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1
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+++ a/objJedi.cpp |
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1
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+/*BUG NOTES
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2
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+The standard function calls for inserting vertices don't work anymore. I've fixed points
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3
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+but everything beyond that has to be updated.
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4
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+*/
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+
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6
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+#include "objJedi.h"
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7
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+#include "rtsvector3D.h"
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8
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+#include "rtspoint3D.h"
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9
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+#include <string>
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10
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+//variable for use in global functions
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11
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+rtsOBJ g_OBJ;
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+
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13
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+/********UTILITY METHODS*******************************/
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14
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+void rtsOBJ::Scale(float scale_x, float scale_y, float scale_z)
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+{
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+ vector<vertex_position>::iterator i;
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+ for(i = v_list.begin(); i!= v_list.end(); i++)
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+ {
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+ (*i).x *= scale_x;
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+ (*i).y *= scale_y;
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+ (*i).z *= scale_z;
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+ }
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+}
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+
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+void rtsOBJ::Translate(float trans_x, float trans_y, float trans_z)
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+{
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+ vector<vertex_position>::iterator i;
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+ for(i = v_list.begin(); i!= v_list.end(); i++)
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+ {
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+ (*i).x += trans_x;
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+ (*i).y += trans_y;
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+ (*i).z += trans_z;
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+ }
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+
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+}
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+
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37
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+float rtsOBJ::GetDistance(float x, float y, float z)
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38
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+{
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39
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+ //gets the distance between the specified point and the nearest surface of the OBJ
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40
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+ //currently only works for lines
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+
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42
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+ //cout<<"Primitives: "<<primitives.size()<<endl;
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+ int num_primitives = primitives.size();
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+ point3D<double> p0, p1, p2;
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+ double min_dist = 255;
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+ double dist, numerator, denominator;
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+ int p, l;
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+ vector3D<double> v, w;
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+ double c1, c2, b;
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+ point3D<double> Pb;
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+
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52
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+ //for each line
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+ for(l=0; l<num_primitives; l++)
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+ {
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+ if(primitives[l].type & OBJ_LINES)
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+ {
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57
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+ //for each point
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+ for(p = 1; p<primitives[l].p.size(); p++)
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+ {
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+
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+ vertex_position v1 = v_list[primitives[l].p[p-1].v];
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+ vertex_position v2 = v_list[primitives[l].p[p].v];
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+ p1.x = v1.x;
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+ p1.y = v1.y;
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+ p1.z = v1.z;
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+ p2.x = v2.x;
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+ p2.y = v2.y;
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+ p2.z = v2.z;
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+
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+ p0.x = x;
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+ p0.y = y;
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+ p0.z = z;
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+
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+ v = p2 - p1;
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+ w = p0 - p1;
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+ if((c1 = w*v) <= 0)
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+ dist = (p1 - p0).Length();
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+ else if((c2 = v*v) <= c1)
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+ dist = (p2 - p0).Length();
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+ else
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+ {
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+ b = c1/c2;
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+ Pb = p1 + b*v;
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+ dist = (Pb - p0).Length();
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+ }
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+ if(dist < min_dist)
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+ min_dist = dist;
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+
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+
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+
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+ }
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+ }
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+ }
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+ //cout<<"---------------------------------------------"<<endl;
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+
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+ return min_dist;
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+
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+
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+}
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+
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+/********CLASS METHOD DEFINITIONS**********************/
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102
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+//constructors
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+
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104
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+//constructor
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+rtsOBJ::rtsOBJ()
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+{
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+ g_CurrentMode = OBJ_NONE;
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+ g_NumVertices = 0;
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+ g_AttributeMask = 0x0;
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+ g_AttributeResetMask = 0x0;
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+ g_LatestVT = 0;
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+ g_LatestVN = 0;
