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legacy/rts_glRenderableDTGrid.cpp 7.22 KB
f1402849   dmayerich   renewed commit
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  #include "rts_glRenderableDTGrid.h"

  

  

  /*ITERATOR INITIALIZATION*/

  void rts_glRenderableDTGrid::init_iter_ppp()

  {

  	m_iterator = begin();

  	m_iter_type = PPP;

  }

  void rts_glRenderableDTGrid::init_iter_nnn()

  {

  	m_iterator = last();

  	m_iter_type = NNN;

  }

  void rts_glRenderableDTGrid::init_iter_ppn()

  {

  	m_iterator = begin();	//put the iterator at the beginning of the data set

  

  	if(m_iterator.grid->acc.size() > 1)	//if there is more than one pcolumn

  	{

  		m_iterator.loc.iv = m_iterator.grid->proj2D.value[1].to_value - 1;

  		m_iterator.loc.z = zCoord[m_iterator.grid->proj2D.value[1].to_coord - 1];

  	}

  	else

  	{

  		m_iterator.loc.iv = value.size() - 1;

  		m_iterator.loc.z = zCoord.back();

  	}

  	m_iter_type = PPN;

  }

  

  void rts_glRenderableDTGrid::init_iter_npp()

  {

  	//set the 1D iterator location

  	m_iterator.Iterator2D.Iterator1D.loc.iv = proj2D.proj1D.value.size()-1;	//start at the last 1D p-column

  	m_iterator.Iterator2D.Iterator1D.loc.ic = proj2D.proj1D.xCoord.size() - 2;

  	m_iterator.Iterator2D.Iterator1D.loc.x = proj2D.proj1D.xCoord[m_iterator.Iterator2D.Iterator1D.loc.ic+1];

  	m_iterator.Iterator2D.Iterator1D.value = proj2D.proj1D.value[m_iterator.Iterator2D.Iterator1D.loc.iv];

  	m_iterator.Iterator2D.Iterator1D.grid = &(proj2D.proj1D);

  

  	//set the 2D iterator location

  	m_iterator.Iterator2D.loc.iv = proj2D.proj1D.value[m_iterator.Iterator2D.Iterator1D.loc.iv].to_value;

  	m_iterator.Iterator2D.loc.ic = proj2D.proj1D.value[m_iterator.Iterator2D.Iterator1D.loc.iv].to_coord;

  	m_iterator.Iterator2D.loc.y = proj2D.yCoord[m_iterator.Iterator2D.loc.ic];

  	m_iterator.Iterator2D.value = proj2D.value[m_iterator.Iterator2D.loc.iv];

  	m_iterator.Iterator2D.grid = &(proj2D);

  

  	//set the 3D iterator location

  	m_iterator.loc.iv = proj2D.value[m_iterator.Iterator2D.loc.iv].to_value;

  	m_iterator.loc.ic = proj2D.value[m_iterator.Iterator2D.loc.iv].to_coord;

  	m_iterator.loc.z = zCoord[m_iterator.loc.ic];

  	m_iterator.value = value[m_iterator.loc.iv];

  	m_iterator.grid = this;

  

  	m_iter_type = NPP;

  }

  

  void rts_glRenderableDTGrid::iter_next_npp()

  {	

  	//if we are at the end of a p-column

  	if(m_iterator.loc.iv == value.size() - 1 ||	//if we are at the end of the last p-column or

  		(m_iterator.Iterator2D.loc.iv != m_iterator.grid->proj2D.value.size() - 1 &&

  		m_iterator.loc.iv == proj2D.value[m_iterator.Iterator2D.loc.iv + 1].to_value - 1)) //we are at the end of a p-column

  	{

  		iter_next_npx(m_iterator.Iterator2D);	//increment the 2D iterator

  		m_iterator.loc.iv = proj2D.value[m_iterator.Iterator2D.loc.iv].to_value;

  		m_iterator.loc.ic = proj2D.value[m_iterator.Iterator2D.loc.iv].to_coord;

  		m_iterator.loc.z = zCoord[m_iterator.loc.ic];

  	}

  	//if we are at the end of a connected component

  	else if(m_iterator.loc.z == zCoord[m_iterator.loc.ic+1])

  	{

  		m_iterator.loc.iv++;

  		m_iterator.loc.ic+=2;

  		m_iterator.loc.z = zCoord[m_iterator.loc.ic];

  	}

  	//else if we are in a p-column

  	else

  	{

  		m_iterator.loc.iv++;

  		m_iterator.loc.z++;

  	}

  	m_iterator.value = value[m_iterator.loc.iv];

  }

  

  void rts_glRenderableDTGrid::iter_next_ppn()

  {

  	//if we are at the beginning of a p-column

  	if(m_iterator.loc.z == zCoord[m_iterator.loc.ic] &&

  		m_iterator.loc.ic == proj2D.value[m_iterator.Iterator2D.loc.iv].to_coord)

  	{

  		m_iterator.Iterator2D.increment();	//move to the next p-column

  		if(m_iterator.Iterator2D.loc.iv >= proj2D.value.size())	//return

  			return;

  		//now update the 3D locator

  		if(m_iterator.Iterator2D.loc.iv == proj2D.value.size() - 1)	//if this is the last p-column

  		{

  			m_iterator.loc.iv = value.size() - 1;

  			m_iterator.loc.ic = zCoord.size() - 2;

  			m_iterator.loc.z = zCoord.back();

