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CMakeLists.txt 2.54 KB
3f56f1f9   dmayerich   initial commit
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  #Specify the version being used aswell as the language

  cmake_minimum_required(VERSION 2.8)

  #Name your project here

  project(bimsim)

  

  #set the module directory

  set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}")

  

  #find BOOST

  set(Boost_USE_STATIC_LIBS        ON)

  set(Boost_USE_MULTITHREADED      ON)

  set(Boost_USE_STATIC_RUNTIME    OFF)

274c3d2b   dmayerich   fixed visual stud...
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  find_package( Boost 1.46.0 COMPONENTS program_options )

3f56f1f9   dmayerich   initial commit
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  #find the Qt4

  find_package(Qt4 REQUIRED)

  include_directories(${QT_INCLUDE_DIRECTORY})

  include(${QT_USE_FILE})

  

  #set up CUDA

  find_package(CUDA)

  

  #find OpenGL

  #find_package(OpenGL REQUIRED)

  

  #find GLUT

  #set(GLUT_ROOT_PATH $ENV{GLUT_ROOT_PATH})

  #find_package(GLUT REQUIRED)

  

  #find GLEW

  #find_package(GLEW REQUIRED)

  

  #add Qt OpenGL stuff

  #set(QT_USE_QTOPENGL TRUE)

  

  #ask the user for the RTS location

  set(RTS_ROOT_PATH $ENV{RTS_ROOT_PATH})

  find_package(RTS REQUIRED)

  

  #set the include directories

  include_directories(

  	${CMAKE_CURRENT_BINARY_DIR}

  	${QT_INCLUDES}

  	${QT_QTOPENGL_INCLUDE_DIR}

  #	${OPENGL_INCLUDE_DIR}

  #	${GLEW_INCLUDE_PATH}

  #	${GLUT_INCLUDE_DIR}

  	${RTS_INCLUDE_DIR}

      ${Boost_INCLUDE_DIR}

  )

  

  #enable warnings

  if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX)

  	add_definitions(-Wall)

  endif()

  

  #Assign source files to the appropriate variables

  file(GLOB SRC_CPP "*.cpp")

  file(GLOB SRC_H "*.h")

  #file(GLOB SRC_UI "*.ui")

  #file(GLOB SRC_QRC "*.qrc")

  file(GLOB SRC_CU "*.cu")

  

  #set up copying data files

  #configure_file(rtsSU8_k.txt ${CMAKE_CURRENT_BINARY_DIR}/rtsSU8_k.txt @ONLY)

  #configure_file(rtsSU8_n.txt ${CMAKE_CURRENT_BINARY_DIR}/rtsSU8_n.txt @ONLY)

  #configure_file(SurfaceMagnitude.glsl ${CMAKE_CURRENT_BINARY_DIR}/SurfaceMagnitude.glsl @ONLY)

  #configure_file(SurfaceDeform.glsl ${CMAKE_CURRENT_BINARY_DIR}/SurfaceDeform.glsl @ONLY)

  

  #determine which source files have to be moc'd

  #Qt4_wrap_cpp(UI_MOC ${SRC_H})

  #Qt4_wrap_ui(UI_H ${SRC_UI})

  #Qt4_add_resources(ALL_RCC ${ALL_QRC})

  

  #moc the necessary files

  #Qt4_automoc(${ALL_CPP})

  

  #source_group(QtMoc FILES ${UI_MOC})

  #source_group(QtUI FILES ${SRC_UI})

  

  #create an executable

  cuda_add_executable(bimsim 

                      ${SRC_CPP}

                      ${SRC_H}

  #                    ${UI_H}

  #                    ${UI_MOC}

  #                    ${ALL_RCC}

                      ${SRC_CU}

  )

  

  #set the link libraries

  target_link_libraries(bimsim ${QT_LIBRARIES} ${QT_QTOPENGL_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ${GLEW_LIBRARY} ${CUDA_cufft_LIBRARY} ${CUDA_cublas_LIBRARY} ${GLUT_glut_LIBRARY} ${Boost_LIBRARIES})