9c97e126
David Mayerich
added an axis-ali...
|
1
2
3
4
|
#ifndef STIM_GL_NETWORK
#define STIM_GL_NETWORK
#include <stim/biomodels/network.h>
|
b3a38641
David Mayerich
added the ability...
|
5
|
#include <stim/visualization/aaboundingbox.h>
|
9c97e126
David Mayerich
added an axis-ali...
|
6
7
8
9
10
11
12
13
14
15
|
namespace stim{
template <typename T>
class gl_network : public stim::network<T>{
protected:
using stim::network<T>::E;
using stim::network<T>::V;
|
649a5e34
David Mayerich
implemented displ...
|
16
17
|
GLuint dlist;
|
9c97e126
David Mayerich
added an axis-ali...
|
18
19
20
|
public:
/// Default constructor
|
649a5e34
David Mayerich
implemented displ...
|
21
22
23
|
gl_network() : stim::network<T>(){
dlist = 0;
}
|
9c97e126
David Mayerich
added an axis-ali...
|
24
25
|
/// Constructor creates a gl_network from a stim::network
|
649a5e34
David Mayerich
implemented displ...
|
26
27
28
|
gl_network(stim::network<T> N) : stim::network<T>(N){
dlist = 0;
}
|
9c97e126
David Mayerich
added an axis-ali...
|
29
30
31
|
/// Fills the parameters with the minimum and maximum spatial positions in the network,
/// specifying a bounding box for the network geometry
|
b3a38641
David Mayerich
added the ability...
|
32
|
aaboundingbox<T> boundingbox(){
|
9c97e126
David Mayerich
added an axis-ali...
|
33
|
|
b3a38641
David Mayerich
added the ability...
|
34
|
aaboundingbox<T> bb; //create a bounding box
|
9c97e126
David Mayerich
added an axis-ali...
|
35
36
37
38
39
40
41
42
43
44
45
|
//loop through every edge
for(unsigned e = 0; e < E.size(); e++){
//loop through every point
for(unsigned p = 0; p < E[e].size(); p++)
bb.expand(E[e][p]); //expand the bounding box to include the point
}
return bb; //return the bounding box
}
|
6b317c71
Jiaming Guo
add function to r...
|
46
47
|
///render cylinder based on points from the top/bottom hat
///@param C1 set of points from one of the hat
|
42d38546
Jiaming Guo
fixed normal vect...
|
48
|
void renderCylinder(std::vector< stim::vec3<T> > C1, std::vector< stim::vec3<T> > C2) {
|
6b317c71
Jiaming Guo
add function to r...
|
49
|
glBegin(GL_QUAD_STRIP);
|
42d38546
Jiaming Guo
fixed normal vect...
|
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
|
for (unsigned i = 0; i < C1.size() - 1; i++) { // for every point on the circle
stim::vec3<T> v1;
stim::vec3<T> v2;
stim::vec3<T> v3;
stim::vec3<T> v4;
v1 = C2[i + 1] - C1[i + 1];
v2 = C1[i] - C1[i + 1];
v3 = C1[i] - C2[i];
v4 = C2[i + 1] - C2[i];
stim::vec3<T> n1 = v1.cross(v2);
stim::vec3<T> n2 = v3.cross(v4);
stim::vec3<T> normal = n1 + n2;
normal = normal.norm();
|
6b317c71
Jiaming Guo
add function to r...
|
65
|
glVertex3f(C1[i][0], C1[i][1], C1[i][2]);
|
6b317c71
Jiaming Guo
add function to r...
|
66
|
glVertex3f(C2[i][0], C2[i][1], C2[i][2]);
|
42d38546
Jiaming Guo
fixed normal vect...
|
67
68
69
70
71
|
glNormal3f(normal[0], normal[1], normal[2]); // set normal vector for lighting
//glNormal3f(n1[0], n1[1], n1[2]);
//glVertex3f(C1[i][0], C1[i][1], C1[i][2]);
//glNormal3f(n2[0], n2[1], n2[2]);
//glVertex3f(C2[i][0], C2[i][1], C2[i][2]);
|
6b317c71
Jiaming Guo
add function to r...
|
72
73
|
}
glEnd();
|
b019bc5e
Jiaming Guo
add function to r...
|
74
75
|
}
|
2df16996
Jiaming Guo
add a new way to ...
|
76
|
///render the vertex as sphere based on glut build-in function
|
6b317c71
Jiaming Guo
add function to r...
|
77
78
79
|
///@param x, y, z are the three coordinates of the center point
///@param radius is the radius of the sphere
///@param subdivisions is the slice/stride along/around z-axis
|
b019bc5e
Jiaming Guo
add function to r...
|
80
81
82
83
84
85
86
|
void renderBall(T x, T y, T z, T radius, int subdivisions) {
glPushMatrix();
glTranslatef(x, y, z);
glutSolidSphere(radius, subdivisions, subdivisions);
glPopMatrix();
}
|
2df16996
Jiaming Guo
add a new way to ...
