Commit 83d2721446b03d376e70514014777e5d720e4e27
1 parent
1a456186
fixed the bug where the template-sampling was looping around
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1 changed file
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5 additions
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5 deletions
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gl/gl_spider.h
... | ... | @@ -133,7 +133,7 @@ class gl_spider : public virtual gl_texture<T> |
133 | 133 | texID = id; |
134 | 134 | GenerateFBO(800,400); |
135 | 135 | // Update(); |
136 | - generateVectorField(direction, 75.0); | |
136 | + generateVectorField(direction, 25.0); | |
137 | 137 | } |
138 | 138 | |
139 | 139 | void |
... | ... | @@ -358,7 +358,7 @@ class gl_spider : public virtual gl_texture<T> |
358 | 358 | void |
359 | 359 | UpdateBuffer(float v_x, float v_y, float len) |
360 | 360 | { |
361 | - std::cout << v_x << "," << v_y << std::endl; | |
361 | + //std::cout << v_x << "," << v_y << std::endl; | |
362 | 362 | //float len = dim; |
363 | 363 | stim::vec<float>p1; |
364 | 364 | stim::vec<float>p2; |
... | ... | @@ -470,8 +470,8 @@ class gl_spider : public virtual gl_texture<T> |
470 | 470 | float len = 4.0/(2.0*Dim+1.0); |
471 | 471 | float t0 = M_PI/2; |
472 | 472 | float p0 = M_PI/3; |
473 | - float dt = 2.0*t0/Dim; | |
474 | - float dp = 2.0*p0/Dim; | |
473 | + float dt = t0/Dim; | |
474 | + float dp = p0/Dim; | |
475 | 475 | for(int i = -dim; i <= dim; i++){ |
476 | 476 | for(int j = -dim; j <= dim; j++){ |
477 | 477 | //field[i+dim][j+dim][0] = d[0]; |
... | ... | @@ -481,7 +481,7 @@ class gl_spider : public virtual gl_texture<T> |
481 | 481 | temp[1] = d_s[1]+dt*i; |
482 | 482 | temp[2] = d_s[2]+dp*j; |
483 | 483 | temp = toCartesian(temp); |
484 | - std::cout << i <<"," << j << std::endl; | |
484 | + //std::cout << i <<"," << j << std::endl; | |
485 | 485 | Update(x_0+2.0*(i+dim)*len, y_0+(j+dim)*len, temp, len); |
486 | 486 | } |
487 | 487 | } | ... | ... |