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legacy/rtsDTGrid1D_v1.h 13 KB
f1402849   dmayerich   renewed commit
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  #include <vector>

  #include <iostream>

  using namespace std;

  

  #ifndef _RTS_DTGRID1D_H

  #define _RTS_DTGRID1D_H

  

  struct ConnectedComponent

  {

  	int toValue;

  	int coordMin;

  	int coordMax;

  };

  

  

  

  

  template<typename T>

  class rtsDTGrid1D

  {

  	

  private:

  	//main arrays

  	vector<T> value;

  	vector<ConnectedComponent> conn;

  

  	//variables to keep track of insertion

  	int max_coord;

  	bool insertion_started;

  	bool randomIndex(int &v, int &c, int x1);

  

  

  public:

  	T background;

  	rtsDTGrid1D<T>()

  	{

  		insertion_started = false;

  		max_coord = 0;

  	}

  	int getMaxX1(){return max_coord;}

  	

  	T random(int x1);

  	T& back();

  	bool push(int x1, T value);

  	void insert(rtsDTGrid1D<T> toInsert);

  	void getBounds(int &min_x1, int &max_x1);

  	void dilate(int H);

  	template<typename P> rtsDTGrid1D<P> getStorage()

  	{

  		//create the resulting grid

  		rtsDTGrid1D<P> result;

  		//create an iterator to run over the existing grid

  		P* new_value = (P*)calloc(1, sizeof(P));		

  		for(iterator i = begin(); i!=end(); i.increment())

  		{

  			result.push(i.X1(), *new_value);

  		}

  		return result;

  		

  	}

  	void operator=(T rhs);

  	void print();

  

  	//iterator

  	class iterator;

  	friend class iterator;

  	class stencil_iterator;

  	iterator randomIterator(int x1);

  	iterator begin();

  	iterator end();

  	iterator before();

  	iterator after();

  

  };

  

  /***************ITERATOR*************************/

  template<typename T>

  class rtsDTGrid1D<T>::iterator

  {

  	friend class rtsDTGrid1D;

  	

  

  protected:

  	rtsDTGrid1D<T>* parent;

  	int iv;

  	int ic;

  	int x1;

  

  public:

  	T Value(){return parent->value[iv];}

  	int X1(){return x1;}

  	void SetValue(T val){parent->value[iv] = val;}

  

  	iterator(){parent = NULL;}

  

  	void increment()

  	{

  		//increment the current coordinate and value

  		x1++;

  		iv++;

  		//if we are outside of the current connected component

  		if(x1 > parent->conn[ic].coordMax)

  		{

  			//if this is the last connected component, set the iterator to END and return

  			if(ic == parent->conn.size() - 1)

  			{

  				(*this) = parent->after();

  				return;

  			}

  			//otherwise move to the next connected component and update the coordinate

  			ic++;

  			x1 = parent->conn[ic].coordMin;

  		}

  	}

  

  	//boolean operators for comparing iterators

  	bool operator==(iterator rhs)

  	{

  		if(parent == rhs.parent && iv == rhs.iv)

  			return true;

  		return false;

  	}

  	bool operator!=(iterator rhs){return !((*this) == rhs);}

  	friend bool operator<(iterator &left, iterator &right)

  	{

  		if(left.iv < right.iv)

  			return true;

  		return false;

  	}

  	friend bool operator<=(iterator &left, iterator &right)

  	{

  		if(left.iv <= right.iv)

  			return true;

  		return false;

  	}

  	void operator++(){increment();}

  

  	void increment_until(int pos)

  	{

  		while(x1 < pos && (*this) != parent->after())

  		{

  			p();

  		}

  	}

  };

  

  

  /************STENCIL ITERATOR********************/

  template<typename T>

  class rtsDTGrid1D<T>::stencil_iterator : public iterator

  {

  private:

  	//list of iterators that make up the template

  	vector<iterator> iterator_list;

  	//iterator positions (relative to the position of the stencil iterator)

  	vector<int> position_list;

  	//list containing the values for each position in the stencil

  	vector<T> value_list;

