trueeyes.h
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#ifndef TRUEEYES_H
#define TRUEEYES_H
#include <GL/glew.h>
#include <QtGui/QMainWindow>
#include "ui_trueeyes.h"
#include "ui_LoadRawDialog.h"
#include "ui_HistogramToolDialog.h"
#include "GlobalValues.h"
//dialog boxes
#include "LoadRawDialog.h"
#include "HistogramToolDialog.h"
//rendering variables
#include "GLWidget.h"
extern GLWidget* gpRenderWindow;
#define SLIDER_RESOLUTION 100000
class TrueEyes : public QMainWindow
{
Q_OBJECT
public:
TrueEyes(QWidget *parent = 0, Qt::WFlags flags = 0);
~TrueEyes();
void closeEvent(QCloseEvent *event);
private:
Ui::TrueEyesClass ui;
bool refresh;
void refreshCropSliders()
{
float disp_range = gpCropMax[0] - gpCropMin[0];
if(disp_range > 0)
ui.sldX->setValue(gpCropMin[0]/(1.0 - disp_range)*SLIDER_RESOLUTION);
disp_range = gpCropMax[1] - gpCropMin[1];
if(disp_range > 0)
ui.sldY->setValue(gpCropMin[1]/(1.0 - disp_range)*SLIDER_RESOLUTION);
disp_range = gpCropMax[2] - gpCropMin[2];
if(disp_range > 0)
ui.sldZ->setValue(gpCropMin[2]/(1.0 - disp_range)*SLIDER_RESOLUTION);
}
void refreshCropSpinners()
{
ui.spinCropMinX->setValue((double)gpCropMin[0]);
ui.spinCropMinY->setValue((double)gpCropMin[1]);
ui.spinCropMinZ->setValue((double)gpCropMin[2]);
ui.spinCropMaxX->setValue((double)gpCropMax[0]);
ui.spinCropMaxY->setValue((double)gpCropMax[1]);
ui.spinCropMaxZ->setValue((double)gpCropMax[2]);
}
void refreshView()
{
refresh = true;
//refresh global controls
ui.spinStepSize->setValue((double)StepSize);
ui.spinVolSizeX->setValue((double)gpVolSize[0]);
ui.spinVolSizeY->setValue((double)gpVolSize[1]);
ui.spinVolSizeZ->setValue((double)gpVolSize[2]);
refreshCropSliders();
refreshCropSpinners();
//refresh the volume list
int volumes = VolumeList.size();
ui.lstVolumes->clear();
ui.txtVolumeName->clear();
for(int v=0; v<volumes; v++)
ui.lstVolumes->insertItem(v, QString(VolumeList[v].Name.c_str()));
//refresh the shader list
int shaders = ShaderList.size();
ui.lstShaders->clear();
ui.txtShaderName->clear();
for(int s=0; s<shaders; s++)
ui.lstShaders->insertItem(s, QString(ShaderList[s].Name.c_str()));
//refresh the texture list
int textures = TextureList.size();
ui.lstTextures->clear();
ui.txtTextureName->clear();
for(int t=0; t<textures; t++)
ui.lstTextures->insertItem(t, QString(TextureList[t].Name.c_str()));
//refresh the source list
int sources = SourceList.size();
ui.lstSources->clear();
ui.txtSourceName->clear();
for(int s=0; s<sources; s++)
ui.lstSources->insertItem(s, QString(SourceList[s].Name.c_str()));
refresh = false;
}
public slots:
/******MENU ITEMS***********/
void on_mnuLoadRawFile_activated()
{
//create and open a dialog box
Ui::LoadRawDialogClass dialog_ui;
LoadRawDialog dialog;
//dialog_ui.setupUi(&dialog);
dialog.exec();
refreshView();
}
void on_mnuLoadImages_activated()
{
//create a multi-selection file dialog box
QStringList files = QFileDialog::getOpenFileNames(this,tr("Load Shader"), QString(), tr("(*.jpg; *.bmp)"));
if(!files.empty())
{
int num_selected = files.count();
VolumeData newVolume;
newVolume.FileType = VOLUME_FILE_IMAGES;
for(int f=0; f<num_selected; f++)
{
rtsFilename filename = string(files.value(f).toAscii());
newVolume.Filenames.push_back(filename);
}
newVolume.Name = newVolume.Filenames[0].getPrefix();
LoadImages(newVolume);
refreshView();
}
}
void on_mnuLoadShader_activated()
{
//load a file dialog and grab the selected file name
QString filename =QFileDialog::getOpenFileName(this,tr("Load Shader"), QString(), tr("(*.glsl)"));
//if a file was selected, load the shader
if(!filename.isEmpty())
CreateShader(string(filename.toAscii()));
refreshView();
gpRenderWindow->updateGL();
}
void on_mnuLoadTexture_activated()
{
//create a file dialog box
QString file =QFileDialog::getOpenFileName(this,tr("Load Shader"), QString(), tr("(*.*)"));
if(!file.isEmpty())
{
rtsFilename filename = string(file.toAscii());
TextureData newTexture;
