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stim/gl/gl_spider.h 47.6 KB
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  #ifndef STIM_GL_SPIDER_H
  #define STIM_GL_SPIDER_H
  
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  #include <GL/glew.h>
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  #include <GL/glut.h>
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  #include <cuda.h>
  #include <cuda_gl_interop.h>
  #include <cudaGL.h>
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  #include <math.h>
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  #include <stim/gl/gl_texture.h>
  #include <stim/visualization/camera.h>
  #include <stim/gl/error.h>
  #include <stim/math/vector.h>
  #include <stim/math/vec3.h>
  #include <stim/math/rect.h>
  #include <stim/math/matrix.h>
  #include <stim/cuda/spider_cost.cuh>
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  #include <stim/cuda/cudatools/glbind.h>
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  #include <stim/cuda/arraymath.cuh>
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  #include <stim/cuda/cuda_texture.cuh>
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  #include <stim/cuda/cudatools.h>
  #include <stim/cuda/ivote.cuh>
  #include <stim/visualization/glObj.h>
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  #include <vector>
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  #include <stim/cuda/branch_detection.cuh>
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  #include "../../../volume-spider/fiber.h"
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  #include "../../../volume-spider/glnetwork.h"
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  #include <stim/visualization/cylinder.h>
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  #include <stim/cuda/testKernel.cuh>
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  //#include <stim/cuda/testKernel.cuh>
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  #include <iostream>
  #include <fstream>
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  #ifdef TIMING
  	#include <ctime>
  	#include <cstdio>	
  #endif
  
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  #ifdef TESTING
  	#include <iostream>
  	#include <cstdio>
  	#include <ctime>
  #endif
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  namespace stim
  {
  
  template<typename T>
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  class gl_spider : public virtual gl_texture<T>
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  {
  	//doen't use gl_texture really, just needs the GLuint id.
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  	//doesn't even need the texture iD really.
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  	private:
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  		#ifdef TIMING
  			double branch_time = 0;
  			double direction_time = 0;
  			double position_time = 0;
  			double size_time = 0;
  			double cost_time = 0;
  			double network_time = 0;
  			double hit_time = 0;
  		#endif
  
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  		//
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  		stim::vec3<float> p;  	//vector designating the position of the spider.
  		stim::vec3<float> d;	//vector designating the orientation of the spider
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  						//always a unit vector.
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  		stim::vec<float> m;	//magnitude of the spider vector.
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  						//mag[0] = length.
  						//mag[1] = width.
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  		std::vector<stim::vec3<float> > dV;	//A list of all the direction vectors.
  		std::vector<stim::vec3<float> > pV;	//A list of all the position vectors.
  		std::vector<stim::vec3<float> > mV;	//A list of all the size vectors.
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  		stim::matrix<float, 4> cT;		//current Transformation matrix
  							//From tissue space to texture space.
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  		GLuint texID;
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  		stim::vec<float> S;			//Size of a voxel in the volume.
  		stim::vec<float> R;			//Dimensions of the volume.
  
  
  		//GL and Cuda variables
  		GLuint dList;				//displaylist ID
  		GLuint fboID;				//framebuffer ID
  		GLuint texbufferID;			//texbuffer ID, only necessary for 
  							//cuda aspect of the calculation.
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  		GLuint pfboID;				//buffer object for position tracking.
  		GLuint ptexbufferID;			//texture object for position tracking.
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  		GLuint mfboID;				//buffer object for magnitude adjustment.
  		GLuint mtexbufferID;			//texture object for magnitude adjustment.
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  		GLuint bfboID;				//buffer object for position adjustment.
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  		GLuint btexbufferID;			//buffer object for position adjustment.
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  		int numSamples;				//The number of templates in the buffer.
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  		int numSamplesPos;
  		int numSamplesMag;
  
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  		float stepsize = 5.0;			//Step size.
  //		float stepsize = 3.0;			//Step size.
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  		int current_cost;			//variable to store the cost of the current step.
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  		//Tracing variables.
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  		std::stack< stim::vec3<float> > seeds;		//seed positions.
  		std::stack< stim::vec3<float> > seedsvecs;	//seed directions.
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  		std::stack< float > 		seedsmags;	//seed magnitudes.
  
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  		std::vector< stim::vec3<float> > cL;	//Positions of line currently being traced.
  		std::vector< stim::vec3<float> > cD;	//Direction of line currently being traced.
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  		std::vector< stim::vec<float> > cM;	//Magnitude of line currently being traced.
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  		stim::glnetwork<float> nt;		//object for storing the network.
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  		stim::vec<float> rev;			//reverse vector;
  		stim::camera camSel;
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  		stim::vec3<float> ps;
  		stim::vec3<float> ups;
  		stim::vec3<float> ds;
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  		static const float t_length = 16.0;
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  		//cuda texture variables that keep track of the binding.
  		stim::cuda::cuda_texture t_dir;
  		stim::cuda::cuda_texture t_pos;
  		stim::cuda::cuda_texture t_mag;
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  //--------------------------------------------------------------------------//
  //-------------------------------PRIVATE METHODS----------------------------//
  //--------------------------------------------------------------------------//
  
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  		/// Method for finding the best scale for the spider.
  		/// changes the x, y, z size of the spider to minimize the cost
  		/// function. 
  		void
  		findOptimalDirection()
  		{
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  			#ifdef TIMING
  				gpuStartTimer();
  			#endif
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  			setMatrix();			//create the transformation matrix.
  			glCallList(dList);		//move the templates to p, d, m.
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  			glFinish();
  //			glFlush();
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  			#ifdef TIMING
  				direction_time += gpuStopTimer();
  			#endif
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  			#ifdef TESTING
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  //				test(texbufferID, GL_TEXTURE_2D,2*t_length,numSamples*t_length, "Final_Cost_Direction.bmp");
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  			#endif
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  			int best = getCost(t_dir.getTexture(), t_dir.getAuxArray() ,numSamples);		//find min cost.
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  			stim::vec<float> next(		//find next vector.
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  			dV[best][0]*S[0]*R[0],
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  			dV[best][1]*S[1]*R[1],
  			dV[best][2]*S[2]*R[2],
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  			0);
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  			next = (cT*next).norm();	//find next vector.
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  			setPosition(	p[0]+next[0]*m[0]/stepsize,
  					p[1]+next[1]*m[0]/stepsize,
  					p[2]+next[2]*m[0]/stepsize);
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  			setDirection(next[0], next[1], next[2]);
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  							//move forward and change direction.
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  		}
  