|
87
88
89
90
91
92
93
94
95
96
97
98
99
100
|
///render the vertex as sphere based on transformation
///@param x, y, z are the three coordinates of the center point
///@param radius is the radius of the sphere
///@param slice is the number of subdivisions around the z-axis
///@param stack is the number of subdivisions along the z-axis
void renderBall(T x, T y, T z, T radius, T slice, T stack) {
T step_z = stim::PI / slice; // step angle along z-axis
T step_xy = 2 * stim::PI / stack; // step angle in xy-plane
T xx[4], yy[4], zz[4]; // store coordinates
T angle_z = 0.0; // start angle
T angle_xy = 0.0;
glBegin(GL_QUADS);
|
c8864f86
Jiaming Guo
fixed light relevant
|
101
|
for (unsigned i = 0; i < slice; i++) { // around the z-axis
|
2df16996
Jiaming Guo
add a new way to ...
|
102
103
|
angle_z = i * step_z; // step step_z each time
|
c8864f86
Jiaming Guo
fixed light relevant
|
104
|
for (unsigned j = 0; j < stack; j++) { // along the z-axis
|
2df16996
Jiaming Guo
add a new way to ...
|
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
|
angle_xy = j * step_xy; // step step_xy each time, draw floor by floor
xx[0] = radius * std::sin(angle_z) * std::cos(angle_xy); // four vertices
yy[0] = radius * std::sin(angle_z) * std::sin(angle_xy);
zz[0] = radius * std::cos(angle_z);
xx[1] = radius * std::sin(angle_z + step_z) * std::cos(angle_xy);
yy[1] = radius * std::sin(angle_z + step_z) * std::sin(angle_xy);
zz[1] = radius * std::cos(angle_z + step_z);
xx[2] = radius * std::sin(angle_z + step_z) * std::cos(angle_xy + step_xy);
yy[2] = radius * std::sin(angle_z + step_z) * std::sin(angle_xy + step_xy);
zz[2] = radius * std::cos(angle_z + step_z);
xx[3] = radius * std::sin(angle_z) * std::cos(angle_xy + step_xy);
yy[3] = radius * std::sin(angle_z) * std::sin(angle_xy + step_xy);
zz[3] = radius * std::cos(angle_z);
|
42d38546
Jiaming Guo
fixed normal vect...
|
123
|
|
c8864f86
Jiaming Guo
fixed light relevant
|
124
|
for (unsigned k = 0; k < 4; k++) {
|
2df16996
Jiaming Guo
add a new way to ...
|
125
126
127
128
129
130
131
|
glVertex3f(x + xx[k], y + yy[k], z + zz[k]); // draw the floor plane
}
}
}
glEnd();
}
|
9c97e126
David Mayerich
added an axis-ali...
|
132
|
/// Render the network centerline as a series of line strips.
|
fdfdeda0
Jiaming Guo
fix minor mistakes
|
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
|
/// glCenterline0 is for only one input
void glCenterline0(){
if (!glIsList(dlist)) { //if dlist isn't a display list, create it
dlist = glGenLists(1); //generate a display list
glNewList(dlist, GL_COMPILE); //start a new display list
for (unsigned e = 0; e < E.size(); e++) { //for each edge in the network
glBegin(GL_LINE_STRIP);
for (unsigned p = 0; p < E[e].size(); p++) { //for each point on that edge
glVertex3f(E[e][p][0], E[e][p][1], E[e][p][2]); //set the vertex position based on the current point
glTexCoord1f(0); //set white color
}
glEnd();
}
glEndList(); //end the display list
}
glCallList(dlist); // render the display list
}
|
b3a38641
David Mayerich
added the ability...
|
150
|
|
58674036
Jiaming Guo
fix minor error f...
|
151
152
|
///render the network centerline as a series of line strips(when loading at least two networks, otherwise using glCenterline0())
///colors are based on metric values
|
0d0ef1a9
David Mayerich
Adapted classes t...
|
153
|
void glCenterline(){
|
9c97e126
David Mayerich
added an axis-ali...
|
154
|
|
649a5e34
David Mayerich
implemented displ...
|
155
|
if(!glIsList(dlist)){ //if dlist isn't a display list, create it
|
b019bc5e
Jiaming Guo
add function to r...
|
156
|
dlist = glGenLists(1); //generate a display list
|
649a5e34
David Mayerich
implemented displ...
|
157
158
|
glNewList(dlist, GL_COMPILE); //start a new display list
for(unsigned e = 0; e < E.size(); e++){ //for each edge in the network
|
0d0ef1a9
David Mayerich
Adapted classes t...
|
159
|
//unsigned errormag_id = E[e].nmags() - 1;
|
649a5e34
David Mayerich
implemented displ...
|
160
|
glBegin(GL_LINE_STRIP);
|
b3a38641
David Mayerich
added the ability...