newTexture.Name = filename.getPrefix();
newTexture.Filename = filename;
LoadTexture(newTexture);
TextureList.push_back(newTexture);
refreshView();
}
}
void on_mnuSaveProject_activated()
{
//load a file dialog and grab the selected file name
QString filename =QFileDialog::getSaveFileName(this,tr("Load Shader"), QString(), tr("(*.tep)"));
SaveProject(string(filename.toAscii()));
}
void on_mnuLoadProject_activated()
{
//load a file dialog and grab the selected file name
QString filename =QFileDialog::getOpenFileName(this,tr("Load Shader"), QString(), tr("(*.tep)"));
if(!filename.isEmpty())
LoadProject(string(filename.toAscii()));
//select the latest shader
SelectedShader = ShaderList.size()-1;
AttachShaderVariables();
refreshView();
gpRenderWindow->updateGL();
}
void on_mnuHistogramTool_activated()
{
//create and open a dialog box
Ui::HistogramToolDialogClass dialog_ui;
HistogramToolDialog dialog;
//dialog_ui.setupUi(&dialog);
dialog.exec();
}
/******BUTTONS*************/
void on_btnReloadShader_clicked()
{
ReloadShaders();
gpRenderWindow->updateGL();
refreshView();
}
void on_btnReloadTextures_clicked()
{
//reload all textures
for(int t=0; t<TextureList.size(); t++){
TextureList[t].Texture.Clean();
LoadTexture(TextureList[t]);
}
gpRenderWindow->updateGL();
refreshView();
}
void on_btnAddSource_clicked()
{
//create a new source
VolumeSource newSource;
//use the provided source name
newSource.Name = string(ui.txtSourceName->text().toAscii());
//set the source position to the current source position
newSource.S = SourceList[SelectedSource].S;
//add the source to the global list
SourceList.push_back(newSource);
refreshView();
}
void on_btnRemoveVolume_clicked()
{
int toRemove = ui.lstVolumes->currentRow();
if(toRemove < 0 || toRemove >= VolumeList.size()) return;
//clean the texture from the GPU
VolumeList[toRemove].Texture.Clean();
//erase the texture structure
VolumeList.erase(VolumeList.begin() + toRemove);
refreshView();
gpRenderWindow->updateGL();
}
void on_btnRemoveShader_clicked()
{
int toRemove = ui.lstShaders->currentRow();
if(toRemove < 0 || toRemove >= ShaderList.size()) return;
//clean the texture from the GPU
ShaderList[toRemove].glProgram.Clean();
//erase the texture structure
ShaderList.erase(ShaderList.begin() + toRemove);
SelectedShader = ShaderList.size() - 1;
refreshView();
gpRenderWindow->updateGL();
}
void on_btnRemoveSource_clicked()
{
int toRemove = ui.lstSources->currentRow();
if(toRemove < 0 || toRemove >= ShaderList.size()) return;
//erase the texture structure
SourceList.erase(SourceList.begin() + toRemove);
SelectedSource = 0;
refreshView();
gpRenderWindow->updateGL();
}
/*******LIST ITEMS SELECTED******/
void on_lstVolumes_currentRowChanged(int s)
{
if(refresh) return;
//add the volume name to the editable text box
ui.txtVolumeName->setText(tr(VolumeList[s].Name.c_str()));
AttachShaderVariables();
gpRenderWindow->updateGL();
}
void on_txtVolumeName_returnPressed()
{
int i = ui.lstVolumes->currentRow();
//ui.lstVolumes->clear();
VolumeList[i].Name = string(ui.txtVolumeName->text().toAscii());
refreshView();
AttachShaderVariables();
gpRenderWindow->updateGL();
}
void on_lstShaders_currentRowChanged(int s)
{
if(refresh) return;
SelectedShader = s;
AttachShaderVariables();
gpRenderWindow->updateGL();
}
void on_lstTextures_currentRowChanged(int s)
{
if(refresh) return;
//add the volume name to the editable text box
ui.txtTextureName->setText(tr(TextureList[s].Name.c_str()));
AttachShaderVariables();
gpRenderWindow->updateGL();
}
void on_txtTextureName_returnPressed()
{
int i = ui.lstTextures->currentRow();
//ui.lstVolumes->clear();
TextureList[i].Name = string(ui.txtTextureName->text().toAscii());
refreshView();
AttachShaderVariables();
gpRenderWindow->updateGL();
}
void on_lstSources_currentRowChanged(int s)
{
if(refresh) return;
SelectedSource = s;
if(ui.chkRenderFromSelected->isChecked())
RenderSource = SelectedSource;
SetRenderSource();