  

  	void refresh_iterators();

  	void set_values();

  	void increment_all();

  

  public:

  	typename rtsDTGrid1D<T>::stencil_iterator operator=(const iterator rhs);

  	void addPosition(int p);

  	void operator++(){p();}

  	void p();

  	T getValue(int id){return value_list[id];}

  	bool exists(int id);

  	

  };

  

  template<typename T>

  void rtsDTGrid1D<T>::stencil_iterator::increment_all()

  {

  	//run through each iterator and increment to the correct position

  	int i;

  	int dest;

  	for(i=0; i<iterator_list.size(); i++)

  	{

  		//determine the appropriate position for the iterator

  		dest = x1 + position_list[i];

  		//iterate until that position is reached

  		iterator_list[i].increment_until(dest);

  		set_values();

  	}

  

  }

  

  template<typename T>

  void rtsDTGrid1D<T>::stencil_iterator::increment()

  {

  	//increment the current position

  	rtsDTGrid1D<T>::iterator::increment();

  

  	increment_all();

  }

  

  template<typename T>

  void rtsDTGrid1D<T>::stencil_iterator::refresh_iterators()

  {

  	//make sure that the iterator position has been set

  	if(parent == NULL)

  	{

  		cout<<"Iterator location not set."<<endl;

  		return;

  	}

  	

  	//initialize all of the other iterators

  	int i;

  	for(i=0; i<iterator_list.size(); i++)

  	{

  		//for each iterator, set the iterator to the beginning of the grid

  		iterator_list[i] = parent->begin();

  	}

  	increment_all();

  	//set the values for all of the iterators

  	set_values();

  }

  

  template<typename T>

  void rtsDTGrid1D<T>::stencil_iterator::set_values()

  {

  	int i;

  	int dest;

  	for(i=0; i<iterator_list.size(); i++)

  	{

  		//determine the appropriate position for the iterator

  		dest = x1 + position_list[i];

  		//now add the value to the value list

  		if(iterator_list[i].X1() == dest)

  			value_list[i] = iterator_list[i].Value();

  		else

  			value_list[i] = parent->background;

  	}

  

  

  }

  

  template<typename T>

  typename rtsDTGrid1D<T>::stencil_iterator rtsDTGrid1D<T>::stencil_iterator::operator=(const iterator rhs)

  {

  	parent = rhs.parent;

  	iv = rhs.iv;

  	ic = rhs.ic;

  	x1 = rhs.x1;

  

  	refresh_iterators();

  

  	return (*this);

  }

  

  template<typename T>

  void rtsDTGrid1D<T>::stencil_iterator::addPosition(int p)

  {

  	position_list.push_back(p);

  	rtsDTGrid1D<T>::iterator new_iter;

  	/*If the parent variable is valid (the current iterator is assigned to

  	a grid), assign the position just added to the same grid.

  	If the parent isn't set, all iterators are assigned to the appropriate grid

  	later on when the operator= is used to assign the grid to the stencil.

  	*/

  	if(parent != NULL)

  	{

  		new_iter = parent->begin();

  		refresh_iterators();

  	}

  

  	iterator_list.push_back(new_iter);

  	value_list.resize(value_list.size() + 1);

  }

  

  template<typename T>

  bool rtsDTGrid1D<T>::stencil_iterator::exists(int id)

  {

  	//returns true if the iterator defined by id points to an actual grid node

  	

  	//determine the appropriate position for the iterator

  	int dest = x1 + position_list[id];

  

  	if(iterator_list[id].X1() == dest)

  		return true;

  	else

  		return false;

  

  }

  

  

  /**************ITERATOR METHODS IN DT GRID*******************/

  template<typename T>

  typename rtsDTGrid1D<T>::iterator rtsDTGrid1D<T>::begin()

  {

  	//if the grid is empty, return after()

  	if(value.size() == 0)

  		return after();

  

  	iterator result;

  	result.parent = this;

  	result.ic = 0;

  	result.iv = 0;

  	result.x1 = conn[0].coordMin;

  	return result;

  }

  template<typename T>

  typename rtsDTGrid1D<T>::iterator rtsDTGrid1D<T>::before()

