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math/rect.h 4.96 KB
81e0d221   David Mayerich   separated executa...
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  #ifndef RTS_RECT_H

  #define RTS_RECT_H

  

  //enable CUDA_CALLABLE macro

  #include "../cuda/callable.h"

  #include "../math/vector.h"

  #include "../math/triangle.h"

  #include "../math/quaternion.h"

  #include <iostream>

  #include <iomanip>

  #include <algorithm>

  

  namespace stim{

  

  //template for a rectangle class in ND space

  template <class T, int N = 3>

  struct rect

  {

  	/*

  		^                   O

  		|                   

  		|                   

  		Y         C         

  		|                   

  		|                   

  		O---------X--------->

  	*/

  

  private:

  

  	stim::vec<T, N> C;

  	stim::vec<T, N> X;

  	stim::vec<T, N> Y;

  

  	CUDA_CALLABLE void scale(T factor){

  		X *= factor;

  		Y *= factor;

  	}

  

  	CUDA_CALLABLE void normal(vec<T, N> n){		//orient the rectangle along the specified normal

  

  		n = n.norm();								//normalize, just in case

  		vec<T, N> n_current = X.cross(Y).norm();	//compute the current normal

  		quaternion<T> q;							//create a quaternion

  		q.CreateRotation(n_current, n);				//initialize a rotation from n_current to n

  

  		//apply the quaternion to the vectors and position

  		X = q.toMatrix3() * X;

  		Y = q.toMatrix3() * Y;

  	}

  

  	CUDA_CALLABLE void init(){

  		C = vec<T, N>(0, 0, 0);

  		X = vec<T, N>(1, 0, 0);

  		Y = vec<T, N>(0, 1, 0);

  	}

  

  public:

  

  	CUDA_CALLABLE rect(){

  		init();

  	}

  

  	CUDA_CALLABLE rect(T size, T z_pos = (T)0){

  		init();			//use the default setup

  		scale(size);	//scale the rectangle

  		C[2] = z_pos;

  	}

  

  	CUDA_CALLABLE rect(T size, vec<T, N> c, vec<T, N> n = vec<T, N>(0, 0, 1)){

  		init();			//start with the default setting

  		C = c;

  		scale(size);	//scale the rectangle

  		normal(n);		//orient

  

  	}

  

  	/*CUDA_CALLABLE rect(vec<T, N> a, vec<T, N> b, vec<T, N> c)

  	{

  		A = a;		

  		Y = b - a;

  		X = c - a - Y;

  

  	}*/

  

  	/*******************************************************************

  	Constructor - create a rect from a position, normal, and rotation

  	*******************************************************************/

  	/*CUDA_CALLABLE rect(stim::vec<T, N> c, stim::vec<T, N> normal, T width, T height, T theta)

  	{

  

          //compute the X direction - start along world-space X

          Y = stim::vec<T, N>(0, 1, 0);

          if(Y == normal)

              Y = stim::vec<T, N>(0, 0, 1);

  

          X = Y.cross(normal).norm();

  

          std::cout<<X<<std::endl;

  

          //rotate the X axis by theta radians

          stim::quaternion<T> q;

          q.CreateRotation(theta, normal);

          X = q.toMatrix3() * X;

          Y = normal.cross(X);

  

          //normalize everything

          X = X.norm();

          Y = Y.norm();

  

          //scale to match the rect width and height

          X = X * width;

          Y = Y * height;

  

          //set the corner of the plane

          A = c - X * 0.5f - Y * 0.5f;

  

          std::cout<<X<<std::endl;

  	}*/

  

  	//boolean comparison

  	bool operator==(const rect<T, N> & rhs)

  	{

  		if(C == rhs.C && X == rhs.X && Y == rhs.Y)

  			return true;

  		else

  			return false;

  	}

  

  	/*******************************************

  	Return the normal for the rect

  	*******************************************/

  	CUDA_CALLABLE stim::vec<T, N> n()

  	{

          return (X.cross(Y)).norm();

  	}

  

  	CUDA_CALLABLE stim::vec<T, N> p(T a, T b)

  	{

  		stim::vec<T, N> result;

  		//given the two parameters a, b = [0 1], returns the position in world space

  		vec<T, N> A = C - X * (T)0.5 - Y * (T)0.5;

  		result = A + X * a + Y * b;

  

  		return result;

  	}

  

  	CUDA_CALLABLE stim::vec<T, N> operator()(T a, T b)

  	{

  		return p(a, b);

  	}

  

  	std::string str()

  	{

  		std::stringstream ss;

  		vec<T, N> A = C - X * (T)0.5 - Y * (T)0.5;

  		ss<<std::left<<"B="<<std::setfill('-')<<std::setw(20)<<A + Y<<">"<<"C="<<A + Y + X<<std::endl;

  		ss<<std::setfill(' ')<<std::setw(23)<<"|"<<"|"<<std::endl<<std::setw(23)<<"|"<<"|"<<std::endl;

  		ss<<std::left<<"A="<<std::setfill('-')<<std::setw(20)<<A<<">"<<"D="<<A + X;

  

          return ss.str();

  

  	}

  

  	CUDA_CALLABLE rect<T, N> operator*(T rhs)

  	{

  		//scales the plane by a scalar value

  

  		//create the new rectangle

  		rect<T, N> result = *this;

  		result.scale(rhs);

  

  		return result;

  

  	}

  

  	CUDA_CALLABLE T dist(vec<T, N> p)

  	{

          //compute the distance between a point and this rect

  

  		vec<T, N> A = C - X * (T)0.5 - Y * (T)0.5;

  

          //first break the rect up into two triangles

          triangle<T, N> T0(A, A+X, A+Y);

          triangle<T, N> T1(A+X+Y, A+X, A+Y);

  

  

          T d0 = T0.dist(p);

          T d1 = T1.dist(p);

  

          if(d0 < d1)

              return d0;

          else

              return d1;

  	}

  

  	CUDA_CALLABLE T dist_max(vec<T, N> p)

  	{

  		vec<T, N> A = C - X * (T)0.5 - Y * (T)0.5;

          T da = (A - p).len();

          T db = (A+X - p).len();

          T dc = (A+Y - p).len();

          T dd = (A+X+Y - p).len();

  

          return std::max( da, std::max(db, std::max(dc, dd) ) );

  	}

  };

  

  }	//end namespace rts

  

  template <typename T, int N>

  std::ostream& operator<<(std::ostream& os, stim::rect<T, N> R)

  {

      os<<R.str();

      return os;

  }

  

  

  #endif