gpRenderWindow->updateGL();
}
/*******OTHER WIDGETS***********/
void on_spinStepSize_valueChanged(double d)
{
StepSize = (float)d;
gpRenderWindow->updateGL();
}
void on_spinVolSizeX_valueChanged(double d)
{
if(refresh) return;
gpVolSize[0] = (float)d;
gpRenderWindow->updateGL();
}
void on_spinVolSizeY_valueChanged(double d)
{
if(refresh) return;
gpVolSize[1] = (float)d;
gpRenderWindow->updateGL();
}
void on_spinVolSizeZ_valueChanged(double d)
{
if(refresh) return;
gpVolSize[2] = (float)d;
gpRenderWindow->updateGL();
}
void on_spinCropMinX_valueChanged(double d)
{
if(refresh) return;
gpCropMin[0] = (float)d;
refreshCropSliders();
gpRenderWindow->updateGL();
}
void on_spinCropMaxX_valueChanged(double d)
{
if(refresh) return;
gpCropMax[0] = (float)d;
refresh=true;
refreshCropSliders();
refresh=false;
gpRenderWindow->updateGL();
}
void on_spinCropMinY_valueChanged(double d)
{
if(refresh) return;
gpCropMin[1] = (float)d;
refresh=true;
refreshCropSliders();
refresh=false;
gpRenderWindow->updateGL();
}
void on_spinCropMaxY_valueChanged(double d)
{
if(refresh) return;
gpCropMax[1] = (float)d;
refresh=true;
refreshCropSliders();
refresh=false;
gpRenderWindow->updateGL();
}
void on_spinCropMinZ_valueChanged(double d)
{
if(refresh) return;
gpCropMin[2] = (float)d;
refresh=true;
refreshCropSliders();
refresh=false;
gpRenderWindow->updateGL();
}
void on_spinCropMaxZ_valueChanged(double d)
{
if(refresh) return;
gpCropMax[2] = (float)d;
refresh=true;
refreshCropSliders();
refresh=false;
gpRenderWindow->updateGL();
}
void on_sldX_sliderMoved(int i)
{
if(refresh) return;
float frac = (float)i/(float)SLIDER_RESOLUTION;
float disp_range = gpCropMax[0] - gpCropMin[0];
float newMin = frac*(1.0 - disp_range);
float newMax = newMin + disp_range;
gpCropMin[0] = newMin;
gpCropMax[0] = newMax;
refresh = true;
refreshCropSpinners();
refresh = false;
gpRenderWindow->updateGL();
}
void on_sldY_sliderMoved(int i)
{
if(refresh) return;
float frac = (float)i/(float)SLIDER_RESOLUTION;
float disp_range = gpCropMax[1] - gpCropMin[1];
float newMin = frac*(1.0 - disp_range);
float newMax = newMin + disp_range;
gpCropMin[1] = newMin;
gpCropMax[1] = newMax;
refresh = true;
refreshCropSpinners();
refresh = false;
gpRenderWindow->updateGL();
}
void on_sldZ_sliderMoved(int i)
{
if(refresh) return;
float frac = (float)i/(float)SLIDER_RESOLUTION;
float disp_range = gpCropMax[2] - gpCropMin[2];
float newMin = frac*(1.0 - disp_range);
float newMax = newMin + disp_range;
gpCropMin[2] = newMin;
gpCropMax[2] = newMax;
refresh = true;
refreshCropSpinners();
refresh = false;
gpRenderWindow->updateGL();
}
void on_chkRenderFromSelected_stateChanged(int s)
{
if(s)
RenderSource = SelectedSource;
else
RenderSource = 0;
SetRenderSource();
gpRenderWindow->updateGL();
}
void on_chkRenderSources_stateChanged(int s)
{
if(s)
RenderSources = true;
else
RenderSources = false;
}
void on_sldLightTheta_sliderMoved(int i)
{
double theta = (double)i/(double)SLIDER_RESOLUTION;
double phi = (double)ui.sldLightPhi->value()/(double)SLIDER_RESOLUTION;
//convert from [0 1] to radians
theta = theta * 3.14159;
phi = phi * 2 * 3.14159;
//convert to the light position
float Lx = cos(phi) * sin(theta);
float Ly = sin(phi) * sin(theta);
float Lz = cos(theta);
//move the light
SourceList[SelectedSource].S.setPosition(Lx, Ly, Lz);
SourceList[SelectedSource].S.LookAt(0.0, 0.0, 0.0);
gpRenderWindow->updateGL();
}
void on_sldLightPhi_sliderMoved(int i)
{
double theta = (double)ui.sldLightTheta->value()/(double)SLIDER_RESOLUTION;
double phi = (double)i/(double)SLIDER_RESOLUTION;
//convert from [0 1] to radians
theta = theta * 3.14159;
phi = phi * 2 * 3.14159;
//convert to the light position
float Lx = cos(phi) * sin(theta);
float Ly = sin(phi) * sin(theta);
float Lz = cos(theta);
//move the light
SourceList[SelectedSource].S.setPosition(Lx, Ly, Lz);
SourceList[SelectedSource].S.LookAt(0.0, 0.0, 0.0);
gpRenderWindow->updateGL();
}
};
#endif // TRUEEYES_H