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stim/visualization/gl_network.h 12.5 KB
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  #ifndef STIM_GL_NETWORK
  #define STIM_GL_NETWORK
  
  #include <stim/biomodels/network.h>
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  #include <stim/visualization/aaboundingbox.h>
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  namespace stim{
  
  template <typename T>
  class gl_network : public stim::network<T>{
  
  protected:
  	using stim::network<T>::E;
  	using stim::network<T>::V;
  
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  	GLuint dlist;
  
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  public:
  
  	/// Default constructor
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  	gl_network() : stim::network<T>(){
  		dlist = 0;
  	}
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  	/// Constructor creates a gl_network from a stim::network
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  	gl_network(stim::network<T> N) : stim::network<T>(N){
  		dlist = 0;
  	}
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  	/// Fills the parameters with the minimum and maximum spatial positions in the network,
  	///     specifying a bounding box for the network geometry
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  	aaboundingbox<T> boundingbox(){
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  		aaboundingbox<T> bb;								//create a bounding box
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  		//loop through every edge
  		for(unsigned e = 0; e < E.size(); e++){
  			//loop through every point
  			for(unsigned p = 0; p < E[e].size(); p++)
  				bb.expand(E[e][p]);						//expand the bounding box to include the point
  		}
  
  		return bb;								//return the bounding box
  	}
  
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  	//void renderCylinder(T x1, T y1, T z1, T x2, T y2, T z2, T radius, int subdivisions) {
  	//	T dx = x2 - x1;
  	//	T dy = y2 - y1;
  	//	T dz = z2 - z1;
  	//	/// handle the degenerate case with an approximation
  	//	if (dz == 0)
  	//		dz = .00000001;
  	//	T d = sqrt(dx*dx + dy*dy + dz*dz);					
  	//	T ax = 57.2957795*acos(dz / d);						// 180°/pi
  	//	if (dz < 0.0)
  	//		ax = -ax;
  	//	T rx = -dy*dz;
  	//	T ry = dx*dz;
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  	//	glPushMatrix();
  	//	glTranslatef(x1, y1, z1);
  	//	glRotatef(ax, rx, ry, 0.0);
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  	//	glutSolidCylinder(radius, d, subdivisions, 1);
  	//	glPopMatrix();
  	//}
  
  	///render cylinder based on points from the top/bottom hat
  	///@param C1 set of points from one of the hat
  	void renderCylinder(std::vector< stim::vec3<T> > C1, std::vector< stim::vec3<T> > C2) {
  		glBegin(GL_QUAD_STRIP);
  		for (unsigned i = 0; i < C1.size(); i++) {			// for every point on the circle
  			glVertex3f(C1[i][0], C1[i][1], C1[i][2]);
  			glVertex3f(C2[i][0], C2[i][1], C2[i][2]);
  		}	
  		glEnd();
  		//glFlush();
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  	}
  
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  	///render the vertex as sphere
  	///@param x, y, z are the three coordinates of the center point
  	///@param radius is the radius of the sphere
  	///@param subdivisions is the slice/stride along/around z-axis
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  	void renderBall(T x, T y, T z, T radius, int subdivisions) {
  		glPushMatrix();
  		glTranslatef(x, y, z);
  		glutSolidSphere(radius, subdivisions, subdivisions);
  		glPopMatrix();
  	}
  
