Commit e344902927a5e39225554dee4bb9d07af6709373

Authored by David Mayerich
2 parents a2bf1d08 d4f06a7e

Merge branch 'master' of git.stim.ee.uh.edu:codebase/stimlib

stim/cuda/branch_detection.cuh
... ... @@ -5,167 +5,48 @@
5 5 //#include <math.h>
6 6 #include <stim/visualization/colormap.h>
7 7 #include <stim/cuda/cuda_texture.cuh>
8   -#include <stim/cuda/templates/gradient.cuh>
9   -#include <stim/cuda/templates/gaussian_blur.cuh>
10   -#include <stim/cuda/arraymath.cuh>
11   -#include <stim/cuda/ivote.cuh>
12   -#include <stim/cuda/testKernel.cuh>
  8 +#include <stim/cuda/filter.cuh>
13 9 typedef unsigned int uint;
14 10 typedef unsigned int uchar;
15 11  
16   -stim::cuda::cuda_texture t;
17   -float* gpuTable;
18   -float* gpuGrad;
19   -float* gpuVote;
20   -float* gpuI;
21   -float* gpuCenters;
22   -
23   -void atan_2d(float* cpuTable, unsigned int rmax)
24   -{
25   - //initialize the width and height of the window which atan2 are computed in.
26   - int xsize = 2*rmax +1;
27   - int ysize = 2*rmax +1;
28   -
29   - // assign the center coordinates of the atan2 window to yi and xi
30   - int yi = rmax;
31   - int xi = rmax;
32   -
33   -
34   - for (int xt = 0; xt < xsize; xt++){
35   -
36   - for(int yt = 0; yt < ysize; yt++){
37   -
38   - //convert the current 2D coordinates to 1D
39   - int id = yt * xsize + xt;
40   - // calculate the distance between the pixel and the center of the atan2 window
41   - float xd = xi - xt;
42   - float yd = yi - yt;
43   -
44   - // calculate the angle between the pixel and the center of the atan2 window and store the result.
45   - float atan_2d_vote = atan2(yd, xd);
46   - cpuTable[id] = atan_2d_vote;
47   - }
48   - }
49   -
50   -}
51   -
52   -void initCuda(unsigned int bytes_table, unsigned int bytes_ds)
53   -{
54   - HANDLE_ERROR(
55   - cudaMalloc((void**) &gpuTable, bytes_table)
56   - );
57   - HANDLE_ERROR(
58   - cudaMalloc((void**) &gpuI, bytes_ds)
59   - );
60   - HANDLE_ERROR(
61   - cudaMalloc((void**) &gpuGrad, bytes_ds*2)
62   - );
63   - HANDLE_ERROR(
64   - cudaMalloc((void**) &gpuVote, bytes_ds)
65   - );
66   - HANDLE_ERROR(
67   - cudaMalloc((void**) &gpuCenters, bytes_ds)
68   - );
69   -}
70   -
71   -void cleanCuda()
72   -{
73   - HANDLE_ERROR(
74   - cudaFree(gpuTable)
75   - );
76   - HANDLE_ERROR(
77   - cudaFree(gpuGrad)
78   - );
79   - HANDLE_ERROR(
80   - cudaFree(gpuVote)
81   - );
82   - HANDLE_ERROR(
83   - cudaFree(gpuCenters)
84   - );
85   - HANDLE_ERROR(
86   - cudaFree(gpuI)
87   - );
88   -}
89 12  
90 13 std::vector< stim::vec<float> >
91 14 find_branch(GLint texbufferID, GLenum texType, unsigned int x, unsigned int y)
92 15 {
93   - float phi = 15.1*M_PI/180;
94   - int iter = 5;
95   - float dphi = phi/iter;
96   - float rmax = 10;
97   - float sigma = 4;
98   - unsigned int pixels = x * y;
99   - unsigned int bytes = sizeof(float) * pixels;
100   - unsigned int bytes_table = sizeof(float) * (2*rmax + 1) * (2*rmax + 1);
101   - unsigned int x_ds = (x + (x % 1 == 0 ? 0:1));
102   - unsigned int y_ds = (y + (x % 1 == 0 ? 0:1));
103   - unsigned int bytes_ds = sizeof(float) * x_ds * y_ds;
104   - unsigned int conn = 5;
105   - float final_t = 200.0;
106   - float* cpuTable = (float*) malloc(bytes_table);
107   - float* cpuCenters = (float*) malloc(bytes_ds);
  16 + float sigma = 2.0;
  17 + unsigned int conn = 7;
  18 + float threshold = 40.0;
  19 + float* cpuCenters = (float*) malloc(x*y*sizeof(float));
  20 + int sizek = 7;
108 21  
109 22 stringstream name;
110 23  
111 24  
112   -
113   -
114   - std::vector<stim::vec<float> > output;
115   - initCuda(bytes_table, bytes_ds);
116   -
117   - atan_2d(cpuTable, rmax);
118   - cudaMemcpy(gpuTable, cpuTable, bytes_table, cudaMemcpyHostToDevice);
119   -
120   -
121   - t.MapCudaTexture(texbufferID, texType);
122   - cudaDeviceSynchronize();
123   - stim::cuda::tex_gaussian_blur2<float>(
124   - gpuI, sigma, x, y, t.getTexture(), t.getArray()
125   - );
  25 + cpuCenters = stim::cuda::get_centers(texbufferID, texType, x, y, sizek, sigma, conn, threshold);
126 26 cudaDeviceSynchronize();
127 27  
128 28  
129   - stim::cuda::gpu_gradient_2d<float>(
130   - gpuGrad, gpuI, x, y
131   - );
132   - cudaDeviceSynchronize();
133   -
134   - stim::cuda::gpu_cart2polar<float>(gpuGrad, x, y);
135   - cudaDeviceSynchronize();
136 29  
137   - cudaDeviceSynchronize();
138   - for (int i = 0; i < iter; i++)
139   - {
140   - stim::cuda::gpu_vote<float>(gpuVote, gpuGrad, gpuTable, phi, rmax, x, y);
141   - cudaDeviceSynchronize();
142   - stim::cuda::gpu_update_dir<float>(gpuVote, gpuGrad, gpuTable, phi, rmax, x, y);
143   - cudaDeviceSynchronize();
144   - phi = phi - dphi;
145   - }
  30 + std::vector<stim::vec<float> > output;
146 31  
147 32 cudaDeviceSynchronize();
148   - stim::cuda::gpu_local_max<float>(gpuCenters, gpuVote, final_t, conn, x, y);
149   - cudaMemcpy(cpuCenters, gpuCenters, bytes_ds, cudaMemcpyDeviceToHost);
150   - for(int i = 0; i < pixels; i++)
  33 +
  34 + for(int i = 0; i < x; i++)
151 35 {
152   - int ix = (i % x);
153   - int iy = (i / x);
154   - if((cpuCenters[i] == 1) && (ix > 4) && (ix < x-4))
  36 + for(int j = 0; j < y; j++)
155 37 {
156   -
157   - float x_v = (float) ix;
158   - float y_v = (float) iy;
159   - output.push_back(stim::vec<float>((x_v/(float)x),
160   - (y_v/(float)y), 0.0));
161   -
162   - }
  38 + int idx = x*j+i;
  39 + if(cpuCenters[idx] != 0)
  40 + {
  41 + float x_v = (float) i;
  42 + float y_v = (float) j;
  43 + output.push_back(stim::vec<float>((x_v/(float)x*360.0),
  44 + (y_v), y_v/8));
  45 + }
  46 +
  47 + }
163 48 }
164   -
165   -
166   - t.UnmapCudaTexture();
167   - cleanCuda();
168   - free(cpuTable);
  49 +
169 50 free(cpuCenters);
170 51 return output;
171 52 }
... ...
stim/cuda/branch_detection2.cuh deleted
1   -#include <stim/cuda/templates/gaussian_blur.cuh>
2   -#include <stim/cuda/templates/gradient.cuh>
3   -#include <stim/cuda/arraymath.cuh>
4   -#include <stim/cuda/ivote.cuh>
5   -
6   -
7   -
8   -
9   -
10   -
11   -
12   -
13   -
14   -
15   -void atan_2(float* cpuTable, unsigned int rmax){
16   -
17   - //initialize the width and height of the window which atan2 are computed in.
18   - int xsize = 2*rmax +1;
19   - int ysize = 2*rmax +1;
20   -
21   - // assign the center coordinates of the atan2 window to yi and xi
22   - int yi = rmax;
23   - int xi = rmax;
24   -
25   -
26   - for (int xt = 0; xt < xsize; xt++){
27   -
28   - for(int yt = 0; yt < ysize; yt++){
29   -
30   - //convert the current 2D coordinates to 1D
31   - int id = yt * xsize + xt;
32   - // calculate the distance between the pixel and the center of the atan2 window
33   - float xd = xi - xt;
34   - float yd = yi - yt;
35   -
36   - // calculate the angle between the pixel and the center of the atan2 window and store the result.
