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stim/structures/kdtree.cuh 16.4 KB
cc09e435   David Mayerich   added Jack's KD-T...
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  // change CUDA_STACK together with max_tree_levels in trial and error manner
  // data should be stored in row-major
  // x1,x2,x3,x4,x5......
  // y1,y2,y3,y4,y5......
  // ....................
  // ....................
  
  #ifndef KDTREE_H
  #define KDTREE_H
  
  #include "device_launch_parameters.h"
  #include <cuda.h>
  #include <cuda_runtime_api.h>
  #include "cuda_runtime.h"
  #include <vector>
  #include <float.h>
  #include <iostream>
  #include <algorithm>
  
  /// using API called HADDLE_ERROR
  static void HandleError(cudaError_t err, const char *file, int line) {
  	if (err != cudaSuccess) {
  	std::cout<<cudaGetErrorString(err)<<" in"<< file <<" at line "<<line<<std::endl;
  	}
  }
  #define HANDLE_ERROR(err) (HandleError(err, __FILE__, __LINE__))
  
  #define CUDA_STACK 2												// implementation "stacks" on CUDA as to do store the nodes information
  
  namespace stim {
  	namespace kdtree {
  		template<typename T, int D>
  		struct point {
  			T coords[D];													// if we use size to measure a vector<point>, it will show the number of point structures
  		};
  
  		template<typename T>
  		class KDNode {
  		public:
  			KDNode() {														// initialization
  				parent = NULL;
  				left = NULL;
  				right = NULL;
  				split_value = -1;
  				_parent = -1;
  				_left = -1;
  				_right = -1;
  			}
  			int id;															// id for current node
  			size_t level;
  			KDNode *parent, *left, *right;
  			int _parent, _left, _right;										// id for parent node
  			T split_value;													// node value
  			std::vector <size_t> indices;									// indices that indicate the data that current tree has
  		};
  	}
  