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  		/// Method for finding the best d (direction) for the spider.
  		/// Not sure if necessary since the next p (position) for the spider
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  		/// will be at d * m.
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  		void
  		findOptimalPosition()
  		{
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  			#ifdef TIMING
  				gpuStartTimer();
  			#endif
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  			setMatrix();			//create the transformation matrix.
  			glCallList(dList+1);		//move the templates to p, d, m.
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  			glFinish();
  //			glFlush();
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  			#ifdef TIMING
  				position_time += gpuStopTimer();
  			#endif
  
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  			#ifdef TESTING
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  //				test(ptexbufferID, GL_TEXTURE_2D,2*t_length, numSamplesPos*t_length, "Final_Cost_Position.bmp");
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  			#endif
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  			int best = getCost(t_pos.getTexture(), t_pos.getAuxArray(), numSamplesPos);		//find min cost.
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  //			std::cerr << best << std::endl;
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  			stim::vec<float> next(		//find next position.
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   				pV[best][0],
  				pV[best][1],
  				pV[best][2],
  				1);
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  			next = cT*next;			//find next position.
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  			setPosition(
  					next[0]*S[0]*R[0],
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  					next[1]*S[1]*R[1],
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  					next[2]*S[2]*R[2]
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  				   );			//adjust position.
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  		}
  	
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  		/// Method for finding the best scale for the spider.
  		/// changes the x, y, z size of the spider to minimize the cost
  		/// function. */
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  		void
  		findOptimalScale()
  		{
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  			#ifdef TIMING
  				gpuStartTimer();
  			#endif
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  			setMatrix();			//create the transformation.
  			glCallList(dList+2);		//move the templates to p, d, m.
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  			glFinish();
  //			glFlush();
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  			#ifdef TIMING
  				size_time += gpuStopTimer();
  			#endif
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  			#ifdef TESTING
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  //				test(mtexbufferID, GL_TEXTURE_2D, 2*t_length, numSamplesMag*t_length, "Final_Cost_Position.bmp");
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  			#endif
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  			int best = getCost(t_mag.getTexture(), t_mag.getAuxArray(), numSamplesMag);		//get best cost.
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  			setMagnitude(m[0]*mV[best][0]);	//adjust the magnitude.
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  		}
  
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  		///subject to change.
  		///finds branches.
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  		///depreciated
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  		void
  		branchDetection()
  		{
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  			setMatrix();
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  			glCallList(dList+3);
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  			std::vector< stim::vec<float> > result = find_branch(
  					btexbufferID, GL_TEXTURE_2D, 16, 216);
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  			stim::vec3<float> size(S[0]*R[0], S[1]*R[1], S[2]*R[2]);
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  			if(!result.empty())
  			{
  				for(int i = 1; i < result.size(); i++)
  				{
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  					stim::vec<float> cylp(
  						0.5 * cos(2*M_PI*(result[i][1])),
  						0.5 * sin(2*M_PI*(result[i][1])),
  						result[i][0]-0.5,
  						1.0);
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  					cylp = cT*cylp;
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  					stim::vec3<float> vec(
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  						cylp[0]*S[0]*R[0],
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  						cylp[1]*S[1]*R[1],
  						cylp[2]*S[2]*R[2]);
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  					stim::vec3<float> seeddir(-p[0] + cylp[0]*S[0]*R[0],
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  						   -p[1] + cylp[1]*S[1]*R[1],
  						   -p[2] + cylp[2]*S[2]*R[2]);
  						seeddir = seeddir.norm();
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  					float seedm = m[0];
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  // Uncomment for global run 
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  					if(
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  					 !(vec[0] > size[0] || vec[1] > size[1]
  					 || vec[2] > size[2] || vec[0] < 0
  					 || vec[1] < 0 || vec[2] < 0))
  					{
  						setSeed(vec);
  						setSeedVec(seeddir);
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  						setSeedMag(seedm);
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  					}
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  				}
  			}    
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  		}
  
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  		///finds all the branches in the a given fiber.
  		///using LoG method.
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  		void
  		branchDetection2(int n = 8, int l_template = 8, int l_square = 8)
  		{
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  			#ifdef TIMING
  				gpuStartTimer();
  			#endif
  
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  			if(cL.size() < 4){}
  			else{
  			setMatrix(1);
  			DrawLongCylinder(n, l_template, l_square);
  			stim::cylinder<float> cyl(cL, cM);
  			std::vector< stim::vec<float> > result = find_branch(btexbufferID, GL_TEXTURE_2D, n*l_square, (cL.size()-1)*l_template);
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  			stim::vec3<float> size(S[0]*R[0], S[1]*R[1], S[2]*R[2]);
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  			float pval;
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  			if(!result.empty())
  			{
  				for(int i = 0; i < result.size(); i++)
  				{
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  					int id = result[i][2];
  					if(fmod(result[i][2], id) != 0 && id != 0)
  					{
  						
  						pval = ((cyl.getl(id+1)-cyl.getl(id))*
  							(fmod(result[i][2], id))+cyl.getl(id))/cyl.getl(cL.size()-1);
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  					}
  					else if(id == 0)
  					{
  						pval = (cyl.getl(id+1)*result[i][2])/cyl.getl(cL.size()-1);
  					}
  					else
  					{
  						pval = (cyl.getl(id)/cyl.getl(cL.size()-1));
  					}
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  					stim::vec3<float> v = cyl.surf(pval, result[i][0]);
  					stim::vec3<float> di = cyl.p(pval);
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  					float rad = cyl.r(pval);
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  					if(
  					 !(v[0] > size[0] || v[1] > size[1]
  					 || v[2] > size[2] || v[0] < 0
  					 || v[1] < 0 || v[2] < 0))
  					{
  						setSeed(v);
  						setSeedVec((v-di).norm());
  						setSeedMag(rad);
  					}
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  				}
  			}
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  			}
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  			#ifdef TIMING
  				branch_time += gpuStopTimer();
  			#endif
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  		}
  
