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stim/math/vec3.h 6.5 KB
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  #ifndef STIM_VEC3_H
  #define STIM_VEC3_H
  
  
  #include <stim/cuda/cudatools/callable.h>
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  #include <cmath>
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  namespace stim{
  
  
  /// A class designed to act as a 3D vector with CUDA compatibility
  template<typename T>
  class vec3{
  
  protected:
  	T ptr[3];
  
  public:
  
  	CUDA_CALLABLE vec3(){}
  
  	CUDA_CALLABLE vec3(T v){
  		ptr[0] = ptr[1] = ptr[2] = v;
  	}
  
  	CUDA_CALLABLE vec3(T x, T y, T z){
  		ptr[0] = x;
  		ptr[1] = y;
  		ptr[2] = z;
  	}
  
  	//copy constructor
  	CUDA_CALLABLE vec3( const vec3<T>& other){
  		ptr[0] = other.ptr[0];
  		ptr[1] = other.ptr[1];
  		ptr[2] = other.ptr[2];
  	}
  
  	//access an element using an index
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  	CUDA_CALLABLE T& operator[](size_t idx){
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  		return ptr[idx];
  	}
  
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  	CUDA_CALLABLE T* data(){
  		return ptr;
  	}
  
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  /// Casting operator. Creates a new vector with a new type U.
  	template< typename U >
  	CUDA_CALLABLE operator vec3<U>(){
  		vec3<U> result;
  		result.ptr[0] = (U)ptr[0];
  		result.ptr[1] = (U)ptr[1];
  		result.ptr[2] = (U)ptr[2];
  
  		return result;
  	}
  
  	// computes the squared Euclidean length (useful for several operations where only >, =, or < matter)
  	CUDA_CALLABLE T len_sq() const{
  		return ptr[0] * ptr[0] + ptr[1] * ptr[1] + ptr[2] * ptr[2];
  	}
  
  	/// computes the Euclidean length of the vector
  	CUDA_CALLABLE T len() const{
  		return sqrt(len_sq());
  	}
  	
  
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  	/// Convert the vector from cartesian to spherical coordinates (x, y, z -> r, theta, phi where theta = [-PI, PI])
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  	CUDA_CALLABLE vec3<T> cart2sph() const{
  		vec3<T> sph;
  		sph.ptr[0] = len();
  		sph.ptr[1] = std::atan2(ptr[1], ptr[0]);
  		if(sph.ptr[0] == 0)
  			sph.ptr[2] = 0;
  		else
  			sph.ptr[2] = std::acos(ptr[2] / sph.ptr[0]);
  		return sph;
  	}
  
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  	CUDA_CALLABLE vec3<T> cart2cyl() const{
  		vec3<T> cyl;
  		cyl.ptr[0] = sqrt(pow(ptr[0],2) + pow(ptr[1],2));
  		cyl.ptr[1] = atan(ptr[1]/ptr[0]);
  		cyl.ptr[2] = ptr[2];
  
  		return cyl;
  	}
  
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  	/// Convert the vector from cartesian to spherical coordinates (r, theta, phi -> x, y, z where theta = [0, 2*pi])
  	CUDA_CALLABLE vec3<T> sph2cart() const{
  		vec3<T> cart;
  		cart.ptr[0] = ptr[0] * std::cos(ptr[1]) * std::sin(ptr[2]);
  		cart.ptr[1] = ptr[0] * std::sin(ptr[1]) * std::sin(ptr[2]);
  		cart.ptr[2] = ptr[0] * std::cos(ptr[2]);
  
  		return cart;
  	}
  
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  	/// Convert the vector from cylindrical to cart coordinates (r, theta, z -> x, y, z where theta = [0, 2*pi])
  	CUDA_CALLABLE vec3<T> cyl2cart() const{
  		vec3<T> cart;
  		cart.ptr[0] = ptr[0] * std::cos(ptr[1]);
  		cart.ptr[1] = ptr[0] * std::sin(ptr[1]);
  		cart.ptr[2] = ptr[2];
  
  		return cart;
  	}
  
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  	/// Computes the normalized vector (where each coordinate is divided by the L2 norm)
  	CUDA_CALLABLE vec3<T> norm() const{
          vec3<T> result;
          T l = len();						//compute the vector length
          return (*this) / l;
  	}
  
  	/// Computes the cross product of a 3-dimensional vector
  	CUDA_CALLABLE vec3<T> cross(const vec3<T> rhs) const{
  
  		vec3<T> result;
  
  		result[0] = (ptr[1] * rhs.ptr[2] - ptr[2] * rhs.ptr[1]);
  		result[1] = (ptr[2] * rhs.ptr[0] - ptr[0] * rhs.ptr[2]);
  		result[2] = (ptr[0] * rhs.ptr[1] - ptr[1] * rhs.ptr[0]);
  
  		return result;
  	}
  
  	/// Compute the Euclidean inner (dot) product
      CUDA_CALLABLE T dot(vec3<T> rhs) const{
          return ptr[0] * rhs.ptr[0] + ptr[1] * rhs.ptr[1] + ptr[2] * rhs.ptr[2];
      }
  