37   - float atan_2d_vote = atan2(yd, xd);
38   - cpuTable[id] = atan_2d_vote;
39   - }
40   - }
41   -
42   -}
43   -std::vector<stim::vec<float> >
44   -find_branch(GLint texbufferID, GLenum texType, unsigned int x, unsigned int y)
45   -{
46   -
47   - float* cpuTable = (float
48   -
49   - unsigned int pixels = x * y;
50   - unsigned int bytes = sizeof(float) * pixels;
51   -
52   - //calculate the number of bytes in the atan2 table
53   -
54   - unsigned int bytes_table = (2*rmax+1) * (2*rmax+1) * sizeof(float);
55   -
56   -
57   -
58   - //allocate space on the GPU for the atan2 table
59   -
60   - float* gpuTable;
61   -
62   - cudaMalloc(&gpuTable, bytes_table);
63   -
64   -
65   -
66   - cudaMemcpy(gpuTable, cpuTable, bytes_table, cudaMemcpyHostToDevice);
67   -
68   - unsigned int sigma_ds = 1/resize;
69   - unsigned int x_ds = (x/sigma_ds + (x %sigma_ds == 0 ? 0:1));
70   - unsigned int y_ds = (y/sigma_ds + (y %sigma_ds == 0 ? 0:1));
71   - unsigned int bytes_ds = sizeof(float) * x_ds * y_ds;
72   -
73   -
74   - float* gpuI;
75   - cudaMalloc(&gpuI, bytes_ds);
76   -
77   -
78   - float* gpuGrad;
79   - cudaMalloc(&gpuGrad, bytes_ds*2);
80   -
81   - float* gpuVote;
82   - cudaMalloc(&gpuVote, bytes_ds);
83   -
84   - // allocate space on the GPU for the detected cell centes
85   -
86   - float* gpuCenters;
87   -
88   - cudaMalloc(&gpuCenters, bytes_ds);
89   -
90   -
91   - stim::cuda::gpu_down_sample<float>(gpuI, gpuI0, resize, x , y);
92   - cudaMemcpy(cpuResize, gpuI, bytes_ds, cudaMemcpyDeviceToHost);
93   -
94   -x = x_ds;
95   - y = y_ds;
96   - t = t * resize;
97   - //sigma = sigma * resize;
98   -
99   - cudaDeviceSynchronize();
100   - stim::cuda::gpu_gaussian_blur2<float>(gpuI,sigma, x, y);
101   - cudaDeviceSynchronize();
102   - cudaMemcpy(cpuBlur, gpuI, bytes_ds, cudaMemcpyDeviceToHost);
103   - cudaDeviceSynchronize();
104   -
105   - stim::cuda::gpu_gradient_2d<float>(gpuGrad, gpuI, x, y);
106   - cudaDeviceSynchronize();
107   - cudaMemcpy(cpuGradient, gpuGrad, bytes_ds*2, cudaMemcpyDeviceToHost);
108   -
109   - stim::cuda::gpu_cart2polar<float>(gpuGrad, x, y);
110   - cudaDeviceSynchronize();
111   - cudaMemcpy(cpuCart2Polar, gpuGrad, bytes_ds*2, cudaMemcpyDeviceToHost);
112   -
113   -
114   - //multiply the gradient by a constant and calculate the absolute value (to save an image)
115   -
116   - stim::cuda::cpu_multiply<float>(cpuCart2Polar, 40, x * y * 2);
117   -
118   - cudaDeviceSynchronize();
119   -
120   - stim::cuda::cpu_abs<float>(cpuCart2Polar, x * y * 2);
121   -
122   - cudaDeviceSynchronize();
123   -
124   -
125   - for (int i =0; i<iter; i++){
126   -
127   - stim::cuda::gpu_vote<float>(gpuVote, gpuGrad, gpuTable, phi, rmax, x, y);
128   - cudaDeviceSynchronize();
129   - stim::cuda::gpu_update_dir<float>(gpuVote, gpuGrad, gpuTable, phi, rmax, x, y);
130   - cudaDeviceSynchronize();
131   - switch (i){
132   - case 0 : cudaMemcpy(cpuVote1, gpuVote, bytes_ds, cudaMemcpyDeviceToHost);
133   - break;
134   - case 1 : cudaMemcpy(cpuVote2, gpuVote, bytes_ds, cudaMemcpyDeviceToHost);
135   - break;
136   - case 2 : cudaMemcpy(cpuVote3, gpuVote, bytes_ds, cudaMemcpyDeviceToHost);
137   - break;
138   - case 3 : cudaMemcpy(cpuVote4, gpuVote, bytes_ds, cudaMemcpyDeviceToHost);
139   - break;
140   - case 4 : cudaMemcpy(cpuVote5, gpuVote, bytes_ds, cudaMemcpyDeviceToHost);
141   - break;
142   - default : cudaMemcpy(cpuVote5, gpuVote, bytes_ds, cudaMemcpyDeviceToHost);
143   - break;
144   - }
145   - phi = phi - dphi;
146   - }
147   -
148   - stim::cuda::gpu_local_max<float>(gpuCenters, gpuVote, t, conn, x, y);
149   - cudaMemcpy(cpuCenters, gpuCenters, bytes_ds, cudaMemcpyDeviceToHost);
150   -
151   -}
stim/cuda/cuda_texture.cuh
... ... @@ -41,6 +41,46 @@ namespace stim
41 41 texDesc.normalizedCoords = 0;
42 42 }
43 43  
  44 +
  45 + ///Enable the nromalized texture coordinates.
  46 + ///@param bool, 1 for on, 0 for off
  47 + void
  48 + SetTextureCoordinates(bool val)
  49 + {
  50 + if(val)
  51 + texDesc.normalizedCoords = 1;
  52 + else
  53 + texDesc.normalizedCoords = 0;
  54 + }
  55 +
  56 + ///sets the dimension dim to used the mode at the borders of the texture.
  57 + ///@param dim : 0-x, 1-y, 2-z
  58 + ///@param mode: cudaAddressModeWrap = 0,
  59 + /// cudaAddressModeClamp = 1,
  60 + /// cudaAddressMNodeMirror = 2,
  61 + /// cudaAddressModeBorder = 3,
  62 + void
  63 + SetAddressMode(int dim, int mode)
  64 + {
  65 + switch(mode)
  66 + {
  67 + case 0:
  68 + texDesc.addressMode[dim] = cudaAddressModeWrap;
  69 + break;
  70 + case 1:
  71 + texDesc.addressMode[dim] = cudaAddressModeClamp;
  72 + break;
  73 + case 2:
  74 + texDesc.addressMode[dim] = cudaAddressModeMirror;
  75 + break;
  76 + case 3:
  77 + texDesc.addressMode[dim] = cudaAddressModeBorder;
  78 + break;
  79 + default:
  80 + break;
  81 + }
  82 + }
  83 +
44 84 //-------------------------------------------------------------------------//
45 85 //-------------------------------CUDA_MAPPING------------------------------//
46 86 //-------------------------------------------------------------------------//
... ...
stim/cuda/filter.cuh 0 โ†’ 100644
  1 +#ifndef STIM_FILTER_H
  2 +#define STIM_FILTER_H
  3 +
  4 +#include <assert.h>
  5 +#include <cuda.h>
  6 +#include <cuda_runtime.h>
  7 +#include <stdio.h>
  8 +#include <stim/visualization/colormap.h>
  9 +#include <sstream>
  10 +#include <stim/cuda/cudatools/devices.h>
  11 +#include <stim/cuda/cudatools/threads.h>
  12 +#include <stim/cuda/cuda_texture.cuh>
  13 +#include <stim/cuda/ivote.cuh>
  14 +#include <stim/cuda/arraymath.cuh>
  15 +
  16 +#define IMAD(a,b,c) ( __mul24((a), (b)) + (c) )
  17 +#define M_PI 3.141592654f
  18 +
  19 +
  20 +namespace stim
  21 +{
  22 + namespace cuda
  23 + {
  24 +
  25 + float* gpuLoG;
  26 + float* LoG;
  27 + float* res;
  28 + float* centers;
  29 + stim::cuda::cuda_texture tx;
  30 +
  31 +
  32 +
  33 + void initArray(int DIM_X, int DIM_Y, int kl)
  34 + {
  35 +
  36 + LoG = (float*) malloc(kl*kl*sizeof(float));
  37 + HANDLE_ERROR(
  38 + cudaMalloc( (void**) &gpuLoG, kl*kl*sizeof(float))
  39 + );
  40 + // checkCUDAerrors("Memory Allocation, LoG");
  41 + HANDLE_ERROR(
  42 + cudaMalloc( (void**) &res, DIM_Y*DIM_X*sizeof(float))
  43 + );
  44 + HANDLE_ERROR(
  45 + cudaMalloc( (void**) &centers, DIM_Y*DIM_X*sizeof(float))
  46 + );
  47 + // checkCUDAerrors("Memory Allocation, Result");
  48 + }
  49 +
  50 + void cleanUp(cudaGraphicsResource_t src)
  51 + {
  52 + HANDLE_ERROR(
  53 + cudaFree(gpuLoG)
  54 + );
  55 + HANDLE_ERROR(
  56 + cudaFree(res)
  57 + );
  58 + HANDLE_ERROR(
  59 + cudaFree(centers)
  60 + );
  61 + free(LoG);
  62 + }
  63 +
  64 + void
  65 + filterKernel (float kl, float sigma, float *LoG)
  66 + {
  67 + float t = 0.0;
  68 + float kr = kl/2;
  69 + float x, y;
  70 + int idx;
  71 + for(int i = 0; i < kl; i++){
  72 + for(int j = 0; j < kl; j++){
  73 + idx = j*kl+i;
  74 + x = i - kr - 0.5;
  75 + y = j - kr - 0.5;
  76 + LoG[idx] = (-1.0/M_PI/powf(sigma, 4))* (1 - (powf(x,2)+powf(y,2))/2.0/powf(sigma, 2))
  77 + *expf(-(powf(x,2)+powf(y,2))/2/powf(sigma,2));
  78 + t +=LoG[idx];
  79 + }
  80 + }
  81 +
  82 + for(int i = 0; i < kl*kl; i++)
  83 + {
  84 + LoG[i] = LoG[i]/t;
  85 + }
  86 +
  87 + }
  88 +
  89 + //Shared memory would be better.
