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trueeyes.h 12.2 KB
ee96a02c   David Mayerich   first commit from...
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  #ifndef TRUEEYES_H
  #define TRUEEYES_H
  
  #include <GL/glew.h>
  
  #include <QtGui/QMainWindow>
  #include "ui_trueeyes.h"
  #include "ui_LoadRawDialog.h"
  #include "ui_HistogramToolDialog.h"
  
  #include "GlobalValues.h"
  
  //dialog boxes
  #include "LoadRawDialog.h"
  #include "HistogramToolDialog.h"
  
  
  //rendering variables
  #include "GLWidget.h"
  extern GLWidget* gpRenderWindow;
  
  #define SLIDER_RESOLUTION	100000
  
  class TrueEyes : public QMainWindow
  {
  	Q_OBJECT
  
  public:
  	TrueEyes(QWidget *parent = 0, Qt::WFlags flags = 0);
  	~TrueEyes();
  	void closeEvent(QCloseEvent *event);
  
  private:
  	Ui::TrueEyesClass ui;
  	bool refresh;
  
  	void refreshCropSliders()
  	{
  		float disp_range = gpCropMax[0] - gpCropMin[0];
  		if(disp_range > 0)
  			ui.sldX->setValue(gpCropMin[0]/(1.0 - disp_range)*SLIDER_RESOLUTION);
  
  		disp_range = gpCropMax[1] - gpCropMin[1];
  		if(disp_range > 0)
  			ui.sldY->setValue(gpCropMin[1]/(1.0 - disp_range)*SLIDER_RESOLUTION);
  
  		disp_range = gpCropMax[2] - gpCropMin[2];
  		if(disp_range > 0)
  			ui.sldZ->setValue(gpCropMin[2]/(1.0 - disp_range)*SLIDER_RESOLUTION);
  	}
  	void refreshCropSpinners()
  	{
  		ui.spinCropMinX->setValue((double)gpCropMin[0]);
  		ui.spinCropMinY->setValue((double)gpCropMin[1]);
  		ui.spinCropMinZ->setValue((double)gpCropMin[2]);
  		ui.spinCropMaxX->setValue((double)gpCropMax[0]);
  		ui.spinCropMaxY->setValue((double)gpCropMax[1]);
  		ui.spinCropMaxZ->setValue((double)gpCropMax[2]);
  	}
  
  	void refreshView()
  	{
  		refresh = true;
  		//refresh global controls
  		ui.spinStepSize->setValue((double)StepSize);
  		ui.spinVolSizeX->setValue((double)gpVolSize[0]);
  		ui.spinVolSizeY->setValue((double)gpVolSize[1]);
  		ui.spinVolSizeZ->setValue((double)gpVolSize[2]);
  		
  		refreshCropSliders();
  		refreshCropSpinners();
  		//refresh the volume list
  		int volumes = VolumeList.size();
  		ui.lstVolumes->clear();
  		ui.txtVolumeName->clear();
  		for(int v=0; v<volumes; v++)
  			ui.lstVolumes->insertItem(v, QString(VolumeList[v].Name.c_str()));
  
  		//refresh the shader list
  		int shaders = ShaderList.size();
  		ui.lstShaders->clear();
  		ui.txtShaderName->clear();
  		for(int s=0; s<shaders; s++)
  			ui.lstShaders->insertItem(s, QString(ShaderList[s].Name.c_str()));
  
  		//refresh the texture list
  		int textures = TextureList.size();
  		ui.lstTextures->clear();
  		ui.txtTextureName->clear();
  		for(int t=0; t<textures; t++)
  			ui.lstTextures->insertItem(t, QString(TextureList[t].Name.c_str()));
  
  		//refresh the source list
  		int sources = SourceList.size();
  		ui.lstSources->clear();
  		ui.txtSourceName->clear();
  		for(int s=0; s<sources; s++)
  			ui.lstSources->insertItem(s, QString(SourceList[s].Name.c_str()));
  