|
161
162
|
for(unsigned p = 0; p < E[e].size(); p++){ //for each point on that edge
glVertex3f(E[e][p][0], E[e][p][1], E[e][p][2]); //set the vertex position based on the current point
|
1599ae65
Jiaming Guo
add swc.h and fun...
|
163
|
glTexCoord1f(E[e].r(p)); //set the texture coordinate based on the specified magnitude index
|
649a5e34
David Mayerich
implemented displ...
|
164
165
|
}
glEnd();
|
9c97e126
David Mayerich
added an axis-ali...
|
166
|
}
|
649a5e34
David Mayerich
implemented displ...
|
167
168
|
glEndList(); //end the display list
}
|
6b317c71
Jiaming Guo
add function to r...
|
169
|
glCallList(dlist); //render the display list
|
c72184d1
Jiaming Guo
add many function...
|
170
|
}
|
9c97e126
David Mayerich
added an axis-ali...
|
171
|
|
58674036
Jiaming Guo
fix minor error f...
|
172
173
|
///render the network cylinder as a series of tubes
///colors are based on metric values
|
46a9cc26
Jiaming Guo
fix minor errors ...
|
174
175
176
177
|
void glCylinder(float sigma, float radius) {
if (radius != sigma) // if render radius was changed by user, create a new display list
glDeleteLists(dlist, 1);
|
77281320
David Mayerich
fixed cylinder te...
|
178
179
180
|
if (!glIsList(dlist)) { // if dlist isn't a display list, create it
dlist = glGenLists(1); // generate a display list
glNewList(dlist, GL_COMPILE); // start a new display list
|
46a9cc26
Jiaming Guo
fix minor errors ...
|
181
|
for (unsigned e = 0; e < E.size(); e++) { // for each edge in the network
|
58674036
Jiaming Guo
fix minor error f...
|
182
183
184
|
for (unsigned p = 1; p < E[e].size(); p++) { // for each point on that edge
stim::circle<T> C1 = E[e].circ(p - 1);
stim::circle<T> C2 = E[e].circ(p);
|
c8864f86
Jiaming Guo
fixed light relevant
|
185
|
C1.set_R(2*radius); // re-scale the circle to the same
|
46a9cc26
Jiaming Guo
fix minor errors ...
|
186
|
C2.set_R(2*radius);
|
42d38546
Jiaming Guo
fixed normal vect...
|
187
188
|
std::vector< stim::vec3<T> > Cp1 = C1.glpoints(20);// get 20 points on the circle plane
std::vector< stim::vec3<T> > Cp2 = C2.glpoints(20);
|
58674036
Jiaming Guo
fix minor error f...
|
189
|
glBegin(GL_QUAD_STRIP);
|
42d38546
Jiaming Guo
fixed normal vect...
|
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
|
for (unsigned i = 0; i < Cp1.size() - 1; i++) {
stim::vec3<T> v1;
stim::vec3<T> v2;
stim::vec3<T> v3;
stim::vec3<T> v4;
v1 = Cp2[i + 1] - Cp1[i + 1];
v2 = Cp1[i] - Cp1[i + 1];
v3 = Cp1[i] - Cp2[i];
v4 = Cp2[i + 1] - Cp2[i];
stim::vec3<T> n1 = v1.cross(v2);
stim::vec3<T> n2 = v3.cross(v4);
stim::vec3<T> normal = n1;
normal = normal.norm();
|
2b28db3e
Jiaming Guo
better render
|
205
|
glTexCoord1f(E[e].r(p - 1));
|
58674036
Jiaming Guo
fix minor error f...
|
206
|
glVertex3f(Cp1[i][0], Cp1[i][1], Cp1[i][2]);
|
58674036
Jiaming Guo
fix minor error f...
|
207
|
glTexCoord1f(E[e].r(p));
|
77281320
David Mayerich
fixed cylinder te...
|
208
|
glVertex3f(Cp2[i][0], Cp2[i][1], Cp2[i][2]);
|
42d38546
Jiaming Guo
fixed normal vect...
|
209
|
glNormal3f(normal[0], normal[1], normal[2]); // set normal vector for lighting
|
58674036
Jiaming Guo
fix minor error f...
|
210
|
}
|
42d38546
Jiaming Guo
fixed normal vect...
|
211
212
213
214
215
216
217
218
|
//for (unsigned i = 0; i < Cp1.size(); i++) { // for every point on the circle(+1 means closing the circle)
// glTexCoord1f(E[e].r(p - 1));
// glNormal3f(n1[0], n1[1], n1[2]); // set normal vector for lighting
// glVertex3f(Cp1[i][0], Cp1[i][1], Cp1[i][2]);
// glTexCoord1f(E[e].r(p));
// glNormal3f(n2[0], n2[1], n2[2]);
// glVertex3f(Cp2[i][0], Cp2[i][1], Cp2[i][2]);
//}
|
58674036
Jiaming Guo
fix minor error f...