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+
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+ m_bounds.min.x = m_bounds.min.y = m_bounds.min.z = 99999;
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+ m_bounds.max.x = m_bounds.max.y = m_bounds.max.z = -99999;
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+
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+ current_primitive_mask = 0x0;
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+}
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+
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120
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+void rtsOBJ::CopyOBJ(const rtsOBJ& obj)
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+{
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+ current_vt = obj.current_vt;
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123
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+ current_vn = obj.current_vn;
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+ vt_changed = obj.vt_changed; //true if a new vt or vn was inserted since the last vertex
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+ vn_changed = obj.vn_changed;
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126
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+ current_primitive_mask = obj.current_primitive_mask; //defines what coordinates are being used by the current primitive
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127
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+ //global variable storing the current render mode
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+ g_CurrentMode = obj.g_CurrentMode;
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129
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+ //output file stream
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130
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+ //g_objFile = obj.g_objFile;
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131
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+ //obj file object
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132
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+ //objData g_OBJ;
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133
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+ //number of vertices since the last BEGIN
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+ g_NumVertices = obj.g_NumVertices;
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135
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+ /*Attribute mask. This indicates what attributes are stored for each vertex.
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136
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+ Only a single mask applies to each vertex between objBegin() and objEnd(). The
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137
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+ attribute mask is flipped the first time an attribute is set but it is fixed after
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138
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+ the first vertex is passed.*/
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139
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+ g_AttributeMask = obj.g_AttributeMask;
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140
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+ /*Attribute reset mask. This indicates whether or not an attribute has been
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141
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+ reset since the last vertex was rendered. This applies to OBJ_VT and OBJ_VN*/
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142
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+ g_AttributeResetMask = obj.g_AttributeResetMask;
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143
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+ //latest texture coordinate sent
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144
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+ g_LatestVT = obj.g_LatestVT;
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145
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+ //latest vertex normal sent
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146
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+ g_LatestVN = obj.g_LatestVN;
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147
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+ m_bounds = obj.m_bounds;
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148
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+
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149
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+
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150
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+ v_list = obj.v_list;
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151
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+ vt_list = obj.vt_list;
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152
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+ vn_list = obj.vn_list;
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153
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+ primitives = obj.primitives;
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154
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+
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155
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+ points = obj.points;
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156
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+ lines = obj.lines;
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157
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+ faces = obj.faces;
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158
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+}
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159
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+
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160
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+//opens an obj file for rendering
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161
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+OBJint rtsOBJ::objOpen(const char* filename)
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162
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+{
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163
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+ g_objFile.open(filename);
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164
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+ return OBJ_OK;
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165
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+}
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166
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+
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167
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+//close the obj file
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168
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+OBJint rtsOBJ::objClose()
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169
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+{
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170
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+ //TODO: write obj data
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171
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+ f_OutputVertices();
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172
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+ f_OutputTextureCoordinates();
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173
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+ f_OutputVertexNormals();
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174
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+ f_OutputPoints();
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175
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+ f_OutputLines();
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176
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+ f_OutputFaces();
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177
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+
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178
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+ //close the file
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179
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+ g_objFile.close();
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180
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+
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181
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+ //delete all of the data from the global object
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182
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+ f_ClearAll();
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183
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+ return OBJ_OK;
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184
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+}
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185
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+
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186
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+OBJint rtsOBJ::objBegin(OBJint mode)