  90 + __global__
  91 + void
  92 + applyFilter(cudaTextureObject_t texIn, unsigned int DIM_X, unsigned int DIM_Y, int kr, int kl, float *res, float* gpuLoG){
  93 + //R = floor(size/2)
  94 + //THIS IS A NAIVE WAY TO DO IT, and there is a better way)
  95 +
  96 + __shared__ float shared[7][7];
  97 + int x = blockIdx.x;
  98 + int y = blockIdx.y;
  99 + int xi = threadIdx.x;
  100 + int yi = threadIdx.y;
  101 + float val = 0;
  102 + float tu = (x-kr+xi)/(float)DIM_X;
  103 + float tv = (y-kr+yi)/(float)DIM_Y;
  104 + shared[xi][yi] = gpuLoG[yi*kl+xi]*(255.0-(float)tex2D<unsigned char>(texIn, tu, tv));
  105 + __syncthreads();
  106 +
  107 +
  108 + //x = max(0,x);
  109 + //x = min(x, width-1);
  110 + //y = max(y, 0);
  111 + //y = min(y, height - 1);
  112 +
  113 + int idx = y*DIM_X+x;
  114 + int k_idx;
  115 + for(unsigned int step = blockDim.x/2; step >= 1; step >>= 1)
  116 + {
  117 + __syncthreads();
  118 + if (xi < step)
  119 + {
  120 + shared[xi][yi] += shared[xi + step][yi];
  121 + }
  122 + __syncthreads();
  123 + }
  124 + __syncthreads();
  125 +
  126 + for(unsigned int step = blockDim.y/2; step >= 1; step >>= 1)
  127 + {
  128 + __syncthreads();
  129 + if(yi < step)
  130 + {
  131 + shared[xi][yi] += shared[xi][yi + step];
  132 + }
  133 + __syncthreads();
  134 + }
  135 + __syncthreads();
  136 + if(xi == 0 && yi == 0)
  137 + res[idx] = shared[0][0];
  138 + }
  139 +
  140 + extern "C"
  141 + float *
  142 + get_centers(GLint texbufferID, GLenum texType, int DIM_X, int DIM_Y, int sizeK, float sigma, float conn, float threshold)
  143 + {
  144 + tx.SetTextureCoordinates(1);
  145 + tx.SetAddressMode(1, 3);
  146 + tx.MapCudaTexture(texbufferID, texType);
  147 + float* result = (float*) malloc(DIM_X*DIM_Y*sizeof(float));
  148 +
  149 + initArray(DIM_X, DIM_Y, sizeK);
  150 +
  151 + filterKernel(sizeK, sigma, LoG);
  152 + cudaMemcpy(gpuLoG, LoG, sizeK*sizeK*sizeof(float), cudaMemcpyHostToDevice);
  153 + dim3 numBlocks(DIM_X, DIM_Y);
  154 + dim3 threadsPerBlock(sizeK, sizeK);
  155 +
  156 + applyFilter <<< numBlocks, threadsPerBlock >>> (tx.getTexture(), DIM_X, DIM_Y, floor(sizeK/2), sizeK, res, gpuLoG);
  157 +
  158 +
  159 + stim::cuda::gpu_local_max<float>(centers, res, threshold, conn, DIM_X, DIM_Y);
  160 +
  161 + cudaDeviceSynchronize();
  162 +
  163 +
  164 + cudaMemcpy(result, centers, DIM_X*DIM_Y*sizeof(float), cudaMemcpyDeviceToHost);
  165 +
  166 + tx.UnmapCudaTexture();
  167 + cleanUP();
  168 + return result;
  169 + }
  170 +
  171 + }
  172 +}
  173 +#endif
... ...
stim/cuda/filter.h deleted
1   -#include <assert.h>
2   -#include <cuda.h>
3   -#include <cuda_runtime.h>
4   -#include <stdio.h>
5   -#include <stim/visualization/colormap.h>
6   -#include <sstream>
7   -
8   -#define IMAD(a,b,c) ( __mul24((a), (b)) + (c) )
9   -
10   -int kr;
11   -int kl;
12   -float sigma;
13   -float* LoG;
14   -float* result;
15   -cudaArray* srcArray;
16   -texture<uchar, cudaTextureType2D, cudaReadModeElementType> texIn;
17   -
18   -
19   -__device__ float filterKernel ()
20   -{
21   - float t = 0;
22   - idx = j*kl+i;
23   - for(int i = 0; i < kl; i++){
24   - for(int j = 0; j < kl; j++){
25   - x = i - floor(kl);
26   - y = j - floor(kl);
27   - LoG(idx) = (-1/M_PI/sigma^4)* (1 - (x^2+y^2)/2/sigma^2)
28   - *exp(-(x^2+y^2)/2/sigma^2);
29   - t +=LoG(idx);
30   - }
31   - }
32   - LoG =/ t;
33   -}
34   -
35   -void initArray(cudaGraphicsResource_t src, int DIM_X, int DIM_Y)
36   -{
37   - HANDLE_ERROR(
38   - cudaGraphicsMapResources(1, &src)
39   - );
40   - HANDLE_ERROR(
41   - cudaGraphicsSubResourceGetMappedArray(&srcArray, src, 0,0)
42   - );
43   - HANDLE_ERROR(
44   - cudaBindTertureToArray(texIn, srcArray)
45   - );
46   - cudaMalloc( (void**) &LoG, kl*kl*sizeof(float));
47   - checkCUDAerrors("Memory Allocation, LoG");
48   - cudaMalloc( (void**) &result, DIM_Y*DIM_X*sizeof(float));
49   - checkCUDAerrors("Memory Allocation, Result");
50   -}
51   -
52   -void cleanUp(cudaGraphicsResource_t src);
53   -{
54   - HANDLE_ERROR(
55   - cudaUnbindTexture(texIn)
56   - );
57   - HANDLE_ERROR(
58   - cudaFree(LoG)
59   - );
60   - HANDLE_ERROR(
61   - cudaFree(result)
62   - );
63   - HANDLE_ERROR(
64   - cudaGraphicsUnmapResources(1, &src)
65   - );
66   -}
67   -
68   -//Shared memory would be better.
69   -__global__
70   -void
71   -applyFilter(unsigned int DIM_X, unsigned int DIM_Y){
72   -//R = floor(size/2)
73   -//THIS IS A NAIVE WAY TO DO IT, and there is a better way)
74   - //__shared__ float shared[(DIM_X+2*R), (DIM_Y+2*R)];
75   -
76   - const int x = IMAD(blockDim.x, blockIdx.x, threadIdx.x);
77   - const int y = IMAD(blockDim.y, blockIdx.y, threadIdx.y);
78   - float val = 0;
79   - //x = max(0,x);
80   - //x = min(x, width-1);
81   - //y = max(y, 0);
82   - //y = min(y, height - 1);
83   -
84   - int idx = y*DIM_X+x;
85   - //unsigned int bindex = threadIdx.y * blockDim.y + threadIdx.x;
86   -
87   - //float valIn = tex2D(texIn, x, y);
88   - for (int i = -kr; i <= kr; i++){ //rows
89   - for (int j = -kr; i <= kr; j++){ //colls
90   - k_idx = (j+kr)+(i+kr)*kl;
91   - xi = max(0, x+i);
92   - xi = min(x+i, DIM_X-1);
93   - yj = max(y+j, 0);
94   - yj = min(y+j, DIM_Y-1);
95   - val += LoG(k_idx)*tex2D(texIn,x+i, y+j);
96   - }
97   - }
98   -
99   - result[idx] = val;
100   -}
stim/cuda/sharedmem.cuh
... ... @@ -35,34 +35,6 @@ namespace stim{
35 35 }
36 36 }
37 37  
38   - template<typename T, typename D>
39   - __device__ void sharedMemcpy_tex2D(T* dest, cudaTextureObject_t src,
40   - unsigned int x, unsigned int y, unsigned int X, unsigned int Y,
41   - dim3 threadIdx, dim3 blockDim){
42   -
43   - //calculate the number of iterations required for the copy
44   - unsigned int xI, yI;
45   - xI = X/blockDim.x + 1; //number of iterations along X
46   - yI = Y/blockDim.y + 1; //number of iterations along Y
47   -
48   - //for each iteration
49   - for(unsigned int xi = 0; xi < xI; xi++){
50   - for(unsigned int yi = 0; yi < yI; yi++){
51   -
52   - //calculate the index into shared memory
53   - unsigned int sx = xi * blockDim.x + threadIdx.x;
54   - unsigned int sy = yi * blockDim.y + threadIdx.y;
55   -
56   - //calculate the index into the texture
57   - unsigned int tx = x + sx;
58   - unsigned int ty = y + sy;
59   -
60   - //perform the copy
61   - if(sx < X && sy < Y)
62   - dest[sy * X + sx] = abs(255 - tex2D<D>(src, tx, ty));
63   - }
64   - }
65   - }
66 38  
67 39 }
68 40 }
... ...
stim/cuda/testKernel.cuh
... ... @@ -14,9 +14,9 @@
14 14 ///Initialization function, allocates the memory and passes the necessary
15 15 ///handles from OpenGL and Cuda.