|
219
|
glEnd();
|
46a9cc26
Jiaming Guo
fix minor errors ...
|
220
|
} // set the texture coordinate based on the specified magnitude index
|
58674036
Jiaming Guo
fix minor error f...
|
221
|
}
|
30b20d4f
Jiaming Guo
make it render be...
|
222
|
for (unsigned n = 0; n < V.size(); n++) {
|
46a9cc26
Jiaming Guo
fix minor errors ...
|
223
224
|
size_t num = V[n].e[0].size(); // store the number of outgoing edge of that vertex
if (num != 0) { // if it has outgoing edge
|
c8864f86
Jiaming Guo
fixed light relevant
|
225
|
unsigned idx = V[n].e[0][0]; // find the index of first outgoing edge of that vertex
|
46a9cc26
Jiaming Guo
fix minor errors ...
|
226
|
glTexCoord1f(E[idx].r(0)); // bind the texture as metric of first point on that edge
|
30b20d4f
Jiaming Guo
make it render be...
|
227
228
|
}
else {
|
46a9cc26
Jiaming Guo
fix minor errors ...
|
229
|
unsigned idx = V[n].e[1][0]; // find the index of first incoming edge of that vertex
|
46a9cc26
Jiaming Guo
fix minor errors ...
|
230
|
glTexCoord1f(E[idx].r(E[idx].size() - 1)); // bind the texture as metric of last point on that edge
|
30b20d4f
Jiaming Guo
make it render be...
|
231
|
}
|
2df16996
Jiaming Guo
add a new way to ...
|
232
|
renderBall(V[n][0], V[n][1], V[n][2], 2*radius, 20, 20);
|
30b20d4f
Jiaming Guo
make it render be...
|
233
|
}
|
46a9cc26
Jiaming Guo
fix minor errors ...
|
234
|
glEndList(); // end the display list
|
58674036
Jiaming Guo
fix minor error f...
|
235
|
}
|
46a9cc26
Jiaming Guo
fix minor errors ...
|
236
|
glCallList(dlist); // render the display list
|
58674036
Jiaming Guo
fix minor error f...
|
237
238
|
}
|
2b28db3e
Jiaming Guo
better render
|
239
240
|
///render a T as a adjoint network of GT in transparancy(darkgreen, overlaid)
void glAdjointCylinder(float sigma, float radius) {
|
46a9cc26
Jiaming Guo
fix minor errors ...
|
241
|
|
2b28db3e
Jiaming Guo
better render
|
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
|
if (radius != sigma) // if render radius was changed by user, create a new display list
glDeleteLists(dlist+4, 1);
if (!glIsList(dlist+4)) {
glNewList(dlist+4, GL_COMPILE);
for (unsigned e = 0; e < E.size(); e++) { // for each edge in the network
for (unsigned p = 1; p < E[e].size(); p++) { // for each point on that edge
stim::circle<T> C1 = E[e].circ(p - 1);
stim::circle<T> C2 = E[e].circ(p);
C1.set_R(2 * radius); // scale the circle to the same
C2.set_R(2 * radius);
std::vector< stim::vec3<T> >Cp1 = C1.glpoints(20);
std::vector< stim::vec3<T> >Cp2 = C2.glpoints(20);
glBegin(GL_QUAD_STRIP);
for (unsigned i = 0; i < Cp1.size(); i++) { // for every point on the circle(+1 means closing the circle)
glVertex3f(Cp1[i][0], Cp1[i][1], Cp1[i][2]);
glVertex3f(Cp2[i][0], Cp2[i][1], Cp2[i][2]);
|
58674036
Jiaming Guo
fix minor error f...
|
258
|
}
|
2b28db3e
Jiaming Guo
better render
|
259
260
|
glEnd();
} // set the texture coordinate based on the specified magnitude index
|
58674036
Jiaming Guo
fix minor error f...
|
261
|
}
|
2b28db3e
Jiaming Guo
better render
|
262
263
264
265
|
for (unsigned n = 0; n < V.size(); n++) {
size_t num = V[n].e[0].size(); // store the number of outgoing edge of that vertex
if (num != 0) { // if it has outgoing edge
unsigned idx = V[n].e[0][0]; // find the index of first outgoing edge of that vertex
|
58674036
Jiaming Guo
fix minor error f...
|
266
|
}
|
2b28db3e
Jiaming Guo
better render
|
267
268
|
else {
unsigned idx = V[n].e[1][0]; // find the index of first incoming edge of that vertex
|
58674036
Jiaming Guo
fix minor error f...
|
269
|
}
|
2df16996
Jiaming Guo
add a new way to ...
|
270
|
renderBall(V[n][0], V[n][1], V[n][2], 2 * radius, 20, 20);
|
58674036
Jiaming Guo
fix minor error f...