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187
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+{
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188
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+ //make sure that we aren't currently rendering
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189
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+ if(g_CurrentMode != OBJ_NONE)
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190
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+ return OBJ_ERROR;
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191
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+ //make sure that the given mode is valid
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192
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+ if(mode < OBJ_POINTS || mode > OBJ_POLYGON)
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193
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+ return OBJ_ERROR;
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194
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+
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195
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+ //otherwise, go ahead and set the mode
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196
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+ g_CurrentMode = mode;
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197
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+ //set the number of vertices to zero
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198
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+ g_NumVertices = 0;
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199
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+
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200
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+ //reset the current state primitive state
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201
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+ current_primitive_mask = 0x0;
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202
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+
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203
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+ return OBJ_OK;
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204
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+}
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205
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+
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206
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+OBJint rtsOBJ::objEnd()
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207
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+{
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208
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+ OBJint error = OBJ_OK;
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209
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+ //check to make sure the number of rendered vertices is valid for the current mode
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210
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+ switch(g_CurrentMode)
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211
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+ {
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212
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+ case OBJ_NONE:
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213
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+ //can't quit if we haven't started
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214
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+ error = OBJ_ERROR;
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215
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+ break;
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216
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+ case OBJ_LINES:
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217
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+ //if less than two vertices or an odd number of vertices
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218
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+ if(g_NumVertices < 2 || g_NumVertices%2 != 0)
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219
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+ {
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220
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+ //if there wasn't a vertex at all
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221
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+ if(g_NumVertices == 0)
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222
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+ error = OBJ_ERROR;
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223
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+ //if there was at least one vertex
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224
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+ else
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225
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+ {
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226
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+ //pop the last line off the list
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227
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+ primitives.pop_back();
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228
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+ lines.pop_back();
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229
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+ error = OBJ_ERROR;
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230
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+ }
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231
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+ }
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232
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+ break;
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233
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+ case OBJ_LINE_STRIP:
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234
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+ //if less than two vertices
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235
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+ if(g_NumVertices < 2)
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236
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+ {
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237
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+ //if there wasn't a vertex at all
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238
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+ if(g_NumVertices == 0)
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239
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+ error = OBJ_ERROR;
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240
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+ //if there was at least one vertex
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241
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+ else
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242
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+ {
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243
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+ //pop the last line off the list
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244
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+ primitives.pop_back();
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245
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+ lines.pop_back();
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246
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+ error = OBJ_ERROR;
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247
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+ }
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248
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+ }
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249
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+ break;
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250
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+ case OBJ_LINE_LOOP:
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251
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+ //if less than three vertices
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252
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+ if(g_NumVertices < 3)
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253
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+ {
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254
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+ //pop the last line off the list
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255
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+ primitives.pop_back();
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256
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+ lines.pop_back();
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257
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+ error = OBJ_ERROR;
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258
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+ }
