CMakeLists.txt 1.3 KB
#Specify the version being used aswell as the language
cmake_minimum_required(VERSION 2.8.11)

#Name your project here
project(shview)

#set the module directory
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}")

#build the executable in the binary directory on MS Visual Studio
if ( MSVC )
	SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${OUTPUT_DIRECTORY}")
	SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE "${OUTPUT_DIRECTORY}")
	SET( LIBRARY_OUTPUT_DIRECTORY_DEBUG "${OUTPUT_DIRECTORY}")
	SET( LIBRARY_OUTPUT_DIRECTORY_RELEASE "${OUTPUT_DIRECTORY}")
	add_definitions(-D_CRT_SECURE_NO_WARNINGS)
	add_definitions(-D_SCL_SECURE_NO_WARNINGS)
endif ( MSVC )

#find the STIM library
find_package(STIM REQUIRED)

find_package(OpenGL REQUIRED)
find_package(GLUT REQUIRED)

#find BOOST
find_package(Boost REQUIRED)

#find the pthreads package
find_package(Threads)

include_directories(
					${STIM_INCLUDE_DIRS}
					${GLUT_INCLUDE_DIR}
					${OpenGL_INCLUDE_DIRS}
					${Boost_INCLUDE_DIR}
					)

#Assign source files to the appropriate variables
file(GLOB SRC_CPP "*.cpp")
file(GLOB SRC_H "*.h")

#create an executable file
add_executable(shview
				${SRC_H} 
				${SRC_CPP} 
				)

#set the link libraries
target_link_libraries(shview
					  ${CMAKE_THREAD_LIBS_INIT} 
					  ${OPENGL_LIBRARIES}
					  ${GLUT_LIBRARY}
		  )