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stim/cuda/branch_detection.cuh 1.05 KB
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  #include <iostream>
  #include <fstream>
  #include <cuda_runtime.h>
  #include <stim/math/vector.h>
  //#include <math.h>
  #include <stim/visualization/colormap.h>
  #include <stim/cuda/cuda_texture.cuh>
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  #include <stim/cuda/filter.cuh>
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  typedef unsigned int uint;
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  //typedef unsigned int uchar;
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  std::vector< stim::vec<float> >
  find_branch(GLint texbufferID, GLenum texType, unsigned int x, unsigned int y)
  {
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  	float		sigma		= 2.0;
  	unsigned int	conn		= 7;
  	float		threshold	= 40.0;
  	float*		cpuCenters	= (float*) malloc(x*y*sizeof(float));
  	int		sizek		= 7;
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  	stringstream name;
  
  
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  	cpuCenters = stim::cuda::get_centers(texbufferID, texType, x, y, sizek, sigma, conn, threshold);
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  	cudaDeviceSynchronize();
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  	std::vector<stim::vec<float> >  output;
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  	cudaDeviceSynchronize();
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  	for(int i = 0; i < x; i++)
  	{
  		for(int j = 0; j < y; j++)
  		{
  			int idx = x*j+i;
  			if(cpuCenters[idx] != 0)
  			{
  				float x_v = (float) i;
  				float y_v = (float) j;
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  				output.push_back(stim::vec<float>((x_v/(float)x*360.0),
  								  (y_v), y_v/8));	
  			}
  
  		} 
  	}
  	
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  	free(cpuCenters);
  	return output;
  }