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259
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+ //connect the first and last points
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260
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+ else
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261
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+ {
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262
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+ error = f_TerminateLineLoop();
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263
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+ }
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264
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+ break;
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265
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+ case OBJ_TRIANGLES:
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266
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+ //if less than three vertices or not a power of three
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267
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+ if(g_NumVertices < 3 || g_NumVertices%3 !=0)
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268
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+ {
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269
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+ primitives.pop_back();
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270
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+ faces.pop_back();
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271
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+ error = OBJ_ERROR;
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272
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+ }
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273
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+ break;
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274
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+ case OBJ_TRIANGLE_STRIP:
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275
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+ //if less than three vertices
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276
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+ if(g_NumVertices < 3)
|
|
277
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+ {
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|
278
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+ primitives.pop_back();
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279
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+ faces.pop_back();
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280
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+ error = OBJ_ERROR;
|
|
281
|
+ }
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282
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+ break;
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283
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+ case OBJ_TRIANGLE_FAN:
|
|
284
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+ //if less than three vertices
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|
285
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+ if(g_NumVertices < 3)
|
|
286
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+ {
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|
287
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+ primitives.pop_back();
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|
288
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+ faces.pop_back();
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|
289
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+ error = OBJ_ERROR;
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|
290
|
+ }
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|
291
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+ break;
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292
|
+ case OBJ_QUADS:
|
|
293
|
+ if(g_NumVertices < 4 || g_NumVertices%4 != 0)
|
|
294
|
+ {
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|
295
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+ primitives.pop_back();
|
|
296
|
+ faces.pop_back();
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|
297
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+ error = OBJ_ERROR;
|
|
298
|
+ }
|
|
299
|
+ break;
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|
300
|
+ case OBJ_QUAD_STRIP:
|
|
301
|
+ //has to be at least 4 vertices and an even number
|
|
302
|
+ if(g_NumVertices < 4 || g_NumVertices%2 != 0)
|
|
303
|
+ {
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|
304
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+ primitives.pop_back();
|
|
305
|
+ faces.pop_back();
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|
306
|
+ error = OBJ_ERROR;
|
|
307
|
+ }
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|
308
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+ break;
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|
309
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+ case OBJ_POLYGON:
|
|
310
|
+ //has to be at least three vertices
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|
311
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+ if(g_NumVertices < 3)
|
|
312
|
+ {
|
|
313
|
+ primitives.pop_back();
|
|
314
|
+ faces.pop_back();
|
|
315
|
+ error = OBJ_ERROR;
|
|
316
|
+ }
|
|
317
|
+ break;
|
|
318
|
+ }
|
|
319
|
+
|
|
320
|
+ //reset the attribute mask
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|
321
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+ g_AttributeMask = 0x0;
|
|
322
|
+ //just for closure, reset the attribute reset mask
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323
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+ g_AttributeResetMask = 0x0;
|
|
324
|
+ //stop rendering
|
|
325
|
+ g_CurrentMode = OBJ_NONE;
|
|
326
|
+ return error;
|
|
327
|
+}
|
|
328
|
+
|
|
329
|
+OBJint rtsOBJ::f_InsertVertexf(float x, float y, float z, float w, unsigned char mask)
|
|
330
|
+{
|
|
331
|
+ //make sure we're rendering
|
|
332
|
+ if(g_CurrentMode == OBJ_NONE)
|
|
333
|
+ return OBJ_ERROR;
|
|
334
|
+
|
|
335
|
+ //insert the vertex into the vertex vector
|
|
336
|
+ vertex_position v;
|
|
337
|
+ v.x = x; v.y = y; v.z=z; v.w=w; v.mask = mask;
|
|
338
|
+ v_list.push_back(v);
|
|
339
|
+ f_AdjustExtents(v); //set the bounding box
|
|
340
|
+ //insert texture coordinate and normal if specified for this primitive
|
|
341
|
+ if((current_primitive_mask & OBJ_VT) && (vt_changed))
|
|
342
|
+ vt_list.push_back(current_vt);
|
|
343
|
+ if((current_primitive_mask & OBJ_VN) && (vn_changed))
|
|
344
|
+ vn_list.push_back(current_vn);
|
|
345
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+
|
|
346
|
+
|
|
347
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+ //increment the number of vertices inserted
|
|
348
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+ g_NumVertices++;
|
|
349
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+
|
|
350
|
+ //handle each case of the vertex creation individually
|
|
351
|
+ OBJint error = OBJ_OK;
|
|
352
|
+ switch(g_CurrentMode)
|
|
353
|
+ {
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|
354
|
+ case OBJ_POINTS:
|
|
355
|
+ error = f_InsertPointVertex();
|
|
356
|
+ break;
|
|
357
|
+ case OBJ_LINES:
|
|
358
|
+ error = f_InsertLineVertex();
|
|
359
|
+ break;
|
|
360
|
+ case OBJ_LINE_LOOP:
|
|
361
|
+ error = f_InsertLineLoopVertex();
|
|
362
|
+ break;
|
|
363
|
+ case OBJ_LINE_STRIP:
|
|
364
|
+ error = f_InsertLineStripVertex();
|
|
365
|
+ break;
|
|
366
|
+ case OBJ_TRIANGLES:
|
|
367
|
+ error = f_InsertTriangleVertex();
|
|
368
|
+ break;
|
|
369
|
+ case OBJ_TRIANGLE_STRIP:
|
|
370
|
+ error = f_InsertTriangleStripVertex();
|
|
371
|
+ break;
|
|
372
|
+ case OBJ_TRIANGLE_FAN:
|
|
373
|
+ error = f_InsertTriangleFanVertex();
|
|
374
|
+ break;
|
|
375
|
+ case OBJ_QUADS:
|
|
376
|
+ error = f_InsertQuadVertex();
|
|
377
|
+ break;
|
|
378
|
+ case OBJ_QUAD_STRIP:
|
|
379
|
+ error = f_InsertQuadStripVertex();
|
|
380
|
+ break;
|
|
381
|
+ case OBJ_POLYGON:
|
|
382
|
+ error = f_InsertPolygonVertex();
|
|
383
|
+ break;
|
|
384
|
+ }
|
|
385
|
+ //set the reset mask to zero
|
|
386
|
+ g_AttributeResetMask = 0x0;
|
|
387
|
+
|
|
388
|
+ //set the attribute mask to include vertex position
|
|
389
|
+ g_AttributeMask = g_AttributeMask | OBJ_V;
|
|
390
|
+
|
|
391
|
+ //return the result of the insertion
|
|
392
|
+ return error;
|
|
393
|
+}
|
|
394
|
+
|
|
395
|
+OBJint rtsOBJ::objVertex1f(float x)
|
|
396
|
+{
|
|
397
|
+ return f_InsertVertexf(x, 0.0, 0.0, 0.0, OBJ_V_X);
|
|
398
|
+}
|
|
399
|
+
|
|
400
|
+OBJint rtsOBJ::objVertex2f(float x, float y)
|
|
401
|
+{
|
|
402
|
+ return f_InsertVertexf(x, y, 0.0, 0.0, OBJ_V_X | OBJ_V_Y);
|
|
403
|
+}
|
|
404
|
+
|
|
405
|
+OBJint rtsOBJ::objVertex3f(float x, float y, float z)
|
|
406
|
+{
|
|
407
|
+ return f_InsertVertexf(x, y, z, 0.0, OBJ_V_X | OBJ_V_Y | OBJ_V_Z);
|
|
408
|
+
|
|
409
|
+}
|
|
410
|
+
|
|
411
|
+OBJint rtsOBJ::objVertex4f(float x, float y, float z, float w)
|
|
412
|
+{
|
|
413
|
+ return f_InsertVertexf(x, y, z, w, OBJ_V_X | OBJ_V_Y | OBJ_V_Z | OBJ_V_W);
|
|
414
|
+}
|
|
415
|
+
|
|
416
|
+OBJint rtsOBJ::objNormal3f(float i, float j, float k)
|
|
417
|
+{
|
|
418
|
+ return f_InsertNormalf(i, j, k, OBJ_VN_I | OBJ_VN_J | OBJ_VN_K);
|
|
419
|
+}
|
|
420
|