  		refresh = false;
  	}
  
  public slots:
  /******MENU ITEMS***********/
  	void on_mnuLoadRawFile_activated()
  	{
  		//create and open a dialog box
  		Ui::LoadRawDialogClass dialog_ui;
  		LoadRawDialog dialog;
  		//dialog_ui.setupUi(&dialog);
  		dialog.exec();
  		refreshView();
  	}
  	void on_mnuLoadImages_activated()
  	{
  		//create a multi-selection file dialog box
  		QStringList files = QFileDialog::getOpenFileNames(this,tr("Load Shader"), QString(), tr("(*.jpg; *.bmp)")); 
  		if(!files.empty())
  		{
  			int num_selected = files.count();
  			VolumeData newVolume;
  			newVolume.FileType = VOLUME_FILE_IMAGES;
  			for(int f=0; f<num_selected; f++)
  			{
  				rtsFilename filename = string(files.value(f).toAscii());
  				newVolume.Filenames.push_back(filename);
  			}
  			newVolume.Name = newVolume.Filenames[0].getPrefix();
  			LoadImages(newVolume);
  			refreshView();
  		}
  
  	}
  	void on_mnuLoadShader_activated()
  	{
  		//load a file dialog and grab the selected file name
  		QString filename =QFileDialog::getOpenFileName(this,tr("Load Shader"), QString(), tr("(*.glsl)"));
  		//if a file was selected, load the shader
  		if(!filename.isEmpty())
  			CreateShader(string(filename.toAscii()));
  		refreshView();
  		gpRenderWindow->updateGL();
  	}
  	void on_mnuLoadTexture_activated()
  	{
  		//create a file dialog box
  		QString file =QFileDialog::getOpenFileName(this,tr("Load Shader"), QString(), tr("(*.*)")); 
  		if(!file.isEmpty())
  		{
  			rtsFilename filename = string(file.toAscii());
  
  			TextureData newTexture;
  			newTexture.Name = filename.getPrefix();
  			newTexture.Filename = filename;
  			LoadTexture(newTexture);
  			TextureList.push_back(newTexture);
  			refreshView();
  		}
  	}
  	void on_mnuSaveProject_activated()
  	{
  		//load a file dialog and grab the selected file name
  		QString filename =QFileDialog::getSaveFileName(this,tr("Load Shader"), QString(), tr("(*.tep)"));
  		SaveProject(string(filename.toAscii()));
  	}
  	void on_mnuLoadProject_activated()
  	{
  		//load a file dialog and grab the selected file name
  		QString filename =QFileDialog::getOpenFileName(this,tr("Load Shader"), QString(), tr("(*.tep)"));
  		if(!filename.isEmpty())
  			LoadProject(string(filename.toAscii()));
  
  		//select the latest shader
  		SelectedShader = ShaderList.size()-1;
  		AttachShaderVariables();
  
  		refreshView();
  		gpRenderWindow->updateGL();
  	}
  	void on_mnuHistogramTool_activated()
  	{
  		//create and open a dialog box
  		Ui::HistogramToolDialogClass dialog_ui;
  		HistogramToolDialog dialog;
  		//dialog_ui.setupUi(&dialog);
  		dialog.exec();
  	}
  /******BUTTONS*************/
  	void on_btnReloadShader_clicked()
  	{
  		ReloadShaders();
  		gpRenderWindow->updateGL();
  		refreshView();
  	}
  	void on_btnReloadTextures_clicked()
  	{
  		//reload all textures
  		for(int t=0; t<TextureList.size(); t++){
  			TextureList[t].Texture.Clean();
  			LoadTexture(TextureList[t]);
  			
  		}
  		gpRenderWindow->updateGL();
  		refreshView();
  
  	}
  	void on_btnAddSource_clicked()
  	{
  		//create a new source
  		VolumeSource newSource;
  		//use the provided source name
  		newSource.Name = string(ui.txtSourceName->text().toAscii());
  		//set the source position to the current source position
  		newSource.S = SourceList[SelectedSource].S;
  		
  		//add the source to the global list
  		SourceList.push_back(newSource);
  		refreshView();
  	}
  	void on_btnRemoveVolume_clicked()
  	{
  		int toRemove = ui.lstVolumes->currentRow();
  		if(toRemove < 0 || toRemove >= VolumeList.size()) return;
  
  		//clean the texture from the GPU
  		VolumeList[toRemove].Texture.Clean();
  		//erase the texture structure
  		VolumeList.erase(VolumeList.begin() + toRemove);
  		refreshView();
  		gpRenderWindow->updateGL();
  	}
  	void on_btnRemoveShader_clicked()
  	{
  		int toRemove = ui.lstShaders->currentRow();
  		if(toRemove < 0 || toRemove >= ShaderList.size()) return;
  