|
271
272
273
|
}
glEndList();
}
|
2b28db3e
Jiaming Guo
better render
|
274
|
glCallList(dlist+4);
|
58674036
Jiaming Guo
fix minor error f...
|
275
276
|
}
|
2b28db3e
Jiaming Guo
better render
|
277
278
|
///render the network cylinder as series of tubes
///@param I is a indicator: 0 -> GT, 1 -> T
|
6b317c71
Jiaming Guo
add function to r...
|
279
280
|
///@param map is the mapping relationship between two networks
///@param colormap is the random generated color set for render
|
2b28db3e
Jiaming Guo
better render
|
281
|
void glRandColorCylinder(int I, std::vector<unsigned> map, std::vector<T> colormap, float sigma, float radius) {
|
46a9cc26
Jiaming Guo
fix minor errors ...
|
282
|
|
2b28db3e
Jiaming Guo
better render
|
283
284
285
286
|
if (radius != sigma) // if render radius was changed by user, create a new display list
glDeleteLists(dlist+2, 1);
if (!glIsList(dlist+2)) { // if dlist isn't a display list, create it
glNewList(dlist+2, GL_COMPILE); // start a new display list
|
2b28db3e
Jiaming Guo
better render
|
287
|
for (unsigned e = 0; e < E.size(); e++) { // for each edge in the network
|
58674036
Jiaming Guo
fix minor error f...
|
288
|
if (map[e] != unsigned(-1)) {
|
c8864f86
Jiaming Guo
fixed light relevant
|
289
|
if (I == 0) { // if it is to render GT
|
2b28db3e
Jiaming Guo
better render
|
290
|
glColor3f(colormap[e * 3 + 0], colormap[e * 3 + 1], colormap[e * 3 + 2]);
|
c8864f86
Jiaming Guo
fixed light relevant
|
291
292
|
}
else { // if it is to render T
|
2b28db3e
Jiaming Guo
better render
|
293
|
glColor3f(colormap[map[e] * 3 + 0], colormap[map[e] * 3 + 1], colormap[map[e] * 3 + 2]);
|
c8864f86
Jiaming Guo
fixed light relevant
|
294
|
}
|
2b28db3e
Jiaming Guo
better render
|
295
296
|
for (unsigned p = 1; p < E[e].size(); p++) {// for each point on that edge
|
46a9cc26
Jiaming Guo
fix minor errors ...
|
297
298
|
stim::circle<T> C1 = E[e].circ(p - 1);
stim::circle<T> C2 = E[e].circ(p);
|
c8864f86
Jiaming Guo
fixed light relevant
|
299
|
C1.set_R(2*radius); // re-scale the circle to the same
|
46a9cc26
Jiaming Guo
fix minor errors ...
|
300
|
C2.set_R(2*radius);
|
30b20d4f
Jiaming Guo
make it render be...
|
301
302
|
std::vector< stim::vec3<T> >Cp1 = C1.glpoints(20);
std::vector< stim::vec3<T> >Cp2 = C2.glpoints(20);
|
42d38546
Jiaming Guo
fixed normal vect...
|
303
|
renderCylinder(Cp1, Cp2);
|
58674036
Jiaming Guo
fix minor error f...
|
304
305
306
|
}
}
else {
|
c8864f86
Jiaming Guo
fixed light relevant
|
307
308
|
glColor3f(0.2, 0.0, 0.0); // red color for the un-mapping edges
for (unsigned p = 1; p < E[e].size(); p++) {// for each point on that edge
|
46a9cc26
Jiaming Guo
fix minor errors ...
|
309
310
311
312
|
stim::circle<T> C1 = E[e].circ(p - 1);
stim::circle<T> C2 = E[e].circ(p);
C1.set_R(2*radius); // scale the circle to the same
C2.set_R(2*radius);
|
30b20d4f
Jiaming Guo
make it render be...
|
313
314
|
std::vector< stim::vec3<T> >Cp1 = C1.glpoints(20);
std::vector< stim::vec3<T> >Cp2 = C2.glpoints(20);
|
42d38546
Jiaming Guo
fixed normal vect...
|
315
|
renderCylinder(Cp1, Cp2);
|
58674036
Jiaming Guo
fix minor error f...
|
316
317
318
|
}
}
}
|
c8864f86
Jiaming Guo
fixed light relevant
|
319
320
|
for (unsigned n = 0; n < V.size(); n++) {
size_t num_edge = V[n].e[0].size() + V[n].e[1].size();
|
58674036
Jiaming Guo
fix minor error f...
