# # Windows users: define the GLEW_PATH environment variable to point # to the root glew directory, which contains: # lib/Release/Win32/glew32.lib AND/OR lib/Release/x64/glew32.lib # include/GL/glew.h #Try to find GLEW library and include path. # Once done this will define # # GLEW_FOUND # GLEW_INCLUDE_DIR # GLEW_LIBRARY # IF (WIN32) FIND_PATH( GLEW_INCLUDE_DIR GL/glew.h $ENV{GLEW_PATH}/include $ENV{PROGRAMFILES}/GLEW/include ${PROJECT_SOURCE_DIR}/src/nvgl/glew/include DOC "The directory where GL/glew.h resides") if( CMAKE_SIZEOF_VOID_P EQUAL 8 ) FIND_LIBRARY( GLEW_LIBRARY NAMES glew GLEW glew32 glew32s PATHS $ENV{GLEW_PATH}/lib/Release/x64 $ENV{PROGRAMFILES}/GLEW/lib ${PROJECT_SOURCE_DIR}/src/nvgl/glew/bin ${PROJECT_SOURCE_DIR}/src/nvgl/glew/lib DOC "The GLEW library") else( CMAKE_SIZEOF_VOID_P EQUAL 8 ) FIND_LIBRARY( GLEW_LIBRARY NAMES glew GLEW glew32 glew32s PATHS $ENV{GLEW_PATH}/lib/Release/Win32 $ENV{PROGRAMFILES}/GLEW/lib ${PROJECT_SOURCE_DIR}/src/nvgl/glew/bin ${PROJECT_SOURCE_DIR}/src/nvgl/glew/lib DOC "The GLEW library") endif( CMAKE_SIZEOF_VOID_P EQUAL 8 ) ELSE (WIN32) FIND_PATH( GLEW_INCLUDE_DIR GL/glew.h /usr/include /usr/local/include /sw/include /opt/local/include DOC "The directory where GL/glew.h resides") FIND_LIBRARY( GLEW_LIBRARY NAMES GLEW glew PATHS /usr/lib64 /usr/lib /usr/local/lib64 /usr/local/lib /sw/lib /opt/local/lib DOC "The GLEW library") ENDIF (WIN32) IF (GLEW_INCLUDE_DIR) SET( GLEW_FOUND 1 CACHE STRING "Set to 1 if GLEW is found, 0 otherwise") ELSE (GLEW_INCLUDE_DIR) SET( GLEW_FOUND 0 CACHE STRING "Set to 1 if GLEW is found, 0 otherwise") ENDIF (GLEW_INCLUDE_DIR) MARK_AS_ADVANCED( GLEW_FOUND GLEW_INCLUDE_DIR GLEW_LIBRARY )