Blame view

math/rect.h 4.74 KB
d609550e   David Mayerich   fixed bug in plan...
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
  #ifndef RTS_RECT_H
  #define RTS_RECT_H
  
  //enable CUDA_CALLABLE macro
  #include "../cuda/callable.h"
  #include "../math/vector.h"
  #include "../math/triangle.h"
  #include "../math/quaternion.h"
  #include <iostream>
  #include <iomanip>
  #include <algorithm>
  
  namespace rts{
  
  //template for a rectangle class in ND space
  template <class T, int N = 3>
  struct rect
  {
  	/*
  		^                   O
  		|                   
  		|                   
  		Y         C         
  		|                   
  		|                   
  		O---------X--------->
  	*/
  
  private:
  
  	rts::vec<T, N> C;
  	rts::vec<T, N> X;
  	rts::vec<T, N> Y;
  
  	CUDA_CALLABLE void scale(T factor){
  		X *= factor;
  		Y *= factor;
  	}
  
  	CUDA_CALLABLE void normal(vec<T, N> n){		//orient the rectangle along the specified normal
  
  		n = n.norm();								//normalize, just in case
  		vec<T, N> n_current = X.cross(Y).norm();	//compute the current normal
  		quaternion<T> q;							//create a quaternion
  		q.CreateRotation(n_current, n);				//initialize a rotation from n_current to n
  
  		//apply the quaternion to the vectors and position
  		X = q.toMatrix3() * X;
  		Y = q.toMatrix3() * Y;
  	}
  
  	CUDA_CALLABLE void init(){
  		C = vec<T, N>(0, 0, 0);
  		X = vec<T, N>(1, 0, 0);
  		Y = vec<T, N>(0, 1, 0);
  	}
  
  public:
  
  	CUDA_CALLABLE rect(){
  		init();
  	}
  
  	CUDA_CALLABLE rect(T size, T z_pos = (T)0){
  		init();			//use the default setup
  		scale(size);	//scale the rectangle
  		C[2] = z_pos;
  	}
  
  	CUDA_CALLABLE rect(T size, vec<T, N> c, vec<T, N> n = vec<T, N>(0, 0, 1)){
  		init();			//start with the default setting
  		C = c;
  		scale(size);	//scale the rectangle
  		normal(n);		//orient
  
  	}
  
  	/*CUDA_CALLABLE rect(vec<T, N> a, vec<T, N> b, vec<T, N> c)
  	{
  		A = a;		
  		Y = b - a;
  		X = c - a - Y;
  
  	}*/
  
  	/*******************************************************************
  	Constructor - create a rect from a position, normal, and rotation
  	*******************************************************************/
  	/*CUDA_CALLABLE rect(rts::vec<T, N> c, rts::vec<T, N> normal, T width, T height, T theta)
  	{
  
          //compute the X direction - start along world-space X
          Y = rts::vec<T, N>(0, 1, 0);
          if(Y == normal)
              Y = rts::vec<T, N>(0, 0, 1);
  
          X = Y.cross(normal).norm();
  
          std::cout<<X<<std::endl;
  
          //rotate the X axis by theta radians
          rts::quaternion<T> q;
          q.CreateRotation(theta, normal);
          X = q.toMatrix3() * X;
          Y = normal.cross(X);
  
          //normalize everything
          X = X.norm();
          Y = Y.norm();
  
          //scale to match the rect width and height
          X = X * width;
          Y = Y * height;
  
          //set the corner of the plane
          A = c - X * 0.5f - Y * 0.5f;
  
          std::cout<<X<<std::endl;
  	}*/
  
  	//boolean comparison
  	bool operator==(const rect<T, N> & rhs)
  	{
  		if(C == rhs.C && X == rhs.X && Y == rhs.Y)
  			return true;
  		else
  			return false;
  	}
  
  	/*******************************************
  	Return the normal for the rect
  	*******************************************/
  	CUDA_CALLABLE rts::vec<T, N> n()
  	{
          return (X.cross(Y)).norm();
  	}
  
  	CUDA_CALLABLE rts::vec<T, N> p(T a, T b)
  	{
  		rts::vec<T, N> result;
  		//given the two parameters a, b = [0 1], returns the position in world space
  		vec<T, N> A = C - X * (T)0.5 - Y * (T)0.5;
  		result = A + X * a + Y * b;
  
  		return result;
  	}
  
  	CUDA_CALLABLE rts::vec<T, N> operator()(T a, T b)
  	{
  		return p(a, b);
  	}
  
  	std::string str()
  	{
  		std::stringstream ss;
  		vec<T, N> A = C - X * (T)0.5 - Y * (T)0.5;
24aab7c9   David Mayerich   added field and c...
157
158
159
  		ss<<std::left<<"B="<<std::setfill('-')<<std::setw(20)<<A + Y<<">"<<"C="<<A + Y + X<<std::endl;
  		ss<<std::setfill(' ')<<std::setw(23)<<"|"<<"|"<<std::endl<<std::setw(23)<<"|"<<"|"<<std::endl;
  		ss<<std::left<<"A="<<std::setfill('-')<<std::setw(20)<<A<<">"<<"D="<<A + X;
d609550e   David Mayerich   fixed bug in plan...
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
  
          return ss.str();
  
  	}
  
  	CUDA_CALLABLE rect<T, N> operator*(T rhs)
  	{
  		//scales the plane by a scalar value
  
  		//create the new rectangle
  		rect<T, N> result = *this;
  		result.scale(rhs);
  
  		return result;
  
  	}
  
  	CUDA_CALLABLE T dist(vec<T, N> p)
  	{
          //compute the distance between a point and this rect
  
  		vec<T, N> A = C - X * (T)0.5 - Y * (T)0.5;
  
          //first break the rect up into two triangles
          triangle<T, N> T0(A, A+X, A+Y);
          triangle<T, N> T1(A+X+Y, A+X, A+Y);
  
  
          T d0 = T0.dist(p);
          T d1 = T1.dist(p);
  
          if(d0 < d1)
              return d0;
          else
              return d1;
  	}
  
  	CUDA_CALLABLE T dist_max(vec<T, N> p)
  	{
  		vec<T, N> A = C - X * (T)0.5 - Y * (T)0.5;
          T da = (A - p).len();
          T db = (A+X - p).len();
          T dc = (A+Y - p).len();
          T dd = (A+X+Y - p).len();
  
          return std::max( da, std::max(db, std::max(dc, dd) ) );
  	}
  };
  
  }	//end namespace rts
  
  template <typename T, int N>
  std::ostream& operator<<(std::ostream& os, rts::rect<T, N> R)
  {
      os<<R.str();
      return os;
  }
  
  
  #endif