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  		float uniformRandom()
  		{
  			return (  (float)(rand()))/(  (float)(RAND_MAX));
  		}
  
  		float normalRandom()
  		{
  			float u1 = uniformRandom();
  			float u2 = uniformRandom();
  			return cos(2.0*atan(1.0)*u2)*sqrt(-1.0*log(u1));
  		}
  
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  		stim::vec3<float> uniformRandVector()
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  		{
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  			stim::vec3<float> r(uniformRandom(), uniformRandom(), 1.0);
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  			return r;
  		}
  
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  		stim::vec3<float> normalRandVector()
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  		{
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  			stim::vec3<float> r(normalRandom(), normalRandom(), 1.0);
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  			return r;
  		}
  
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  //--------------------------------------------------------------------------//
  //---------------------TEMPLATE CREATION METHODS----------------------------//
  //--------------------------------------------------------------------------//
  
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  		///@param solidAngle, the size of the arc to sample.
  		///Method for populating the vector arrays with sampled vectors.
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  		///Objects created are rectangles the with the created directions.
  		///All points are sampled from a texture.
  		///Stored in a display list.
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  		///uses the default d vector <0,0,1>
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  		void
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  		genDirectionVectors(float solidAngle = 5/M_PI*4)
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  		{
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  			//Set up the vectors necessary for Rectangle creation.
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  			stim::vec3<float> Y(1.0,0.0,0.0);		//orthogonal vec.
  			stim::vec3<float> pos(0.0,0.0,0.0);
  			stim::vec3<float> mag(1.0, 1.0, 1.0);
  			stim::vec3<float> dir(0.0, 0.0, 1.0);
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  			float PHI[2], Z[2], range;
  			PHI[0] = solidAngle/2;
  			PHI[1] = asin(0);
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  			Z[0] = cos(PHI[0]);
  			Z[1] = cos(PHI[1]);
  			
  			range = Z[0] - Z[1];
  
  			float z, theta, phi;
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  			glNewList(dList, GL_COMPILE); 		
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  			for(int i = 0; i < numSamples; i++)
  			{
  				z = uniformRandom()*range + Z[1];
  				theta = uniformRandom()*2*M_PI;
  				phi = acos(z);
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  				stim::vec3<float> sph(1, theta, phi);
  				stim::vec3<float> cart = sph.sph2cart();
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  				dV.push_back(cart);
  				if(cos(Y.dot(cart)) < 0.087)
  				{
  						Y[0] = 0.0; Y[1] = 1.0;
  				}else{
  					Y[0] = 1.0; Y[1] = 0.0;
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  				}
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                                  hor = stim::rect<float>(mag,
  					 pos, cart,
                         			((Y.cross(cart)).cross(cart)).norm());
         				ver = stim::rect<float>(mag,
  					 pos, cart,
                         			hor.n());
  				UpdateBuffer(0.0, 0.0+i*t_length);
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  			}
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  			glEndList();
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  		}
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  		///@param float delta, How much the rectangles vary in position.
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  		///Method for populating the buffer with the sampled texture.
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  		///Objects created are rectangles the with the created positions.
  		///All points are sampled from a texture.
  		///Stored in a display list.
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  		///uses the default vector <0,0,0>
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  		void
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  		genPositionVectors(float delta = 0.4)
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  		{
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  			//Set up the vectors necessary for Rectangle creation.
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  			stim::vec3<float> Y(1.0,0.0,0.0);		//orthogonal vec.
  			stim::vec3<float> pos(0.0,0.0,0.0);
  			stim::vec3<float> mag(1.0, 1.0, 1.0);
  			stim::vec3<float> dir(0.0, 0.0, 1.0);
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  			//Set up the variable necessary for vector creation.
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  			glNewList(dList+1, GL_COMPILE);
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  			for(int i = 0; i < numSamplesPos; i++)
  			{
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  				stim::vec3<float> temp = uniformRandVector();
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  				temp = temp*delta*2.0 - delta/2.0;
  				temp[2] = 0.0;
  				pV.push_back(temp);
                  		hor = stim::rect<float>(mag,
  					 temp, dir,
                        			((Y.cross(d)).cross(d))
  					.norm());
                  		ver = stim::rect<float>(mag,
  					 temp, dir,
                          		hor.n());
  				UpdateBuffer(0.0, 0.0+i*t_length);
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  			}
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  			glEndList();
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  		}
  
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  		///@param float delta, How much the rectangles are allowed to expand.
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  		///Method for populating the buffer with the sampled texture.
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  		///Objects created are rectangles the with the created sizes.
  		///All points are sampled from a texture.
  		///Stored in a display list.
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  		///uses the default m <1,1,0>
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  		void
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  		genMagnitudeVectors(float delta = 0.70)
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  		{
  			