|
321
|
if (num_edge > 1) { // if it is the joint vertex
|
c8864f86
Jiaming Guo
fixed light relevant
|
322
323
324
325
326
327
328
329
330
331
332
333
334
335
|
if (V[n].e[0].size() != 0) {
unsigned idx = V[n].e[0][0]; // find the index of first incoming edge of that vertex
stim::circle<T> C = E[idx].circ(0);
stim::vec3<T> normal = C.n();
glNormal3f(normal[0], normal[1], normal[2]);// for every ball, we only have one normal vector
}
else {
unsigned idx = V[n].e[1][0]; // find the index of first incoming edge of that vertex
stim::circle<T> C = E[idx].circ(E[idx].size() - 1);
stim::vec3<T> normal = C.n();
glNormal3f(normal[0], normal[1], normal[2]);// for every ball, we only have one normal vector
}
glColor3f(0.3, 0.3, 0.3); // gray
renderBall(V[n][0], V[n][1], V[n][2], 3*radius, 20, 20);
|
58674036
Jiaming Guo
fix minor error f...
|
336
337
|
}
else { // if it is the terminal vertex
|
c8864f86
Jiaming Guo
fixed light relevant
|
338
339
|
if (V[n].e[0].size() != 0) {
unsigned idx = V[n].e[0][0]; // find the index of first incoming edge of that vertex
|
c8864f86
Jiaming Guo
fixed light relevant
|
340
341
342
|
}
else {
unsigned idx = V[n].e[1][0]; // find the index of first incoming edge of that vertex
|
c8864f86
Jiaming Guo
fixed light relevant
|
343
|
}
|
58674036
Jiaming Guo
fix minor error f...
|
344
|
glColor3f(0.6, 0.6, 0.6); // more white gray
|
c8864f86
Jiaming Guo
fixed light relevant
|
345
|
renderBall(V[n][0], V[n][1], V[n][2], 3*radius, 20, 20);
|
58674036
Jiaming Guo
fix minor error f...
|
346
347
348
|
}
}
glEndList();
|
58674036
Jiaming Guo
fix minor error f...
|
349
|
}
|
2b28db3e
Jiaming Guo
better render
|
350
|
glCallList(dlist+2);
|
58674036
Jiaming Guo
fix minor error f...
|
351
352
|
}
|
2b28db3e
Jiaming Guo
better render
|
353
354
|
///render the network centerline as a series of line strips in random different color
///@param I is a indicator: 0 -> GT, 1 -> T
|
6b317c71
Jiaming Guo
add function to r...
|
355
356
357
|
///@param dlist1 is the display list
///@param map is the mapping relationship between two networks
///@param colormap is the random generated color set for render
|
2b28db3e
Jiaming Guo
better render
|
358
|
void glRandColorCenterline(int I, GLuint &dlist1, std::vector<unsigned> map, std::vector<T> colormap) {
|
6b317c71
Jiaming Guo
add function to r...
|
359
|
if (!glIsList(dlist1)) {
|
b019bc5e
Jiaming Guo
add function to r...
|
360
|
dlist1 = glGenLists(1);
|
c72184d1
Jiaming Guo
add many function...
|
361
|
glNewList(dlist1, GL_COMPILE);
|
6b317c71
Jiaming Guo
add function to r...
|
362
|
for (unsigned e = 0; e < E.size(); e++) {
|
2b28db3e
Jiaming Guo
better render
|
363
364
365
366
367
|
if (map[e] != unsigned(-1)) { // if it has corresponding edge in another network
if (I == 0) // if it is to render GT
glColor3f(colormap[e * 3 + 0], colormap[e * 3 + 1], colormap[e * 3 + 2]);
else // if it is to render T
glColor3f(colormap[map[e] * 3 + 0], colormap[map[e] * 3 + 1], colormap[map[e] * 3 + 2]);
|
c72184d1
Jiaming Guo
add many function...
|
368
|
|
c72184d1
Jiaming Guo
add many function...
|
369
|
glBegin(GL_LINE_STRIP);
|
6b317c71
Jiaming Guo
add function to r...
|
370
|
for (unsigned p = 0; p < E[e].size(); p++) {
|
c72184d1
Jiaming Guo
add many function...
|
371
372
373
|
glVertex3f(E[e][p][0], E[e][p][1], E[e][p][2]);
}
glEnd();
|
c72184d1
Jiaming Guo
add many function...
|
374
|
}
|
6b317c71
Jiaming Guo
add function to r...
|
375
|
else {
|
c8864f86
Jiaming Guo
fixed light relevant
|
376
|
glColor3f(0.2, 0.0, 0.0); // red color for the un-mapping edges
|
c72184d1
Jiaming Guo
add many function...
|
377
|
glBegin(GL_LINE_STRIP);
|
6b317c71
Jiaming Guo
add function to r...
|
378
|
for (unsigned p = 0; p < E[e].size(); p++) {
|
c72184d1
Jiaming Guo
add many function...
|
379
380
381
382
383
|
glVertex3f(E[e][p][0], E[e][p][1], E[e][p][2]);
}
glEnd();
}
}
|
c72184d1
Jiaming Guo
add many function...
|
384
385
|
glEndList();
}
|
2b28db3e
Jiaming Guo
better render
|
386
|
glCallList(dlist1);
|
9c97e126
David Mayerich
added an axis-ali...