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  	/// Render the network centerline as a series of line strips.
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  	/// glCenterline0 is for only one input
  	void glCenterline0(){
  		if (!glIsList(dlist)) {					//if dlist isn't a display list, create it
  			dlist = glGenLists(1);				//generate a display list
  			glNewList(dlist, GL_COMPILE);		//start a new display list
  			for (unsigned e = 0; e < E.size(); e++) {				//for each edge in the network
  				glBegin(GL_LINE_STRIP);
  				for (unsigned p = 0; p < E[e].size(); p++) {			//for each point on that edge
  					glVertex3f(E[e][p][0], E[e][p][1], E[e][p][2]);		//set the vertex position based on the current point
  					glTexCoord1f(0);									//set white color
  				}
  				glEnd();
  			}
  			glEndList();						//end the display list
  		}
  		glCallList(dlist);					// render the display list
  	}
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  	void glCenterline(){
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  		if(!glIsList(dlist)){					//if dlist isn't a display list, create it
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  			dlist = glGenLists(1);				//generate a display list
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  			glNewList(dlist, GL_COMPILE);		//start a new display list
  			for(unsigned e = 0; e < E.size(); e++){				//for each edge in the network
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  				//unsigned errormag_id = E[e].nmags() - 1;
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  				glBegin(GL_LINE_STRIP);
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  				for(unsigned p = 0; p < E[e].size(); p++){				//for each point on that edge
  					glVertex3f(E[e][p][0], E[e][p][1], E[e][p][2]);		//set the vertex position based on the current point
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  					glTexCoord1f(E[e].r(p));						//set the texture coordinate based on the specified magnitude index
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  				}
  				glEnd();
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  			}
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  			glEndList();						//end the display list
  		}		
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  		glCallList(dlist);						//render the display list
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  	}
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  	///render the GT network cylinder as series of tubes
  	///@param dlist1 is the display list
  	///@param map is the mapping relationship between two networks
  	///@param colormap is the random generated color set for render
  	void glCylinderGT(GLuint &dlist1, std::vector<unsigned> map, std::vector<T> colormap) {
  		if (!glIsList(dlist1)) {								// if dlist1 isn't a display list, create it
  			dlist1 = glGenLists(1);								// generate a display list
  			glNewList(dlist1, GL_COMPILE);						// start a new display list
  			for (unsigned e = 0; e < E.size(); e++) {			// for each edge in the network
  				if (map[e] != unsigned(-1)) {
  					glColor3f(colormap[e * 3 + 0], colormap[e * 3 + 1], colormap[e * 3 + 2]);
  					for (unsigned p = 1; p < E[e].size(); p++) {// for each point on that edge
  						stim::circle<T> C1 = E[e].circ(p - 1);
  						stim::circle<T> C2 = E[e].circ(p);
  						C1.set_R(10);								// scale the circle to the same
  						C2.set_R(10);
  						std::vector< stim::vec3<T> >Cp1 = C1.points(20);
  						std::vector< stim::vec3<T> >Cp2 = C2.points(20);
  						renderCylinder(Cp1, Cp2);
  					}
  				}
  				else {
  					glColor3f(1.0f, 1.0f, 1.0f);					// white color for the un-mapping edges
  					for (unsigned p = 1; p < E[e].size(); p++) {// for each point on that edge
  						stim::circle<T> C1 = E[e].circ(p - 1);
  						stim::circle<T> C2 = E[e].circ(p);
  						C1.set_R(10);								// scale the circle to the same
  						C2.set_R(10);
  						std::vector< stim::vec3<T> >Cp1 = C1.points(20);
  						std::vector< stim::vec3<T> >Cp2 = C2.points(20);
  						renderCylinder(Cp1, Cp2);
  					}
  				}
  			}
  			for (unsigned v = 0; v < V.size(); v++) {
  				size_t num_edge = V[v].e[0].size() + V[v].e[1].size();
  				if (num_edge > 1) {					// if it is the joint vertex
  					glColor3f(0.3, 0.3, 0.3);		// gray color 
  					renderBall(V[v][0], V[v][1], V[v][2], 20, 20);
  				}
  				else {								// if it is the terminal vertex
  					glColor3f(0.6, 0.6, 0.6);		// more white gray
  					renderBall(V[v][0], V[v][1], V[v][2], 20, 20);
  				}
  			}
  			glEndList();
  		}
  		glCallList(dlist1);
  	}
  
