#Specify the version being used aswell as the language cmake_minimum_required(VERSION 2.8) #Name your project here project(netmets) #set the module directory set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}") #find OpenGL find_package(OpenGL REQUIRED) #find GLUT set(GLUT_ROOT_PATH $ENV{GLUT_ROOT_PATH}) find_package(GLUT REQUIRED) #find GLEW find_package(GLEW REQUIRED) #find BOOST find_package(Boost REQUIRED) #find the Approximate Nearest Neighbor Library find_package(ANN REQUIRED) #set the include directories include_directories( ${CMAKE_CURRENT_BINARY_DIR} ${OPENGL_INCLUDE_DIR} ${GLEW_INCLUDE_PATH} ${GLUT_INCLUDE_DIR} ${ANN_INCLUDE_DIR} ${Boost_INCLUDE_DIR} ) #Assign source files to the appropriate variables file(GLOB SRC_CPP "*.cpp") file(GLOB SRC_H "*.h") #set up copying data files configure_file(00_GT.obj ${CMAKE_CURRENT_BINARY_DIR}/00_GT.obj @ONLY) configure_file(00_T.obj ${CMAKE_CURRENT_BINARY_DIR}/00_T.obj @ONLY) configure_file(01_GT.obj ${CMAKE_CURRENT_BINARY_DIR}/01_GT.obj @ONLY) configure_file(01_T.obj ${CMAKE_CURRENT_BINARY_DIR}/01_T.obj @ONLY) configure_file(02_GT.obj ${CMAKE_CURRENT_BINARY_DIR}/02_GT.obj @ONLY) configure_file(02_T.obj ${CMAKE_CURRENT_BINARY_DIR}/02_T.obj @ONLY) configure_file(03_GT.obj ${CMAKE_CURRENT_BINARY_DIR}/03_GT.obj @ONLY) configure_file(03_T.obj ${CMAKE_CURRENT_BINARY_DIR}/03_T.obj @ONLY) configure_file(SmoothShader_Vertex.glsl ${CMAKE_CURRENT_BINARY_DIR}/SmoothShader_Vertex.glsl @ONLY) configure_file(SmoothShader_Fragment.glsl ${CMAKE_CURRENT_BINARY_DIR}/SmoothShader_Fragment.glsl @ONLY) configure_file(ErrorMap_Fragment.glsl ${CMAKE_CURRENT_BINARY_DIR}/ErrorMap_Fragment.glsl @ONLY) #create an executable add_executable(netmets ${SRC_CPP} ${SRC_H}) #set the link libraries target_link_libraries(netmets ${ANN_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ${GLEW_LIBRARY} ${GLUT_glut_LIBRARY})