  {

  	//if the grid is empty, return after()

  	if(value.size() == 0)

  		return after();

  

  	iterator result;

  	result.parent = this;

  	result.ic = 0;

  	result.iv = -1;

  	//result.x1 = conn[0].coordMin;

  	return result;

  }

  

  template<typename T>

  typename rtsDTGrid1D<T>::iterator rtsDTGrid1D<T>::end()

  {

  	//if the grid is empty, return after()

  	if(value.size() == 0)

  		return after();

  

  	iterator result;

  	result.parent = this;

  	result.ic = conn.size() - 1;

  	result.iv = value.size() - 1;

  	result.x1 = conn[result.ic].coordMax;

  	return result;

  }

  template<typename T>

  typename rtsDTGrid1D<T>::iterator rtsDTGrid1D<T>::after()

  {

  	iterator result;

  	result.parent = this;

  	result.ic = conn.size() - 1;

  	result.iv = value.size();

  	//result.x1 = conn[result.ic].coordMax;

  	return result;

  }

  

  

  

  

  template<typename T>

  typename rtsDTGrid1D<T>::iterator rtsDTGrid1D<T>::randomIterator(int x1)

  {

  	//if the grid is empty return a "after" iterator

  	if(value.size() == 0)

  		return after();

  

  	rtsDTGrid1D<T>::iterator result;

  	result.parent = this;

  	int v_i, c_i;

  

  	//if the value exists in the grid, create the iterator and return

  	if(randomIndex(v_i, c_i, x1))

  	{

  		result.iv = v_i;

  		result.ic = c_i;

  		int offset = v_i - conn[c_i].toValue;

  		result.x1 = conn[c_i].coordMin + offset;

  	}

  	//if the value doesn't exist

  	else

  	{

  		//if the value lies before the current column

  		if(x1 < conn[c_i].coordMin)

  		{

  			result.ic = c_i;

  

  		}

  		else

  		{

  			//if this is the last connected component

  			if(c_i >= conn.size() - 1)

  				return after();

  			else

  			{

  				c_i++;

  				result.ic = c_i;

  			}

  		}

  		result.iv = conn[c_i].toValue;

  		result.x1 = conn[c_i].coordMin;

  	}

  	return result;

  

  }

  template<typename T>

  void rtsDTGrid1D<T>::print()

  {

  	rtsDTGrid1D<T>::iterator i;

  	i = begin();

  	while(i != after())

  	{

  		cout<<i.X1()<<":"<<i.Value()<<endl;

  		i++;

  	}

  	

  

  }

  

  /**************DT GRID**************************/

  template<typename T>

  bool rtsDTGrid1D<T>::push(int x1, T v)

  {

  	//test to make sure the insertion is happening in the right order

  	if(insertion_started && x1 <= max_coord)

  	{

  		cout<<"Out-of-order insertion in D = 1: X1 = "<<x1<<endl;

  		return false;

  	}

  	

  

  	//run this code if we have to start a new connected component.  This happens when:

  	//(a) We insert the first value into the grid

  	//(b) There is empty space between the last insertion and this one

  	if(insertion_started == false || x1 > (max_coord + 1))

  	{

  		//start a new connected component

  		ConnectedComponent new_conn;

  		new_conn.toValue = value.size();

  		new_conn.coordMin = x1;

  		new_conn.coordMax = x1;

  		conn.push_back(new_conn);

  		insertion_started = true;

  	}

  

  	//insert the value into the grid:

  	//(a) Insert the value at the end of the coord array

  	//(b) Increment the coordMax value of the current connected component

  	//(c) Change the maximum inserted coordinate to the new value

  	value.push_back(v);

  	conn[conn.size() - 1].coordMax = x1;

  	//change max_coord to the new coordinate

  	max_coord = x1;

  	return true;

  }

  

  template<typename T>

  void rtsDTGrid1D<T>::insert(rtsDTGrid1D<T> toInsert)

  {

  	//create source and destination iterators

  	rtsDTGrid1D<T>::iterator source = toInsert.begin();

  	rtsDTGrid1D<T>::iterator dest = begin();

