//compute the phase offset
  			T phase_r = plane_position.dot(k - kr);
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  			//create the plane waves
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  			//r = planewave<T>(kr, Er, phase_r);
  			//t = planewave<T>(kt, Et, phase_t);
  
  			r = planewave(kr[0], kr[1], kr[2], Er[0], Er[1], Er[2]);
  			t = planewave(kt[0], kt[1], kt[2], Et[0], Et[1], Et[2]);
  
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  			return;
  		}
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  		//compute the Fresnel coefficients
  		T rp, rs, tp, ts;
  		rp = tan(theta_t - theta_i) / tan(theta_t + theta_i);
  		rs = sin(theta_t - theta_i) / sin(theta_t + theta_i);
  		
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  		//if (tir) {
  		//	tp = ts = 0;
  		//}
  		//else
  		{
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  			tp = ( 2 * sin(theta_t) * cos(theta_i) ) / ( sin(theta_t + theta_i) * cos(theta_t - theta_i) );
  			ts = ( 2 * sin(theta_t) * cos(theta_i) ) / sin(theta_t + theta_i);
  		}
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  		//compute the coordinate space for the plane of incidence
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  		vec3<T> z_hat = -plane_normal;
  		vec3<T> y_hat = plane_parallel(k, plane_normal).norm();
  		vec3<T> x_hat = y_hat.cross(z_hat).norm();
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  		//compute the k vectors for r and t
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  		vec3<T> kr, kt;
  		kr = ( y_hat * sin(theta_i) - z_hat * cos(theta_i) ) * kmag;
  		kt = ( y_hat * sin(theta_t) + z_hat * cos(theta_t) ) * kmag * nr;
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  		//compute the magnitude of the p- and s-polarized components of the incident E vector
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  		std::complex<T> Ei_s = E.dot(x_hat);
  		//int sign = sgn(E0.dot(y_hat));
  		vec3< std::complex<T> > cx_hat = x_hat;
  		std::complex<T> Ei_p = (E - cx_hat * Ei_s).len();// *(T)sign;
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  		//compute the magnitude of the p- and s-polarized components of the reflected E vector
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  		std::complex<T> Er_s = Ei_s * rs;
  		std::complex<T> Er_p = Ei_p * rp;
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  		//compute the magnitude of the p- and s-polarized components of the transmitted E vector
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  		std::complex<T> Et_s = Ei_s * ts;
  		std::complex<T> Et_p = Ei_p * tp;
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  		//compute the reflected E vector
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  		vec3< std::complex<T> > Er = vec3< std::complex<T> >(y_hat * cos(theta_i) + z_hat * sin(theta_i)) * Er_p + cx_hat * Er_s;
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  		//compute the transmitted E vector
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  		vec3< std::complex<T> > Et = vec3< std::complex<T> >(y_hat * cos(theta_t) - z_hat * sin(theta_t)) * Et_p + cx_hat * Et_s;
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  		T phase_t = plane_position.dot(k - kt);
  		T phase_r = plane_position.dot(k - kr);
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  		//create the plane waves
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  		//r.m_k = kr;
  		//r.m_E = Er * exp( complex<T>(0, phase_r) );
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  		//t.m_k = kt;
  		//t.m_E = Et * exp( complex<T>(0, phase_t) );
  
  		r = planewave(kr[0], kr[1], kr[2], Er[0], Er[1], Er[2]);
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  		t = planewave(kt[0], kt[1], kt[2], Et[0], Et[1], Et[2]);*/
  	}
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  	std::string str()
  	{
  		std::stringstream ss;
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  		ss << "k: " << m_k << std::endl;
  		ss << "E: " << m_E << std::endl;
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  		return ss.str();
  	}
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  };					//end planewave class
  }					//end namespace optics
  }					//end namespace stim
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  template <typename T>
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  std::ostream& operator<<(std::ostream& os, stim::optics::planewave<T> p)
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  {
      os<<p.str();
      return os;
  }
  
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  #endif