+OBJint rtsOBJ::objNormal2f(float i, float j)
|
|
421
|
+{
|
|
422
|
+ return f_InsertNormalf(i, j, 0.0, OBJ_VN_I | OBJ_VN_J);
|
|
423
|
+}
|
|
424
|
+
|
|
425
|
+OBJint rtsOBJ::objNormal1f(float i)
|
|
426
|
+{
|
|
427
|
+ return f_InsertNormalf(i, 0.0, 0.0, OBJ_VN_I);
|
|
428
|
+}
|
|
429
|
+
|
|
430
|
+OBJint rtsOBJ::f_InsertNormalf(float i, float j, float k, unsigned char mask)
|
|
431
|
+{
|
|
432
|
+ /*DEPRECATED
|
|
433
|
+ //if the mode is not rendering faces, there is an error
|
|
434
|
+ if(g_CurrentMode < OBJ_TRIANGLES)
|
|
435
|
+ return OBJ_ERROR;
|
|
436
|
+ //if the normal attribute flag is not set, set it (as long as a vertex hasn't been written)
|
|
437
|
+ if(!(g_AttributeMask & OBJ_VN))
|
|
438
|
+ {
|
|
439
|
+ //if a vertex has been rendered, then we can't change the attribute, so exit
|
|
440
|
+ if(g_NumVertices > 0)
|
|
441
|
+ return OBJ_ERROR;
|
|
442
|
+ else
|
|
443
|
+ //otherwise, just set the attribute flag
|
|
444
|
+ g_AttributeMask = g_AttributeMask | OBJ_VN;
|
|
445
|
+ }
|
|
446
|
+
|
|
447
|
+
|
|
448
|
+ //insert the new normal into the normal list for the file
|
|
449
|
+ vertex_normal new_vn;
|
|
450
|
+ new_vn.i = i; new_vn.j = j; new_vn.k = k;
|
|
451
|
+ new_vn.mask = mask;
|
|
452
|
+ vn_list.push_back(new_vn);
|
|
453
|
+ */
|
|
454
|
+ current_vn.i = i; //set the current texture state to the given coordinates
|
|
455
|
+ current_vn.j = j;
|
|
456
|
+ current_vn.k = k;
|
|
457
|
+ current_vn.mask = mask; //set the mask as appropriate
|
|
458
|
+ vn_changed = true; //the texture coordinate state has changed
|
|
459
|
+ current_primitive_mask = current_primitive_mask | OBJ_VN; //the current primitive now uses texture coordinates (if it didn't previously)
|
|
460
|
+
|
|
461
|
+ return OBJ_OK;
|
|
462
|
+}
|
|
463
|
+
|
|
464
|
+OBJint rtsOBJ::objTexCoord3f(float u, float v, float w)
|
|
465
|
+{
|
|
466
|
+ return f_InsertTexCoordf(u, v, w, OBJ_VT_U | OBJ_VT_V | OBJ_VT_W);
|
|
467
|
+}
|
|
468
|
+
|
|
469
|
+OBJint rtsOBJ::objTexCoord2f(float u, float v)
|
|
470
|
+{
|
|
471
|
+ return f_InsertTexCoordf(u, v, 0.0, OBJ_VT_U | OBJ_VT_V);
|
|
472
|
+}
|
|
473
|
+
|
|
474
|
+OBJint rtsOBJ::objTexCoord1f(float u)
|
|
475
|
+{
|
|
476
|
+ return f_InsertTexCoordf(u, 0.0, 0.0, OBJ_VT_U);
|
|
477
|
+}
|
|
478
|
+
|
|
479
|
+OBJint rtsOBJ::f_InsertTexCoordf(float u, float v, float w, unsigned char mask)
|
|
480
|
+{
|
|
481
|
+ /*
|
|
482
|
+ DEPRECATED
|
|
483
|
+ //if the normal attribute flag is not set, set it (as long as a vertex hasn't been written)
|
|
484
|
+ if(!(g_AttributeMask & OBJ_VT))
|
|
485
|
+ {
|
|
486
|
+ //if a vertex has been rendered, then we can't change the attribute, so exit
|
|
487
|
+ if(g_NumVertices > 0)
|
|
488
|
+ return OBJ_ERROR;
|
|
489
|
+ else
|
|
490
|
+ //otherwise, just set the attribute flag
|
|
491
|
+ g_AttributeMask = g_AttributeMask | OBJ_VT;
|
|
492
|
+ }
|
|
493
|
+
|
|
494
|
+ //insert the new texture coordinate into the list for the file
|
|
495
|
+ vertex_texture new_vt;
|
|
496
|
+ new_vt.u = u; new_vt.v = v; new_vt.w = w;
|
|
497
|
+ new_vt.mask = mask;
|
|
498
|
+ vt_list.push_back(new_vt);
|
|
499
|
+ */
|
|
500
|
+ current_vt.u = u; //set the current texture state to the given coordinates
|
|
501
|
+ current_vt.v = v;
|
|
502
|
+ current_vt.w = w;
|
|
503
|
+ current_vt.mask = mask; //set the mask as appropriate
|
|
504
|
+ vt_changed = true; //the texture coordinate state has changed
|
|
505
|
+ current_primitive_mask = current_primitive_mask | OBJ_VT; //the current primitive now uses texture coordinates (if it didn't previously)
|
|
506
|
+
|
|
507
|
+ return OBJ_OK;
|
|
508
|
+}
|
|
509
|
+
|
|
510
|
+
|
|
511
|
+void rtsOBJ::insertVertexPosition(float x, float y, float z, unsigned char mask)
|
|
512
|
+{
|
|
513
|
+ vertex_position v;
|
|
514
|
+ v.x = x;
|
|
515
|
+ v.y = y;
|
|
516
|
+ v.z = z;
|
|
517
|
+ v.mask = mask;
|
|
518
|
+
|
|
519
|
+ v_list.push_back(v);
|
|
520
|
+}
|
|
521
|
+
|
|
522
|
+void rtsOBJ::insertLine(unsigned int num_points, unsigned int* pointlist, unsigned int* normallist, unsigned int* texturelist)
|
|
523
|
+{
|
|
524
|
+ //create the new primitive
|
|
525
|
+ primitive line;
|
|
526
|
+ line.type = OBJ_LINES;
|
|
527
|
+ line.mask = 0;
|
|
528
|
+
|
|
529
|
+ //set the mask based on the passed data
|
|
530
|
+ if(pointlist != NULL)
|
|
531
|
+ line.mask = line.mask | OBJ_V;
|
|
532
|
+ if(normallist != NULL)
|
|
533
|
+ line.mask = line.mask | OBJ_VN;
|
|
534
|
+ if(texturelist != NULL)
|
|
535
|
+ line.mask = line.mask | OBJ_VT;
|
|
536
|
+
|
|
537
|
+ //insert the line
|
|
538
|
+ int v;
|
|
539
|
+ vertex new_vert;
|
|
540
|
+ for(v=0; v<num_points; v++)
|
|
541
|
+ {
|
|
542
|
+ if(pointlist)
|
|
543
|
+ new_vert.v = pointlist[v];
|
|
544
|
+ if(normallist)
|
|
545
|
+ new_vert.vn = normallist[v];
|
|
546
|
+ if(texturelist)
|
|
547
|
+ new_vert.vt = texturelist[v];
|
|
548
|
+ line.p.push_back(new_vert);
|
|
549
|
+ }
|
|
550
|
+ //insert the new primitive into the list
|
|
551
|
+ primitives.push_back(line);
|
|
552
|
+}
|
|
553
|
+OBJint rtsOBJ::f_InsertPointVertex()
|
|
554
|
+{
|
|
555
|
+ //insert the most recent point into the most recent point list
|
|
556
|
+ //if this is the first vertex, create the point list
|
|
557
|
+ if(g_NumVertices == 1)
|
|
558
|
+ {
|
|
559
|
+ primitive new_p; //create the new point
|
|
560
|
+ new_p.type = OBJ_POINTS;
|
|
561
|
+ new_p.mask = current_primitive_mask;
|
|
562
|
+ points.push_back(primitives.size()); //store the primitive id in the points list
|
|
563
|
+ primitives.push_back(new_p);
|
|
564
|
+ }
|
|
565
|
+
|
|
566
|
+ //find the id of the most recent primitive
|
|
567
|
+ unsigned int p_index = primitives.size() - 1;
|
|
568
|
+ //find the index of the recent point
|
|
569
|
+ vertex p;
|
|
570
|
+ p.v = v_list.size() - 1;
|
|
571
|
+ //insert the indices for texture coordinates and normal if necessary
|
|
572
|
+ if(primitives[p_index].mask & OBJ_VT)
|
|
573
|
+ p.vt = vt_list.size() - 1;
|
|
574
|
+ if(primitives[p_index].mask & OBJ_VN)
|
|
575
|
+ p.vn = vn_list.size() - 1;
|
|
576
|
+
|
|
577
|
+ //insert the vertex index into the primitive's point list
|
|
578
|
+ primitives[p_index].p.push_back(p);
|
|
579
|
+
|
|
580
|
+ //push the point into the points list if it is not the only point in the primitive
|
|
581
|
+ if(g_NumVertices > 1)
|
|
582
|
+ points.push_back(p_index);
|
|
583
|
+
|
|
584
|
+ return OBJ_OK;
|
|
585
|
+}
|
|
586
|
+
|
|
587
|
+OBJint rtsOBJ::f_InsertLineVertex()
|
|
588
|
+{
|
|
589
|
+ //if this is an odd vertex, create a new line
|
|
590
|
+ if(g_NumVertices%2 == 1)
|
|
591
|
+ {
|
|
592
|
+ f_CreateNewLine();
|
|
593
|
+ }
|
|
594
|
+
|
|
595
|
+ f_InsertNewLineVertex();
|
|
596
|
+
|
|
597
|
+ return OBJ_OK;
|
|
598
|
+}
|
|
599
|
+OBJint rtsOBJ::f_InsertLineLoopVertex()
|
|
600
|
+{
|
|
601
|
+ //technically, this is the same as inserting a line strip vertex
|
|
602
|
+ f_InsertLineStripVertex();
|
|
603
|
+ return OBJ_OK;
|
|
604
|
+}
|
|
605
|
+
|
|
606
|
+OBJint rtsOBJ::f_InsertLineStripVertex()
|
|
607
|
+{
|
|
608
|
+ if(g_NumVertices == 1)
|
|
609
|
+ {
|
|
610
|
+ f_CreateNewLine();
|
|
611
|
+ }
|
|
612
|
+
|
|
613
|
+ f_InsertNewLineVertex();
|
|
614
|
+
|
|
615
|
+ return OBJ_OK;
|
|
616
|
+}
|
|
617
|
+
|
|
618
|
+OBJint rtsOBJ::f_InsertTriangleVertex()
|
|
619
|
+{
|
|
620
|
+ //if this is the first vertex in a triangle, create a new triangle
|
|
621
|
+ if(g_NumVertices%3 == 1)
|
|
622
|
+ {
|
|
623
|
+ f_CreateNewFace();
|
|
624
|
+ }
|
|
625
|
+
|
|
626
|
+
|
|
627
|
+ f_InsertNewFaceVertex();
|
|
628
|
+
|
|
629
|
+ return OBJ_OK;
|
|
630
|
+}
|
|
631
|
+OBJint rtsOBJ::f_InsertTriangleStripVertex()
|
|
632
|
+{
|
|
633
|
+ //in the special case of the first three vertices, just create a triangle
|
|
634
|
+ if(g_NumVertices <4)
|
|
635
|
+ f_InsertTriangleVertex();
|
|
636
|
+ else
|
|
637
|
+ {
|
|
638
|
+
|
|
639
|
+ //create a new face for the new triangle
|
|
640
|
+ f_CreateNewFace();
|
|
641
|
+
|
|
642
|
+ //insert the last two vertices from the previous triangle
|
|
643
|
+ f_InsertPreviousFaceVertex(1);
|
|
644
|
+ f_InsertPreviousFaceVertex(2);
|
|
645
|
+ //insert the new vertex
|
|
646
|
+ f_InsertNewFaceVertex();
|
|
647
|
+ }
|
|
648
|
+
|
|
649
|
+ return OBJ_OK;
|
|
650
|
+}
|
|
651
|
+OBJint rtsOBJ::f_InsertTriangleFanVertex()
|
|
652
|
+{
|
|
653
|
+ //in the special case of the first three vertices, just create a triangle
|
|
654
|
+ if(g_NumVertices <4)
|
|
655
|
+ f_InsertTriangleVertex();
|
|
656
|
+ else
|
|
657
|
+ {
|
|
658
|
+ //create a new face for the new triangle
|
|
659
|
+ f_CreateNewFace();
|
|
660
|
+ //add the previous vertices to the face
|
|
661
|
+ f_InsertFirstFaceVertex(0);
|
|
662
|
+ f_InsertPreviousFaceVertex(2);
|
|
663
|
+ //insert the current vertex
|
|
664
|
+ f_InsertNewFaceVertex();
|
|
665
|
+ }
|
|
666
|
+
|
|
667
|
+ return OBJ_OK;
|
|
668
|
+}
|
|
669
|
+OBJint rtsOBJ::f_InsertQuadVertex()
|
|
670
|
+{
|
|
671
|
+ //if this is the first vertex in a quad, create a new quad
|
|
672
|
+ if(g_NumVertices%4 == 1)
|
|
673
|
+ {
|
|
674
|
+ f_CreateNewFace();
|
|
675
|
+ }
|
|
676
|
+
|
|
677
|
+ f_InsertNewFaceVertex();
|
|
678
|
+
|
|
679
|
+ return OBJ_OK;
|
|
680
|
+}
|
|
681
|
+OBJint rtsOBJ::f_InsertQuadStripVertex()
|
|
682
|
+{
|
|
683
|
+ //in the case of one of the first four vertices, just create a quad
|
|
684
|
+ if(g_NumVertices < 5)
|
|
685
|
+ f_InsertQuadVertex();
|
|
686
|
+ //if the vertex is odd (it will be the third vertex of a quad)
|
|
687
|
+ else if(g_NumVertices%2 == 1)