  

  	while(source != toInsert.after())

  	{

  		//move the destination iterator to the current source position

  		dest.increment_until(source.X1());

  		//if the position exists in dest

  		if(dest.X1() == source.X1())

  			dest.SetValue(source.Value());

  		source++;

  	}

  

  }

  

  template<typename T>

  void rtsDTGrid1D<T>::getBounds(int &min_x1, int &max_x1)

  {

  	//return an empty bounding volume if the grid is empty

  	if(value.size() == 0)

  	{

  		min_x1 = 0;

  		max_x1 = 0;

  		return;

  	}

  

  	//get the minimum and maximum coordinates

  	min_x1 = conn[0].coordMin;

  	max_x1 = conn.back().coordMax;

  }

  template<typename T>

  void rtsDTGrid1D<T>::dilate(int H)

  {

  	//this function creates a new DT grid dilated by H and copies

  	//the original grid into the new grid

  

  	//create a new grid

  	rtsDTGrid1D<T> new_grid;

  

  	//determine the dilated values for the first connected component

  	int numValues = 0;

  	int start = conn[0].coordMin - H;

  	int end = conn[0].coordMax + H;

  

  	//run through each remaining connected component

  	for(int i=1; i<conn.size(); i++)

  	{

  		//if the new component and the i'th ones overlap, combine them

  		//cout<<conn[i].coordMin - H<<endl;

  		if(conn[i].coordMin - H <= end)

  			end = conn[i].coordMax + H;

  		else

  		{

  			//store the dilated connected component

  			ConnectedComponent cc;

  			cc.coordMin = start;

  			cc.coordMax = end;

  			cc.toValue = numValues;

  			numValues += end - start + 1;

  			new_grid.conn.push_back(cc);

  

  			//start a new dilated connected component

  			start = conn[i].coordMin - H;

  			end = conn[i].coordMax + H;

  		}

  	}

  	//add the last dilated connected component

  	ConnectedComponent cc;

  	cc.coordMin = start;

  	cc.coordMax = end;

  	cc.toValue = numValues;

  	numValues += end - start + 1;

  	new_grid.conn.push_back(cc);

  	//allocate space in the value array, fill it with the background value

  	new_grid.value.resize(numValues, background);

  

  	//insert this grid into the new one

  	new_grid.insert(*this);

  	

  	//copy the new grid to this grid

  	conn = new_grid.conn;

  	value = new_grid.value;

  }

  

  template<typename T>

  bool rtsDTGrid1D<T>::randomIndex(int &v, int &c, int x1)

  {

  	//if the grid is empty return false

  	if(value.size() == 0)

  		return false;

  

  	int low = 0;

  	int high = conn.size()-1;

  	int mid;

  	do

  	{

  		mid = low + (high - low)/2;

  		if(x1 > conn[mid].coordMax)

  			low = mid + 1;

  		//else if(x1 < conn[mid].coordMin)

  		else if(x1 < conn[mid].coordMin)

  			high = mid - 1;

  		else break;

  	}

  	while(low <= high);

  

  	//at this point, mid is either at the appropriate connected component,

  	//or x1 is not in the grid

  	int offset = x1 - conn[mid].coordMin;

  	v = conn[mid].toValue + offset;

  	c = mid;

  	if(x1 >= conn[mid].coordMin && x1 <= conn[mid].coordMax)

  	{		

  		return true;

  	}

  	else

  	{

  		return false;

  	}

  }

  

  template<typename T>

  void rtsDTGrid1D<T>::operator=(T rhs)

  {

  	for(int i=0; i<value.size(); i++)

  		value[i] = rhs;

  }

  template<typename T>

  T& rtsDTGrid1D<T>::back()

  {

  	return value[value.size()-1];

  }

  

  template<typename T>

  T rtsDTGrid1D<T>::random(int x1)

  {

  	int v_i, c_i;

  	

  	if(randomIndex(v_i, c_i, x1))

  		return value[v_i];

  	else

  		return background;

  }

  

  

  #endif