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  			//Set up the vectors necessary for Rectangle creation.
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  			stim::vec3<float> Y(1.0, 0.0, 0.0);		//orthogonal vec.
  			stim::vec3<float> pos(0.0, 0.0, 0.0);
  			stim::vec3<float> mag(1.0, 1.0, 1.0);
  			stim::vec3<float> dir(0.0, 0.0, 1.0);
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  			//Set up the variable necessary for vector creation.
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  			int dim = (sqrt(numSamplesMag)-1)/2;
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  			float min 	= 1.0-delta;
  			float max 	= 1.0+delta;
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  			float step	= (max-min)/(numSamplesMag-1);
266aa74a   Pavel Govyadinov   CHECKPOINT: Minor...
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  			float factor;
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  			stim::vec3<float> temp(0.0,0.0,0.0);
266aa74a   Pavel Govyadinov   CHECKPOINT: Minor...
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  			glNewList(dList+2, GL_COMPILE);
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  			for(int i = 0; i < numSamplesMag; i++){
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  				//Create linear index
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  				factor = (min+step*i)*mag[0];
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  				temp = factor;
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  				mV.push_back(temp);	
  				hor = stim::rect<float>(temp,
  					 pos, dir, 
         	       				((Y.cross(d)).cross(d))
  					.norm());
                 			ver = stim::rect<float>(temp,
  					 pos, dir,
                         			hor.n());
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  				UpdateBuffer(0.0, 0.0+i*t_length);
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  			CHECK_OPENGL_ERROR
266aa74a   Pavel Govyadinov   CHECKPOINT: Minor...
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  			}
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  			glEndList();
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  		}
ac430567   Pavel Govyadinov   comments comments...
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  		///@param float v_x x-coordinate in buffer-space,
  		///@param float v_y y-coordinate in buffer-space.
  		///Samples the texture space.
   		///places a sample in the provided coordinates of bufferspace.
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  		void
  		UpdateBuffer(float v_x, float v_y)
  		{	
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  			stim::vec3<float>p1; 
          	        stim::vec3<float>p2; 
  	                stim::vec3<float>p3; 
                  	stim::vec3<float>p4;	
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  			p1 = hor.p(1,1);
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  			p2 = hor.p(1,0);
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  			p3 = hor.p(0,0);
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  			p4 = hor.p(0,1);
5e7c7581   Pavel Govyadinov   Debugging build f...
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  			glBegin(GL_QUADS);
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  				glTexCoord3f(
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  					p1[0],
  					p1[1],
  					p1[2]
  					);
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  				glVertex2f(v_x,v_y);
  				glTexCoord3f(
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  					p2[0],
  					p2[1],
  					p2[2]
  					);
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  				glVertex2f(v_x+t_length, v_y);
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  				glTexCoord3f(
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  					p3[0],
  					p3[1],
  					p3[2]
  					);
c0e09133   Pavel Govyadinov   STABLE: made temp...
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  				glVertex2f(v_x+t_length, v_y+t_length);
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  				glTexCoord3f(
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  					p4[0],
  					p4[1],
  					p4[2]
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  					);
c0e09133   Pavel Govyadinov   STABLE: made temp...
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  				glVertex2f(v_x, v_y+t_length);
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  			 glEnd();
5e7c7581   Pavel Govyadinov   Debugging build f...
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a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  			 p1 = ver.p(1,1);
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  			 p2 = ver.p(1,0);
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  			 p3 = ver.p(0,0);
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  			 p4 = ver.p(0,1);
5e7c7581   Pavel Govyadinov   Debugging build f...
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  		 	 glBegin(GL_QUADS);
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  				glTexCoord3f(
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  					p1[0],
  					p1[1],
  					p1[2]
  					);
c0e09133   Pavel Govyadinov   STABLE: made temp...
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  				glVertex2f(v_x+t_length, v_y);
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  				glTexCoord3f(
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  					p2[0],
  					p2[1],
  					p2[2]
  					);
c0e09133   Pavel Govyadinov   STABLE: made temp...
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  				glVertex2f(v_x+2.0*t_length, v_y);
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  				glTexCoord3f(
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  					p3[0],
  					p3[1],
  					p3[2]
  					);
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  				glVertex2f(v_x+2.0*t_length, v_y+t_length);
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  				glTexCoord3f(
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  					p4[0],
  					p4[1],
  					p4[2]
  					);
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  				glVertex2f(v_x+t_length, v_y+t_length);
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  			glEnd(); 
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  		}
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385d2447   Pavel Govyadinov   Checkpoint: Conve...
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385d2447   Pavel Govyadinov   Checkpoint: Conve...
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266aa74a   Pavel Govyadinov   CHECKPOINT: Minor...
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  //--------------------------------------------------------------------------//
  //--------------------------------GL METHODS--------------------------------//
  //--------------------------------------------------------------------------//
385d2447   Pavel Govyadinov   Checkpoint: Conve...
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ac430567   Pavel Govyadinov   comments comments...
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  		///@param uint width sets the width of the buffer.
  		///@param uint height sets the height of the buffer.
  		///@param GLuint &textureID gives the texture ID of the texture to be initialized.
  		///@param GLuint &framebufferID gives the buffer ID of the texture to be initialized.
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  		///Function for setting up the 2D buffer that stores the samples.
ac430567   Pavel Govyadinov   comments comments...
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  		///Initiates and sets parameters.
266aa74a   Pavel Govyadinov   CHECKPOINT: Minor...
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  		void
84eff8b1   Pavel Govyadinov   Merged only the n...
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  		GenerateFBO(unsigned int width, unsigned int height, GLuint &textureID, GLuint &framebufferID)
  		{
e45b97ce   Pavel Govyadinov   safety commit, I ...
584
  			glDeleteFramebuffers(1, &framebufferID);
84eff8b1   Pavel Govyadinov   Merged only the n...
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  			glGenFramebuffers(1, &framebufferID);
  			glBindFramebuffer(GL_FRAMEBUFFER, framebufferID);
  			int numChannels = 1;
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  //			unsigned char* texels = new unsigned char[width * height * numChannels];
84eff8b1   Pavel Govyadinov   Merged only the n...
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  			glGenTextures(1, &textureID);
  			glBindTexture(GL_TEXTURE_2D, textureID);
ac430567   Pavel Govyadinov   comments comments...
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  			//Textures repeat and use linear interpolation, luminance format.
84eff8b1   Pavel Govyadinov   Merged only the n...
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  			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
  			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
  			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  			glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE,
c37611a6   Pavel Govyadinov   removed the time ...
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  				 width, height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);   
  //			delete[] texels;
84eff8b1   Pavel Govyadinov   Merged only the n...
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  			glBindFramebuffer(GL_FRAMEBUFFER, 0); 
  			glBindTexture(GL_TEXTURE_2D, 0);
84eff8b1   Pavel Govyadinov   Merged only the n...
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  		}
  
