gl_network.h 1.96 KB

#include <stim/biomodels/network.h>
#include <stim/visualization/aaboundingbox.h>

namespace stim{

template <typename T>
class gl_network : public stim::network<T>{

	using stim::network<T>::E;
	using stim::network<T>::V;

	GLuint dlist;


	/// Default constructor
	gl_network() : stim::network<T>(){
		dlist = 0;

	/// Constructor creates a gl_network from a stim::network
	gl_network(stim::network<T> N) : stim::network<T>(N){
		dlist = 0;

	/// Fills the parameters with the minimum and maximum spatial positions in the network,
	///     specifying a bounding box for the network geometry
	aaboundingbox<T> boundingbox(){

		aaboundingbox<T> bb;								//create a bounding box

		//loop through every edge
		for(unsigned e = 0; e < E.size(); e++){
			//loop through every point
			for(unsigned p = 0; p < E[e].size(); p++)
				bb.expand(E[e][p]);						//expand the bounding box to include the point

		return bb;								//return the bounding box

	/// Render the network centerline as a series of line strips.

	/// @param m specifies the magnitude value used as the vertex weight (radius, error, etc.)
	void glCenterline(unsigned m = 0){

		if(!glIsList(dlist)){					//if dlist isn't a display list, create it
			dlist = glGenLists(1);				//generate a display list
			glNewList(dlist, GL_COMPILE);		//start a new display list
			for(unsigned e = 0; e < E.size(); e++){				//for each edge in the network
				for(unsigned p = 0; p < E[e].size(); p++){				//for each point on that edge
					glVertex3f(E[e][p][0], E[e][p][1], E[e][p][2]);		//set the vertex position based on the current point
					glTexCoord1f(E[e].m(p, m));						//set the texture coordinate based on the specified magnitude index
			glEndList();						//end the display list
		glCallList(dlist);					// render the display list


};		//end stim::gl_network class
};		//end stim namespace