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qtSpectrumDisplay.cpp 5.62 KB
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  #include <QtGui>
  #include <QtOpenGL/QtOpenGL>
  #include <GL/glu.h>
  
  #include <math.h>
  
  #include "qtSpectrumDisplay.h"
  
  int axisMargins = 50;
  
  qtSpectrumDisplay::qtSpectrumDisplay(QWidget *parent)
      : QGLWidget(parent)
  {
      object = 0;
      xRot = 0;
      yRot = 0;
      zRot = 0;
  
      qtGreen = QColor::fromCmykF(0.40, 0.0, 1.0, 0.0);
      qtPurple = QColor::fromCmykF(0.39, 0.39, 0.0, 0.0);
  }
  
  qtSpectrumDisplay::~qtSpectrumDisplay()
  {
      makeCurrent();
      glDeleteLists(object, 1);
  }
  
  QSize qtSpectrumDisplay::minimumSizeHint() const
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  {
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      return QSize(50, 50);
  }
  
  QSize qtSpectrumDisplay::sizeHint() const
  {
      return QSize(400, 400);
  }
  
  void qtSpectrumDisplay::initializeGL()
  {
      //qglClearColor(qtPurple.dark());
      glClearColor(0.0, 0.0, 0.0, 0.0);
      //object = makeObject();
      glShadeModel(GL_FLAT);
      glEnable(GL_DEPTH_TEST);
      glEnable(GL_CULL_FACE);
  }
  
  void qtSpectrumDisplay::printWavenumber(int xPos)
  {
      int viewParams[4];
      glGetIntegerv(GL_VIEWPORT, viewParams);
  
      float a = (float)xPos/(float)viewParams[2];
  
      int wn = a * (nuMax - nuMin) + nuMin;
      cout<<wn<<endl;
  
  
  
  }
  
  void qtSpectrumDisplay::paintGL()
  {
  
      //*************  Draw Absorbance/Intensity  **************************
      //get the window size
      int w = width();
      int h = height();
      glViewport(50, 30, w, h);
  
      //prepare the projection for spectra (orthographic, bounded by spectral values)
      glMatrixMode(GL_PROJECTION);
      glLoadIdentity();
      gluOrtho2D(nuMin, nuMax, aMin, aMax);
      glMatrixMode(GL_MODELVIEW);
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      glLoadIdentity();
  
      //clear the screen
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      glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  
      //set the line width
      glLineWidth(1);
  
      //draw the simulated spectrum (in white)
      if(dispSimSpec)
      {
          glColor3f(1.0, 1.0, 1.0);
          glBegin(GL_LINE_STRIP);
          for(unsigned int i=0; i<SimSpectrum.size(); i++)
              glVertex2f(SimSpectrum[i].nu, SimSpectrum[i].A);
          glEnd();
      }
      //draw the reference spectrum in gray
      if(dispRefSpec && RefSpectrum.size() > 0)
      {
          glColor3f(0.5, 0.5, 0.5);
          glBegin(GL_LINE_STRIP);
          float nu;
          for(unsigned int i=0; i<RefSpectrum[currentSpec].size(); i++)
          {
              nu = RefSpectrum[currentSpec][i].nu;
              glVertex2f(nu, RefSpectrum[currentSpec][i].A + nu * refSlope);
          }
          glEnd();
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      }
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      //compute the maximum k and n
      int nSamples = MaterialList[currentMaterial].eta.size();
      float maxK = 0.0;
      float maxN = 0.0;
      float thisN, thisK;
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      //*************  Draw k  **************************
      //change the viewport properties and draw n
      glMatrixMode(GL_PROJECTION);
      glLoadIdentity();
      gluOrtho2D(nuMin, nuMax, 0.0, kMax);
      //glMatrixMode(GL_MODELVIEW);
      //glLoadIdentity();
  
      float nu;
      if(dispMatK)
      {
  
          glColor3f(1.0, 0.0, 0.0);
          glBegin(GL_LINE_STRIP);
          for(int i=0; i<nSamples; i++)
          {
              nu = MaterialList[currentMaterial].nu[i];
              glVertex2f(nu, MaterialList[currentMaterial].eta[i].imag());
          }
          glEnd();
      }
      if(dispSimK)
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      {
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          glColor3f(1.0, 1.0, 0.0);
          glBegin(GL_LINE_STRIP);
          for(unsigned int i=0; i<EtaK.size(); i++)
          {
              nu = EtaK[i].nu;
              glVertex2f(nu, EtaK[i].A);
          }
          glEnd();
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      }
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      //*************  Draw n  **************************
      //change the viewport properties and draw n
      glMatrixMode(GL_PROJECTION);
      glLoadIdentity();
      if(nMag < 0.1) nMag = 0.1;
      gluOrtho2D(nuMin, nuMax, baseIR - nMag, baseIR + nMag);
      if(dispMatN)
      {
          glColor3f(0.0, 1.0, 0.0);
          glBegin(GL_LINE_STRIP);
          for(int i=0; i<nSamples; i++)
          {
              nu = MaterialList[currentMaterial].nu[i];
              glVertex2f(nu, MaterialList[currentMaterial].eta[i].real());
          }
          glEnd();
      }
      if(dispSimN)
      {
          glColor3f(0.0, 1.0, 1.0);
          glBegin(GL_LINE_STRIP);
          for(unsigned int i=0; i<EtaN.size(); i++)
          {
              nu = EtaN[i].nu;
              glVertex2f(nu, EtaN[i].A);
          }
          glEnd();
      }
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      glCallList(object);
  
      glFlush();
  
      //***********************  Display axes values  ****************************
  
  
      ostringstream buff;
      glViewport(0, 0, w, h);
      int nDivs = 11;
      glColor3f(1.0, 1.0, 1.0);
      for(int i = 0; i < nDivs; i++)
      {
          float divStep = (aMax - aMin)/(nDivs - 1);
          float pixStep = (float)(h - 10)/(nDivs - 1);
  
          buff<<aMin + i * divStep;
          renderText(0, h - i * pixStep, buff.str().c_str());
          buff.clear(); buff.str("");
      }
  }
  
  void qtSpectrumDisplay::resizeGL(int width, int height)
  {
      int side = qMin(width, height);
  
  
  }
  
  void qtSpectrumDisplay::mousePressEvent(QMouseEvent *event)
  {
      lastPos = event->pos();
  
      if(event->buttons() & Qt::LeftButton)
      {
          int wn = 0;
          printWavenumber(event->x());
      }
  }
  
  void qtSpectrumDisplay::mouseMoveEvent(QMouseEvent *event)
  {
      int dx = event->x() - lastPos.x();
      int dy = event->y() - lastPos.y();
  
      lastPos = event->pos();
  }
  
  void qtSpectrumDisplay::quad(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2,
                               GLdouble x3, GLdouble y3, GLdouble x4, GLdouble y4)
  {
      qglColor(qtGreen);
  
      glVertex3d(x1, y1, -0.05);
      glVertex3d(x2, y2, -0.05);
      glVertex3d(x3, y3, -0.05);
      glVertex3d(x4, y4, -0.05);
  
      glVertex3d(x4, y4, +0.05);
      glVertex3d(x3, y3, +0.05);
      glVertex3d(x2, y2, +0.05);
      glVertex3d(x1, y1, +0.05);
  }
  
  void qtSpectrumDisplay::normalizeAngle(int *angle)
  {
      while (*angle < 0)
          *angle += 360 * 16;
      while (*angle > 360 * 16)
          *angle -= 360 * 16;
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  }