  	///render the T network cylinder as series of tubes
  	///@param dlist2 is the display list
  	///@param map is the mapping relationship between two networks
  	///@param colormap is the random generated color set for render
  	void glCylinderT(GLuint &dlist2, std::vector<unsigned> map, std::vector<T> colormap) {
  		if (!glIsList(dlist2)) {
  			dlist2 = glGenLists(1);
  			glNewList(dlist2, GL_COMPILE);
  			for (unsigned e = 0; e < E.size(); e++) {				// for each edge in the network
  				if (map[e] != unsigned(-1)) {
  					glColor3f(colormap[map[e] * 3 + 0], colormap[map[e] * 3 + 1], colormap[map[e] * 3 + 2]);
  					for (unsigned p = 0; p < E[e].size() - 1; p++) {// for each point on that edge
  						stim::circle<T> C1 = E[e].circ(p);
  						stim::circle<T> C2 = E[e].circ(p + 1);
  						C1.set_R(10);								// scale the circle to the same
  						C2.set_R(10);
  						std::vector< stim::vec3<T> >Cp1 = C1.points(20);
  						std::vector< stim::vec3<T> >Cp2 = C2.points(20);
  						renderCylinder(Cp1, Cp2);
  					}
  				}
  				else {
  					glColor3f(1.0f, 1.0f, 1.0f);					// white color for the un-mapping edges
  					for (unsigned p = 0; p < E[e].size() - 1; p++) {// for each point on that edge
  						stim::circle<T> C1 = E[e].circ(p);
  						stim::circle<T> C2 = E[e].circ(p + 1);
  						C1.set_R(10);								// scale the circle to the same
  						C2.set_R(10);
  						std::vector< stim::vec3<T> >Cp1 = C1.points(20);
  						std::vector< stim::vec3<T> >Cp2 = C2.points(20);
  						renderCylinder(Cp1, Cp2);
  					}
  				}
  			}
  			for (unsigned v = 0; v < V.size(); v++) {
  				size_t num_edge = V[v].e[0].size() + V[v].e[1].size();
  				if (num_edge > 1) {					// if it is the joint vertex
  					glColor3f(0.3, 0.3, 0.3);		// gray color 
  					renderBall(V[v][0], V[v][1], V[v][2], 20, 20);
  				}
  				else {								// if it is the terminal vertex
  					glColor3f(0.6, 0.6, 0.6);		// more white gray
  					renderBall(V[v][0], V[v][1], V[v][2], 20, 20);
  				}
  			}
  			glEndList();
  		}
  		glCallList(dlist2);
  	}
  
  	/// Render the GT network centerline as a series of line strips in random different color
  	///@param dlist1 is the display list
  	///@param map is the mapping relationship between two networks
  	///@param colormap is the random generated color set for render
  	void glRandColorCenterlineGT(GLuint &dlist1, std::vector<unsigned> map, std::vector<T> colormap) {
  		if (!glIsList(dlist1)) {
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  			dlist1 = glGenLists(1);
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  			glNewList(dlist1, GL_COMPILE);
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  			for (unsigned e = 0; e < E.size(); e++) {
  				if (map[e] != unsigned(-1)) {						// if it has corresponding edge in another network
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  					glColor3f(colormap[e * 3 + 0], colormap[e * 3 + 1], colormap[e * 3 + 2]);
  					glBegin(GL_LINE_STRIP);
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  					for (unsigned p = 0; p < E[e].size(); p++) {
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  						glVertex3f(E[e][p][0], E[e][p][1], E[e][p][2]);
  					}
  					glEnd();
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  				}
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  				else {
  					glColor3f(1.0, 1.0, 1.0);						// white color
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  					glBegin(GL_LINE_STRIP);
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  					for (unsigned p = 0; p < E[e].size(); p++) {
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  						glVertex3f(E[e][p][0], E[e][p][1], E[e][p][2]);
  					}
  					glEnd();
  				}
  			}
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  			glEndList();
  		}
  		glCallList(dlist1);
  	}
  
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  	/// Render the T network centerline as a series of line strips in random different color
  	///@param dlist2 is the display list
  	///@param map is the mapping relationship between two networks
  	///@param colormap is the random generated color set for render
  	void glRandColorCenterlineT(GLuint &dlist2, std::vector<unsigned> map, std::vector<T> colormap) {
  		if (!glIsList(dlist2)) {
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  			dlist2 = glGenLists(1);
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  			glNewList(dlist2, GL_COMPILE);
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  			for (unsigned e = 0; e < E.size(); e++) {
  				if (map[e] != unsigned(-1)) {						// if it has corresponding edge in another network
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  					glColor3f(colormap[map[e] * 3 + 0], colormap[map[e] * 3 + 1], colormap[map[e] * 3 + 2]);
  					glBegin(GL_LINE_STRIP);
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  					for (unsigned p = 0; p < E[e].size(); p++) {
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  						glVertex3f(E[e][p][0], E[e][p][1], E[e][p][2]);
  					}
  					glEnd();
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  				}
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  				else {
  					glColor3f(1.0, 1.0, 1.0);						// white color
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  					glBegin(GL_LINE_STRIP);
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  					for (unsigned p = 0; p < E[e].size(); p++) {
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  						glVertex3f(E[e][p][0], E[e][p][1], E[e][p][2]);
  					}
  					glEnd();
  				}
  			}
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  			glEndList();
  		}
  		glCallList(dlist2);
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  	}
  
