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Node_SmoothError_Vertex.glsl 298 Bytes
ebb721c7   David Mayerich   new repository fo...
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  varying vec3 fragment_normal;
  
  void main(void)
  {
  	//fragment_normal = normalize(gl_NormalMatrix * gl_Normal);
  	//fragment_normal = vec3(0.0, 0.0, 0.5);
  	fragment_normal = gl_Normal;
  	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
  	//gl_TexCoord[0] = gl_Color;
  	gl_FrontColor = gl_Color;
  }