8ffb8373
dmayerich
Improved material...
|
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
|
#include <QtGui>
#include <QtOpenGL/QtOpenGL>
#include <GL/glu.h>
#include <math.h>
#include "qtSpectrumDisplay.h"
int axisMargins = 50;
qtSpectrumDisplay::qtSpectrumDisplay(QWidget *parent)
: QGLWidget(parent)
{
object = 0;
xRot = 0;
yRot = 0;
zRot = 0;
qtGreen = QColor::fromCmykF(0.40, 0.0, 1.0, 0.0);
qtPurple = QColor::fromCmykF(0.39, 0.39, 0.0, 0.0);
}
qtSpectrumDisplay::~qtSpectrumDisplay()
{
makeCurrent();
glDeleteLists(object, 1);
}
QSize qtSpectrumDisplay::minimumSizeHint() const
|
39a7d6e9
dmayerich
Added dialog supp...
|
30
|
{
|
8ffb8373
dmayerich
Improved material...
|
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
|
return QSize(50, 50);
}
QSize qtSpectrumDisplay::sizeHint() const
{
return QSize(400, 400);
}
void qtSpectrumDisplay::initializeGL()
{
//qglClearColor(qtPurple.dark());
glClearColor(0.0, 0.0, 0.0, 0.0);
//object = makeObject();
glShadeModel(GL_FLAT);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
}
void qtSpectrumDisplay::printWavenumber(int xPos)
{
int viewParams[4];
glGetIntegerv(GL_VIEWPORT, viewParams);
float a = (float)xPos/(float)viewParams[2];
int wn = a * (nuMax - nuMin) + nuMin;
cout<<wn<<endl;
}
void qtSpectrumDisplay::paintGL()
{
//************* Draw Absorbance/Intensity **************************
//get the window size
int w = width();
int h = height();
glViewport(50, 30, w, h);
//prepare the projection for spectra (orthographic, bounded by spectral values)
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(nuMin, nuMax, aMin, aMax);
glMatrixMode(GL_MODELVIEW);
|
39a7d6e9
dmayerich
Added dialog supp...
|
77
78
79
|
glLoadIdentity();
//clear the screen
|
8ffb8373
dmayerich
Improved material...
|
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//set the line width
glLineWidth(1);
//draw the simulated spectrum (in white)
if(dispSimSpec)
{
glColor3f(1.0, 1.0, 1.0);
glBegin(GL_LINE_STRIP);
for(unsigned int i=0; i<SimSpectrum.size(); i++)
glVertex2f(SimSpectrum[i].nu, SimSpectrum[i].A);
glEnd();
}
//draw the reference spectrum in gray
if(dispRefSpec && RefSpectrum.size() > 0)
{
glColor3f(0.5, 0.5, 0.5);
glBegin(GL_LINE_STRIP);
float nu;
for(unsigned int i=0; i<RefSpectrum[currentSpec].size(); i++)
{
nu = RefSpectrum[currentSpec][i].nu;
glVertex2f(nu, RefSpectrum[currentSpec][i].A + nu * refSlope);
}
glEnd();
|
39a7d6e9
dmayerich
Added dialog supp...
|
106
|
}
|
39a7d6e9
dmayerich
Added dialog supp...
|
107
108
109
110
111
112
|
//compute the maximum k and n
int nSamples = MaterialList[currentMaterial].eta.size();
float maxK = 0.0;
float maxN = 0.0;
float thisN, thisK;
|
8ffb8373
dmayerich
Improved material...
|
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
|
//************* Draw k **************************
//change the viewport properties and draw n
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(nuMin, nuMax, 0.0, kMax);
//glMatrixMode(GL_MODELVIEW);
//glLoadIdentity();
float nu;
if(dispMatK)
{
glColor3f(1.0, 0.0, 0.0);
glBegin(GL_LINE_STRIP);
for(int i=0; i<nSamples; i++)
{
nu = MaterialList[currentMaterial].nu[i];
glVertex2f(nu, MaterialList[currentMaterial].eta[i].imag());
}
glEnd();
}
if(dispSimK)
|
39a7d6e9
dmayerich
Added dialog supp...
|
138
|
{
|
8ffb8373
dmayerich
Improved material...
|
139
140
141
142
143
144
145
146
|
glColor3f(1.0, 1.0, 0.0);
glBegin(GL_LINE_STRIP);
for(unsigned int i=0; i<EtaK.size(); i++)
{
nu = EtaK[i].nu;
glVertex2f(nu, EtaK[i].A);
}
glEnd();
|
39a7d6e9
dmayerich
Added dialog supp...
|
147
|
}
|
39a7d6e9
dmayerich
Added dialog supp...
|
148
|
|
8ffb8373
dmayerich
Improved material...
|
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
|
//************* Draw n **************************
//change the viewport properties and draw n
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if(nMag < 0.1) nMag = 0.1;
gluOrtho2D(nuMin, nuMax, baseIR - nMag, baseIR + nMag);
if(dispMatN)
{
glColor3f(0.0, 1.0, 0.0);
glBegin(GL_LINE_STRIP);
for(int i=0; i<nSamples; i++)
{
nu = MaterialList[currentMaterial].nu[i];
glVertex2f(nu, MaterialList[currentMaterial].eta[i].real());
}
glEnd();
}
if(dispSimN)
{
glColor3f(0.0, 1.0, 1.0);
glBegin(GL_LINE_STRIP);
for(unsigned int i=0; i<EtaN.size(); i++)
{
nu = EtaN[i].nu;
glVertex2f(nu, EtaN[i].A);
}
glEnd();
}
|
39a7d6e9
dmayerich
Added dialog supp...
|
177
|
|
8ffb8373
dmayerich
Improved material...
|
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
|
glCallList(object);
glFlush();
//*********************** Display axes values ****************************
ostringstream buff;
glViewport(0, 0, w, h);
int nDivs = 11;
glColor3f(1.0, 1.0, 1.0);
for(int i = 0; i < nDivs; i++)
{
float divStep = (aMax - aMin)/(nDivs - 1);
float pixStep = (float)(h - 10)/(nDivs - 1);
buff<<aMin + i * divStep;
renderText(0, h - i * pixStep, buff.str().c_str());
buff.clear(); buff.str("");
}
}
void qtSpectrumDisplay::resizeGL(int width, int height)
{
int side = qMin(width, height);
}
void qtSpectrumDisplay::mousePressEvent(QMouseEvent *event)
{
lastPos = event->pos();
if(event->buttons() & Qt::LeftButton)
{
int wn = 0;
printWavenumber(event->x());
}
}
void qtSpectrumDisplay::mouseMoveEvent(QMouseEvent *event)
{
int dx = event->x() - lastPos.x();
int dy = event->y() - lastPos.y();
lastPos = event->pos();
}
void qtSpectrumDisplay::quad(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2,
GLdouble x3, GLdouble y3, GLdouble x4, GLdouble y4)
{
qglColor(qtGreen);
glVertex3d(x1, y1, -0.05);
glVertex3d(x2, y2, -0.05);
glVertex3d(x3, y3, -0.05);
glVertex3d(x4, y4, -0.05);
glVertex3d(x4, y4, +0.05);
glVertex3d(x3, y3, +0.05);
glVertex3d(x2, y2, +0.05);
glVertex3d(x1, y1, +0.05);
}
void qtSpectrumDisplay::normalizeAngle(int *angle)
{
while (*angle < 0)
*angle += 360 * 16;
while (*angle > 360 * 16)
*angle -= 360 * 16;
|
39a7d6e9
dmayerich
Added dialog supp...
|
249
|
}
|