//#include __global__ void kernel_permute(char* dest, char* src, size_t sx, size_t sy, size_t sz, size_t d0, size_t d1, size_t d2, size_t typesize){ size_t xi = blockIdx.x * blockDim.x + threadIdx.x; size_t yi = blockIdx.y * blockDim.y + threadIdx.y; size_t zi = blockIdx.z * blockDim.z + threadIdx.z; if(xi >= sx || yi >= sy || zi >= sz) return; //return if we are outside the grid size_t d[3] = {d0, d1, d2}; size_t s[3] = {sx, sy, sz}; size_t p[3] = {xi, yi, zi}; size_t si = typesize * (zi * sx * sy + yi * sx + xi); size_t di = typesize * (p[d[2]] * s[d[0]] * s[d[1]] + p[d[1]] * s[d[0]] + p[d[0]]); for(int i = 0; i < typesize; i++) dest[di+i] = src[si + i]; } void gpu_permute(char* dest, char* src, size_t sx, size_t sy, size_t sz, size_t d0, size_t d1, size_t d2, size_t typesize){ int threads_per_block = 1024; dim3 threads(sqrt(threads_per_block), sqrt(threads_per_block), 1); dim3 blocks(sx/threads.x + 1, sy/threads.y + 1, sz/threads.z +1); kernel_permute<<>>(dest, src, sx, sy, sz, d0, d1, d2, typesize); }