  	template <typename T, int D = 3>
  	class cpu_kdtree {
  
  	protected:
  		std::vector <kdtree::point<T, D>> *m_pts;
  		kdtree::KDNode<T> *m_root;												// current node
  		int m_current_axis;
  		size_t m_levels;
  		int m_cmps;														// count how many comparisons are to made in the tree for one query
  		int m_id;														// level + 1
  		static cpu_kdtree<T, D> *myself;
  	public:
  		cpu_kdtree() {														// initialization
  			myself = this;
  			m_id = 0;														// id = level + 1, level -> axis index while id -> node identifier
  		}
  		~cpu_kdtree() {														// destructor for deleting what was created by kdtree()
  			std::vector <kdtree::KDNode<T>*> next_node;
  			next_node.push_back(m_root);
  			while (next_node.size()) {
  				std::vector <kdtree::KDNode<T>*> next_search;
  				while (next_node.size()) {
  					kdtree::KDNode<T> *cur = next_node.back();
  					next_node.pop_back();
  					if (cur->left)
  						next_search.push_back(cur->left);
  					if (cur->right)
  						next_search.push_back(cur->right);
  					delete cur;
  				}
  				next_node = next_search;
  			}
  			m_root = NULL;
  		}
  		void Create(std::vector <kdtree::point<T, D>> &pts, size_t max_levels) {
  			m_pts = &pts;												// create a pointer point to the input data
  			m_levels = max_levels;										// stores max tree levels
  			m_root = new kdtree::KDNode<T>();									// using KDNode() to initialize an ancestor node
  			m_root->id = m_id++;										// id is 1 while level is 0 at the very beginning
  			m_root->level = 0;											// to begin with level 0
  			m_root->indices.resize(pts.size());							// initialize the size of whole indices
  			for (size_t i = 0; i < pts.size(); i++) {
  				m_root->indices[i] = i;									// like what we did on Keys in GPU-BF part
  			}
  			std::vector <kdtree::KDNode<T>*> next_node;							// next node
  			next_node.push_back(m_root);								// new node
  			while (next_node.size()) {
  				std::vector <kdtree::KDNode<T>*> next_search;
  				while (next_node.size()) {								// two same WHILE is because we need to make a new vector for searching
  					kdtree::KDNode<T> *current_node = next_node.back();			// pointer point to current node (right first) 
  					next_node.pop_back();								// pop out current node in order to store next node
  					if (current_node->level < max_levels) {				// max_levels should be reasonably small compared with numbers of data
  						if (current_node->indices.size() > 1) {
  							kdtree::KDNode<T> *left = new kdtree::KDNode<T>();
  							kdtree::KDNode<T> *right = new kdtree::KDNode<T>();
  							left->id = m_id++;							// risky guessing but OK for large amount of data since max_level is small     
  							right->id = m_id++;							// risky guessing but OK for large amount of data since max_level is small
  							Split(current_node, left, right);			// split left and right and determine a node
  							std::vector <size_t> temp;					// empty vecters of int
  							//temp.resize(current_node->indices.size());
  							current_node->indices.swap(temp);			// clean up current tree's indices
  							current_node->left = left;
  							current_node->right = right;
  							current_node->_left = left->id;				// indicates it has left son node and gets its id
  							current_node->_right = right->id;			// indicates it has right son node and gets its id
  							if (left->indices.size())
  								next_search.push_back(left);			// right first then left according to stack(first in last out), it can be done in parallel for left and right are independent
  							if (right->indices.size())
  								next_search.push_back(right);
  						}
  					}
  				}
  				next_node = next_search;
  			}
  		}
  		static bool SortPoints(const size_t a, const size_t b) {
  			std::vector <kdtree::point<T, D>> &pts = *myself->m_pts;
  			return pts[a].coords[myself->m_current_axis] < pts[b].coords[myself->m_current_axis];
  		}
  		void Split(kdtree::KDNode<T> *cur, kdtree::KDNode<T> *left, kdtree::KDNode<T> *right) {
  			/// assume both two sides are created and sure it was
  			std::vector <kdtree::point<T, D>> &pts = *m_pts;
  			m_current_axis = cur->level % D;											// indicate the judicative dimension or axis
  			std::sort(cur->indices.begin(), cur->indices.end(), SortPoints);			// using SortPoints as comparison function to sort the data
  			size_t mid = cur->indices[cur->indices.size() / 2];                         // odd in the mid, even take the floor
  			cur->split_value = pts[mid].coords[m_current_axis];                         // get the mother node
  			left->parent = cur;                                                         // set the parent to current node for the next nodes
  			right->parent = cur;
  			left->level = cur->level + 1;
  			right->level = cur->level + 1;
  			left->_parent = cur->id;                                                    // indicates it has mother node and gets its id
  			right->_parent = cur->id;                                                   // indicates it has mother node and gets its id
  			for (size_t i = 0; i < cur->indices.size(); i++) {							// split into left and right area one by one
  				size_t idx = cur->indices[i];
  				if (pts[idx].coords[m_current_axis] < cur->split_value)
  					left->indices.push_back(idx);
  				else
  					right->indices.push_back(idx);
  			}
  		}
  		int GetNumNodes() const { return m_id; }
  		kdtree::KDNode<T>* GetRoot() const { return m_root; }
  	};				//end class kdtree
  
  	template <typename T, int D>
  	cpu_kdtree<T, D>* cpu_kdtree<T, D>::myself = NULL;												// definition of myself pointer points to the specific class
  
  	template <typename T>
  	struct CUDA_KDNode {
  		size_t level;
  		int parent, left, right;														// indicates id of
  		T split_value;
  		size_t num_indices;																// number of indices it has
  		int indices;																	// the beginning
  	};
  
  	template <typename T, int D>
  	__device__ T Distance(kdtree::point<T, D> &a, kdtree::point<T, D> &b) {
  		T dist = 0;
  