|
|
688
|
+ {
|
|
689
|
+ //create a new face for the new quad
|
|
690
|
+ f_CreateNewFace();
|
|
691
|
+ //add the previous two vertices
|
|
692
|
+ f_InsertPreviousFaceVertex(2);
|
|
693
|
+ f_InsertPreviousFaceVertex(3);
|
|
694
|
+ //add the current vertex
|
|
695
|
+ f_InsertNewFaceVertex();
|
|
696
|
+ }
|
|
697
|
+ else
|
|
698
|
+ {
|
|
699
|
+ //if this is the last vertex of the quad, just add it
|
|
700
|
+ f_InsertNewFaceVertex();
|
|
701
|
+
|
|
702
|
+ }
|
|
703
|
+ return OBJ_OK;
|
|
704
|
+}
|
|
705
|
+OBJint rtsOBJ::f_InsertPolygonVertex()
|
|
706
|
+{
|
|
707
|
+ //if this is the first vertex, create the quad
|
|
708
|
+ if(g_NumVertices == 1)
|
|
709
|
+ {
|
|
710
|
+ f_CreateNewFace();
|
|
711
|
+ }
|
|
712
|
+ f_InsertNewFaceVertex();
|
|
713
|
+
|
|
714
|
+ return OBJ_OK;
|
|
715
|
+}
|
|
716
|
+
|
|
717
|
+OBJint rtsOBJ::f_InsertPreviousFaceVertex(unsigned int v_index)
|
|
718
|
+{
|
|
719
|
+ /*Finds the vertex used in the previous face with the given index and
|
|
720
|
+ inserts it into the current face. This limits the redundancy in the file
|
|
721
|
+ for re-used vertices (in strips and fans). This also transfers texture
|
|
722
|
+ and normal information.*/
|
|
723
|
+
|
|
724
|
+ //find the index of the previous face
|
|
725
|
+ unsigned int prev_f_index = primitives.size() - 2;
|
|
726
|
+ //find the index of the current face
|
|
727
|
+ unsigned int f_index = prev_f_index +1;
|
|
728
|
+ //add the vertex information from the previous face to this face
|
|
729
|
+ primitives[f_index].p.push_back(primitives[prev_f_index].p[v_index]);
|
|
730
|
+
|
|
731
|
+ return OBJ_OK;
|
|
732
|
+}
|
|
733
|
+
|
|
734
|
+OBJint rtsOBJ::f_InsertFirstFaceVertex(unsigned int v_index)
|
|
735
|
+{
|
|
736
|
+ /*Finds the vertex used in the first face (since the last objBegin())
|
|
737
|
+ with the given index and inserts it at the end of the current face.
|
|
738
|
+ This includes texture and normal information.*/
|
|
739
|
+
|
|
740
|
+ //The result depends on the type of face being rendered
|
|
741
|
+ //So far, this function only applies to triangle fans
|
|
742
|
+ if(g_CurrentMode != OBJ_TRIANGLE_FAN)
|
|
743
|
+ return OBJ_ERROR;
|
|
744
|
+
|
|
745
|
+ //calculate the number of faces that have been rendered
|
|
746
|
+ unsigned int num_faces = g_NumVertices - 2;
|
|
747
|
+ //find the index of the first face
|
|
748
|
+ unsigned int first_f_index = primitives.size() - num_faces;
|
|
749
|
+ //find the index of the current face
|
|
750
|
+ unsigned int f_index = primitives.size() - 1;
|
|
751
|
+ //transfer the vertex information from the first face to this one
|
|
752
|
+ primitives[f_index].p.push_back(primitives[first_f_index].p[v_index]);
|
|
753
|
+
|
|
754
|
+
|
|
755
|
+ return OBJ_OK;
|
|
756
|
+}
|
|
757
|
+
|
|
758
|
+OBJint rtsOBJ::f_InsertNewFaceVertex()
|
|
759
|
+{
|
|
760
|
+ /*This inserts information about the current vertex into the current face*/
|
|
761
|
+ //find the new vertex index
|
|
762
|
+ vertex p;
|
|
763
|
+ p.v = v_list.size() -1;
|
|
764
|
+ p.vt = vt_list.size() - 1;
|
|
765
|
+ p.vn = vn_list.size() -1;
|
|
766
|
+ //find the face index
|
|
767
|
+ unsigned int f_index = primitives.size() -1;
|
|
768
|
+ //INSERT VERTEX AND ATTRIBUTE DATA
|
|
769
|
+ //just add the vertex to the face
|
|
770
|
+ primitives[f_index].p.push_back(p);
|
|
771
|
+
|
|
772
|
+ return OBJ_OK;
|
|
773
|
+}
|
|
774
|
+
|
|
775
|
+OBJint rtsOBJ::f_InsertNewLineVertex()
|
|
776
|
+{
|
|
777
|
+ /*This inserts information about the current vertex into the current line*/
|
|
778
|
+ //find the new vertex index
|
|
779
|
+ vertex p;
|
|
780
|
+ p.v = v_list.size() -1;
|
|
781
|
+ p.vt = vt_list.size() - 1;
|
|
782
|
+ //find the line index
|
|
783
|
+ unsigned int l_index = primitives.size() -1;
|
|
784
|
+
|
|
785
|
+ //ADD VERTEX AND ATTRIBUTE INFORMATION
|
|
786
|
+ //add the vertex to the line
|
|
787
|
+ primitives[l_index].p.push_back(p);
|
|
788
|
+
|
|
789
|
+ return OBJ_OK;
|
|
790
|
+}
|
|
791
|
+
|
|
792
|
+OBJint rtsOBJ::f_CreateNewFace()
|
|
793
|
+{
|
|
794
|
+ primitive new_f;
|
|
795
|
+ new_f.type = OBJ_FACE;
|
|
796
|
+ new_f.mask = g_AttributeMask;
|
|
797
|
+ faces.push_back(primitives.size());
|
|
798
|
+ primitives.push_back(new_f);
|
|
799
|
+
|
|
800
|
+
|
|
801
|
+ return OBJ_OK;
|
|
802
|
+}
|
|
803
|
+
|
|
804
|
+OBJint rtsOBJ::f_CreateNewLine()
|
|
805
|
+{
|
|
806
|
+ primitive new_l;
|
|
807
|
+ new_l.type = OBJ_LINES;
|
|
808
|
+ new_l.mask = g_AttributeMask;
|
|
809
|
+ lines.push_back(primitives.size());
|
|
810
|
+ primitives.push_back(new_l);
|
|
811
|
+
|
|
812
|
+ return OBJ_OK;
|
|
813
|
+}
|
|
814
|
+
|
|
815
|
+
|
|
816
|
+OBJint rtsOBJ::f_TerminateLineLoop()
|
|
817
|
+{
|
|
818
|
+ /*This function just terminates the line loop by setting the last vertex
|
|
819
|
+ to the first vertex.*/
|
|
820
|
+ if(g_CurrentMode != OBJ_LINE_LOOP)
|
|
821
|
+ return OBJ_ERROR;
|
|
822
|
+ //find the index for the current line
|
|
823
|
+ unsigned int l_index = lines.size() -1;
|
|
824
|
+ //insert the first vertex as the last vertex
|
|
825
|
+ primitives[l_index].p.push_back(primitives[l_index].p[0]);
|
|
826
|
+
|
|
827
|
+ return OBJ_OK;
|
|
828
|
+}
|
|
829
|
+
|
|
830
|
+void rtsOBJ::f_OutputVertices()
|
|
831
|
+{
|
|
832
|
+ //get the number of vertices in the object
|
|
833
|
+ unsigned int v_num = v_list.size();
|
|
834
|
+ for(unsigned int i=0; i<v_num; i++)
|
|
835
|
+ {
|
|
836
|
+ g_objFile<<"v";
|
|
837
|
+ if(v_list[i].mask & OBJ_V_X)
|
|
838
|
+ g_objFile<<" "<<v_list[i].x;
|
|
839
|
+ if(v_list[i].mask & OBJ_V_Y)
|
|
840
|
+ g_objFile<<" "<<v_list[i].y;
|
|
841
|
+ if(v_list[i].mask & OBJ_V_Z)
|
|
842
|
+ g_objFile<<" "<<v_list[i].z;
|
|
843
|
+ if(v_list[i].mask & OBJ_V_W)
|
|
844
|
+ g_objFile<<" "<<v_list[i].w;
|
|
845
|
+ g_objFile<<endl;
|
|
846
|
+ }
|
|
847
|
+
|
|
848
|
+}
|
|
849
|
+
|
|
850
|
+void rtsOBJ::f_OutputVertexNormals()
|
|
851
|
+{
|
|
852
|
+ //get the number of normals in the object
|
|
853
|
+ unsigned int vn_num = vn_list.size();
|
|
854
|
+ for(unsigned int i=0; i<vn_num; i++)
|
|
855
|
+ {
|
|
856
|
+ g_objFile<<"vn ";
|
|
857
|
+ if(vn_list[i].mask & OBJ_VN_I)
|
|
858
|
+ {
|
|
859
|
+ g_objFile<<vn_list[i].i;
|
|
860
|
+ if(vn_list[i].mask & OBJ_VN_J)
|
|
861
|
+ {
|
|
862
|
+ g_objFile<<" "<<vn_list[i].j;
|
|
863
|
+ if(vn_list[i].mask & OBJ_VN_K)
|
|
864
|
+ g_objFile<<" "<<vn_list[i].k;
|
|
865
|
+ }
|
|
866
|
+ }
|
|
867
|
+ g_objFile<<endl;
|
|
868
|
+ }
|
|
869
|
+}
|
|
870
|
+
|
|
871
|
+void rtsOBJ::f_OutputTextureCoordinates()
|
|
872
|
+{
|
|
873
|
+ //get the number of vertices in the object
|
|
874
|
+ unsigned int vt_num = vt_list.size();
|
|
875
|
+ for(unsigned int i=0; i<vt_num; i++)
|
|
876
|
+ {
|
|
877
|
+ g_objFile<<"vt ";
|
|
878
|
+ if(vt_list[i].mask & OBJ_VT_U)
|
|
879
|
+ {
|
|
880
|
+ g_objFile<<vt_list[i].u;
|
|
881
|
+ if(vt_list[i].mask & OBJ_VT_V)
|
|
882
|
+ {
|
|
883
|
+ g_objFile<<" "<<vt_list[i].v;
|
|
884
|
+ if(vt_list[i].mask & OBJ_VT_W)
|
|
885
|
+ g_objFile<<" "<<vt_list[i].w;
|
|
886
|
+ }
|
|
887
|
+ }
|
|
888
|
+ g_objFile<<endl;
|
|
889
|
+ }
|
|
890
|
+}
|
|
891
|
+
|
|
892
|
+void rtsOBJ::f_OutputPoints()
|
|
893
|
+{
|
|
894
|
+ /*
|
|
895
|
+ //get the number of point vectors
|
|
896
|
+ unsigned int p_num = points.size();
|
|
897
|
+
|
|
898
|
+ //for each point vector, output the points
|
|
899
|
+ for(unsigned int i=0; i<p_num; i++)
|
|
900
|
+ {
|
|
901
|
+ g_objFile<<"p";
|
|
902
|
+ unsigned int v_num = points[i].p.size();
|
|
903
|
+ for(unsigned int j=0; j<v_num; j++)
|
|
904
|
+ {
|
|
905
|
+ g_objFile<<" "<<points[i].p[j].v+1;
|
|
906
|
+ }
|
|
907
|
+ g_objFile<<endl;
|
|
908
|
+ }
|
|
909
|
+ */
|
|
910
|
+}
|
|
911
|
+
|
|
912
|
+void rtsOBJ::f_OutputLines()
|
|
913
|
+{
|
|
914
|
+ /*
|
|
915
|
+ //get the number of line vectors
|
|
916
|
+ unsigned int l_num = lines.size();
|
|
917
|
+
|
|
918
|
+ //for each line vector, output the associated points
|
|
919
|
+ for(unsigned int i=0; i<l_num; i++)
|
|
920
|
+ {
|
|
921
|
+ g_objFile<<"l";
|
|
922
|
+ unsigned int v_num = lines[i].p.size();
|
|
923
|
+ for(unsigned int j=0; j<v_num; j++)
|
|
924
|
+ {
|
|
925
|
+ g_objFile<<" "<<lines[i].p[j].v+1;
|
|
926
|
+ //output texture coordinate if there are any
|
|
927
|
+ if(lines[i].mask & OBJ_VT)
|
|
928
|
+ g_objFile<<"/"<<lines[i].p[j].vt+1;
|
|
929
|
+ }
|
|
930
|
+ g_objFile<<endl;
|
|
931
|
+ }
|
|
932
|
+ */
|
|
933
|
+}
|
|
934
|
+
|
|
935
|
+void rtsOBJ::f_OutputFaces()
|
|
936
|
+{
|
|
937
|
+ /*
|
|
938
|
+ //get the number of faces
|
|
939
|
+ unsigned int f_num = faces.size();
|
|
940
|
+
|
|
941
|
+ //for each face, output the associated points
|
|
942
|
+ for(unsigned int i=0; i<f_num; i++)
|
|
943
|
+ {
|
|
944
|
+ g_objFile<<"f";
|
|
945
|
+ //get the number of face vertices
|
|
946
|
+ unsigned int v_num = faces[i].p.size();
|
|
947
|
+ for(unsigned int j=0; j<v_num; j++)
|
|
948
|
+ {
|
|
949
|
+ g_objFile<<" "<<faces[i].p[j].v+1;
|
|
950
|
+ //if there are texture coordinates
|
|
951
|
+ if(faces[i].mask & OBJ_VT)
|
|
952
|
+ g_objFile<<"/"<<faces[i].p[j].vt+1;
|
|
953
|
+ //if there is a normal
|
|
954
|
+ if(faces[i].mask & OBJ_VN)
|
|
955
|
+ {
|
|
956
|
+ //but no texture coordinates, put an extra slash
|
|
957
|
+ if(!(faces[i].mask & OBJ_VT))
|
|
958
|
+ g_objFile<<"/";
|
|
959
|
+ g_objFile<<"/"<<faces[i].p[j].vn+1;
|
|
960
|
+ }
|
|
961
|
+
|
|
962
|
+ }
|
|
963
|
+ g_objFile<<endl;
|
|
964
|
+ }
|
|
965
|
+ */
|
|
966
|
+}
|
|
967
|
+
|
|
968
|
+void rtsOBJ::f_ClearAll()
