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rts/rtsQuaternion.h 2.8 KB
ebb721c7   David Mayerich   new repository fo...
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  #include "rtsMatrix4x4.h"
  
  #ifndef RTS_QUATERNION_H
  #define RTS_QUATERNION_H
  
  template<typename T>
  class rtsQuaternion
  {
  public:
  	T w;
  	T x;
  	T y;
  	T z;
  
  	void normalize();
  	void CreateRotation(T theta, T axis_x, T axis_y, T axis_z);
  	rtsQuaternion<T> operator*(rtsQuaternion<T> &rhs);
  	matrix4x4<T> toMatrix();
  	
  
  	rtsQuaternion();
  	rtsQuaternion(T w, T x, T y, T z);
  
  };
  
  template<typename T>
  void rtsQuaternion<T>::normalize()
  {
  	double length=sqrt(w*w + x*x + y*y + z*z);
  	w=w/length;
  	x=x/length;
  	y=y/length;
  	z=z/length;
  }
  
  template<typename T>
  void rtsQuaternion<T>::CreateRotation(T theta, T axis_x, T axis_y, T axis_z)
  {
  	//assign the given Euler rotation to this quaternion
  	w = cos(theta/2.0);
  	x = axis_x*sin(theta/2.0);
  	y = axis_y*sin(theta/2.0);
  	z = axis_z*sin(theta/2.0);
  
  
  }
  
  template<typename T>
  rtsQuaternion<T> rtsQuaternion<T>::operator *(rtsQuaternion<T> &param)
  {
  	float A, B, C, D, E, F, G, H;
  
  
  	A = (w + x)*(param.w + param.x);
  	B = (z - y)*(param.y - param.z);
  	C = (w - x)*(param.y + param.z); 
  	D = (y + z)*(param.w - param.x);
  	E = (x + z)*(param.x + param.y);
  	F = (x - z)*(param.x - param.y);
  	G = (w + y)*(param.w - param.z);
  	H = (w - y)*(param.w + param.z);
  
  	rtsQuaternion<T> result;
  	result.w = B + (-E - F + G + H) /2;
  	result.x = A - (E + F + G + H)/2; 
  	result.y = C + (E - F + G - H)/2; 
  	result.z = D + (E - F - G + H)/2;
  
  	return result;
  }
  
  template<typename T>
  matrix4x4<T> rtsQuaternion<T>::toMatrix()
  {
  	matrix4x4<T> result;
  
  
      double wx, wy, wz, xx, yy, yz, xy, xz, zz, x2, y2, z2;
  
  
      // calculate coefficients
      x2 = x + x; y2 = y + y;
      z2 = z + z;
      xx = x * x2; xy = x * y2; xz = x * z2;
      yy = y * y2; yz = y * z2; zz = z * z2;
      wx = w * x2; wy = w * y2; wz = w * z2;
  
  	result(0, 0) = 1.0 - (yy + zz);
  	result(0, 1) = xy - wz;
      //m[0][0] = 1.0 - (yy + zz); m[1][0] = xy - wz;
  
  	result(0, 2) = xz + wy;
  	result(0, 3) = 0.0;
      //m[2][0] = xz + wy; m[3][0] = 0.0;
  
  	result(1, 0) = xy + wz;
  	result(1, 1) = 1.0 - (xx + zz);
      //m[0][1] = xy + wz; m[1][1] = 1.0 - (xx + zz);
  
  	result(1, 2) = yz - wx;
  	result(1, 3) = 0.0;
      //m[2][1] = yz - wx; m[3][1] = 0.0;
  
  	result(2, 0) = xz - wy;
  	result(2, 1) = yz + wx;
      //m[0][2] = xz - wy; m[1][2] = yz + wx;
  
  	result(2, 2) = 1.0 - (xx + yy);
  	result(3, 2) = 0.0;
      //m[2][2] = 1.0 - (xx + yy); m[3][2] = 0.0;
  
  	result(3, 0) = 0.0;
  	result(3, 1) = 0.0;
  	result(3, 2) = 0.0;
  	result(3, 3) = 1.0;
      //m[0][3] = 0; m[1][3] = 0;
      //m[2][3] = 0; m[3][3] = 1;
  	/*
  	double* orientationmatrix=(double*)m;
  	char c;
  
  
  	double* result=new double[16];
  	double* array=(double*)m;
  	for(int i=0; i<16; i++)
  		result[i]=array[i];
  	*/
  
  	return result;
  }
  
  template<typename T>
  rtsQuaternion<T>::rtsQuaternion()
  {
  	w=0.0; x=0.0; y=0.0; z=0.0;
  }
  
  template<typename T>
  rtsQuaternion<T>::rtsQuaternion(T c, T i, T j, T k)
  {
  	w=c;  x=i;  y=j;  z=k;
  }
  
  #endif