CMakeLists.txt 1.62 KB
#Specify the version being used aswell as the language
cmake_minimum_required(VERSION 2.8)

#Name your project here
project(Texture_Test)

#set the module directory
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}")
#MESSAGE("CMAKE_SOURCE_DIR    "${CMAKE_SOURCE_DIR})
#MESSAGE("CMAKE_MODULE_PATH   "${CMAKE_MODULE_PATH})
#find cuda
find_package(CUDA REQUIRED)

#find glut
find_package(GLUT REQUIRED)

#find glew
find_package(GLEW REQUIRED)

#find OpenGL
find_package(OpenGL REQUIRED)

#find Jpeg
find_package(JPEG REQUIRED)

#find BOOST - particularly the filesystem libraries
set(Boost_USE_STATIC_LIBS ON)
find_package(Boost 1.5.0 COMPONENTS filesystem system regex REQUIRED)


#find the pthreads package
find_package(Threads)

#find the X11 package
find_package(X11)

#include directories
include_directories(${CUDA_INCLUDE_DIRS}
		    ${Boost_INCLUDE_DIRS}
		    ${OPENGL_INCLUDE_DIRS}
		    ${GLEW_INCLUDE_PATH}
		    ${GLUT_INCLUDE_DIRS}
		    ${JPEG_INCLUDE_DIRS}
		    )

#link_directories(${GLUT_LIBRARY_DIRS} ${OpenGL_LIBRARY_DIRS})
#add_definitions(${GLUT_DEFINITIONS} ${OpenGL_DEFINITIONS})

#Assign source files to the appropriate variables
file(GLOB SRC_CPP "*.cpp")
file(GLOB SRC_H "*.h")
file(GLOB SRC_CU "*.cu")

#create an executable file
cuda_add_executable(Texture_Test 
		    ${SRC_H} 
		    ${SRC_CPP} 
		    ${SRC_CU})
cuda_add_cublas_to_target(Texture_Test)

#set the link libraries
target_link_libraries(Texture_Test
		  ${CMAKE_THREAD_LIBS_INIT}
		  ${X11_LIBRARIES}
		  ${Boost_LIBRARIES} 
		  ${OPENGL_gl_LIBRARY}
		  ${OPENGL_glu_LIBRARY}	
		  ${GLEW_LIBRARY}	
		  ${GLUT_glut_LIBRARY}
		  ${JPEG_LIBRARY}
		  )