|
387
388
|
}
|
6b317c71
Jiaming Guo
add function to r...
|
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
|
//void glRandColorCenterlineGT(GLuint &dlist1, std::vector<unsigned> map, std::vector<T> colormap){
// if(!glIsList(dlist1)){
// dlist1 = glGenLists(1);
// glNewList(dlist1, GL_COMPILE);
// for(unsigned e = 0; e < E.size(); e++){
// if(map[e] != unsigned(-1)){
// glColor3f(colormap[e * 3 + 0], colormap[e * 3 + 1], colormap[e * 3 + 2]);
// glBegin(GL_LINE_STRIP);
// for(unsigned p = 0; p < E[e].size(); p++){
// glVertex3f(E[e][p][0], E[e][p][1], E[e][p][2]);
// }
// glEnd();
// for (unsigned p = 0; p < E[e].size() - 1; p++) {
// renderCylinder(E[e][p][0], E[e][p][1], E[e][p][2], E[e][p + 1][0], E[e][p + 1][1], E[e][p + 1][2], 10, 20);
// }
// }
// else{
// glColor3f(1.0, 1.0, 1.0);
// glBegin(GL_LINE_STRIP);
// for(unsigned p = 0; p < E[e].size(); p++){
// glVertex3f(E[e][p][0], E[e][p][1], E[e][p][2]);
// }
// glEnd();
// }
// }
// for (unsigned v = 0; v < V.size(); v++) {
// size_t num_edge = V[v].e[0].size() + V[v].e[1].size();
// if (num_edge > 1) {
// glColor3f(0.3, 0.3, 0.3); // gray color for vertex
// renderBall(V[v][0], V[v][1], V[v][2], 20, 20);
// }
// }
// glEndList();
// }
// glCallList(dlist1);
//}
//void glRandColorCenterlineT(GLuint &dlist2, std::vector<unsigned> map, std::vector<T> colormap){
// if(!glIsList(dlist2)){
// dlist2 = glGenLists(1);
// glNewList(dlist2, GL_COMPILE);
// for(unsigned e = 0; e < E.size(); e++){
// if(map[e] != unsigned(-1)){
// glColor3f(colormap[map[e] * 3 + 0], colormap[map[e] * 3 + 1], colormap[map[e] * 3 + 2]);
// glBegin(GL_LINE_STRIP);
// for(unsigned p = 0; p < E[e].size(); p++){
// glVertex3f(E[e][p][0], E[e][p][1], E[e][p][2]);
// }
// glEnd();
// for (unsigned p = 0; p < E[e].size() - 1; p++) {
// renderCylinder(E[e][p][0], E[e][p][1], E[e][p][2], E[e][p + 1][0], E[e][p + 1][1], E[e][p + 1][2], 10, 20);
// }
// }
// else{
// glColor3f(1.0, 1.0, 1.0);
// glBegin(GL_LINE_STRIP);
// for(unsigned p = 0; p < E[e].size(); p++){
// glVertex3f(E[e][p][0], E[e][p][1], E[e][p][2]);
// }
// glEnd();
// }
// }
// for (unsigned v = 0; v < V.size(); v++) {
// size_t num_edge = V[v].e[0].size() + V[v].e[1].size();
// if (num_edge > 1) {
// glColor3f(0.3, 0.3, 0.3); // gray color for vertex
// renderBall(V[v][0], V[v][1], V[v][2], 20, 20);
// }
// }
// glEndList();
// }
// glCallList(dlist2);
//}
|
58674036
Jiaming Guo
fix minor error f...
|
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
|
//void renderCylinder(T x1, T y1, T z1, T x2, T y2, T z2, T radius, int subdivisions) {
// T dx = x2 - x1;
// T dy = y2 - y1;
// T dz = z2 - z1;
// /// handle the degenerate case with an approximation
// if (dz == 0)
// dz = .00000001;
// T d = sqrt(dx*dx + dy*dy + dz*dz);
// T ax = 57.2957795*acos(dz / d); // 180°/pi
// if (dz < 0.0)
// ax = -ax;
// T rx = -dy*dz;
// T ry = dx*dz;
// glPushMatrix();
// glTranslatef(x1, y1, z1);
// glRotatef(ax, rx, ry, 0.0);
// glutSolidCylinder(radius, d, subdivisions, 1);
// glPopMatrix();
//}
|
46a9cc26
Jiaming Guo
fix minor errors ...