  		//clean the texture from the GPU
  		ShaderList[toRemove].glProgram.Clean();
  		//erase the texture structure
  		ShaderList.erase(ShaderList.begin() + toRemove);
  		SelectedShader = ShaderList.size() - 1;
  		refreshView();
  		gpRenderWindow->updateGL();
  	}
  	void on_btnRemoveSource_clicked()
  	{
  		int toRemove = ui.lstSources->currentRow();
  		if(toRemove < 0 || toRemove >= ShaderList.size()) return;
  
  		//erase the texture structure
  		SourceList.erase(SourceList.begin() + toRemove);
  		SelectedSource = 0;
  		refreshView();
  		gpRenderWindow->updateGL();
  	}
  /*******LIST ITEMS SELECTED******/
  	void on_lstVolumes_currentRowChanged(int s)
  	{
  		if(refresh) return;
  		//add the volume name to the editable text box
  		ui.txtVolumeName->setText(tr(VolumeList[s].Name.c_str()));
  		AttachShaderVariables();
  		gpRenderWindow->updateGL();
  	}
  	void on_txtVolumeName_returnPressed()
  	{
  		int i = ui.lstVolumes->currentRow();
  		//ui.lstVolumes->clear();
  		VolumeList[i].Name = string(ui.txtVolumeName->text().toAscii());
  		refreshView();
  		AttachShaderVariables();
  		gpRenderWindow->updateGL();
  	}
  	void on_lstShaders_currentRowChanged(int s)
  	{
  		if(refresh) return;
  
  		SelectedShader = s;
  		AttachShaderVariables();
  		gpRenderWindow->updateGL();
  	}
  	void on_lstTextures_currentRowChanged(int s)
  	{
  		if(refresh) return;
  		//add the volume name to the editable text box
  		ui.txtTextureName->setText(tr(TextureList[s].Name.c_str()));
  		AttachShaderVariables();
  		gpRenderWindow->updateGL();
  	}
  	void on_txtTextureName_returnPressed()
  	{
  		int i = ui.lstTextures->currentRow();
  		//ui.lstVolumes->clear();
  		TextureList[i].Name = string(ui.txtTextureName->text().toAscii());
  		refreshView();
  		AttachShaderVariables();
  		gpRenderWindow->updateGL();
  	}
  	void on_lstSources_currentRowChanged(int s)
  	{
  		if(refresh) return;
  
  		SelectedSource = s;
  
  		if(ui.chkRenderFromSelected->isChecked())
  			RenderSource = SelectedSource;
  
