#ifndef ENVIWRITE_H #define ENVIWRITE_H #include #include #include "EnviHeader.h" #include "EnviFid.h" #include "EnviOpen.h" // Take a memory pointer, and copy all of that data to disk. static int EnviWrite(float* ptr, int npixels, EnviFidClass &fid) { if(fid.mode == "r") return 0; //open a binary file for writing if (fid.file == NULL) { cout<<"Binary file isn't open."<