ac430567   Pavel Govyadinov   comments comments...
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  		///@param uint width sets the width of the buffer.
  		///@param uint height sets the height of the buffer.
84eff8b1   Pavel Govyadinov   Merged only the n...
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  		///Function for setting up the 2D buffer that stores the samples.
  		void
266aa74a   Pavel Govyadinov   CHECKPOINT: Minor...
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  		GenerateFBO(unsigned int width, unsigned int height)
  		{
  			glGenFramebuffers(1, &fboID);
  			glBindFramebuffer(GL_FRAMEBUFFER, fboID);
  			int numChannels = 1;
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  //			unsigned char* texels = new unsigned char[width * height * numChannels];
266aa74a   Pavel Govyadinov   CHECKPOINT: Minor...
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  			glGenTextures(1, &texbufferID);
  			glBindTexture(GL_TEXTURE_2D, texbufferID);
ac430567   Pavel Govyadinov   comments comments...
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  			//Textures repeat and use linear interpolation, luminance format.
266aa74a   Pavel Govyadinov   CHECKPOINT: Minor...
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  			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
  			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
  			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  			glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE,
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  				 width, height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);   
  //			delete[] texels;
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  			glBindFramebuffer(GL_FRAMEBUFFER, 0); 
  			glBindTexture(GL_TEXTURE_2D, 0);
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  			CHECK_OPENGL_ERROR
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  		}
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  		///IF type == 0
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  		///Method for using the gl manipulation to align templates from
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  		///Template space (-0.5 0.5) to Texture space (0.0, 1.0),
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  		///Based on the p of the spider in real space (arbitrary).
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  		///IF type == 1
  		///Method for using the gl manipulation to set up a matrix 
  		///To transform from tissue space into texture space.
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  		///All transformation happen in glMatrixMode(GL_TEXTURE).
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  		///All transformation happen in glMatrixMode(GL_TEXTURE).
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  		void setMatrix(int type = 0)
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  		{
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  			if(type == 0)
  			{
  				float curTrans[16];			//array to store the matrix values.
  				stim::vec<float> rot = getRotation(d);	//get the rotation parameters for the current direction vector.
  				glMatrixMode(GL_TEXTURE);
  				glLoadIdentity();
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  				//Scale by the voxel size and number of slices.
  				glScalef(1.0/S[0]/R[0], 1.0/S[1]/R[1], 1.0/S[2]/R[2]);
  				//translate to the current position of the spider in the texture.
  				glTranslatef(p[0],
  					     p[1],
  					     p[2]);
  				//rotate to the current direction of the spider.
  				glRotatef(rot[0], rot[1], rot[2], rot[3]);
  				//scale to the magnitude of the spider.
  				glScalef(m[0],
  					 m[0],
  					 m[0]);
  				//get and store the current transformation matrix for later use.
  				glGetFloatv(GL_TEXTURE_MATRIX, curTrans);
  				cT.set(curTrans);
  			//	printTransform();
  				
  				CHECK_OPENGL_ERROR
  				//revert back to default gl mode.
  				glMatrixMode(GL_MODELVIEW);
  			}
  			else if(type == 1)
  			{
  				glMatrixMode(GL_TEXTURE);
  				glLoadIdentity();
  				glScalef(1.0/S[0]/R[0], 1.0/S[1]/R[1], 1.0/S[2]/R[2]);
  				glMatrixMode(GL_MODELVIEW);
  			}
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  		}
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  		///Method for controling the buffer and texture binding.
  		///Clears the buffer upon binding.
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  		void
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  		Bind()
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  		{
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  			glBindFramebuffer(GL_FRAMEBUFFER, fboID);//set up GL buffer		
  			glFramebufferTexture2D(
  				GL_FRAMEBUFFER,
  				GL_COLOR_ATTACHMENT0,
  				GL_TEXTURE_2D,
  				texbufferID,
  				0);
  			glBindFramebuffer(GL_FRAMEBUFFER, fboID);
  			GLenum DrawBuffers[1] = {GL_COLOR_ATTACHMENT0};
  			glDrawBuffers(1, DrawBuffers);
  			glBindTexture(GL_TEXTURE_2D, texbufferID);
  			glClearColor(1,1,1,1);
  			glClear(GL_COLOR_BUFFER_BIT);
  			glMatrixMode(GL_PROJECTION);
  			glLoadIdentity();
  			glMatrixMode(GL_MODELVIEW);
  			glLoadIdentity();
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  			glViewport(0,0,2.0*t_length, numSamples*t_length);
  			gluOrtho2D(0.0,2.0*t_length,0.0,numSamples*t_length);
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  			glEnable(GL_TEXTURE_3D);
  			glBindTexture(GL_TEXTURE_3D, texID);
  
