glnetwork.h
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#ifndef STIM_GLNETWORK_H
#define STIM_GLNETWORK_H
#include <GL/glew.h>
#include <GL/glut.h>
#include "network.h"
#include <stim/math/vector.h>
#include <list>
#include <ANN/ANN.h>
#include "fiber.h"
namespace stim
{
template <typename T>
class glnetwork : public virtual network<T>
{
private:
using stim::network<T>::E;
GLuint dList;
void init()
{
if(glIsList(dList))
glDeleteLists(dList, 1);
dList = glGenLists(1);
glListBase(dList);
glMatrixMode(GL_PROJECTION);
glLoadIdentity;
glMatrixMode(GL_MODELVIEW);
glLoadIdentity;
}
void
Create(GLenum mode)
{
glNewList(dList, GL_COMPILE);
glLineWidth(3.5);
for(int i = 0; i < E.size(); i++)
{
if(mode == GL_SELECT)
{
// glLineWidth(3.5);
glLoadName(i);
}
else{
// glLineWidth(1.0+1.0*i);
}
glColor3f(0.0, 1.0-0.05*i, i*0.05);
std::vector<stim::vec<T> > line = getEdgeCenterLine(i);
glBegin(GL_LINE_STRIP);
for(int j = 0; j < line.size(); j++)
{
glVertex3f(line[j][0],
line[j][1],
line[j][2]);
}
glEnd();
}
glEndList();
// CHECK_OPENGL_ERROR
}
public:
using stim::network<T>::sizeE;
using stim::network<T>::getEdgeCenterLine;
glnetwork()
{
}
void
createFromSelf(GLenum mode = GL_RENDER)
{
init();
Create(mode);
}
void
Render()
{
glCallList(dList);
// CHECK_OPENGL_ERROR
}
void
RenderLine(std::vector<stim::vec<T> > l)
{
glColor3f(0.5, 1.0, 0.5);
glLineWidth(3.0);
glBegin(GL_LINE_STRIP);
for(int j = 0; j < l.size(); j++){
glVertex3f(
l[j][0],
l[j][1],
l[j][2]
);
}
glEnd();
}
};
}
#endif