#include #include #include #include #include "qtSpectrumDisplay.h" qtSpectrumDisplay::qtSpectrumDisplay(QWidget *parent) : QGLWidget(parent) { object = 0; xRot = 0; yRot = 0; zRot = 0; qtGreen = QColor::fromCmykF(0.40, 0.0, 1.0, 0.0); qtPurple = QColor::fromCmykF(0.39, 0.39, 0.0, 0.0); } qtSpectrumDisplay::~qtSpectrumDisplay() { makeCurrent(); glDeleteLists(object, 1); } QSize qtSpectrumDisplay::minimumSizeHint() const { return QSize(50, 50); } QSize qtSpectrumDisplay::sizeHint() const { return QSize(400, 400); } /*void qtSpectrumDisplay::setXRotation(int angle) { normalizeAngle(&angle); if (angle != xRot) { xRot = angle; emit xRotationChanged(angle); updateGL(); } } void qtSpectrumDisplay::setYRotation(int angle) { normalizeAngle(&angle); if (angle != yRot) { yRot = angle; emit yRotationChanged(angle); updateGL(); } } void qtSpectrumDisplay::setZRotation(int angle) { normalizeAngle(&angle); if (angle != zRot) { zRot = angle; emit zRotationChanged(angle); updateGL(); } }*/ void qtSpectrumDisplay::initializeGL() { qglClearColor(qtPurple.dark()); //object = makeObject(); glShadeModel(GL_FLAT); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); } void qtSpectrumDisplay::printWavenumber(int xPos) { int viewParams[4]; glGetIntegerv(GL_VIEWPORT, viewParams); float a = (float)xPos/(float)viewParams[2]; int wn = a * (nuMax - nuMin) + nuMin; cout< 0) { glColor3f(0.5, 0.5, 0.5); glBegin(GL_LINE_STRIP); float nu; for(unsigned int i=0; ipos(); if(event->buttons() & Qt::LeftButton) { int wn = 0; printWavenumber(event->x()); } } void qtSpectrumDisplay::mouseMoveEvent(QMouseEvent *event) { int dx = event->x() - lastPos.x(); int dy = event->y() - lastPos.y(); /* if (event->buttons() & Qt::LeftButton) { setXRotation(xRot + 8 * dy); setYRotation(yRot + 8 * dx); } else if (event->buttons() & Qt::RightButton) { setXRotation(xRot + 8 * dy); setZRotation(zRot + 8 * dx); }*/ lastPos = event->pos(); } /*GLuint qtSpectrumDisplay::makeObject() { GLuint list = glGenLists(1); glNewList(list, GL_COMPILE); glBegin(GL_QUADS); GLdouble x1 = +0.06; GLdouble y1 = -0.14; GLdouble x2 = +0.14; GLdouble y2 = -0.06; GLdouble x3 = +0.08; GLdouble y3 = +0.00; GLdouble x4 = +0.30; GLdouble y4 = +0.22; quad(x1, y1, x2, y2, y2, x2, y1, x1); quad(x3, y3, x4, y4, y4, x4, y3, x3); extrude(x1, y1, x2, y2); extrude(x2, y2, y2, x2); extrude(y2, x2, y1, x1); extrude(y1, x1, x1, y1); extrude(x3, y3, x4, y4); extrude(x4, y4, y4, x4); extrude(y4, x4, y3, x3); const double Pi = 3.14159265358979323846; const int NumSectors = 200; for (int i = 0; i < NumSectors; ++i) { double angle1 = (i * 2 * Pi) / NumSectors; GLdouble x5 = 0.30 * sin(angle1); GLdouble y5 = 0.30 * cos(angle1); GLdouble x6 = 0.20 * sin(angle1); GLdouble y6 = 0.20 * cos(angle1); double angle2 = ((i + 1) * 2 * Pi) / NumSectors; GLdouble x7 = 0.20 * sin(angle2); GLdouble y7 = 0.20 * cos(angle2); GLdouble x8 = 0.30 * sin(angle2); GLdouble y8 = 0.30 * cos(angle2); quad(x5, y5, x6, y6, x7, y7, x8, y8); extrude(x6, y6, x7, y7); extrude(x8, y8, x5, y5); } glEnd(); glEndList(); return list; }*/ void qtSpectrumDisplay::quad(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2, GLdouble x3, GLdouble y3, GLdouble x4, GLdouble y4) { qglColor(qtGreen); glVertex3d(x1, y1, -0.05); glVertex3d(x2, y2, -0.05); glVertex3d(x3, y3, -0.05); glVertex3d(x4, y4, -0.05); glVertex3d(x4, y4, +0.05); glVertex3d(x3, y3, +0.05); glVertex3d(x2, y2, +0.05); glVertex3d(x1, y1, +0.05); } /*void qtSpectrumDisplay::extrude(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { qglColor(qtGreen.dark(250 + int(100 * x1))); glVertex3d(x1, y1, +0.05); glVertex3d(x2, y2, +0.05); glVertex3d(x2, y2, -0.05); glVertex3d(x1, y1, -0.05); }*/ void qtSpectrumDisplay::normalizeAngle(int *angle) { while (*angle < 0) *angle += 360 * 16; while (*angle > 360 * 16) *angle -= 360 * 16; }