|
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
|
/// render the network centerline from swc file as a series of strips in different colors based on the neuronal type
/// glCenterline0_swc is for only one input
/*void glCenterline0_swc() {
if (!glIsList(dlist)) { // if dlist isn't a display list, create it
dlist = glGenLists(1); // generate a display list
glNewList(dlist, GL_COMPILE); // start a new display list
for (unsigned e = 0; e < E.size(); e++) {
int type = NT[e]; // get the neuronal type
switch (type) {
case 0:
glColor3f(1.0f, 1.0f, 1.0f); // white for undefined
glBegin(GL_LINE_STRIP);
for (unsigned p = 0; p < E[e].size(); p++) {
glVertex3f(E[e][p][0], E[e][p][1], E[e][p][2]);
}
glEnd();
break;
case 1:
glColor3f(1.0f, 0.0f, 0.0f); // red for soma
glBegin(GL_LINE_STRIP);
for (unsigned p = 0; p < E[e].size(); p++) {
glVertex3f(E[e][p][0], E[e][p][1], E[e][p][2]);
}
glEnd();
break;
case 2:
glColor3f(1.0f, 0.5f, 0.0f); // orange for axon
glBegin(GL_LINE_STRIP);
for (unsigned p = 0; p < E[e].size(); p++) {
glVertex3f(E[e][p][0], E[e][p][1], E[e][p][2]);
}
glEnd();
break;
case 3:
glColor3f(1.0f, 1.0f, 0.0f); // yellow for undefined
glBegin(GL_LINE_STRIP);
for (unsigned p = 0; p < E[e].size(); p++) {
glVertex3f(E[e][p][0], E[e][p][1], E[e][p][2]);
}
glEnd();
break;
case 4:
glColor3f(0.0f, 1.0f, 0.0f); // green for undefined
glBegin(GL_LINE_STRIP);
for (unsigned p = 0; p < E[e].size(); p++) {
glVertex3f(E[e][p][0], E[e][p][1], E[e][p][2]);
}
glEnd();
break;
case 5:
glColor3f(0.0f, 1.0f, 1.0f); // verdant for undefined
glBegin(GL_LINE_STRIP);
for (unsigned p = 0; p < E[e].size(); p++) {
glVertex3f(E[e][p][0], E[e][p][1], E[e][p][2]);
}
glEnd();
break;
case 6:
glColor3f(0.0f, 0.0f, 1.0f); // blue for undefined
glBegin(GL_LINE_STRIP);
for (unsigned p = 0; p < E[e].size(); p++) {
glVertex3f(E[e][p][0], E[e][p][1], E[e][p][2]);
}
glEnd();
break;
case 7:
glColor3f(0.5f, 0.0f, 1.0f); // purple for undefined
glBegin(GL_LINE_STRIP);
for (unsigned p = 0; p < E[e].size(); p++) {
glVertex3f(E[e][p][0], E[e][p][1], E[e][p][2]);
}
glEnd();
break;
}
}
glEndList(); //end the display list
}
glCallList(dlist); // render the display list
}*/
///render the network cylinder as a series of tubes
///colors are based on metric values
//void glCylinder(float sigma) {
// if (!glIsList(dlist)) { //if dlist isn't a display list, create it
// dlist = glGenLists(1); //generate a display list
// glNewList(dlist, GL_COMPILE); //start a new display list
// for (unsigned e = 0; e < E.size(); e++) { //for each edge in the network
// for (unsigned p = 1; p < E[e].size() - 1; p++) { // for each point on that edge
// stim::circle<T> C1 = E[e].circ(p - 1);
// stim::circle<T> C2 = E[e].circ(p);
// C1.set_R(2.5*sigma); // scale the circle to the same
// C2.set_R(2.5*sigma);
// std::vector< stim::vec3<T> >Cp1 = C1.glpoints(20);
// std::vector< stim::vec3<T> >Cp2 = C2.glpoints(20);
// glBegin(GL_QUAD_STRIP);
// for (unsigned i = 0; i < Cp1.size(); i++) { // for every point on the circle(+1 means closing the circle)
// glVertex3f(Cp1[i][0], Cp1[i][1], Cp1[i][2]);
// glVertex3f(Cp2[i][0], Cp2[i][1], Cp2[i][2]);
// glTexCoord1f(E[e].r(p));
// }
// glEnd();
// } //set the texture coordinate based on the specified magnitude index
// }
// for (unsigned n = 0; n < V.size(); n++) {
// size_t num = V[n].e[0].size(); //store the number of outgoing edge of that vertex
// if (num != 0) { //if it has outgoing edge
// unsigned idx = V[n].e[0][0]; //find the index of first outgoing edge of that vertex
// glTexCoord1f(E[idx].r(0)); //bind the texture as metric of first point on that edge
// }
// else {
// unsigned idx = V[n].e[1][0]; //find the index of first incoming edge of that vertex
// glTexCoord1f(E[idx].r(E[idx].size() - 1)); //bind the texture as metric of last point on that edge
// }
// renderBall(V[n][0], V[n][1], V[n][2], 2.5*sigma, 20);
// }
// glEndList(); //end the display list
// }
// glCallList(dlist); //render the display list
//}
|
9c97e126
David Mayerich
added an axis-ali...
|
607
608
609
610
611
612
|
}; //end stim::gl_network class
}; //end stim namespace
#endif
|