  		SetRenderSource();
  		gpRenderWindow->updateGL();
  	}
  /*******OTHER WIDGETS***********/
  	void on_spinStepSize_valueChanged(double d)
  	{
  		StepSize = (float)d;
  		gpRenderWindow->updateGL();
  	}
  	void on_spinVolSizeX_valueChanged(double d)
  	{
  		if(refresh) return;
  		gpVolSize[0] = (float)d;
  		gpRenderWindow->updateGL();
  	}
  	void on_spinVolSizeY_valueChanged(double d)
  	{
  		if(refresh) return;
  		gpVolSize[1] = (float)d;
  		gpRenderWindow->updateGL();
  	}
  	void on_spinVolSizeZ_valueChanged(double d)
  	{
  		if(refresh) return;
  		gpVolSize[2] = (float)d;
  		gpRenderWindow->updateGL();
  	}
  	void on_spinCropMinX_valueChanged(double d)
  	{
  		if(refresh) return;
  		gpCropMin[0] = (float)d;
  		refreshCropSliders();
  		gpRenderWindow->updateGL();
  	}
  	void on_spinCropMaxX_valueChanged(double d)
  	{
  		if(refresh) return;
  		gpCropMax[0] = (float)d;
  		refresh=true;
  		refreshCropSliders();
  		refresh=false;
  		gpRenderWindow->updateGL();
  	}
  	void on_spinCropMinY_valueChanged(double d)
  	{
  		if(refresh) return;
  		gpCropMin[1] = (float)d;
  		refresh=true;
  		refreshCropSliders();
  		refresh=false;
  		gpRenderWindow->updateGL();
  	}
  	void on_spinCropMaxY_valueChanged(double d)
  	{
  		if(refresh) return;
  		gpCropMax[1] = (float)d;
  		refresh=true;
  		refreshCropSliders();
  		refresh=false;
  		gpRenderWindow->updateGL();
  	}
  	void on_spinCropMinZ_valueChanged(double d)
  	{
  		if(refresh) return;
  		gpCropMin[2] = (float)d;
  		refresh=true;
  		refreshCropSliders();
  		refresh=false;
  		gpRenderWindow->updateGL();
  	}
  	void on_spinCropMaxZ_valueChanged(double d)
  	{
  		if(refresh) return;
  		gpCropMax[2] = (float)d;
  		refresh=true;
  		refreshCropSliders();
  		refresh=false;
  		gpRenderWindow->updateGL();
  	}
  	void on_sldX_sliderMoved(int i)
  	{
  		if(refresh) return;
  		float frac = (float)i/(float)SLIDER_RESOLUTION;
  		float disp_range = gpCropMax[0] - gpCropMin[0];
  		float newMin = frac*(1.0 - disp_range);
  		float newMax = newMin + disp_range;
  		gpCropMin[0] = newMin;
  		gpCropMax[0] = newMax;
  		refresh = true;
  		refreshCropSpinners();
  		refresh = false;
  		gpRenderWindow->updateGL();
  	}
  	void on_sldY_sliderMoved(int i)
  	{
  		if(refresh) return;
  		float frac = (float)i/(float)SLIDER_RESOLUTION;
  		float disp_range = gpCropMax[1] - gpCropMin[1];
  		float newMin = frac*(1.0 - disp_range);
  		float newMax = newMin + disp_range;
  		gpCropMin[1] = newMin;
  		gpCropMax[1] = newMax;
  		refresh = true;
  		refreshCropSpinners();
  		refresh = false;
  		gpRenderWindow->updateGL();
  	}
  	void on_sldZ_sliderMoved(int i)
  	{
  		if(refresh) return;
  		float frac = (float)i/(float)SLIDER_RESOLUTION;
  		float disp_range = gpCropMax[2] - gpCropMin[2];
  		float newMin = frac*(1.0 - disp_range);
  		float newMax = newMin + disp_range;
  		gpCropMin[2] = newMin;
  		gpCropMax[2] = newMax;
  		refresh = true;
  		refreshCropSpinners();
  		refresh = false;
  		gpRenderWindow->updateGL();
  	}
  	void on_chkRenderFromSelected_stateChanged(int s)
  	{
  		if(s)
  			RenderSource = SelectedSource;
  		else
  			RenderSource = 0;
  		SetRenderSource();
  		gpRenderWindow->updateGL();
  	}
  	void on_chkRenderSources_stateChanged(int s)
  	{
  		if(s)
  			RenderSources = true;
  		else
  			RenderSources = false;
  	}
  	void on_sldLightTheta_sliderMoved(int i)
  	{
  		double theta = (double)i/(double)SLIDER_RESOLUTION;
  		double phi = (double)ui.sldLightPhi->value()/(double)SLIDER_RESOLUTION;
  
  		//convert from [0 1] to radians
  		theta = theta * 3.14159;
  		phi = phi * 2 * 3.14159;
  
  		//convert to the light position
  		float Lx = cos(phi) * sin(theta);
  		float Ly = sin(phi) * sin(theta);
  		float Lz = cos(theta);
  
  		//move the light
  		SourceList[SelectedSource].S.setPosition(Lx, Ly, Lz);
  		SourceList[SelectedSource].S.LookAt(0.0, 0.0, 0.0);
  
  		gpRenderWindow->updateGL();
  	}
  	void on_sldLightPhi_sliderMoved(int i)
  	{
  		double theta = (double)ui.sldLightTheta->value()/(double)SLIDER_RESOLUTION;
  		double phi = (double)i/(double)SLIDER_RESOLUTION;
  
  		//convert from [0 1] to radians
  		theta = theta * 3.14159;
  		phi = phi * 2 * 3.14159;
  
  		//convert to the light position
  		float Lx = cos(phi) * sin(theta);
  		float Ly = sin(phi) * sin(theta);
  		float Lz = cos(theta);
  
  		//move the light
  		SourceList[SelectedSource].S.setPosition(Lx, Ly, Lz);
  		SourceList[SelectedSource].S.LookAt(0.0, 0.0, 0.0);
  
  		gpRenderWindow->updateGL();
  	}
  
  };
  
  #endif // TRUEEYES_H