  		for (size_t i = 0; i < D; i++) {
  			T d = a.coords[i] - b.coords[i];
  			dist += d*d;
  		}
  		return dist;
  	}
  	template <typename T, int D>
  	__device__ void SearchAtNode(CUDA_KDNode<T> *nodes, size_t *indices, kdtree::point<T, D> *pts, int cur, kdtree::point<T, D> &Query, size_t *ret_index, T *ret_dist, int *ret_node) {
  		/// finds the first possibility
  		size_t best_idx = 0;
  		T best_dist = FLT_MAX;
  
  		while (true) {
  			int split_axis = nodes[cur].level % D;
  			if (nodes[cur].left == -1) {												// if it doesn't have left son node 
  				*ret_node = cur;
  				for (int i = 0; i < nodes[cur].num_indices; i++) {
  					size_t idx = indices[nodes[cur].indices + i];
  					T dist = Distance<T, D>(Query, pts[idx]);
  					if (dist < best_dist) {
  						best_dist = dist;
  						best_idx = idx;
  					}
  				}
  				break;
  			}
  			else if (Query.coords[split_axis] < nodes[cur].split_value) {
  				cur = nodes[cur].left;
  			}
  			else {
  				cur = nodes[cur].right;
  			}
  		}
  		*ret_index = best_idx;
  		*ret_dist = best_dist;
  	}
  	template <typename T, int D>
  	__device__ void SearchAtNodeRange(CUDA_KDNode<T> *nodes, size_t *indices, kdtree::point<T, D> *pts, kdtree::point<T, D> &Query, int cur, T range, size_t *ret_index, T *ret_dist) {
  		/// search throught all the nodes that are within one range
  		size_t best_idx = 0;
  		T best_dist = FLT_MAX;
  		/// using fixed stack, increase it when need
  		int next_node[CUDA_STACK];														// should be larger than 1
  		int next_node_pos = 0;															// initialize pop out order index
  		next_node[next_node_pos++] = cur;												// equals to next_node[next_node_pos] = cur, next_node_pos++
  
  		while (next_node_pos) {
  			int next_search[CUDA_STACK];												// for store next nodes
  			int next_search_pos = 0;													// record push back order index
  			while (next_node_pos) {
  				cur = next_node[next_node_pos - 1];										// pop out the last in one and keep poping out
  				next_node_pos--;
  				int split_axis = nodes[cur].level % D;
  
  				if (nodes[cur].left == -1) {
  					for (int i = 0; i < nodes[cur].num_indices; i++) {
  						int idx = indices[nodes[cur].indices + i];						// all indices are stored in one array, pick up from every node's beginning index
  						T d = Distance<T>(Query, pts[idx]);
  						if (d < best_dist) {
  							best_dist = d;
  							best_idx = idx;
  						}
  					}
  				}
  				else {
  					T d = Query.coords[split_axis] - nodes[cur].split_value;
  
  					if (fabs(d) > range) {
  						if (d < 0)
  							next_search[next_search_pos++] = nodes[cur].left;
  						else
  							next_search[next_search_pos++] = nodes[cur].right;
  					}
  					else {
  						next_search[next_search_pos++] = nodes[cur].left;
  						next_search[next_search_pos++] = nodes[cur].right;
  					}
  				}
  			}
  
  			for (int i = 0; i < next_search_pos; i++)
  				next_node[i] = next_search[i];
  			next_node_pos = next_search_pos;											// operation that really resemble STACK, namely first in last out
  		}
  		*ret_index = best_idx;
  		*ret_dist = best_dist;
  	}
  	template <typename T, int D>
  	__device__ void Search(CUDA_KDNode<T> *nodes, size_t *indices, kdtree::point<T, D> *pts, kdtree::point<T, D> &Query, size_t *ret_index, T *ret_dist) {
  		/// find first nearest node
  		int best_node = 0;
  		size_t best_idx = 0;
  		T best_dist = FLT_MAX;
  		T radius = 0;
  		SearchAtNode<T, D>(nodes, indices, pts, 0, Query, &best_idx, &best_dist, &best_node);
  		radius = sqrt(best_dist);
  		/// find other possibilities
  		int cur = best_node;
  