|
|
969
|
+{
|
|
970
|
+ rtsOBJ();
|
|
971
|
+ //clear all data from the global obj function
|
|
972
|
+ faces.clear();
|
|
973
|
+ lines.clear();
|
|
974
|
+ points.clear();
|
|
975
|
+ v_list.clear();
|
|
976
|
+ vn_list.clear();
|
|
977
|
+ vt_list.clear();
|
|
978
|
+ primitives.clear();
|
|
979
|
+}
|
|
980
|
+
|
|
981
|
+/*GLOBAL FUNCTION DEFINITIONS*/
|
|
982
|
+//initialize the OBJ file
|
|
983
|
+OBJint objOpen(char* filename)
|
|
984
|
+{
|
|
985
|
+ return g_OBJ.objOpen(filename);
|
|
986
|
+}
|
|
987
|
+//close the obj file
|
|
988
|
+OBJint objClose()
|
|
989
|
+{
|
|
990
|
+ return g_OBJ.objClose();
|
|
991
|
+}
|
|
992
|
+
|
|
993
|
+//start rendering in a certain mode
|
|
994
|
+OBJint objBegin(OBJint mode)
|
|
995
|
+{
|
|
996
|
+ return g_OBJ.objBegin(mode);
|
|
997
|
+}
|
|
998
|
+//stop the current rendering sequence
|
|
999
|
+OBJint objEnd(void)
|
|
1000
|
+{
|
|
1001
|
+ return g_OBJ.objEnd();
|
|
1002
|
+}
|
|
1003
|
+//render a vertex to the file
|
|
1004
|
+OBJint objVertex1f(float x)
|
|
1005
|
+{
|
|
1006
|
+ return g_OBJ.objVertex1f(x);
|
|
1007
|
+}
|
|
1008
|
+
|
|
1009
|
+OBJint objVertex2f(float x, float y)
|
|
1010
|
+{
|
|
1011
|
+ return g_OBJ.objVertex2f(x, y);
|
|
1012
|
+}
|
|
1013
|
+
|
|
1014
|
+OBJint objVertex3f(float x, float y, float z)
|
|
1015
|
+{
|
|
1016
|
+ return g_OBJ.objVertex3f(x, y, z);
|
|
1017
|
+}
|
|
1018
|
+
|
|
1019
|
+OBJint objVertex4f(float x, float y, float z, float w)
|
|
1020
|
+{
|
|
1021
|
+ return g_OBJ.objVertex4f(x, y, z, w);
|
|
1022
|
+}
|
|
1023
|
+//set a normal vector for a vertex
|
|
1024
|
+OBJint objNormal3f(float i, float j, float k)
|
|
1025
|
+{
|
|
1026
|
+ return g_OBJ.objNormal3f(i, j, k);
|
|
1027
|
+}
|
|
1028
|
+OBJint objNormal2f(float i, float j)
|
|
1029
|
+{
|
|
1030
|
+ return g_OBJ.objNormal2f(i, j);
|
|
1031
|
+}
|
|
1032
|
+OBJint objNormal1f(float i)
|
|
1033
|
+{
|
|
1034
|
+ return g_OBJ.objNormal1f(i);
|
|
1035
|
+}
|
|
1036
|
+//set a texture coordinate for a vertex
|
|
1037
|
+OBJint objTexCoord3f(float u, float v, float w)
|
|
1038
|
+{
|
|
1039
|
+ return g_OBJ.objTexCoord3f(u, v, w);
|
|
1040
|
+}
|
|
1041
|
+
|
|
1042
|
+OBJint objTexCoord2f(float u, float v)
|
|
1043
|
+{
|
|
1044
|
+ return g_OBJ.objTexCoord2f(u,v);
|
|
1045
|
+}
|
|
1046
|
+
|
|
1047
|
+OBJint objTexCoord1f(float u)
|
|
1048
|
+{
|
|
1049
|
+ return g_OBJ.objTexCoord1f(u);
|
|
1050
|
+}
|
|
1051
|
+
|
|
1052
|
+OBJint rtsOBJ::f_ReadPosition(ifstream &infile)
|
|
1053
|
+{
|
|
1054
|
+ vertex_position new_vertex;
|
|
1055
|
+ //get each coordinate
|
|
1056
|
+ infile>>new_vertex.x;
|
|
1057
|
+ new_vertex.mask = OBJ_V_X;
|
|
1058
|
+
|
|
1059
|
+ if(infile.peek() == ' ')
|
|
1060
|
+ {
|
|
1061
|
+ infile>>new_vertex.y;
|
|
1062
|
+ new_vertex.mask = new_vertex.mask | OBJ_V_Y;
|
|
1063
|
+ }
|
|
1064
|
+ if(infile.peek() == ' ')
|
|
1065
|
+ {
|
|
1066
|
+ infile>>new_vertex.z;
|
|
1067
|
+ new_vertex.mask = new_vertex.mask | OBJ_V_Z;
|
|
1068
|
+ }
|
|
1069
|
+ if(infile.peek() == ' ')
|
|
1070
|
+ {
|
|
1071
|
+ infile>>new_vertex.w;
|
|
1072
|
+ new_vertex.mask = new_vertex.mask | OBJ_V_W;
|
|
1073
|
+ }
|
|
1074
|
+ int c = infile.peek();
|
|
1075
|
+ //ignore the rest of the line
|
|
1076
|
+ infile.ignore(1000, '\n');
|
|
1077
|
+ c = infile.peek();
|
|
1078
|
+
|
|
1079
|
+ //cout<<"vertex read: "<<new_vertex.x<<","<<new_vertex.y<<","<<new_vertex.z<<","<<new_vertex.w<<endl;
|
|
1080
|
+ //insert the vertex into the list
|
|
1081
|
+ v_list.push_back(new_vertex);
|
|
1082
|
+
|
|
1083
|
+ //adjust the extents of the model
|
|
1084
|
+ f_AdjustExtents(new_vertex);
|
|
1085
|
+
|
|
1086
|
+ return OBJ_OK;
|
|
1087
|
+}
|
|
1088
|
+
|
|
1089
|
+OBJint rtsOBJ::f_ReadNormal(ifstream &infile)
|
|
1090
|
+{
|
|
1091
|
+ vertex_normal new_normal;
|
|
1092
|
+ infile>>new_normal.i;
|
|
1093
|
+ new_normal.mask = OBJ_VN_I;
|
|
1094
|
+ //get every other component
|
|
1095
|
+ if(infile.peek() == ' ')
|
|
1096
|
+ {
|
|
1097
|
+ infile>>new_normal.j;
|
|
1098
|
+ new_normal.mask = new_normal.mask | OBJ_VN_J;
|
|
1099
|
+ }
|
|
1100
|
+ if(infile.peek() == ' ')
|
|
1101
|
+ {
|
|
1102
|
+ infile>>new_normal.k;
|
|
1103
|
+ new_normal.mask = new_normal.mask | OBJ_VN_K;
|
|
1104
|
+ }
|
|
1105
|
+ //ignore the rest of the line
|
|
1106
|
+ infile.ignore(1000, '\n');
|
|
1107
|
+ //insert the normal
|
|
1108
|
+ vn_list.push_back(new_normal);
|
|
1109
|
+
|
|
1110
|
+ return OBJ_OK;
|
|
1111
|
+}
|
|
1112
|
+
|
|
1113
|
+OBJint rtsOBJ::f_ReadTexCoord(ifstream &infile)
|
|
1114
|
+{
|
|
1115
|
+ vertex_texture new_texcoord;
|
|
1116
|
+ infile>>new_texcoord.u;
|
|
1117
|
+ new_texcoord.mask = OBJ_VT_U;
|
|
1118
|
+ //get every other component
|
|
1119
|
+ if(infile.peek() == ' ')
|
|
1120
|
+ {
|
|
1121
|
+ infile>>new_texcoord.v;
|
|
1122
|
+ new_texcoord.mask = new_texcoord.mask | OBJ_VT_V;
|
|
1123
|
+ }
|
|
1124
|
+ if(infile.peek() == ' ')
|
|
1125
|
+ {
|
|
1126
|
+ infile>>new_texcoord.w;
|
|
1127
|
+ new_texcoord.mask = new_texcoord.mask | OBJ_VT_W;
|
|
1128
|
+ }
|
|
1129
|
+
|
|
1130
|
+ //ignore the rest of the line
|
|
1131
|
+ infile.ignore(1000, '\n');
|
|
1132
|
+ //insert the texture coordinate
|
|
1133
|
+ vt_list.push_back(new_texcoord);
|
|
1134
|
+
|
|
1135
|
+ return OBJ_OK;
|
|
1136
|
+
|
|
1137
|
+}
|
|
1138
|
+
|
|
1139
|
+OBJint rtsOBJ::f_ReadVertex(ifstream &infile, vertex &new_point, unsigned char &mask)
|
|
1140
|
+{
|
|
1141
|
+ //store the line vertex
|
|
1142
|
+ infile>>new_point.v;
|
|
1143
|
+ new_point.v--;
|
|
1144
|
+ mask = OBJ_V;
|
|
1145
|
+ //new_face.v.push_back(new_v - 1);
|
|
1146
|
+ if(infile.peek() == '/')
|
|
1147
|
+ {
|
|
1148
|
+ infile.get();
|
|
1149
|
+ //if there actually is a texcoord
|
|
1150
|
+ if(infile.peek() != '/')
|
|
1151
|
+ {
|
|
1152
|
+ infile>>new_point.vt; //get the index
|
|
1153
|
+ new_point.vt--;
|
|
1154
|
+ mask = mask | OBJ_VT; //update the mask
|
|
1155
|
+ //new_face.vt.push_back(new_vt - 1);
|
|
1156
|
+ }
|
|
1157
|
+ }
|
|
1158
|
+ //check for a normal
|
|
1159
|
+ if(infile.peek() == '/')
|
|
1160
|
+ {
|
|
1161
|
+ infile.get();
|
|
1162
|
+ infile>>new_point.vn; //get the index
|
|
1163
|
+ new_point.vn--;
|
|
1164
|
+ mask = mask | OBJ_VN; //update the mask
|
|
1165
|
+ }
|
|
1166
|
+
|
|
1167
|
+ return OBJ_OK;
|
|
1168
|
+}
|
|
1169
|
+
|
|
1170
|
+OBJint rtsOBJ::f_ReadPrimitive(ifstream &infile, primitive_type type)
|
|
1171
|
+{
|
|
1172
|
+ //create a new point list
|
|
1173
|
+ primitive new_primitive;
|
|
1174
|
+ new_primitive.type = type;
|
|
1175
|
+ //until the end of the line
|
|
1176
|
+ while(infile.peek() != '\n')
|
|
1177
|
+ {
|
|
1178
|
+ //read each point
|
|
1179
|
+ if(infile.peek() == ' ')
|
|
1180
|
+ infile.get();
|
|
1181
|
+ else
|
|
1182
|
+ {
|
|
1183
|
+ vertex new_point;
|
|
1184
|
+ f_ReadVertex(infile, new_point, new_primitive.mask);
|
|
1185
|
+ new_primitive.p.push_back(new_point);
|
|
1186
|
+ }
|
|
1187
|
+ }
|
|
1188
|
+ //ignore the rest of the line
|
|
1189
|
+ infile.ignore(1000, '\n');
|
|
1190
|
+
|
|
1191
|
+ //push the id of the primitive into the new list
|
|
1192
|
+ //:DEBUG:
|
|
1193
|
+ if(type == OBJ_POINTS)
|
|
1194
|
+ points.push_back(primitives.size());
|
|
1195
|
+ else if(type == OBJ_LINES)
|
|
1196
|
+ lines.push_back(primitives.size());
|
|
1197
|
+ else if(type == OBJ_FACE)
|
|
1198
|
+ faces.push_back(primitives.size());
|
|
1199
|
+
|
|
1200
|
+ primitives.push_back(new_primitive); //push the new primitive
|
|
1201
|
+
|
|
1202
|
+ return OBJ_OK;
|
|
1203
|
+}
|
|
1204
|
+
|
|
1205
|
+
|
|
1206
|
+OBJint rtsOBJ::f_AdjustExtents(vertex_position v)
|
|
1207
|
+{
|
|
1208
|
+ if(v.x < m_bounds.min.x)
|
|
1209
|
+ m_bounds.min.x = v.x;
|
|
1210
|
+ if(v.y < m_bounds.min.y)
|
|
1211
|
+ m_bounds.min.y = v.y;
|
|
1212
|
+ if(v.z < m_bounds.min.z)
|
|
1213
|
+ m_bounds.min.z = v.z;
|
|
1214
|
+
|
|
1215
|
+ if(v.x > m_bounds.max.x) m_bounds.max.x = v.x;
|
|
1216
|
+ if(v.y > m_bounds.max.y) m_bounds.max.y = v.y;
|
|
1217
|
+ if(v.z > m_bounds.max.z) m_bounds.max.z = v.z;
|
|
1218
|
+
|
|
1219
|
+ return OBJ_OK;
|
|
1220
|
+}
|
|
1221
|
+
|
|
1222
|
+OBJint rtsOBJ::f_LoadOBJ(const char* filename)
|
|
1223
|
+{
|
|
1224
|
+ f_ClearAll();
|
|
1225
|
+ //open the file as a stream
|
|
1226
|
+ ifstream infile;
|
|
1227
|
+ infile.open(filename);
|
|
1228
|
+ if(!infile.is_open())
|
|
1229
|
+ return OBJ_ERROR;
|
|
1230
|
+
|
|
1231
|
+ unsigned int vertices = 0;
|
|
1232
|
+
|
|
1233
|
+ string token;
|
|
1234
|
+ infile>>token;
|
|
1235
|
+ while(!infile.eof())
|
|
1236
|
+ {
|
|
1237
|
+ //if the token is some vertex property
|
|
1238
|
+ if(token == "v")
|
|
1239
|
+ f_ReadPosition(infile);
|
|
1240
|
+ else if(token == "vn")
|
|
1241
|
+ f_ReadNormal(infile);
|
|
1242
|
+ else if(token == "vt")
|
|
1243
|
+ f_ReadTexCoord(infile);
|
|
1244
|
+ else if(token == "p")
|
|
1245
|
+ f_ReadPrimitive(infile, OBJ_POINTS);
|
|
1246
|
+ else if(token == "l")
|
|
1247
|
+ f_ReadPrimitive(infile, OBJ_LINES);
|
|
1248
|
+ else if(token == "f")
|
|
1249
|
+ f_ReadPrimitive(infile, OBJ_FACE);
|
|
1250
|
+ else
|
|
1251
|
+ infile.ignore(9999, '\n');
|
|
1252
|
+ //vertices++;
|
|
1253
|
+
|
|
1254
|
+ infile>>token;
|
|
1255
|
+ }
|
|
1256
|
+
|
|
1257
|
+}
|
|
1258
|
+
|
|
1259
|
+OBJint rtsOBJ::f_LoadSWC(const char* filename)
|
|
1260
|
+{
|
|
1261
|
+ f_ClearAll();
|
|
1262
|
+ //open the file as a stream
|
|
1263
|
+ ifstream infile;
|
|
1264
|
+ infile.open(filename);
|
|
1265
|
+ if(!infile.is_open())
|
|
1266
|
+ return OBJ_ERROR;
|
|
1267
|
+