  			CHECK_OPENGL_ERROR
  		}
  		
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  		///Method for controling the buffer and texture binding.
  		///Clears the buffer upon binding.
  		///@param GLuint &textureID, texture to be bound.
  		///@param GLuint &framebufferID, framebuffer used for storage.
  		///@param int nSamples, number of rectanges to create. 
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  		void
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  		Bind(GLuint &textureID, GLuint &framebufferID, int nSamples, float len = 8.0)
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  		{
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  			glBindFramebuffer(GL_FRAMEBUFFER, framebufferID);//set up GL buffer
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  			glFramebufferTexture2D(
  				GL_FRAMEBUFFER,
  				GL_COLOR_ATTACHMENT0,
  				GL_TEXTURE_2D,
  				textureID,
  				0);
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  			glBindFramebuffer(GL_FRAMEBUFFER, framebufferID);
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  			GLenum DrawBuffers[1] = {GL_COLOR_ATTACHMENT0};
  			glDrawBuffers(1, DrawBuffers);
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  			glBindTexture(GL_TEXTURE_2D, textureID);
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  			glMatrixMode(GL_PROJECTION);
  			glLoadIdentity();
  			glMatrixMode(GL_MODELVIEW);
  			glLoadIdentity();
  			glViewport(0,0,2.0*len, nSamples*len);
  			gluOrtho2D(0.0,2.0*len,0.0,nSamples*len);
  			glEnable(GL_TEXTURE_3D);
  			glBindTexture(GL_TEXTURE_3D, texID);
  
  			CHECK_OPENGL_ERROR
  		}
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  		///Unbinds all texture resources.
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  		void
  		Unbind()
  		{
  			//Finalize GL_buffer
  			glBindTexture(GL_TEXTURE_3D, 0);                      
  			CHECK_OPENGL_ERROR
  			glBindTexture(GL_TEXTURE_2D, 0);                      
  			CHECK_OPENGL_ERROR
  			glBindFramebuffer(GL_FRAMEBUFFER, 0);
  			CHECK_OPENGL_ERROR
  			glDisable(GL_TEXTURE_3D);
  			CHECK_OPENGL_ERROR
  		}
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  		///Makes the spider take a step.
  		///starting with the current p, d, m, find the next optimal p, d, m.
  		///Performs the branch detection on each step.
  		int
  		StepP()
  		{
  			Bind();
  			CHECK_OPENGL_ERROR
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  			findOptimalDirection();
  			findOptimalPosition();
  			findOptimalScale();
  			Unbind();
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  			Bind(btexbufferID, bfboID, 27);
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  			branchDetection();
  			Unbind();
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  			return current_cost;
  		}
  
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  //--------------------------------------------------------------------------//
  //--------------------------------CUDA METHODS------------------------------//
  //--------------------------------------------------------------------------//
  		
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  		///Entry-point into the cuda code for calculating the cost of a given samples array (in texture form)
  		///finds the minimum cost and sets the current_cost to that value.
  		/// and returns the index of the template with the minimal cost. 
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  		int
  		getCost()
  		{
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  			stim::vec<int> cost = 
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  //				stim::cuda::get_cost(texbufferID, GL_TEXTURE_2D, numSamples);
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  			cudaDeviceSynchronize();
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  			current_cost = cost[1];
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  			return cost[0];
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  		}
  
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  //		int
  //		getCost(GLuint tID, int n)
  //		{
  //			#ifdef TIMING
  //				gpuStartTimer();
  //			#endif
  //			stim::vec<int> cost = 
  //				stim::cuda::get_cost(tID, GL_TEXTURE_2D, n, 2*t_length, t_length);
  //			#ifdef TIMING
  //				cost_time += gpuStopTimer();
  //			#endif
  //			current_cost = cost[1];
  //			return cost[0];
  //		}
  
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  		int
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  		getCost(cudaTextureObject_t tObj, float* result, int n)
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  		{
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  			#ifdef TIMING
  				gpuStartTimer();
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  			#endif
  			stim::vec<int> cost = 
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  				stim::cuda::get_cost(tObj, result, n, 2*t_length, t_length);
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  			#ifdef TIMING
  				cost_time += gpuStopTimer();
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  			#endif
  			current_cost = cost[1];
  			return cost[0];
  		}
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  	public:
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  		///ininializes the cuda device and environment.
  		void
  		initCuda()
  		{	
  			stim::cudaSetDevice();
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  		}
  
  		//horizonal rectangle forming the spider.
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  		stim::rect<float> hor;
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  		//vectical rectangle forming the spider.
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  		stim::rect<float> ver;	
  
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  		//Timing variables.
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  		#ifdef TESTING
  			std::clock_t start;
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  		#endif
  
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  //--------------------------------------------------------------------------//
  //-----------------------------CONSTRUCTORS---------------------------------//
  //--------------------------------------------------------------------------//
  
  
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  		///@param int samples, the number of samples this spider is going to use.
  		///Best results if samples is can create a perfect root.
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  		///Default Constructor
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  		gl_spider
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  		(int samples = 1089, int samplespos = 441,int samplesmag = 144)
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  		{
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  //			std::cout << "I ran this constructor" << std::endl;
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  			p = stim::vec3<float>(0.0, 0.0, 0.0);
  			d = stim::vec3<float>(0.0, 0.0, 1.0);
  			m = stim::vec<float>(1.0, 1.0);
  			S = stim::vec3<float>(1.0, 1.0, 1.0);
  			R = stim::vec3<float>(1.0, 1.0, 1.0);
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  //			std::cout << samples << std::endl;
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  			numSamples = samples;
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  //			std::cout << numSamples << std::endl;
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  			numSamplesPos = samplespos;
  			numSamplesMag = samplesmag;
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  		}
  
