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rtsGUIConsole.cpp 1.65 KB
da3d4e0e   dmayerich   Initial commit.
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  #include <windows.h>
  
  #include <stdio.h>
  
  #include <fcntl.h>
  
  #include <io.h>
  
  #include <iostream>
  
  #include <fstream>
  
  #ifndef _USE_OLD_IOSTREAMS
  
  using namespace std;
  
  #endif
  
  // maximum mumber of lines the output console should have
  
  static const WORD MAX_CONSOLE_LINES = 500;
  
  //#ifdef _DEBUG
  
  void RedirectIOToConsole(int Xpos, int Ypos, int Width, int Height)
  
  {
  
  int hConHandle;
  
  long lStdHandle;
  
  CONSOLE_SCREEN_BUFFER_INFO coninfo;
  
  FILE *fp;
  
  // allocate a console for this app
  
  AllocConsole();
  
  // set the screen buffer to be big enough to let us scroll text
  
  GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &coninfo);
  
  coninfo.dwSize.Y = MAX_CONSOLE_LINES;
  
  SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE),
  
  coninfo.dwSize);
  
  // redirect unbuffered STDOUT to the console
  
  lStdHandle = (long)GetStdHandle(STD_OUTPUT_HANDLE);
  
  hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
  
  fp = _fdopen( hConHandle, "w" );
  
  *stdout = *fp;
  
  setvbuf( stdout, NULL, _IONBF, 0 );
  
  // redirect unbuffered STDIN to the console
  
  lStdHandle = (long)GetStdHandle(STD_INPUT_HANDLE);
  
  hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
  
  fp = _fdopen( hConHandle, "r" );
  
  *stdin = *fp;
  
  setvbuf( stdin, NULL, _IONBF, 0 );
  
  // redirect unbuffered STDERR to the console
  
  lStdHandle = (long)GetStdHandle(STD_ERROR_HANDLE);
  
  hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
  
  fp = _fdopen( hConHandle, "w" );
  
  *stderr = *fp;
  
  setvbuf( stderr, NULL, _IONBF, 0 );
  
  // make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog
  
  // point to console as well
  
  ios::sync_with_stdio();
  
  //position
  
  MoveWindow(GetConsoleWindow(), Xpos, Ypos, Width, Height, true);
  
  }
  
  //#endif
  
  //End of File