|
|
1268
|
+ vector<vertex_position> swcVertices;
|
|
1269
|
+ float token;
|
|
1270
|
+ objBegin(OBJ_LINES);
|
|
1271
|
+ while(!infile.eof())
|
|
1272
|
+ {
|
|
1273
|
+ vertex_position v;
|
|
1274
|
+ infile>>token; //get the id
|
|
1275
|
+ infile>>token; //get the fiber type
|
|
1276
|
+ infile>>v.x; //get the node position
|
|
1277
|
+ infile>>v.y;
|
|
1278
|
+ infile>>v.z;
|
|
1279
|
+ infile>>token; //get the radius
|
|
1280
|
+ infile>>token; //get the parent
|
|
1281
|
+
|
|
1282
|
+ //insert the node into the swc vector
|
|
1283
|
+ swcVertices.push_back(v);
|
|
1284
|
+ //now draw the line from the parent to the current node
|
|
1285
|
+ if(token != -1)
|
|
1286
|
+ {
|
|
1287
|
+ objVertex3f(swcVertices[token-1].x, swcVertices[token-1].y, swcVertices[token-1].z);
|
|
1288
|
+ objVertex3f(v.x, v.y, v.z);
|
|
1289
|
+ }
|
|
1290
|
+ }
|
|
1291
|
+ objEnd();
|
|
1292
|
+
|
|
1293
|
+
|
|
1294
|
+ return OBJ_OK;
|
|
1295
|
+
|
|
1296
|
+}
|
|
1297
|
+OBJint rtsOBJ::LoadFile(const char* filename)
|
|
1298
|
+{
|
|
1299
|
+ string strFilename = filename;
|
|
1300
|
+ int length = strFilename.length();
|
|
1301
|
+ string extension = strFilename.substr(strFilename.length() - 3, 3);
|
|
1302
|
+ if(!extension.compare(string("obj")))
|
|
1303
|
+ return f_LoadOBJ(filename);
|
|
1304
|
+ else if(!extension.compare(string("swc")))
|
|
1305
|
+ return f_LoadSWC(filename);
|
|
1306
|
+ else return f_LoadOBJ(filename);
|
|
1307
|
+
|
|
1308
|
+}
|
|
1309
|
+
|
|
1310
|
+OBJint rtsOBJ::SaveFile(const char* filename)
|
|
1311
|
+{
|
|
1312
|
+ //open the file as a stream
|
|
1313
|
+ ofstream outfile;
|
|
1314
|
+ outfile.open(filename);
|
|
1315
|
+ if(!outfile.is_open())
|
|
1316
|
+ return OBJ_ERROR;
|
|
1317
|
+
|
|
1318
|
+ //output vertex positions
|
|
1319
|
+ vector<vertex_position>::iterator v;
|
|
1320
|
+ for(v=v_list.begin(); v!= v_list.end(); v++)
|
|
1321
|
+ {
|
|
1322
|
+ outfile<<"v";
|
|
1323
|
+ if((*v).mask & OBJ_V_X)
|
|
1324
|
+ {
|
|
1325
|
+ outfile<<' '<<(*v).x;
|
|
1326
|
+ if((*v).mask & OBJ_V_Y)
|
|
1327
|
+ {
|
|
1328
|
+ outfile<<' '<<(*v).y;
|
|
1329
|
+ if((*v).mask & OBJ_V_Z)
|
|
1330
|
+ {
|
|
1331
|
+ outfile<<' '<<(*v).z;
|
|
1332
|
+ if((*v).mask & OBJ_V_W)
|
|
1333
|
+ outfile<<' '<<(*v).w;
|
|
1334
|
+ }
|
|
1335
|
+ }
|
|
1336
|
+ }
|
|
1337
|
+ outfile<<'\n';
|
|
1338
|
+ }
|
|
1339
|
+
|
|
1340
|
+ //output vertex texture coordinates
|
|
1341
|
+ vector<vertex_texture>::iterator vt;
|
|
1342
|
+ for(vt=vt_list.begin(); vt!= vt_list.end(); vt++)
|
|
1343
|
+ {
|
|
1344
|
+ outfile<<"vt";
|
|
1345
|
+ if((*vt).mask & OBJ_VT_U)
|
|
1346
|
+ {
|
|
1347
|
+ outfile<<' '<<(*vt).u;
|
|
1348
|
+ if((*vt).mask & OBJ_VT_V)
|
|
1349
|
+ {
|
|
1350
|
+ outfile<<' '<<(*vt).v;
|
|
1351
|
+ if((*vt).mask & OBJ_VT_W)
|
|
1352
|
+ outfile<<' '<<(*vt).w;
|
|
1353
|
+ }
|
|
1354
|
+ }
|
|
1355
|
+ outfile<<'\n';
|
|
1356
|
+ }
|
|
1357
|
+
|
|
1358
|
+ //output vertex normal coordinates
|
|
1359
|
+ vector<vertex_normal>::iterator vn;
|
|
1360
|
+ for(vn=vn_list.begin(); vn!= vn_list.end(); vn++)
|
|
1361
|
+ {
|
|
1362
|
+ outfile<<"vn";
|
|
1363
|
+ if((*vn).mask & OBJ_VN_I)
|
|
1364
|
+ {
|
|
1365
|
+ outfile<<' '<<(*vn).i;
|
|
1366
|
+ if((*vn).mask & OBJ_VN_J)
|
|
1367
|
+ {
|
|
1368
|
+ outfile<<' '<<(*vn).j;
|
|
1369
|
+ if((*vn).mask & OBJ_VN_K)
|
|
1370
|
+ outfile<<' '<<(*vn).k;
|
|
1371
|
+ }
|
|
1372
|
+ }
|
|
1373
|
+ outfile<<'\n';
|
|
1374
|
+ }
|
|
1375
|
+
|
|
1376
|
+ //output each primitive
|
|
1377
|
+ vector<primitive>::iterator p;
|
|
1378
|
+ vector<vertex>::iterator vert;
|
|
1379
|
+ for(p=primitives.begin(); p!= primitives.end(); p++)
|
|
1380
|
+ {
|
|
1381
|
+ switch((*p).type)
|
|
1382
|
+ {
|
|
1383
|
+ case OBJ_POINTS:
|
|
1384
|
+ outfile<<"p"; //output the points token
|
|
1385
|
+ break;
|
|
1386
|
+ case OBJ_LINES:
|
|
1387
|
+ outfile<<"l"; //output the lines token
|
|
1388
|
+ break;
|
|
1389
|
+ case OBJ_FACE:
|
|
1390
|
+ outfile<<"f"; //output the face token
|
|
1391
|
+ break;
|
|
1392
|
+ }
|
|
1393
|
+
|
|
1394
|
+ //for each vertex in the list for the primitive
|
|
1395
|
+ for(vert = (*p).p.begin(); vert != (*p).p.end(); vert++)
|
|
1396
|
+ {
|
|
1397
|
+ outfile<<' '<<(*vert).v + 1;
|
|
1398
|
+ if((*p).mask & OBJ_VT)
|
|
1399
|
+ outfile<<'/'<<(*vert).vt + 1;
|
|
1400
|
+ if((*p).mask & OBJ_VN)
|
|
1401
|
+ {
|
|
1402
|
+ if(!((*p).mask & OBJ_VT))
|
|
1403
|
+ outfile<<'/';
|
|
1404
|
+ outfile<<'/'<<(*vert).vn + 1;
|
|
1405
|
+ }
|
|
1406
|
+ }
|
|
1407
|
+ outfile<<'\n';
|
|
1408
|
+
|
|
1409
|
+ }
|
|
1410
|
+
|
|
1411
|
+
|
|
1412
|
+
|
|
1413
|
+}
|
|
1414
|
+
|
|
1415
|
+//get methods
|
|
1416
|
+unsigned int rtsOBJ::getNumVertices(){return v_list.size();}
|
|
1417
|
+unsigned int rtsOBJ::getNumLines(){return lines.size();}
|
|
1418
|
+unsigned int rtsOBJ::getNumFaces(){return faces.size();}
|
|
1419
|
+unsigned int rtsOBJ::getNumPointLists(){return points.size();}
|
|
1420
|
+unsigned int rtsOBJ::getNumTexCoords(){return vt_list.size();}
|
|
1421
|
+unsigned int rtsOBJ::getNumNormals(){return vn_list.size();}
|
|
1422
|
+
|
|
1423
|
+//these functions return the coordinate index as well as the value
|
|
1424
|
+unsigned int rtsOBJ::getNumFaceVertices(unsigned int face){return primitives[face].p.size();}
|
|
1425
|
+unsigned int rtsOBJ::getFaceVertex(unsigned int face, unsigned int vertex){return primitives[face].p[vertex].v;}
|
|
1426
|
+unsigned int rtsOBJ::getFaceNormal(unsigned int face, unsigned int normal){return primitives[face].p[normal].vn;}
|
|
1427
|
+unsigned int rtsOBJ::getFaceTexCoord(unsigned int face, unsigned int texcoord){return primitives[face].p[texcoord].vt;}
|
|
1428
|
+unsigned int rtsOBJ::getNumLineVertices(unsigned int line){return primitives[line].p.size();}
|
|
1429
|
+unsigned int rtsOBJ::getLineVertex(unsigned int line, unsigned int vertex){return primitives[line].p[vertex].v;}
|
|
1430
|
+unsigned int rtsOBJ::getLineTexCoord(unsigned int line, unsigned int texcoord){return primitives[line].p[texcoord].vt;}
|
|
1431
|
+point3D<float> rtsOBJ::getVertex3d(unsigned int index)
|
|
1432
|
+{
|
|
1433
|
+ return point3D<float>(v_list[index].x, v_list[index].y, v_list[index].z);
|
|
1434
|
+}
|
|
1435
|
+point3D<float> rtsOBJ::getTexCoord3d(unsigned int index)
|
|
1436
|
+{
|
|
1437
|
+ return point3D<float>(vt_list[index].u, vt_list[index].v, vt_list[index].w);
|
|
1438
|
+}
|
|
1439
|
+point3D<float> rtsOBJ::getNormal3d(unsigned int index)
|
|
1440
|
+{
|
|
1441
|
+ return point3D<float>(vn_list[index].i, vn_list[index].j, vn_list[index].k);
|
|
1442
|
+}
|
|
1443
|
+vertex_position rtsOBJ::getVertex(unsigned int index){return v_list[index];}
|
|
1444
|
+vertex_texture rtsOBJ::getTexCoord(unsigned int index){return vt_list[index];}
|
|
1445
|
+vertex_normal rtsOBJ::getNormal(unsigned int index){return vn_list[index];}
|
|
1446
|
+
|
|
1447
|
+
|
|
1448
|
+unsigned int rtsOBJ::getPrimitiveType(unsigned int primitive)
|
|
1449
|
+{
|
|
1450
|
+ /*
|
|
1451
|
+ switch(primitives[i].type)
|
|
1452
|
+ {
|
|
1453
|
+ case OBJ_POINTS:
|
|
1454
|
+ return OBJ_POINTS;
|
|
1455
|
+ break;
|
|
1456
|
+ case OBJ_LINES:
|
|
1457
|
+ return OBJ_LINES;
|
|
1458
|
+ break;
|
|
1459
|
+ case OBJ_FACE:
|
|
1460
|
+ f_RenderFace(i);
|
|
1461
|
+ break;
|
|
1462
|
+ }*/
|
|
1463
|
+ return 0;
|
|
1464
|
+}
|
|
1465
|
+/****************************************************/
|
|
1466
|
+/*******Iterator Methods*****************************/
|
|
1467
|
+/****************************************************/
|
|
1468
|
+
|
|
1469
|
+rtsOBJ::iterator rtsOBJ::begin()
|
|
1470
|
+{
|
|
1471
|
+ //create an iterator that will be returned and assign it to this OBJ
|
|
1472
|
+ iterator result;
|
|
1473
|
+ result.obj = this;
|
|
1474
|
+ result.end_object = false;
|
|
1475
|
+ result.end_primitive = false;
|
|
1476
|
+
|
|
1477
|
+ //if there are no primitives, return the end iterator
|
|
1478
|
+ if(primitives.size() == 0)
|
|
1479
|
+ return end();
|
|
1480
|
+
|
|
1481
|
+ //start at the beginning of the primitive array
|
|
1482
|
+ result.primitive_index = 0;
|
|
1483
|
+
|
|
1484
|
+ return result;
|
|
1485
|
+}
|
|
1486
|
+
|
|
1487
|
+rtsOBJ::iterator rtsOBJ::end()
|
|
1488
|
+{
|
|
1489
|
+ //create an end iterator to return
|
|
1490
|
+ iterator result;
|
|
1491
|
+ result.obj = this;
|
|
1492
|
+ result.end_primitive = true;
|
|
1493
|
+ result.primitive_index = result.obj->primitives.size();
|
|
1494
|
+
|
|
1495
|
+ return result;
|
|
1496
|
+}
|
|
1497
|
+
|
|
1498
|
+void rtsOBJ::iterator::operator++()
|
|
1499
|
+{
|
|
1500
|
+ primitive_index++;
|
|
1501
|
+ if(primitive_index >= obj->primitives.size())
|
|
1502
|
+ (*this) = obj->end();
|
|
1503
|
+
|
|
1504
|
+}
|
|
1505
|
+
|
|
1506
|
+bool rtsOBJ::iterator::operator ==(rtsOBJ::iterator operand)
|
|
1507
|
+{
|
|
1508
|
+ if(operand.primitive_index == primitive_index)
|
|
1509
|
+ return true;
|
|
1510
|
+ else return false;
|
|
1511
|
+}
|
|
1512
|
+
|
|
1513
|
+bool rtsOBJ::iterator::operator !=(rtsOBJ::iterator operand)
|
|
1514
|
+{
|
|
1515
|
+ if(operand.primitive_index != primitive_index)
|
|
1516
|
+ return true;
|
|
1517
|
+ else return false;
|
|
1518
|
+}
|
|
1519
|
+
|
|
1520
|
+unsigned int rtsOBJ::iterator::operator*()
|
|
1521
|
+{
|
|
1522
|
+ return primitive_index;
|
|
1523
|
+}
|
|
1524
|
+
|
|
1525
|
+void rtsOBJ::iterator::print()
|
|
1526
|
+{
|
|
1527
|
+ cout<<"This is a test"<<endl;
|
|
1528
|
+}
|
|
1529
|
+
|
|
1530
|
+
|
|
1531
|
+ |
0
|
1532
|
\ No newline at end of file |
...
|
...
|
|