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  		///Position constructor: floats.
  		///@param float pos_x, position x.
  		///@param float pos_y, position y.
  		///@param float pos_z, position z.
  		///@param float dir_x, direction x.
  		///@param float dir_y, direction y.
  		///@param float dir_z, direction z.
  		///@param float mag_x, size of the vector.
  		///@param int 	samples, number of templates this spider is going to use.
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  		gl_spider
  		(float pos_x, float pos_y, float pos_z, float dir_x, float dir_y, float dir_z,
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  			float mag_x, int numsamples = 1089, int numsamplespos = 441, int numsamplesmag =144)
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  		{
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  			p = stim::vec3<float>(pos_x, pos_y, pos_z);
  			d = stim::vec3<float>(dir_x, dir_y, dir_z);
  			m = stim::vec<float>(mag_x, mag_x, mag_x);
  			S = stim::vec3<float>(1.0,1.0,1.0);
  			R = stim::vec3<float>(1.0,1.0,1.0);
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  			numSamples = numsamples;
  			numSamplesPos = numsamplespos;
  			numSamplesMag = numsamplesmag;
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  		}
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  		///Position constructor: vecs of floats.
  		///@param stim::vec<float> pos, position.
  		///@param stim::vec<float> dir, direction.
  		///@param float mag, size of the vector.
  		///@param int 	samples, number of templates this spider is going to use.
  		gl_spider
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  		(stim::vec3<float> pos, stim::vec3<float> dir, float mag, int samples = 1089, int samplesPos = 441, int samplesMag = 144)
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  		{
  			p = pos;
  			d = dir;
  			m = vec<float>(mag, mag, mag);
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  			S = vec3<float>(1.0,1.0,1.0);
  			R = vec3<float>(1.0,1.0,1.0);
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  			numSamples = samples;
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  			numSamplesPos = samplesPos;
  			numSamplesMag = samplesMag;
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  		}
  
  		///destructor	
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  		~gl_spider
  		(void)
  		{
  			Unbind();
  			glDeleteTextures(1, &texbufferID);
  			glDeleteBuffers(1, &fboID);
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  			glDeleteTextures(1, &ptexbufferID);
  			glDeleteBuffers(1, &pfboID);
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  			glDeleteTextures(1, &mtexbufferID);
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  			glDeleteBuffers(1, &mfboID);     
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  			glDeleteTextures(1, &btexbufferID);
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  			glDeleteBuffers(1, &bfboID);
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  		}
  
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  		///@param GLuint id, texture that is going to be sampled.
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  		///Attached the spider to the texture with the given GLuint ID.
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  		///Samples in the default d acting as the init method.
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  		///Also acts an init.	
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  		void
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  		attachSpider(GLuint id)
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  		{
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  			srand(100);	
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  			texID = id;
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  			//GenerateFBO(16, numSamples*8);
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  			GenerateFBO(t_length*2, numSamples*t_length, texbufferID, fboID); 
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  			std::cout << numSamples << std::endl;
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  			CHECK_OPENGL_ERROR
  			GenerateFBO(t_length*2, numSamplesPos*t_length, ptexbufferID, pfboID); 
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  			std::cout << numSamplesPos << std::endl;
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  			CHECK_OPENGL_ERROR
  			GenerateFBO(t_length*2, numSamplesMag*t_length, mtexbufferID, mfboID); 
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  			std::cout << numSamplesMag << std::endl;
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  			CHECK_OPENGL_ERROR
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  			GenerateFBO(16, 216, btexbufferID, bfboID); 
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  			CHECK_OPENGL_ERROR
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  			t_dir.MapCudaTexture(texbufferID, GL_TEXTURE_2D);
  			t_dir.Alloc(numSamples);
  			t_pos.MapCudaTexture(ptexbufferID, GL_TEXTURE_2D);
  			t_pos.Alloc(numSamplesPos);
  			t_mag.MapCudaTexture(mtexbufferID, GL_TEXTURE_2D);
  			t_mag.Alloc(numSamplesMag);
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  //			setDims(0.6, 0.6, 1.0);
  //			setSize(1024.0, 1024.0, 1024.0);
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954
  			setMatrix();
db3c28c9   Pavel Govyadinov   Implemented glDis...
955
  			dList = glGenLists(3);
db3c28c9   Pavel Govyadinov   Implemented glDis...
956
  			glListBase(dList);
c0e09133   Pavel Govyadinov   STABLE: made temp...
957
  			Bind(texbufferID, fboID, numSamples, t_length);
035d798f   Pavel Govyadinov   modified the spid...
958
  				genDirectionVectors(5*M_PI/4);
3f15dade   Pavel Govyadinov   changed the plane...
959
  			Unbind();
c0e09133   Pavel Govyadinov   STABLE: made temp...
960
  			Bind(ptexbufferID, pfboID, numSamplesPos, t_length);
035d798f   Pavel Govyadinov   modified the spid...
961
  				genPositionVectors();
3f15dade   Pavel Govyadinov   changed the plane...
962
  			Unbind();
c0e09133   Pavel Govyadinov   STABLE: made temp...
963
  			Bind(mtexbufferID, mfboID, numSamplesMag, t_length);
035d798f   Pavel Govyadinov   modified the spid...
964
  				genMagnitudeVectors();
3f15dade   Pavel Govyadinov   changed the plane...
965
  			Unbind();
035d798f   Pavel Govyadinov   modified the spid...
966
  			Bind(btexbufferID, bfboID, 27);
f31bf86d   Pavel Govyadinov   Added skeleton fu...
967
  			DrawCylinder();
8e56a0a7   Pavel Govyadinov   Added the propose...
968
  			Unbind();
a39577bf   Pavel Govyadinov   Changes to the sp...
969
  		}
5f81932b   David Mayerich   restored Pavel's ...
970
  		
266aa74a   Pavel Govyadinov   CHECKPOINT: Minor...
971
972
973
  //--------------------------------------------------------------------------//
  //-----------------------------ACCESS METHODS-------------------------------//
  //--------------------------------------------------------------------------//
8e56a0a7   Pavel Govyadinov   Added the propose...
974
  		///Returns the p vector.
7d3162a2   Pavel Govyadinov   fixed majority of...
975
  		vec3<float>
a39577bf   Pavel Govyadinov   Changes to the sp...
976
  		getPosition()
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
977
  		{
8e56a0a7   Pavel Govyadinov   Added the propose...
978
  			return p;
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
979
980
  		}
  	