16 16 ///@param DIM_Y --integer controlling how much memory to allocate.
17   - void initArray()
  17 + void initArray(int x, int y)
18 18 {
19   - cudaMalloc( (void**) &print, 216*16*sizeof(float)); ///temporary
  19 + cudaMalloc( (void**) &print, x*y*sizeof(float)); ///temporary
20 20 }
21 21  
22 22 ///Deinit function that frees the memery used and releases the texture resource
... ... @@ -48,12 +48,14 @@
48 48 {
49 49 int x = threadIdx.x + blockIdx.x * blockDim.x;
50 50 int y = threadIdx.y + blockIdx.y * blockDim.y;
51   - int idx = y*16+x;
  51 + int idx = y*64+x;
  52 +// int idx = y*32+x;
  53 +// int idx = y*16+x;
52 54  
53 55 float valIn = tex2D<unsigned char>(texIn, x, y);
54 56 float templa = templ(x);
55   - //print[idx] = abs(valIn); ///temporary
56   - print[idx] = abs(templa); ///temporary
  57 + print[idx] = valIn; ///temporary
  58 + //print[idx] = abs(templa); ///temporary
57 59  
58 60 }
59 61  
... ... @@ -64,7 +66,7 @@
64 66 ///@param GLenum texType --either GL_TEXTURE_1D, GL_TEXTURE_2D or GL_TEXTURE_3D
65 67 /// may work with other gl texture types, but untested.
66 68 ///@param DIM_Y, the number of samples in the template.
67   - void test(GLint texbufferID, GLenum texType)
  69 + void test(GLint texbufferID, GLenum texType, int x, int y)
68 70 {
69 71  
70 72 //Bind the Texture in GL and allow access to cuda.
... ... @@ -72,16 +74,12 @@
72 74  
73 75 //initialize the return arrays.
74 76  
75   - initArray();
76   -
77   - int x = 16;
78   - int y = 27*8;
79   - y = 8* 1089;
  77 + initArray(x,y);
  78 + dim3 numBlocks(1, y);
  79 + dim3 threadsPerBlock(x, 1);
80 80 int max_threads = stim::maxThreadsPerBlock();
81 81 //dim3 threads(max_threads, 1);
82 82 //dim3 blocks(x / threads.x + 1, y);
83   - dim3 numBlocks(1, 1089);
84   - dim3 threadsPerBlock(16, 8);
85 83 //dim3 numBlocks(2, 2);
86 84 //dim3 threadsPerBlock(8, 108);
87 85  
... ... @@ -92,7 +90,7 @@
92 90 cudaDeviceSynchronize();
93 91 stringstream name; //for debugging
94 92 name << "FromTex.bmp";
95   - stim::gpu2image<float>(print, name.str(),16,1089*8,0,1.0);
  93 + stim::gpu2image<float>(print, name.str(),x,y,0,255);
96 94  
97 95 tx.UnmapCudaTexture();
98 96 cleanUP();
... ...
stim/gl/gl_spider.h
... ... @@ -23,6 +23,7 @@
23 23 #include <stim/cuda/branch_detection.cuh>
24 24 #include "../../../volume-spider/fiber.h"
25 25 #include "../../../volume-spider/glnetwork.h"
  26 +#include <stim/visualization/cylinder.h>
26 27 //#include <stim/cuda/testKernel.cuh>
27 28  
28 29 //#include <stim/cuda/testKernel.cuh>
... ... @@ -81,8 +82,8 @@ class gl_spider : public virtual gl_texture&lt;T&gt;
81 82 int numSamplesPos;
82 83 int numSamplesMag;
83 84  
84   -// float stepsize = 4.0; //Step size.
85   - float stepsize = 3.0; //Step size.
  85 + float stepsize = 5.0; //Step size.
  86 +// float stepsize = 3.0; //Step size.
86 87 int current_cost; //variable to store the cost of the current step.
87 88  
88 89  
... ... @@ -95,7 +96,6 @@ class gl_spider : public virtual gl_texture&lt;T&gt;
95 96 std::vector< stim::vec<float> > cD; //Direction of line currently being traced.
96 97 std::vector< stim::vec<float> > cM; //Magnitude of line currently being traced.
97 98  
98   - stim::glObj<float> sk; //object to store the skeleton.
99 99 stim::glnetwork<float> nt; //object for storing the network.
100 100  
101 101 stim::vec<float> rev; //reverse vector;
... ... @@ -169,6 +169,7 @@ class gl_spider : public virtual gl_texture&lt;T&gt;
169 169  
170 170 ///subject to change.
171 171 ///finds branches.
  172 + ///depreciated
172 173 void
173 174 branchDetection()
174 175 {
... ... @@ -196,14 +197,8 @@ class gl_spider : public virtual gl_texture&lt;T&gt;
196 197 -p[1] + cylp[1]*S[1]*R[1],
197 198 -p[2] + cylp[2]*S[2]*R[2]);
198 199 seeddir = seeddir.norm();
199   -// float seedm = m[0]/2.0;
200 200 float seedm = m[0];
201 201 // Uncomment for global run
202   -/* stim::vec<float> lSeed = getLastSeed();
203   - if(sqrt(pow((lSeed[0] - vec[0]),2)
204   - + pow((lSeed[1] - vec[1]),2) +
205   - pow((lSeed[2] - vec[2]),2)) > m[0]/4.0
206   - && */
207 202 if(
208 203 !(vec[0] > size[0] || vec[1] > size[1]
209 204 || vec[2] > size[2] || vec[0] < 0
... ... @@ -218,6 +213,56 @@ class gl_spider : public virtual gl_texture&lt;T&gt;
218 213  
219 214 }
220 215  
  216 +
  217 + ///finds all the branches in the a given fiber.
  218 + ///using LoG method.
  219 + void
  220 + branchDetection2(int n = 8, int l_template = 8, int l_square = 8)
  221 + {
  222 + if(cL.size() < 4){}
  223 + else{
  224 + setMatrix(1);
  225 + DrawLongCylinder(n, l_template, l_square);
  226 + stim::cylinder<float> cyl(cL, cM);
  227 + std::vector< stim::vec<float> > result = find_branch(btexbufferID, GL_TEXTURE_2D, n*l_square, (cL.size()-1)*l_template);
  228 + stim::vec<float> size(S[0]*R[0], S[1]*R[1], S[2]*R[2]);
  229 + float pval;
  230 + if(!result.empty())
  231 + {
  232 + for(int i = 0; i < result.size(); i++)
  233 + {
  234 + int id = result[i][2];
  235 + if(fmod(result[i][2], id) != 0 && id != 0)
  236 + {
  237 +
  238 + pval = ((cyl.getl(id+1)-cyl.getl(id))*
  239 + (fmod(result[i][2], id))+cyl.getl(id))/cyl.getl(cL.size()-1);
  240 + }
  241 + else if(id == 0)
  242 + {
  243 + pval = (cyl.getl(id+1)*result[i][2])/cyl.getl(cL.size()-1);
  244 + }
  245 + else
  246 + {
  247 + pval = (cyl.getl(id)/cyl.getl(cL.size()-1));
  248 + }
  249 + stim::vec<float> v = cyl.surf(pval, result[i][0]);
  250 + stim::vec<float> di = cyl.p(pval);
  251 + float rad = cyl.r(pval);
  252 + if(
  253 + !(v[0] > size[0] || v[1] > size[1]
  254 + || v[2] > size[2] || v[0] < 0
  255 + || v[1] < 0 || v[2] < 0))
  256 + {
  257 + setSeed(v);
  258 + setSeedVec((v-di).norm());
  259 + setSeedMag(rad);
  260 + }
  261 + }
  262 + }
  263 + }
  264 + }
  265 +
221 266  
222 267 //--------------------------------------------------------------------------//
223 268 //---------------------TEMPLATE CREATION METHODS----------------------------//
... ... @@ -459,6 +504,7 @@ class gl_spider : public virtual gl_texture&lt;T&gt;
459 504 void
460 505 GenerateFBO(unsigned int width, unsigned int height, GLuint &textureID, GLuint &framebufferID)
461 506 {
  507 + glDeleteFramebuffers(1, &framebufferID);
462 508 glGenFramebuffers(1, &framebufferID);
463 509 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID);
464 510 int numChannels = 1;
... ... @@ -506,45 +552,60 @@ class gl_spider : public virtual gl_texture&lt;T&gt;
506 552 }
507 553  
508 554  
  555 + ///IF type == 0
509 556 ///Method for using the gl manipulation to align templates from
510 557 ///Template space (-0.5 0.5) to Texture space (0.0, 1.0),
511 558 ///Based on the p of the spider in real space (arbitrary).