  	/// Arithmetic addition operator
  
      /// @param rhs is the right-hand-side operator for the addition
  	CUDA_CALLABLE vec3<T> operator+(vec3<T> rhs) const{
  		vec3<T> result;
  		result.ptr[0] = ptr[0] + rhs[0];
  		result.ptr[1] = ptr[1] + rhs[1];
  		result.ptr[2] = ptr[2] + rhs[2];
  		return result;
  	}
  
  	/// Arithmetic addition to a scalar
  
  	/// @param rhs is the right-hand-side operator for the addition
  	CUDA_CALLABLE vec3<T> operator+(T rhs) const{
  		vec3<T> result;
  		result.ptr[0] = ptr[0] + rhs;
  		result.ptr[1] = ptr[1] + rhs;
  		result.ptr[2] = ptr[2] + rhs;
  		return result;
  	}
  
  	/// Arithmetic subtraction operator
  
  	/// @param rhs is the right-hand-side operator for the subtraction
  	CUDA_CALLABLE vec3<T> operator-(vec3<T> rhs) const{
  		vec3<T> result;
  		result.ptr[0] = ptr[0] - rhs[0];
  		result.ptr[1] = ptr[1] - rhs[1];
  		result.ptr[2] = ptr[2] - rhs[2];
  		return result;
  	}
  	/// Arithmetic subtraction to a scalar
  
  	/// @param rhs is the right-hand-side operator for the addition
  	CUDA_CALLABLE vec3<T> operator-(T rhs) const{
  		vec3<T> result;
  		result.ptr[0] = ptr[0] - rhs;
  		result.ptr[1] = ptr[1] - rhs;
  		result.ptr[2] = ptr[2] - rhs;
  		return result;
  	}
  
  	/// Arithmetic scalar multiplication operator
  
  	/// @param rhs is the right-hand-side operator for the subtraction
  	CUDA_CALLABLE vec3<T> operator*(T rhs) const{
  		vec3<T> result;
  		result.ptr[0] = ptr[0] * rhs;
  		result.ptr[1] = ptr[1] * rhs;
  		result.ptr[2] = ptr[2] * rhs;
  		return result;
  	}
  
  	/// Arithmetic scalar division operator
  
  	/// @param rhs is the right-hand-side operator for the subtraction
  	CUDA_CALLABLE vec3<T> operator/(T rhs) const{
  		return (*this) * ((T)1.0/rhs);
  	}
  
  	/// Multiplication by a scalar, followed by assignment
  	CUDA_CALLABLE vec3<T> operator*=(T rhs){
  		ptr[0] = ptr[0] * rhs;
  		ptr[1] = ptr[1] * rhs;
  		ptr[2] = ptr[2] * rhs;
  		return *this;
  	}
  
  	/// Addition and assignment
  	CUDA_CALLABLE vec3<T> operator+=(vec3<T> rhs){
  		ptr[0] = ptr[0] + rhs;
  		ptr[1] = ptr[1] + rhs;
  		ptr[2] = ptr[2] + rhs;
  		return *this;
  	}
  
  	/// Assign a scalar to all values
  	CUDA_CALLABLE vec3<T> & operator=(T rhs){
  		ptr[0] = ptr[0] = rhs;
  		ptr[1] = ptr[1] = rhs;
  		ptr[2] = ptr[2] = rhs;
  		return *this;
  	}
  
  	/// Casting and assignment
  	template<typename Y>
  	CUDA_CALLABLE vec3<T> & operator=(vec3<Y> rhs){
  		ptr[0] = (T)rhs.ptr[0];
  		ptr[1] = (T)rhs.ptr[1];
  		ptr[2] = (T)rhs.ptr[2];
  		return *this;
  	}
  
  	/// Unary minus (returns the negative of the vector)
  	CUDA_CALLABLE vec3<T> operator-() const{
  		vec3<T> result;
  		result.ptr[0] = -ptr[0];
  		result.ptr[1] = -ptr[1];
  		result.ptr[2] = -ptr[2];
  		return result;
  	}
  
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  	CUDA_CALLABLE bool operator==(vec3<T> rhs) const{
  		if(rhs[0] == ptr[0] && rhs[1] == ptr[1] && rhs[2] == ptr[2])
  			return true;
  		else
  			return false;	
  	}
  
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  //#ifndef __NVCC__
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  	/// Outputs the vector as a string
  	std::string str() const{
  		std::stringstream ss;
  
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  		const size_t N = 3;
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  		ss<<"[";
  		for(size_t i=0; i<N; i++)
  		{
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  			ss<<ptr[i];
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  			if(i != N-1)
  				ss<<", ";
  		}
  		ss<<"]";
  
  		return ss.str();
  	}
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  //#endif
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  	size_t size(){ return 3; }
  
  	};						//end class vec3
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  }							//end namespace stim
  
  /// Multiply a vector by a constant when the vector is on the right hand side
  template <typename T>
  stim::vec3<T> operator*(T lhs, stim::vec3<T> rhs){
      return rhs * lhs;
  }
  
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  //stream operator
  template<typename T>
  std::ostream& operator<<(std::ostream& os, stim::vec3<T> const& rhs){
  	os<<rhs.str();
  	return os;
  }
  
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  #endif