rts_glFilamentNetwork.cpp
354 Bytes
#include "rts_glFilamentNetwork.h"
void rts_glFilamentNetwork::glRender()
{
((rts_glOBJ*)network)->glRender();
}
void rts_glFilamentNetwork::glRenderSelected()
{
((rts_glOBJ*)network)->glRenderSelected();
}
int rts_glFilamentNetwork::LoadFIB(const char* filename)
{
((rts_glOBJ*)network)->Invalidate();
return fib_load(filename);
}