  559 +
  560 + ///IF type == 1
  561 + ///Method for using the gl manipulation to set up a matrix
  562 + ///To transform from tissue space into texture space.
512 563 ///All transformation happen in glMatrixMode(GL_TEXTURE).
513   - void setMatrix()
  564 + ///All transformation happen in glMatrixMode(GL_TEXTURE).
  565 + void setMatrix(int type = 0)
514 566 {
515   - float curTrans[16]; //array to store the matrix values.
516   - stim::vec<float> rot = getRotation(d); //get the rotation parameters for the current direction vector.
517   - glMatrixMode(GL_TEXTURE);
518   - glLoadIdentity();
  567 + if(type == 0)
  568 + {
  569 + float curTrans[16]; //array to store the matrix values.
  570 + stim::vec<float> rot = getRotation(d); //get the rotation parameters for the current direction vector.
  571 + glMatrixMode(GL_TEXTURE);
  572 + glLoadIdentity();
519 573  
520   - //Scale by the voxel size and number of slices.
521   - glScalef(1.0/S[0]/R[0], 1.0/S[1]/R[1], 1.0/S[2]/R[2]);
522   - //translate to the current position of the spider in the texture.
523   - glTranslatef(p[0],
524   - p[1],
525   - p[2]);
526   - //rotate to the current direction of the spider.
527   - glRotatef(rot[0], rot[1], rot[2], rot[3]);
528   - //scale to the magnitude of the spider.
529   - glScalef(m[0],
530   - m[0],
531   - m[0]);
532   - //get and store the current transformation matrix for later use.
533   - glGetFloatv(GL_TEXTURE_MATRIX, curTrans);
534   - cT.set(curTrans);
535   - // printTransform();
536   -
537   - CHECK_OPENGL_ERROR
538   - //revert back to default gl mode.
539   - glMatrixMode(GL_MODELVIEW);
  574 + //Scale by the voxel size and number of slices.
  575 + glScalef(1.0/S[0]/R[0], 1.0/S[1]/R[1], 1.0/S[2]/R[2]);
  576 + //translate to the current position of the spider in the texture.
  577 + glTranslatef(p[0],
  578 + p[1],
  579 + p[2]);
  580 + //rotate to the current direction of the spider.
  581 + glRotatef(rot[0], rot[1], rot[2], rot[3]);
  582 + //scale to the magnitude of the spider.
  583 + glScalef(m[0],
  584 + m[0],
  585 + m[0]);
  586 + //get and store the current transformation matrix for later use.
  587 + glGetFloatv(GL_TEXTURE_MATRIX, curTrans);
  588 + cT.set(curTrans);
  589 + // printTransform();
  590 +
  591 + CHECK_OPENGL_ERROR
  592 + //revert back to default gl mode.
  593 + glMatrixMode(GL_MODELVIEW);
  594 + }
  595 + else if(type == 1)
  596 + {
  597 + glMatrixMode(GL_TEXTURE);
  598 + glLoadIdentity();
  599 + glScalef(1.0/S[0]/R[0], 1.0/S[1]/R[1], 1.0/S[2]/R[2]);
  600 + glMatrixMode(GL_MODELVIEW);
  601 + }
540 602 }
541 603  
542 604 ///Method for controling the buffer and texture binding.
543 605 ///Clears the buffer upon binding.
544 606 void
545   - Bind()
  607 + Bind(float len = 8.0)
546 608 {
547   - float len = 8.0;
548 609 glBindFramebuffer(GL_FRAMEBUFFER, fboID);//set up GL buffer
549 610 glFramebufferTexture2D(
550 611 GL_FRAMEBUFFER,
... ... @@ -576,9 +637,8 @@ class gl_spider : public virtual gl_texture&lt;T&gt;
576 637 ///@param GLuint &framebufferID, framebuffer used for storage.
577 638 ///@param int nSamples, number of rectanges to create.
578 639 void
579   - Bind(GLuint &textureID, GLuint &framebufferID, int nSamples)
  640 + Bind(GLuint &textureID, GLuint &framebufferID, int nSamples, float len = 8.0)
580 641 {
581   - float len = 8.0;
582 642 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID);//set up GL buffer
583 643 glFramebufferTexture2D(
584 644 GL_FRAMEBUFFER,
... ... @@ -1085,7 +1145,7 @@ class gl_spider : public virtual gl_texture&lt;T&gt;
1085 1145 {
1086 1146 float x, y, z, u, v, w, m;
1087 1147 myfile >> x >> y >> z >> u >> v >> w >> m;
1088   - setSeed(x, y , z);
  1148 + setSeed(x, y, z);
1089 1149 setSeedVec(u, v, w);
1090 1150 setSeedMag(m);
1091 1151 }
... ... @@ -1099,14 +1159,28 @@ class gl_spider : public virtual gl_texture&lt;T&gt;
1099 1159 void
1100 1160 saveNetwork(std::string name)
1101 1161 {
  1162 + stim::glObj<float> sk;
  1163 + for(int i = 0; i < nt.sizeE(); i++)
  1164 + {
  1165 + std::vector<stim::vec< float > > cm = nt.getEdgeCenterLineMag(i);
  1166 + std::vector<stim::vec< float > > ce = nt.getEdgeCenterLine(i);
  1167 + sk.Begin(stim::OBJ_LINE);
  1168 + for(int j = 0; j < ce.size(); j++)
  1169 + {
  1170 + sk.TexCoord(cm[j][0]);
  1171 + sk.Vertex(ce[j][0], ce[j][1], ce[j][2]);
  1172 + }
  1173 + sk.End();
  1174 + }
1102 1175 sk.save(name);
1103 1176 }
1104 1177  
  1178 + ///Depreciated, but might be reused later()
1105 1179 ///returns a COPY of the entire stim::glObj object.
1106 1180 stim::glObj<float>
1107 1181 getNetwork()
1108 1182 {
1109   - return sk;
  1183 +// return sk;
1110 1184 }
1111 1185  
1112 1186 ///returns a COPY of the entire stim::glnetwork object.
... ... @@ -1216,6 +1290,37 @@ class gl_spider : public virtual gl_texture&lt;T&gt;
1216 1290 glEnd();
1217 1291 glEndList();
1218 1292 }
  1293 +
  1294 +///need to return the cylinder.
  1295 + void
  1296 + DrawLongCylinder(int n = 8, int l_template = 8,int l_square = 8)
  1297 + {
  1298 + int cylLen = cL.size()-1;
  1299 + GenerateFBO(n*l_square, cylLen*l_template, btexbufferID, bfboID);
  1300 + Bind(btexbufferID, bfboID, cylLen, l_template*l_square/2.0);
  1301 + stim::cylinder<float> cyl(cL, cM);
  1302 + std::vector<std::vector<stim::vec<float> > > p = cyl.getPoints(n);
  1303 + for(int i = 0; i < p.size()-1; i++) ///number of circles
  1304 + {
  1305 + for(int j = 0; j < p[0].size()-1; j++) ///points in the circle
  1306 + {
  1307 + glBegin(GL_QUADS);
  1308 + glTexCoord3f(p[i][j][0], p[i][j][1], p[i][j][2]);
  1309 + glVertex2f(j*l_square, i*(float)l_template);
  1310 +
  1311 + glTexCoord3f(p[i][j+1][0], p[i][j+1][1], p[i][j+1][2]);
  1312 + glVertex2f(j*l_square+l_square, i*(float)l_template);
  1313 +
  1314 + glTexCoord3f(p[i+1][j+1][0], p[i+1][j+1][1], p[i+1][j+1][2]);
  1315 + glVertex2f(j*l_square+l_square, i*(float)l_template+(float)l_template);
  1316 +
  1317 + glTexCoord3f(p[i+1][j][0], p[i+1][j][1], p[i+1][j][2]);
  1318 + glVertex2f(j*l_square,i*(float)l_template+(float)l_template);
  1319 + glEnd();
  1320 + }
  1321 + }
  1322 + Unbind();
  1323 + }
1219 1324  
1220 1325  
1221 1326 ///@param min_cost the cost value used for tracing
... ... @@ -1223,114 +1328,35 @@ class gl_spider : public virtual gl_texture&lt;T&gt;
1223 1328 void
1224 1329 trace(int min_cost)
1225 1330 {
1226   - Bind();
1227   - rev = stim::vec<float>(0.0,0.0,1.0);
  1331 +// rev = stim::vec<float>(0.0,0.0,1.0);
1228 1332 bool sEmpty = true;
1229 1333 float lastmag = 16.0;;
1230   - while(!seeds.empty())
  1334 + stim::vec<float> curSeed;
  1335 + stim::vec<float> curSeedVec;
  1336 + float curSeedMag;
  1337 + while(!Empty())
1231 1338 {
1232 1339 //clear the currently traced line and start a new one.
