Node_SmoothError_Vertex.glsl
298 Bytes
varying vec3 fragment_normal;
void main(void)
{
//fragment_normal = normalize(gl_NormalMatrix * gl_Normal);
//fragment_normal = vec3(0.0, 0.0, 0.5);
fragment_normal = gl_Normal;
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
//gl_TexCoord[0] = gl_Color;
gl_FrontColor = gl_Color;
}