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#ifndef STIM_VEC3_H
#define STIM_VEC3_H
#include <stim/cuda/cudatools/callable.h>
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#include <cmath>
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namespace stim{
/// A class designed to act as a 3D vector with CUDA compatibility
template<typename T>
class vec3{
protected:
T ptr[3];
public:
CUDA_CALLABLE vec3(){}
CUDA_CALLABLE vec3(T v){
ptr[0] = ptr[1] = ptr[2] = v;
}
CUDA_CALLABLE vec3(T x, T y, T z){
ptr[0] = x;
ptr[1] = y;
ptr[2] = z;
}
//copy constructor
CUDA_CALLABLE vec3( const vec3<T>& other){
ptr[0] = other.ptr[0];
ptr[1] = other.ptr[1];
ptr[2] = other.ptr[2];
}
//access an element using an index
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CUDA_CALLABLE T& operator[](size_t idx){
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return ptr[idx];
}
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CUDA_CALLABLE T* data(){
return ptr;
}
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/// Casting operator. Creates a new vector with a new type U.
template< typename U >
CUDA_CALLABLE operator vec3<U>(){
vec3<U> result;
result.ptr[0] = (U)ptr[0];
result.ptr[1] = (U)ptr[1];
result.ptr[2] = (U)ptr[2];
return result;
}
// computes the squared Euclidean length (useful for several operations where only >, =, or < matter)
CUDA_CALLABLE T len_sq() const{
return ptr[0] * ptr[0] + ptr[1] * ptr[1] + ptr[2] * ptr[2];
}
/// computes the Euclidean length of the vector
CUDA_CALLABLE T len() const{
return sqrt(len_sq());
}
/// Convert the vector from cartesian to spherical coordinates (x, y, z -> r, theta, phi where theta = [0, 2*pi])
CUDA_CALLABLE vec3<T> cart2sph() const{
vec3<T> sph;
sph.ptr[0] = len();
sph.ptr[1] = std::atan2(ptr[1], ptr[0]);
if(sph.ptr[0] == 0)
sph.ptr[2] = 0;
else
sph.ptr[2] = std::acos(ptr[2] / sph.ptr[0]);
return sph;
}
/// Convert the vector from cartesian to spherical coordinates (r, theta, phi -> x, y, z where theta = [0, 2*pi])
CUDA_CALLABLE vec3<T> sph2cart() const{
vec3<T> cart;
cart.ptr[0] = ptr[0] * std::cos(ptr[1]) * std::sin(ptr[2]);
cart.ptr[1] = ptr[0] * std::sin(ptr[1]) * std::sin(ptr[2]);
cart.ptr[2] = ptr[0] * std::cos(ptr[2]);
return cart;
}
/// Computes the normalized vector (where each coordinate is divided by the L2 norm)
CUDA_CALLABLE vec3<T> norm() const{
vec3<T> result;
T l = len(); //compute the vector length
return (*this) / l;
}
/// Computes the cross product of a 3-dimensional vector
CUDA_CALLABLE vec3<T> cross(const vec3<T> rhs) const{
vec3<T> result;
result[0] = (ptr[1] * rhs.ptr[2] - ptr[2] * rhs.ptr[1]);
result[1] = (ptr[2] * rhs.ptr[0] - ptr[0] * rhs.ptr[2]);
result[2] = (ptr[0] * rhs.ptr[1] - ptr[1] * rhs.ptr[0]);
return result;
}
/// Compute the Euclidean inner (dot) product
CUDA_CALLABLE T dot(vec3<T> rhs) const{
return ptr[0] * rhs.ptr[0] + ptr[1] * rhs.ptr[1] + ptr[2] * rhs.ptr[2];
}
/// Arithmetic addition operator
/// @param rhs is the right-hand-side operator for the addition
CUDA_CALLABLE vec3<T> operator+(vec3<T> rhs) const{
vec3<T> result;
result.ptr[0] = ptr[0] + rhs[0];
result.ptr[1] = ptr[1] + rhs[1];
result.ptr[2] = ptr[2] + rhs[2];
return result;
}
/// Arithmetic addition to a scalar
/// @param rhs is the right-hand-side operator for the addition
