Commit d5718a1bc6c0a18e763d319bbd70d7d22452da8f
1 parent
59afc4f3
fixed casting warnings
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11 additions
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11 deletions
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main.cu
... | ... | @@ -29,8 +29,8 @@ stim::camera cam; // camera object |
29 | 29 | |
30 | 30 | // overall parameters |
31 | 31 | unsigned num_nets = 0; // number of networks that've been loaded |
32 | -float sigma = 3.0; // default sigma(resample rate) equals to 3.0 | |
33 | -float radius = 0.7; // equals to radius | |
32 | +float sigma = 3.0f; // default sigma(resample rate) equals to 3.0 | |
33 | +float radius = 0.7f; // equals to radius | |
34 | 34 | float delta; // camera moving parameter |
35 | 35 | |
36 | 36 | // networks |
... | ... | @@ -296,13 +296,13 @@ void glut_render(void) { |
296 | 296 | stim::vec3<float> p2 = cam.getPosition(); |
297 | 297 | |
298 | 298 | // light |
299 | - GLfloat global_ambient[] = { 0.5, 0.5, 0.5, 1.0 }; | |
300 | - GLfloat ambient[] = { 0.0, 0.0, 0.0, 1.0 }; | |
301 | - GLfloat diffuse1[] = { 1.0, 1.0, 1.0, 1.0 }; | |
302 | - GLfloat diffuse2[] = { 0.4, 0.4, 0.4, 1.0 }; | |
303 | - GLfloat specular[] = { 1.0, 1.0, 1.0, 1.0 }; | |
304 | - GLfloat position1[] = { p1[0], p1[1], p1[2], 1.0 }; // upper right light source | |
305 | - GLfloat position2[] = { p2[0], p2[1], p2[2], 1.0 }; // lower left light source | |
299 | + GLfloat global_ambient[] = { 0.5f, 0.5f, 0.5f, 1.0f }; | |
300 | + GLfloat ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f }; | |
301 | + GLfloat diffuse1[] = { 1.0f, 1.0f, 1.0f, 1.0f }; | |
302 | + GLfloat diffuse2[] = { 0.4f, 0.4f, 0.4f, 1.0f }; | |
303 | + GLfloat specular[] = { 1.0f, 1.0f, 1.0f, 1.0f }; | |
304 | + GLfloat position1[] = { p1[0], p1[1], p1[2], 1.0f }; // upper right light source | |
305 | + GLfloat position2[] = { p2[0], p2[1], p2[2], 1.0f }; // lower left light source | |
306 | 306 | |
307 | 307 | glClearColor(0.0, 0.0, 0.0, 1.0); |
308 | 308 | glShadeModel(GL_SMOOTH); |
... | ... | @@ -524,7 +524,7 @@ void glut_render(void) { |
524 | 524 | int Y = glutGet(GLUT_WINDOW_HEIGHT); // get the current window height |
525 | 525 | glViewport(0, 0, X / 2, Y); // locate to left bottom corner |
526 | 526 | gluOrtho2D(0, X, 0, Y); // define othogonal aspect |
527 | - glColor3f(0.8, 0.0, 0.0); // using red to show mode | |
527 | + glColor3f(0.8f, 0.0f, 0.0f); // using red to show mode | |
528 | 528 | |
529 | 529 | glMatrixMode(GL_MODELVIEW); |
530 | 530 | glPushMatrix(); |
... | ... | @@ -972,7 +972,7 @@ int main(int argc, char* argv[]) |
972 | 972 | GT = GT.resample(resample_rate * sigma); // resample both networks based on the sigma value |
973 | 973 | T = T.resample(resample_rate * sigma); |
974 | 974 | if (args["mapping"].is_set()) { |
975 | - float threshold = args["mapping"].as_float(); | |
975 | + float threshold = (float)args["mapping"].as_float(); | |
976 | 976 | mapping(sigma, device, threshold); |
977 | 977 | } |
978 | 978 | else | ... | ... |