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  	//void glRandColorCenterlineGT(GLuint &dlist1, std::vector<unsigned> map, std::vector<T> colormap){
  	//	if(!glIsList(dlist1)){
  	//		dlist1 = glGenLists(1);
  	//		glNewList(dlist1, GL_COMPILE);
  	//		for(unsigned e = 0; e < E.size(); e++){
  	//			if(map[e] != unsigned(-1)){
  	//				glColor3f(colormap[e * 3 + 0], colormap[e * 3 + 1], colormap[e * 3 + 2]);
  	//				glBegin(GL_LINE_STRIP);
  	//				for(unsigned p = 0; p < E[e].size(); p++){
  	//					glVertex3f(E[e][p][0], E[e][p][1], E[e][p][2]);
  	//				}
  	//				glEnd();
  	//				for (unsigned p = 0; p < E[e].size() - 1; p++) {
  	//					renderCylinder(E[e][p][0], E[e][p][1], E[e][p][2], E[e][p + 1][0], E[e][p + 1][1], E[e][p + 1][2], 10, 20);
  	//				}
  	//			}
  	//			else{
  	//				glColor3f(1.0, 1.0, 1.0);
  	//				glBegin(GL_LINE_STRIP);
  	//				for(unsigned p = 0; p < E[e].size(); p++){
  	//					glVertex3f(E[e][p][0], E[e][p][1], E[e][p][2]);
  	//				}
  	//				glEnd();
  	//			}
  	//		}
  	//		for (unsigned v = 0; v < V.size(); v++) {
  	//			size_t num_edge = V[v].e[0].size() + V[v].e[1].size();
  	//			if (num_edge > 1) {
  	//				glColor3f(0.3, 0.3, 0.3);		// gray color for vertex
  	//				renderBall(V[v][0], V[v][1], V[v][2], 20, 20);
  	//			}
  	//		}
  	//		glEndList();
  	//	}
  	//	glCallList(dlist1);
  	//}
  
  	//void glRandColorCenterlineT(GLuint &dlist2, std::vector<unsigned> map, std::vector<T> colormap){
  	//	if(!glIsList(dlist2)){
  	//		dlist2 = glGenLists(1);
  	//		glNewList(dlist2, GL_COMPILE);
  	//		for(unsigned e = 0; e < E.size(); e++){
  	//			if(map[e] != unsigned(-1)){
  	//				glColor3f(colormap[map[e] * 3 + 0], colormap[map[e] * 3 + 1], colormap[map[e] * 3 + 2]);
  	//				glBegin(GL_LINE_STRIP);
  	//				for(unsigned p = 0; p < E[e].size(); p++){
  	//					glVertex3f(E[e][p][0], E[e][p][1], E[e][p][2]);
  	//				}
  	//				glEnd();
  	//				for (unsigned p = 0; p < E[e].size() - 1; p++) {
  	//					renderCylinder(E[e][p][0], E[e][p][1], E[e][p][2], E[e][p + 1][0], E[e][p + 1][1], E[e][p + 1][2], 10, 20);
  	//				}
  	//			}
  	//			else{
  	//				glColor3f(1.0, 1.0, 1.0);
  	//				glBegin(GL_LINE_STRIP);
  	//				for(unsigned p = 0; p < E[e].size(); p++){
  	//					glVertex3f(E[e][p][0], E[e][p][1], E[e][p][2]);
  	//				}
  	//				glEnd();
  	//			}
  	//		}
  	//		for (unsigned v = 0; v < V.size(); v++) {
  	//			size_t num_edge = V[v].e[0].size() + V[v].e[1].size();
  	//			if (num_edge > 1) {
  	//				glColor3f(0.3, 0.3, 0.3);		// gray color for vertex
  	//				renderBall(V[v][0], V[v][1], V[v][2], 20, 20);
  	//			}
  	//		}
  	//		glEndList();
  	//	}
  	//	glCallList(dlist2);
  	//}
  
9c97e126   David Mayerich   added an axis-ali...
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  };		//end stim::gl_network class
  };		//end stim namespace
  
  
  
  #endif