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#ifndef STIM_GL_AABB
#define STIM_GL_AABB
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#include <stim/visualization/aaboundingbox.h>
#include <GL/gl.h>
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namespace stim{
template <typename T>
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class gl_aaboundingbox : public aaboundingbox<T>{
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public:
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using stim::aaboundingbox<T>::A;
using stim::aaboundingbox<T>::B;
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//default constructor
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gl_aaboundingbox() : stim::aaboundingbox<T>(){}
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//constructor takes an AABB
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gl_aaboundingbox(stim::aaboundingbox<T> b) : stim::aaboundingbox<T>(b){}
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/// Specifies vertices of the bounding box using CW winding. Use GL_LINE_LOOP for wireframe or GL_QUADS for a solid.
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void glWire(){
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//front plane (in A[2])
glBegin(GL_LINE_LOOP);
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glVertex3f(A[0], A[1], A[2]);
glVertex3f(A[0], B[1], A[2]);
glVertex3f(B[0], B[1], A[2]);
glVertex3f(B[0], A[1], A[2]);
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glEnd();
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//back plane (in B[2])
glBegin(GL_LINE_LOOP);
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glVertex3f(B[0], B[1], B[2]);
glVertex3f(A[0], B[1], B[2]);
glVertex3f(A[0], A[1], B[2]);
glVertex3f(B[0], A[1], B[2]);
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glEnd();
//fill out the rest of the lines to connect the two faces
glBegin(GL_LINES);
glVertex3f(A[0], B[1], A[2]);
glVertex3f(A[0], B[1], B[2]);
glVertex3f(B[0], B[1], B[2]);
glVertex3f(B[0], B[1], A[2]);
glVertex3f(B[0], A[1], A[2]);
glVertex3f(B[0], A[1], B[2]);
glVertex3f(A[0], A[1], B[2]);
glVertex3f(A[0], A[1], A[2]);
glEnd();
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}
}; //end stim::gl_aabb
}; //end namespace stim
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#endif
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