1233 1340 cL.clear();
1234 1341 cM.clear();
1235   - sk.Begin(stim::OBJ_LINE);
1236   - stim::vec<float> curSeed = seeds.top();
1237   -// std::cout << "The current seeds is " << curSeed << std::endl;
1238   - stim::vec<float> curSeedVec = seedsvecs.top();
1239   - float curSeedMag = seedsmags.top();
  1342 + cD.clear();
  1343 + curSeed = seeds.top();
  1344 + curSeedVec = seedsvecs.top();
  1345 + curSeedMag = seedsmags.top();
1240 1346 seeds.pop();
1241 1347 seedsvecs.pop();
1242 1348 seedsmags.pop();
1243 1349 // std::cout << "The current seed Vector is " << curSeedVec << std::endl;
1244 1350 setPosition(curSeed);
1245 1351 setDirection(curSeedVec);
1246   - cL.push_back(curSeed);
1247   - cM.push_back(curSeedMag);
1248   - sk.createFromSelf(GL_SELECT);
1249   - traceLine(min_cost);
1250   -
1251   - sk.rev();
1252   - // std::cout << "reversed" << std::endl;
1253   - std::reverse(cL.begin(), cL.end());
1254   - std::reverse(cM.begin(), cM.end());
1255   - setPosition(curSeed);
1256   - setDirection(-rev);
1257   - setMagnitude(16.0);
1258   - sk.createFromSelf(GL_SELECT);
1259   - traceLine(min_cost);
1260   - sk.End();
  1352 + setMagnitude(curSeedMag);
  1353 +// cL.push_back(curSeed);
  1354 +// cM.push_back(curSeedMag);
  1355 +// cD.push_back(curSeedMag);
  1356 + pair<stim::fiber<float>, int> a = traceLine(p, m, min_cost);
1261 1357 }
1262   - Unbind();
1263 1358 }
1264 1359  
1265   - ///@param min_cost the cost value used for tracing
1266   - ///traces the seedpoint passed to completion in one directions.
1267   - void
1268   - traceLine(int min_cost)
1269   - {
1270   - stim::vec<float> pos;
1271   - stim::vec<float> mag;
1272   - int h;
1273   - bool started = false;
1274   - bool running = true;
1275   - stim::vec<float> size(S[0]*R[0], S[1]*R[1], S[2]*R[2]);
1276   - while(running)
1277   - {
1278   - int cost = Step();
1279   - if (cost > min_cost){
1280   - running = false;
1281   - break;
1282   - } else {
1283   - //Have we found an edge?
1284   - pos = getPosition();
1285   - if(pos[0] > size[0] || pos[1] > size[1]
1286   - || pos[2] > size[2] || pos[0] < 0
1287   - || pos[1] < 0 || pos[2] < 0)
1288   - {
1289   -// std::cout << "Found Edge" << std::endl;
1290   - running = false;
1291   - break;
1292   - }
1293   - //If this is the first step in the trace,
1294   - // save the direction
1295   - //(to be used later to trace the fiber in the opposite direction)
1296   - if(started == false){
1297   - rev = -getDirection();
1298   - started = true;
1299   - }
1300   -// std::cout << i << p << std::endl;
1301   - m = getMagnitude();
1302   - //Has the template size gotten unreasonable?
1303   - if(m[0] > 75 || m[0] < 1){
1304   -// std::cout << "Magnitude Limit" << std::endl;
1305   - running = false;
1306   - break;
1307   - }
1308   - else
1309   - {
1310   - h = selectObject(pos, getDirection(), m[0]);
1311   - //Have we hit something previously traced?
1312   - if(h != -1){
1313   - std::cout << "I hit a line" << h << std::endl;
1314   - running = false;
1315   - break;
1316   - }
1317   - else {
1318   - cL.push_back(stim::vec<float>(p[0], p[1],p[2]));//
1319   - sk.TexCoord(m[0]);
1320   - sk.Vertex(p[0], p[1], p[2]);
1321   - Bind(btexbufferID, bfboID, 27);
1322   - CHECK_OPENGL_ERROR
1323   - branchDetection();
1324   - CHECK_OPENGL_ERROR
1325   - Unbind();
1326   - CHECK_OPENGL_ERROR
1327   - }
1328   - }
1329   - }
1330   - }
1331   - }
1332   -
1333   -
1334 1360 int
1335 1361 selectObject(stim::vec<float> loc, stim::vec<float> dir, float mag)
1336 1362 {
... ... @@ -1468,10 +1494,10 @@ class gl_spider : public virtual gl_texture&lt;T&gt;
1468 1494 spos[2] = spos[2]-sdir[2]*smag[0]/2.;
1469 1495 int h = selectObject(spos, -sdir, smag[0]);
1470 1496 //did start with a fiber?
1471   - if(h != -1){
  1497 + if(h != -1 && h != nt.sizeE()){
1472 1498 // std::cout << "got here double" << smag.str() << std::endl;
1473 1499 nt.addEdge(ce,cm, h, in.second);
1474   - }
  1500 + } else { nt.addEdge(ce,cm, -1, -1);}
1475 1501 }
1476 1502 }
1477 1503 }
... ... @@ -1494,7 +1520,7 @@ class gl_spider : public virtual gl_texture&lt;T&gt;
1494 1520 stim::vec<float> sdir = getDirection();
1495 1521  
1496 1522 Bind();
1497   - sk.Begin(stim::OBJ_LINE);
  1523 +// sk.Begin(stim::OBJ_LINE);
1498 1524  
1499 1525  
1500 1526 // sk.createFromSelf(GL_SELECT);
... ... @@ -1514,7 +1540,8 @@ class gl_spider : public virtual gl_texture&lt;T&gt;
1514 1540 int cost = Step();
1515 1541 if (cost > min_cost){
1516 1542 running = false;
1517   - sk.End();
  1543 +// sk.End();
  1544 + branchDetection2();
1518 1545 pair<stim::fiber<float>, int> a(stim::fiber<float> (cL, cM), -1);
1519 1546 addToNetwork(a, spos, smag, sdir);
1520 1547 return a;
... ... @@ -1526,9 +1553,8 @@ class gl_spider : public virtual gl_texture&lt;T&gt;
1526 1553 || pos[2] > size[2] || pos[0] < 0
1527 1554 || pos[1] < 0 || pos[2] < 0)
1528 1555 {
1529   -// std::cout << "Found Edge" << std::endl;
1530 1556 running = false;
1531   - sk.End();
  1557 + branchDetection2();
1532 1558 pair<stim::fiber<float>, int> a(stim::fiber<float> (cL, cM), -1);
1533 1559 addToNetwork(a, spos, smag, sdir);
1534 1560 return a;
... ... @@ -1541,13 +1567,11 @@ class gl_spider : public virtual gl_texture&lt;T&gt;
1541 1567 rev = -getDirection();
1542 1568 started = true;
1543 1569 }
1544   -// std::cout << i << p << std::endl;
1545 1570 //Has the template size gotten unreasonable?
1546 1571 mag = getMagnitude();
1547 1572 if(mag[0] > 75 || mag[0] < 1){
1548   -// std::cout << "Magnitude Limit" << std::endl;
1549 1573 running = false;
1550   - sk.End();
  1574 + branchDetection2();
1551 1575 pair<stim::fiber<float>, int> a(stim::fiber<float> (cL, cM), -1);
1552 1576 addToNetwork(a, spos, smag, sdir);
1553 1577 return a;
... ... @@ -1559,7 +1583,7 @@ class gl_spider : public virtual gl_texture&lt;T&gt;
1559 1583 //Have we hit something previously traced?
1560 1584 if(h != -1){
1561 1585 running = false;
1562   - sk.End();
  1586 + branchDetection2();
1563 1587 pair<stim::fiber<float>, int> a(stim::fiber<float> (cL, cM), h);
1564 1588 addToNetwork(a, spos, smag, sdir);
1565 1589 return a;
... ... @@ -1568,14 +1592,7 @@ class gl_spider : public virtual gl_texture&lt;T&gt;
1568 1592 else {
1569 1593 cL.push_back(stim::vec<float>(p[0], p[1],p[2]));
1570 1594 cM.push_back(stim::vec<float>(m[0], m[0]));
1571   -// cM.push_back(m[0]);
1572   -
1573   - sk.TexCoord(m[0]);
1574   - sk.Vertex(p[0], p[1], p[2]);
1575   - Bind(btexbufferID, bfboID, 27);
1576   - CHECK_OPENGL_ERROR
1577   - branchDetection();
1578   - CHECK_OPENGL_ERROR
  1595 +// Bind(btexbufferID, bfboID, 27);
1579 1596 Unbind();
1580 1597 CHECK_OPENGL_ERROR
1581 1598  
... ...
stim/math/circle.h
1 1 #ifndef STIM_CIRCLE_H
2 2 #define STIM_CIRCLE_H
3 3  
4   -//enable CUDA_CALLABLE macro
5 4 #include <stim/cuda/cudatools/callable.h>
  5 +#include <stim/math/plane.h>
6 6 #include <stim/math/vector.h>
7 7 #include <stim/math/triangle.h>
8   -#include <stim/math/quaternion.h>
9   -#include <stim/math/rect.h>
10   -#include <iostream>
11   -#include <iomanip>
  8 +#include <assert.h>
12 9 #include <algorithm>
  10 +#include <iostream>
13 11  
14   -namespace stim
15   -{
  12 +namespace stim{
16 13  
17   -template <class T>
18   -struct circle : rect<T>
  14 +template <typename T>
  15 +class circle : plane<T>
19 16 {
20   - private:
21   - T theta;
22   -
23   - public:
24   -
25   - using stim::rect<T>::p;
26   - using stim::rect<T>::normal;
27   - using stim::rect<T>::center;
28   - using stim::rect<T>::scale;
29   - ///base constructor
30   - ///@param th value of the angle of the starting point from 0 to 360.
