rtsGUIConsole.cpp 1.79 KB
#ifdef WIN32
#include <windows.h>
#include <stdio.h>
#include <fcntl.h>
#include <io.h>
#include <iostream>
#include <fstream>

#ifndef _USE_OLD_IOSTREAMS

using namespace std;
#endif

// maximum mumber of lines the output console should have

static const WORD MAX_CONSOLE_LINES = 500;
//#ifdef _DEBUG

void RedirectIOToConsole(int Xpos, int Ypos, int Width, int Height)
{
	int hConHandle;
	long lStdHandle;
	CONSOLE_SCREEN_BUFFER_INFO coninfo;
	FILE *fp;
	// allocate a console for this app
	AllocConsole();
	// set the screen buffer to be big enough to let us scroll text
	GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &coninfo);
	coninfo.dwSize.Y = MAX_CONSOLE_LINES;
	SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE),
	coninfo.dwSize);
	// redirect unbuffered STDOUT to the console
	lStdHandle = (long)GetStdHandle(STD_OUTPUT_HANDLE);
	hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
	fp = _fdopen( hConHandle, "w" );
	*stdout = *fp;
	setvbuf( stdout, NULL, _IONBF, 0 );
	// redirect unbuffered STDIN to the console
	lStdHandle = (long)GetStdHandle(STD_INPUT_HANDLE);
	hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
	fp = _fdopen( hConHandle, "r" );
	*stdin = *fp;
	setvbuf( stdin, NULL, _IONBF, 0 );

	// redirect unbuffered STDERR to the console
	lStdHandle = (long)GetStdHandle(STD_ERROR_HANDLE);
	hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
	fp = _fdopen( hConHandle, "w" );
	*stderr = *fp;
	setvbuf( stderr, NULL, _IONBF, 0 );

	// make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog
	// point to console as well
	ios::sync_with_stdio();
	//position
	MoveWindow(GetConsoleWindow(), Xpos, Ypos, Width, Height, true);
}

#else
void RedirectIOToConsole(int Xpos, int Ypos, int Width, int Height)
{
}
#endif

//End of File