  		while (nodes[cur].parent != -1) {
  			/// go up
  			int parent = nodes[cur].parent;
  			int split_axis = nodes[parent].level % D;
  			/// search other node
  			T tmp_dist = FLT_MAX;
  			size_t tmp_idx;
  			if (fabs(nodes[parent].split_value - Query.coords[split_axis]) <= radius) {
  				/// search opposite node
  				if (nodes[parent].left != cur)
  					SearchAtNodeRange(nodes, indices, pts, Query, nodes[parent].left, radius, &tmp_idx, &tmp_dist);
  				else
  					SearchAtNodeRange(nodes, indices, pts, Query, nodes[parent].right, radius, &tmp_idx, &tmp_dist);
  			}
  			if (tmp_dist < best_dist) {
  				best_dist = tmp_dist;
  				best_idx = tmp_idx;
  			}
  			cur = parent;
  		}
  		*ret_index = best_idx;
  		*ret_dist = sqrt(best_dist);
  	}
  	template <typename T, int D>
  	__global__ void SearchBatch(CUDA_KDNode<T> *nodes, size_t *indices, kdtree::point<T, D> *pts, size_t num_pts, kdtree::point<T, D> *Query, size_t num_Query, size_t *ret_index, T *ret_dist) {
  		int idx = blockIdx.x * blockDim.x + threadIdx.x;
  		if (idx >= num_Query) return;
  
  		Search<T, D>(nodes, indices, pts, Query[idx], &ret_index[idx], &ret_dist[idx]);        // every query points are independent
  	}
  
  	template <typename T, int D = 3>
  	class cuda_kdtree {
  	protected:
  		CUDA_KDNode<T> *m_gpu_nodes;                                                     // store nodes
  		size_t *m_gpu_indices;
  		kdtree::point<T, D>* m_gpu_points;
  		size_t m_num_points;
  	public:
  		~cuda_kdtree() {
  			HANDLE_ERROR(cudaFree(m_gpu_nodes));
  			HANDLE_ERROR(cudaFree(m_gpu_indices));
  			HANDLE_ERROR(cudaFree(m_gpu_points));
  		}
  		void CreateKDTree(T *ReferencePoints, size_t ReferenceCount, size_t ColCount, size_t max_levels) {
  			std::vector < kdtree::point<T, D> > pts(ReferenceCount);															// create specific struct of reference data
  			for (size_t j = 0; j < ReferenceCount; j++)
  				for (size_t i = 0; i < ColCount; i++)
  					pts[j].coords[i] = ReferencePoints[j * ColCount + i];
  			cpu_kdtree<T, D> tree;																						// initialize a tree
  			tree.Create(pts, max_levels);																		// create KD-Tree on host
  			kdtree::KDNode<T> *root = tree.GetRoot();
  			int num_nodes = tree.GetNumNodes();
  			/// create the same on CPU
  			m_num_points = pts.size();																			// number of points for creating tree = reference_count in the case
  
  			HANDLE_ERROR(cudaMalloc((void**)&m_gpu_nodes, sizeof(CUDA_KDNode<T>) * num_nodes));					// private variables for kdtree
  			HANDLE_ERROR(cudaMalloc((void**)&m_gpu_indices, sizeof(size_t) * m_num_points));
  			HANDLE_ERROR(cudaMalloc((void**)&m_gpu_points, sizeof(kdtree::point<T, D>) * m_num_points));
  
  			std::vector <CUDA_KDNode<T>> cpu_nodes(num_nodes);													// from left to right, id of nodes
  			std::vector <size_t> indices(m_num_points);
  			std::vector < kdtree::KDNode<T>* > next_node;
  
  			size_t cur_pos = 0;
  
  			next_node.push_back(root);
  
  			while (next_node.size()) {
  				std::vector <typename kdtree::KDNode<T>* > next_search;
  