31   - CUDA_CALLABLE circle(float th = 0.0) : rect<T>()
32   - {
33   - theta = th;
34   - }
35 17  
36   - ///create a rectangle given a size and position in Z space.
37   - ///@param size: size of the rectangle in ND space.
38   - ///@param z_pos z coordinate of the rectangle.
39   - ///@param th value of the angle of the starting point from 0 to 360.
40   - CUDA_CALLABLE circle(T size, T zpos = (T)0, float th = 0.0) : rect<T>(size, zpos)
41   - {
42   - theta = th;
43   - }
  18 +private:
  19 +
  20 + stim::vec<T> Y;
44 21  
45   - ///create a rectangle from a center point, normal
46   - ///@param c: x,y,z location of the center.
47   - ///@param n: x,y,z direction of the normal.
48   - ///@param th value of the angle of the starting point from 0 to 360.
49   - CUDA_CALLABLE circle(vec<T> c, vec<T> n = vec<T>(0,0,1), float th = 0.0) : rect<T>(c, n)
50   - {
51   - theta = th;
52   - }
53   -
54   - ///create a rectangle from a center point, normal, and size
55   - ///@param c: x,y,z location of the center.
56   - ///@param s: size of the rectangle.
57   - ///@param n: x,y,z direction of the normal.
58   - ///@param th value of the angle of the starting point from 0 to 360.
59   - CUDA_CALLABLE circle(vec<T> c, T s, vec<T> n = vec<T>(0,0,1), float th = 0.0):rect<T>(c,s,n)
60   - {
61   - theta = th;
62   - }
  22 + CUDA_CALLABLE void
  23 + init()
  24 + {
  25 + Y = U.cross(N).norm();
  26 + }
63 27  
64   - ///creates a rectangle from a centerpoint and an X and Y direction vectors.
65   - ///@param center: x,y,z location of the center.
66   - ///@param directionX: u,v,w direction of the X vector.
67   - ///@param directionY: u,v,w direction of the Y vector.
68   - ///@param th value of the angle of the starting point from 0 to 360.
69   - CUDA_CALLABLE circle(vec<T> center, vec<T> directionX, vec<T> directionY, float th = 0.0) : rect<T>(center, directionX, directionY)
70   - {
71   - theta = th;
72   - }
  28 +public:
  29 + using stim::plane<T>::n;
  30 + using stim::plane<T>::P;
  31 + using stim::plane<T>::N;
  32 + using stim::plane<T>::U;
  33 + using stim::plane<T>::rotate;
  34 + using stim::plane<T>::setU;
73 35  
74   - ///creates a rectangle from a size, centerpoint, X, and Y direction vectors.
75   - ///@param size of the rectangle in ND space.
76   - ///@param center: x,y,z location of the center.
77   - ///@param directionX: u,v,w direction of the X vector.
78   - ///@param directionY: u,v,w direction of the Y vector.
79   - ///@param th value of the angle of the starting point from 0 to 360.
80   - CUDA_CALLABLE circle(T size, vec<T> center, vec<T> directionX, vec<T> directionY, float th = 0.0) : rect<T>(size, center, directionX, directionY)
81   - {
82   - theta = th;
83   - }
84   -
85   - ///creates a rectangle from a size, centerpoint, X, and Y direction vectors.
86   - ///@param size of the rectangle in ND space, size[0] = size in X, size[1] = size in Y.
87   - ///@param center: x,y,z location of the center.
88   - ///@param directionX: u,v,w direction of the X vector.
89   - ///@param directionY: u,v,w direction of the Y vector.
90   - ///@param th value of the angle of the starting point from 0 to 360.
91   - CUDA_CALLABLE circle(vec<T> size, vec<T> center, vec<T> directionX, vec<T> directionY, float th = 0.0) : rect<T>(size, center, directionX, directionY)
92   - {
93   - theta = th;
94   - }
  36 + ///base constructor
  37 + ///@param th value of the angle of the starting point from 0 to 360.
  38 + CUDA_CALLABLE
  39 + circle() : plane<T>()
  40 + {
  41 + init();
  42 + }
95 43  
96   - ///returns a vector with the points on the initialized circle.
97   - ///connecting the points results in a circle.
98   - ///@param n: integer for the number of points representing the circle.
99   - std::vector<stim::vec<T> >
100   - getPoints(int n)
101   - {
102   - std::vector<stim::vec<T> > result;
103   - stim::vec<T> point;
104   - T x,y;
105   - float step = 360.0/(float) n;
106   - for(float j = theta; j <= theta+360.0; j += step)
107   - {
108   - y = 0.5*cos(j*2.0*M_PI/360.0)+0.5;
109   - x = 0.5*sin(j*2.0*M_PI/360.0)+0.5;
110   - result.push_back(p(x,y));
111   - }
112   -
113   - return result;
114   - }
  44 + ///create a rectangle given a size and position in Z space.
  45 + ///@param size: size of the rectangle in ND space.
  46 + ///@param z_pos z coordinate of the rectangle.
  47 + CUDA_CALLABLE
  48 + circle(T size, T z_pos = (T)0) : plane<T>()
  49 + {
  50 + init();
  51 + center(stim::vec<T>(0,0,z_pos));
  52 + scale(size);
  53 + }
  54 +
  55 + ///create a rectangle from a center point, normal
  56 + ///@param c: x,y,z location of the center.
  57 + ///@param n: x,y,z direction of the normal.
  58 + CUDA_CALLABLE
  59 + circle(vec<T> c, vec<T> n = vec<T>(0,0,1)) : plane<T>()
  60 + {
  61 + center(c);
  62 + normal(n);
  63 + init();
  64 + }
  65 +
  66 + ///create a rectangle from a center point, normal, and size
  67 + ///@param c: x,y,z location of the center.
  68 + ///@param s: size of the rectangle.
  69 + ///@param n: x,y,z direction of the normal.
  70 + CUDA_CALLABLE
  71 + circle(vec<T> c, T s, vec<T> n = vec<T>(0,0,1)) : plane<T>()
  72 + {
  73 + init();
  74 + center(c);
  75 + rotate(n, U, Y);
  76 + scale(s);
  77 + }
  78 +
  79 + ///create a rectangle from a center point, normal, and size
  80 + ///@param c: x,y,z location of the center.
  81 + ///@param s: size of the rectangle.
  82 + ///@param n: x,y,z direction of the normal.
  83 + ///@param u: x,y,z direction for the zero vector (from where the rotation starts)
  84 + CUDA_CALLABLE
  85 + circle(vec<T> c, T s, vec<T> n = vec<T>(0,0,1), vec<T> u = vec<T>(1, 0, 0)) : plane<T>()
  86 + {
  87 + init();
  88 + setU(u);
  89 + center(c);
  90 + normal(n);
  91 + scale(s);
  92 + }
  93 +
  94 + ///scales the circle by a certain factor
  95 + ///@param factor: the factor by which the dimensions of the shape are scaled.
  96 + CUDA_CALLABLE
  97 + void scale(T factor)
  98 + {
  99 + U *= factor;
  100 + Y *= factor;
  101 + }
  102 +
  103 + ///sets the normal for the cirlce
  104 + ///@param n: x,y,z direction of the normal.
  105 + CUDA_CALLABLE void
  106 + normal(vec<T> n)
  107 + {
  108 + rotate(n, Y);
  109 + }
115 110  
116   - ///returns a vector with the points on the initialized circle.
117   - ///connecting the points results in a circle.
118   - ///@param n: integer for the number of points representing the circle.
119   - stim::vec<T>
120   - p(T theta)
  111 + ///sets the center of the circle.
  112 + ///@param n: x,y,z location of the center.
  113 + CUDA_CALLABLE T
  114 + center(vec<T> p)
  115 + {
  116 + this->P = p;
  117 + }
  118 +
  119 + ///boolean comparison
  120 + bool
  121 + operator==(const circle<T> & rhs)
  122 + {
  123 + if(P == rhs.P && U == rhs.U && Y == rhs.Y)
  124 + return true;
  125 + else
  126 + return false;
  127 + }
  128 +
  129 + ///get the world space value given the planar coordinates a, b in [0, 1]
  130 + CUDA_CALLABLE stim::vec<T> p(T a, T b)
  131 + {
  132 + stim::vec<T> result;
  133 +
  134 + vec<T> A = this->P - this->U * (T)0.5 - Y * (T)0.5;
  135 + result = A + this->U * a + Y * b;
  136 + return result;
  137 + }
  138 +
  139 + ///parenthesis operator returns the world space given rectangular coordinates a and b in [0 1]
  140 + CUDA_CALLABLE stim::vec<T> operator()(T a, T b)
  141 + {
  142 + return p(a,b);
  143 + }
  144 +
  145 + ///returns a vector with the points on the initialized circle.
