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stim/visualization/gl_aaboundingbox.h 1.3 KB
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  #ifndef STIM_GL_AABB
  #define STIM_GL_AABB
  
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  #include <stim/visualization/aaboundingbox.h>
  #include <GL/gl.h>
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  namespace stim{
  
  template <typename T>
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  class gl_aaboundingbox : public aaboundingbox<T>{
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  public:
  
  	//default constructor
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  	gl_aaboundingbox() : stim::aaboundingbox<T>(){}
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  	//constructor takes an AABB
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  	gl_aaboundingbox(stim::aaboundingbox<T> b) : stim::aaboundingbox<T>(b){}
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  	/// Specifies vertices of the bounding box using CW winding. Use GL_LINE_LOOP for wireframe or GL_QUADS for a solid.
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  	void glWire(){
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  		//front plane (in A[2])
  		glBegin(GL_LINE_LOOP);
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  			glVertex3f(A[0], A[1], A[2]);
  			glVertex3f(A[0], B[1], A[2]);
  			glVertex3f(B[0], B[1], A[2]);
  			glVertex3f(B[0], A[1], A[2]);
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  		glEnd();
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  		//back plane (in B[2])
  		glBegin(GL_LINE_LOOP);
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  			glVertex3f(B[0], B[1], B[2]);
  			glVertex3f(A[0], B[1], B[2]);
  			glVertex3f(A[0], A[1], B[2]);			
  			glVertex3f(B[0], A[1], B[2]);
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  		glEnd();
  
  		//fill out the rest of the lines to connect the two faces
  		glBegin(GL_LINES);
  			glVertex3f(A[0], B[1], A[2]);
  			glVertex3f(A[0], B[1], B[2]);
  			glVertex3f(B[0], B[1], B[2]);
  			glVertex3f(B[0], B[1], A[2]);
  			glVertex3f(B[0], A[1], A[2]);
  			glVertex3f(B[0], A[1], B[2]);
  			glVertex3f(A[0], A[1], B[2]);
  			glVertex3f(A[0], A[1], A[2]);
  		glEnd();
  
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  	}
  
  
  };		//end stim::gl_aabb
  
  
  };		//end namespace stim
  
  #endif