  		}

  		else

  		{

  			m_iterator.loc.iv = proj2D.value[m_iterator.Iterator2D.loc.iv+1].to_value - 1;

  			m_iterator.loc.ic = proj2D.value[m_iterator.Iterator2D.loc.iv+1].to_coord - 2;

  			m_iterator.loc.z = zCoord[m_iterator.loc.ic + 1];

  		}

  	}

  	//if we are at the beginning of a connected component

  	else if(m_iterator.loc.z == zCoord[m_iterator.loc.ic])

  	{

  		m_iterator.loc.iv-=1;

  		m_iterator.loc.ic-=2;

  		m_iterator.loc.z = zCoord[m_iterator.loc.ic + 1];

  	}

  	//if we're in the middle of a connected component

  	else

  	{

  		m_iterator.loc.iv--;

  		m_iterator.loc.z--;

  	}

  	m_iterator.value = value[m_iterator.loc.iv];

  }

  

  void rts_glRenderableDTGrid::iter_next_npx(rtsDTGrid2D<IndexPair>::iterator &i2d)

  {

  	//if we are at the end of a p-column

  	if(i2d.loc.iv == i2d.grid->value.size() - 1	||	//if this is the last p-column

  		(i2d.Iterator1D.loc.iv != i2d.grid->proj1D.value.size() - 1 &&	//we are not in the last p-column and

  		i2d.loc.iv == i2d.grid->proj1D.value[i2d.Iterator1D.loc.iv+1].to_value - 1))

  	{

  		//if(i2d.Iterator1D.loc.iv == 0)	//if it is the first p-column

  		//	return;

  		i2d.Iterator1D.decrement();		//decrement the 1D iterator

  		//update the 2D locator

  		i2d.loc.iv = i2d.grid->proj1D.value[i2d.Iterator1D.loc.iv].to_value;

  		i2d.loc.ic = i2d.grid->proj1D.value[i2d.Iterator1D.loc.iv].to_coord;

  		i2d.loc.y = i2d.grid->yCoord[i2d.loc.ic];

  	}

  	//if we are at the end of a connected component

  	else if(i2d.loc.y == i2d.grid->yCoord[i2d.loc.ic+1])

  	{

  		i2d.loc.iv++;

  		i2d.loc.ic+=2;

  		i2d.loc.y = i2d.grid->yCoord[i2d.loc.ic];

  	}

  	else

  	{

  		i2d.loc.iv++;

  		i2d.loc.y++;

  	}

  	//set value

  	i2d.value = i2d.grid->value[i2d.loc.iv];

  }

  	

  

  void rts_glRenderableDTGrid::iter_next()

  {

  	if(m_iter_type == PPP)

  		m_iterator.increment();

  	if(m_iter_type == NNN)

  		m_iterator.decrement();

  	if(m_iter_type == PPN)

  		iter_next_ppn();

  	if(m_iter_type == NPP)

  		iter_next_npp();

  }

  void rts_glRenderableDTGrid::RenderPoints(unsigned int size, float camera_x, float camera_y, float camera_z)

  {

  	/*This function renders a single point to the screen for each voxel in the

  	DT-Grid.

  	*/

  	//determine which directions to iterate

  	if(camera_x > 0)

  	{

  		if(camera_y > 0)

  		{

  			if(camera_z > 0)

  			{

  				//cout<<"+++"<<endl;

  				init_iter_ppp();

  			}

  			else

  			{

  				//cout<<"++-"<<endl;

  				init_iter_ppn();

  			}

  		}

  		else

  		{

  			if(camera_z > 0)

  			{

  				//cout<<"+-+"<<endl;

  				init_iter_ppp();

  			}

  			else

  			{

  				//cout<<"+--"<<endl;

  				init_iter_ppp();

  			}

  		}

  	}

  	else

  	{

  		if(camera_y > 0)

  		{

  			if(camera_z > 0)

  			{

  				//cout<<"-++"<<endl;

  				init_iter_npp();

  			}

  			else

  			{

  				//cout<<"-+-"<<endl;

  				init_iter_nnn();

  			}

  		}

  		else

  		{

  			if(camera_z > 0)

  			{

  				//cout<<"--+"<<endl;

  				init_iter_nnn();

  			}

  			else

  			{

  				//cout<<"---"<<endl;

  				init_iter_nnn();

  			}

  		}

  	}

  

  

  	//init_iter_npp();

  

  

  	glPointSize(3);

  	glDisable(GL_DEPTH_TEST);

  	glEnable(GL_BLEND);

  	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

  

  

  

  	glBegin(GL_POINTS);					//render voxels as points

  	unsigned int i;

  	unsigned int num_values = value.size();

  	for(i=0; i<num_values; i++)

  	{

  		glColor4f(m_iterator.value.r, m_iterator.value.g, m_iterator.value.b, m_iterator.value.a);

  		glVertex3f(m_iterator.getX()/(float)MaxX(), m_iterator.getY()/(float)MaxY(), m_iterator.getZ()/(float)MaxZ());

  		//cout<<"("<<m_iterator.getX()<<","<<m_iterator.getY()<<","<<m_iterator.getZ()<<"):"<<m_iterator.value<<endl;

  		iter_next();

  	}

  	//cout<<"---------------------------------------"<<endl;

  	i=0;

  	glEnd();

  

  	glDisable(GL_BLEND);

  	glEnable(GL_DEPTH_TEST);

  }