  146 + ///connecting the points results in a circle.
  147 + ///@param n: integer for the number of points representing the circle.
  148 + std::vector<stim::vec<T> >
  149 + getPoints(int n)
  150 + {
  151 + std::vector<stim::vec<T> > result;
  152 + stim::vec<T> point;
  153 + T x,y;
  154 + float step = 360.0/(float) n;
  155 + for(float j = 0; j <= 360.0; j += step)
121 156 {
122   - T x,y;
123   - y = 0.5*cos(theta*2.0*M_PI/360.0)+0.5;
124   - x = 0.5*sin(theta*2.0*M_PI/360.0)+0.5;
125   - return p(x,y);
  157 + y = 0.5*cos(j*2.0*M_PI/360.0)+0.5;
  158 + x = 0.5*sin(j*2.0*M_PI/360.0)+0.5;
  159 + result.push_back(p(x,y));
126 160 }
127   -};
  161 + return result;
  162 + }
  163 +
  164 + ///returns a vector with the points on the initialized circle.
  165 + ///connecting the points results in a circle.
  166 + ///@param n: integer for the number of points representing the circle.
  167 + stim::vec<T>
  168 + p(T theta)
  169 + {
  170 + T x,y;
  171 + y = 0.5*cos(theta*2.0*M_PI/360.0)+0.5;
  172 + x = 0.5*sin(theta*2.0*M_PI/360.0)+0.5;
  173 + return p(x,y);
  174 + }
128 175  
  176 +};
129 177 }
130   -
  178 +>>>>>>> origin/Master_Clone_W_Branch
131 179 #endif
... ...
stim/math/plane.h
... ... @@ -194,6 +194,17 @@ class plane
194 194  
195 195 }
196 196  
  197 + CUDA_CALLABLE void rotate(vec<T> n, vec<T> &Y)
  198 + {
  199 + quaternion<T> q;
  200 + q.CreateRotation(N, n);
  201 +
  202 + N = q.toMatrix3() * N;
  203 + U = q.toMatrix3() * U;
  204 + Y = q.toMatrix3() * Y;
  205 +
  206 + }
  207 +
197 208 CUDA_CALLABLE void rotate(vec<T> n, vec<T> &X, vec<T> &Y)
198 209 {
199 210 quaternion<T> q;
... ...
stim/visualization/cylinder.h
... ... @@ -12,89 +12,134 @@ class cylinder
12 12 {
13 13 private:
14 14 stim::circle<T> s; //an arbitrary circle
15   - std::vector< stim::vec<T> > pos; //positions of the cylinder.
16   - std::vector< stim::vec<T> > mags; //radii at each position
  15 + std::vector<stim::circle<T> > e;
  16 + std::vector<stim::vec<T> > mags;
17 17 std::vector< T > L; //length of the cylinder at each position.
18   -
19   - ///default init
  18 +
  19 + ///default init
20 20 void
21   - init(){
  21 + init()
  22 + {
22 23  
23 24 }
24 25  
25 26 ///inits the cylinder from a list of points (inP) and radii (inM)
26 27 void
27   - init(std::vector<stim::vec<T> > inP, std::vector<stim::vec<T> > inM){
28   - pos = inP;
  28 + init(std::vector<stim::vec<T> > inP, std::vector<stim::vec<T> > inM)
  29 + {
29 30 mags = inM;
  31 + stim::vec<float> v1;
  32 + stim::vec<float> v2;
  33 + e.resize(inP.size());
  34 + if(inP.size() < 2)
  35 + return;
30 36  
31 37 //calculate each L.
32   - L.resize(pos.size()-1);
  38 + L.resize(inP.size());
33 39 T temp = (T)0;
34   - for(int i = 0; i < L.size(); i++)
  40 + L[0] = 0;
  41 + for(int i = 1; i < L.size(); i++)
35 42 {
36   - temp += (pos[i] - pos[i+1]).len();
  43 + temp += (inP[i-1] - inP[i]).len();
37 44 L[i] = temp;
38 45 }
39   - }
40 46  
  47 + stim::vec<T> dr = (inP[1] - inP[0]).norm();
  48 + s = stim::circle<T>(inP[0], inM[0][0], dr, stim::vec<T>(1,0,0));
  49 + e[0] = s;
  50 + for(int i = 1; i < inP.size()-1; i++)
  51 + {
  52 + s.center(inP[i]);
  53 + v1 = (inP[i] - inP[i-1]).norm();
  54 + v2 = (inP[i+1] - inP[i]).norm();
  55 + dr = (v1+v2).norm();
  56 + s.normal(dr);
  57 + s.scale(inM[i][0]/inM[i-1][0]);
  58 + e[i] = s;
  59 + }
  60 +
  61 + int j = inP.size()-1;
  62 + s.center(inP[j]);
  63 + dr = (inP[j] - inP[j-1]).norm();
  64 + s.normal(dr);
  65 + s.scale(inM[j][0]/inM[j-1][0]);
  66 + e[j] = s;
  67 + }
  68 +
41 69 ///returns the direction vector at point idx.
42 70 stim::vec<T>
43   - d(int idx){
44   - return (pos[idx] - pos[idx+1]).norm();
  71 + d(int idx)
  72 + {
  73 + if(idx == 0)
  74 + {
  75 + return (e[idx+1].P - e[idx].P).norm();
  76 + }
  77 + else if(idx == e.size()-1)
  78 + {
  79 + return (e[idx].P - e[idx-1].P).norm();
  80 + }
  81 + else
  82 + {
  83 +// return (e[idx+1].P - e[idx].P).norm();
  84 + stim::vec<float> v1 = (e[idx].P-e[idx-1].P).norm();
  85 + stim::vec<float> v2 = (e[idx+1].P-e[idx].P).norm();
  86 + return (v1+v2).norm();
  87 + }
  88 + // return e[idx].N;
  89 +
45 90 }
46 91  
47   - ///returns the total length of the line at index j.
48   - T
49   - getl(int j){
50   - for(int i = 0; i < j-1; ++i)
  92 + stim::vec<T>
  93 + d(T l, int idx)
  94 + {
  95 + if(idx == 0 || idx == e.size()-1)
51 96 {
52   - temp += (pos[i] - pos[i+1]).len();
53   - L[i] = temp;
  97 + return e[idx].N;
54 98 }
  99 + else
  100 + {
  101 + T rat = (l-L[idx])/(L[idx+1]-L[idx]);
  102 + return( e[idx].N + (e[idx+1].N - e[idx].N)*rat);
  103 + }
55 104 }
56 105  
  106 +
57 107 ///finds the index of the point closest to the length l on the lower bound.
58 108 ///binary search.
59 109 int
60   - findIdx(T l){
61   - int i = pos.size()/2;
62   - while(i > 0 && i < pos.size())
  110 + findIdx(T l)
  111 + {
  112 + unsigned int i = L.size()/2;
  113 + unsigned int max = L.size()-1;
  114 + unsigned int min = 0;
  115 + while(i > 0 && i < L.size()-1)
63 116 {
64   - if(L[i] < l)
  117 +// std::cerr << "Trying " << i << std::endl;
  118 +// std::cerr << "l is " << l << ", L[" << i << "]" << L[i] << std::endl;
  119 + if(l < L[i])
65 120 {
66   - i = i/2;
  121 + max = i;
  122 + i = min+(max-min)/2;
67 123 }
68   - else if(L[i] < l && L[i+1] > l)
  124 + else if(L[i] <= l && L[i+1] >= l)
69 125 {
70 126 break;
71 127 }
72 128 else
73 129 {
74   - i = i+i/2;
  130 + min = i;
  131 + i = min+(max-min)/2;
75 132 }
76 133 }
77 134 return i;
78 135 }
79 136  
80   - //initializes the length array given the current set of positions
81   - void init_length(){
82   - vec<T> p0, p1;
83   - p0 = pos[0]; //initialize the first point in the segment to the first point in the cylinder
84   - T l; //allocate space for the segment length
85   - for(unsigned p = 1; p < pos.size(); p++){ //for each point in the cylinder
86   - p1 = pos[p]; //get the second point in the segment
87   - l = (p1 - p0).len(); //calculate the length of the segment
88   -
89   - if(p == 1) L[0] = l; //set the length for the first segment
90   - else L[p-1] = L[p-2] + l; //calculate and set the running length for each additional segment
91   - }
92   -
93   - }
94   -
95 137 public:
96 138 ///default constructor
97   - cylinder(){}
  139 + cylinder()
  140 + {
  141 +
  142 + }
98 143  
99 144 ///constructor to create a cylinder from a set of points, radii, and the number of sides for the cylinder.
100 145 ///@param inP: Vector of stim vecs composing the points of the centerline.
... ... @@ -127,12 +172,16 @@ class cylinder
127 172 ///interpolates the position along the line.
128 173 ///@param pvalue: the location of the in the cylinder, from 0 (beginning to 1).