CUDA_CALLABLE vec3<T> operator+(T rhs) const{
vec3<T> result;
result.ptr[0] = ptr[0] + rhs;
result.ptr[1] = ptr[1] + rhs;
result.ptr[2] = ptr[2] + rhs;
return result;
}
/// Arithmetic subtraction operator
/// @param rhs is the right-hand-side operator for the subtraction
CUDA_CALLABLE vec3<T> operator-(vec3<T> rhs) const{
vec3<T> result;
result.ptr[0] = ptr[0] - rhs[0];
result.ptr[1] = ptr[1] - rhs[1];
result.ptr[2] = ptr[2] - rhs[2];
return result;
}
/// Arithmetic subtraction to a scalar
/// @param rhs is the right-hand-side operator for the addition
CUDA_CALLABLE vec3<T> operator-(T rhs) const{
vec3<T> result;
result.ptr[0] = ptr[0] - rhs;
result.ptr[1] = ptr[1] - rhs;
result.ptr[2] = ptr[2] - rhs;
return result;
}
/// Arithmetic scalar multiplication operator
/// @param rhs is the right-hand-side operator for the subtraction
CUDA_CALLABLE vec3<T> operator*(T rhs) const{
vec3<T> result;
result.ptr[0] = ptr[0] * rhs;
result.ptr[1] = ptr[1] * rhs;
result.ptr[2] = ptr[2] * rhs;
return result;
}
/// Arithmetic scalar division operator
/// @param rhs is the right-hand-side operator for the subtraction
CUDA_CALLABLE vec3<T> operator/(T rhs) const{
return (*this) * ((T)1.0/rhs);
}
/// Multiplication by a scalar, followed by assignment
CUDA_CALLABLE vec3<T> operator*=(T rhs){
ptr[0] = ptr[0] * rhs;
ptr[1] = ptr[1] * rhs;
ptr[2] = ptr[2] * rhs;
return *this;
}
/// Addition and assignment
CUDA_CALLABLE vec3<T> operator+=(vec3<T> rhs){
ptr[0] = ptr[0] + rhs;
ptr[1] = ptr[1] + rhs;
ptr[2] = ptr[2] + rhs;
return *this;
}
/// Assign a scalar to all values
CUDA_CALLABLE vec3<T> & operator=(T rhs){
ptr[0] = ptr[0] = rhs;
ptr[1] = ptr[1] = rhs;
ptr[2] = ptr[2] = rhs;
return *this;
}
/// Casting and assignment
template<typename Y>
CUDA_CALLABLE vec3<T> & operator=(vec3<Y> rhs){
ptr[0] = (T)rhs.ptr[0];
ptr[1] = (T)rhs.ptr[1];
ptr[2] = (T)rhs.ptr[2];
return *this;
}
/// Unary minus (returns the negative of the vector)
CUDA_CALLABLE vec3<T> operator-() const{
vec3<T> result;
result.ptr[0] = -ptr[0];
result.ptr[1] = -ptr[1];
result.ptr[2] = -ptr[2];
return result;
}
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//#ifndef __NVCC__
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/// Outputs the vector as a string
std::string str() const{
std::stringstream ss;
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const size_t N = 3;
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ss<<"[";
for(size_t i=0; i<N; i++)
{
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ss<<ptr[i];
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if(i != N-1)
ss<<", ";
}
ss<<"]";
return ss.str();
}
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//#endif
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size_t size(){ return 3; }
}; //end class vec3
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} //end namespace stim
/// Multiply a vector by a constant when the vector is on the right hand side
template <typename T>
stim::vec3<T> operator*(T lhs, stim::vec3<T> rhs){
return rhs * lhs;
}
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//stream operator
template<typename T>
std::ostream& operator<<(std::ostream& os, stim::vec3<T> const& rhs){
os<<rhs.str();
return os;
}
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#endif
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