#ifndef RTS_GLFILAMENTNETWORK_H #define RTS_GLFILAMENTNETWORK_H #include "temp_rtsFilamentNetwork.h" #include #include #include class rts_glFilamentNetwork:public rtsFilamentNetwork { private: void p_ProcessPickHits(GLuint num_hits, GLuint* buffer, unsigned int start_filament, bool append = false, int max = 1); public: void RenderEdges(); void RenderBranches(); void RenderFilaments(); void RenderOrientationColor(double x, double y, double z, double r, double g, double b); void RenderSelectedFilaments(); void RenderRadiusColor(float min_r, float min_g, float min_b, float max_r, float max_g, float max_b, float min_radius, float max_radius); void RenderEdgeDistanceColor(float r, float g, float b, float cutoff); void RenderFilamentDistanceColor(float r, float g, float b, float cutoff); void RenderEdgeBoundingBoxes(); void RenderFilamentBoundingBoxes(); void RenderCellSpheres(); void RenderSelectedCells(); //pick filaments based on the current projection void PickFilaments(int x_center, int y_center, int width, int height, bool append = false, int max = 1); }; #endif