  				while (next_node.size()) {
  					kdtree::KDNode<T> *cur = next_node.back();
  					next_node.pop_back();
  
  					int id = cur->id;																			// the nodes at same level are independent
  
  					cpu_nodes[id].level = cur->level;
  					cpu_nodes[id].parent = cur->_parent;
  					cpu_nodes[id].left = cur->_left;
  					cpu_nodes[id].right = cur->_right;
  					cpu_nodes[id].split_value = cur->split_value;
  					cpu_nodes[id].num_indices = cur->indices.size();											// number of index
  
  					if (cur->indices.size()) {
  						for (size_t i = 0; i < cur->indices.size(); i++)
  							indices[cur_pos + i] = cur->indices[i];
  
  						cpu_nodes[id].indices = (int)cur_pos;													// beginning index that every bottom node has
  						cur_pos += cur->indices.size();															// store indices continuously
  					}
  					else {
  						cpu_nodes[id].indices = -1;
  					}
  
  					if (cur->left)
  						next_search.push_back(cur->left);
  
  					if (cur->right)
  						next_search.push_back(cur->right);
  				}
  				next_node = next_search;
  			}
  
  			HANDLE_ERROR(cudaMemcpy(m_gpu_nodes, &cpu_nodes[0], sizeof(CUDA_KDNode<T>) * cpu_nodes.size(), cudaMemcpyHostToDevice));
  			HANDLE_ERROR(cudaMemcpy(m_gpu_indices, &indices[0], sizeof(size_t) * indices.size(), cudaMemcpyHostToDevice));
  			HANDLE_ERROR(cudaMemcpy(m_gpu_points, &pts[0], sizeof(kdtree::point<T, D>) * pts.size(), cudaMemcpyHostToDevice));
  		}
  		void Search(T *QueryPoints, size_t QueryCount, size_t ColCount, T *dists, size_t *indices) {
  			std::vector < kdtree::point<T, D> > query(QueryCount);
  			for (size_t j = 0; j < QueryCount; j++)
  				for (size_t i = 0; i < ColCount; i++)
  					query[j].coords[i] = QueryPoints[j * ColCount + i];
  
  			unsigned int threads = (unsigned int)(query.size() > 1024 ? 1024 : query.size());
  			//unsigned int blocks = (unsigned int)ceil(query.size() / threads);
  			unsigned int blocks = (unsigned int)(query.size() / threads + (query.size() % threads ? 1 : 0));
  
  			kdtree::point<T, D> *gpu_Query;
  			size_t *gpu_ret_indices;
  			T *gpu_ret_dist;
  
  			HANDLE_ERROR(cudaMalloc((void**)&gpu_Query, sizeof(T) * query.size() * D));
  			HANDLE_ERROR(cudaMalloc((void**)&gpu_ret_indices, sizeof(size_t) * query.size()));
  			HANDLE_ERROR(cudaMalloc((void**)&gpu_ret_dist, sizeof(T) * query.size()));
  			HANDLE_ERROR(cudaMemcpy(gpu_Query, &query[0], sizeof(T) * query.size() * D, cudaMemcpyHostToDevice));
  
  			SearchBatch << <threads, blocks >> > (m_gpu_nodes, m_gpu_indices, m_gpu_points, m_num_points, gpu_Query, query.size(), gpu_ret_indices, gpu_ret_dist);
  
  			HANDLE_ERROR(cudaMemcpy(indices, gpu_ret_indices, sizeof(size_t) * query.size(), cudaMemcpyDeviceToHost));
  			HANDLE_ERROR(cudaMemcpy(dists, gpu_ret_dist, sizeof(T) * query.size(), cudaMemcpyDeviceToHost));
  
  			HANDLE_ERROR(cudaFree(gpu_Query));
  			HANDLE_ERROR(cudaFree(gpu_ret_indices));
  			HANDLE_ERROR(cudaFree(gpu_ret_dist));
  		}
  	};
  }				//end namespace stim
  #endif