#include "rts_glFilamentNetwork.h" void rts_glFilamentNetwork::glRender() { ((rts_glOBJ*)network)->glRender(); } void rts_glFilamentNetwork::glRenderSelected() { ((rts_glOBJ*)network)->glRenderSelected(); } int rts_glFilamentNetwork::LoadFIB(const char* filename) { ((rts_glOBJ*)network)->Invalidate(); return fib_load(filename); }