8e56a0a7   Pavel Govyadinov   Added the propose...
981
  		///Returns the d vector.
7d3162a2   Pavel Govyadinov   fixed majority of...
982
  		vec3<float>
a39577bf   Pavel Govyadinov   Changes to the sp...
983
  		getDirection()
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
984
  		{
8e56a0a7   Pavel Govyadinov   Added the propose...
985
  			return d;
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
986
987
  		}
  
8e56a0a7   Pavel Govyadinov   Added the propose...
988
  		///Returns the m vector.
4fa3f483   Pavel Govyadinov   Fixed the memory ...
989
  		stim::vec<float>
a39577bf   Pavel Govyadinov   Changes to the sp...
990
  		getMagnitude()
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
991
  		{
8e56a0a7   Pavel Govyadinov   Added the propose...
992
  			return m;
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
993
994
  		}
  	
ac430567   Pavel Govyadinov   comments comments...
995
  		///@param stim::vec<float> pos, the new p.
8e56a0a7   Pavel Govyadinov   Added the propose...
996
  		///Sets the p vector to input vector pos.
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
997
  		void
7d3162a2   Pavel Govyadinov   fixed majority of...
998
  		setPosition(stim::vec3<float> pos)
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
999
  		{
8e56a0a7   Pavel Govyadinov   Added the propose...
1000
  			p = pos;
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
1001
  		}
385d2447   Pavel Govyadinov   Checkpoint: Conve...
1002
  
ac430567   Pavel Govyadinov   comments comments...
1003
1004
1005
  		///@param float x x-coordinate.
  		///@param float y y-coordinate.
  		///@param float z z-coordinate.
8e56a0a7   Pavel Govyadinov   Added the propose...
1006
  		///Sets the p vector to the input float coordinates x,y,z.
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
1007
1008
1009
  		void
  		setPosition(float x, float y, float z)
  		{
8e56a0a7   Pavel Govyadinov   Added the propose...
1010
1011
1012
  			p[0] = x;
  			p[1] = y;
  			p[2] = z;
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
1013
  		}
887a3e49   Pavel Govyadinov   fixed some order ...
1014
  		
ac430567   Pavel Govyadinov   comments comments...
1015
  		///@param stim::vec<float> dir, the new d.
8e56a0a7   Pavel Govyadinov   Added the propose...
1016
  		///Sets the d vector to input vector dir.
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
1017
  		void
7d3162a2   Pavel Govyadinov   fixed majority of...
1018
  		setDirection(stim::vec3<float> dir)
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
1019
  		{
8e56a0a7   Pavel Govyadinov   Added the propose...
1020
  			d = dir;
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
1021
1022
  		}
  		
ac430567   Pavel Govyadinov   comments comments...
1023
1024
1025
  		///@param stim::vec<float> x x-coordinate.
  		///@param stim::vec<float> y y-coordinate.
  		///@param stim::vec<float> z z-coordinate.
8e56a0a7   Pavel Govyadinov   Added the propose...
1026
  		///Sets the d vector to the input float coordinates x,y,z.
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
1027
1028
1029
  		void
  		setDirection(float x, float y, float z)
  		{
8e56a0a7   Pavel Govyadinov   Added the propose...
1030
1031
1032
  			d[0] = x;
  			d[1] = y;
  			d[2] = z;
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
1033
  		}
385d2447   Pavel Govyadinov   Checkpoint: Conve...
1034
  			
ac430567   Pavel Govyadinov   comments comments...
1035
  		///@param stim::vec<float> dir, the new d.
8e56a0a7   Pavel Govyadinov   Added the propose...
1036
  		///Sets the m vector to the input vector mag.	
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
1037
  		void
7d3162a2   Pavel Govyadinov   fixed majority of...
1038
  		setMagnitude(stim::vec<float> mag)
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
1039
  		{
8e56a0a7   Pavel Govyadinov   Added the propose...
1040
1041
  			m[0] = mag[0];
  			m[1] = mag[0];
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
1042
1043
  		}
  		
ac430567   Pavel Govyadinov   comments comments...
1044
  		///@param float mag, size of the sampled region.
8e56a0a7   Pavel Govyadinov   Added the propose...
1045
  		///Sets the m vector to the input mag for both templates.
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
1046
  		void
5f81932b   David Mayerich   restored Pavel's ...
1047
  		setMagnitude(float mag)
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
1048
  		{
8e56a0a7   Pavel Govyadinov   Added the propose...
1049
1050
  			m[0] = mag;
  			m[1] = mag;
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
1051
  		}
5f81932b   David Mayerich   restored Pavel's ...
1052
  		
ac430567   Pavel Govyadinov   comments comments...
1053
1054
1055
1056
  		///@param float x, voxel size in the x direction.
  		///@param float y, voxel size in the y direction.
  		///@param float z, voxel size in the z direction.
  		///Sets the voxel sizes in each direction. necessary for non-standard data.
8e56a0a7   Pavel Govyadinov   Added the propose...
1057
1058
1059
1060
1061
1062
1063
1064
  		void
  		setDims(float x, float y, float z)
  		{
  			S[0] = x;
  			S[1] = y;
  			S[2] = z;
  		}
  
ac430567   Pavel Govyadinov   comments comments...
1065
1066
1067
  		///@param stim::vec<float> Dims, voxel size.
  		///Sets the voxel sizes in each direction. necessary for non-standard data.
  		void
7d3162a2   Pavel Govyadinov   fixed majority of...
1068
  		setDims(stim::vec3<float> Dims)
ac430567   Pavel Govyadinov   comments comments...
1069
1070
1071
1072
1073
1074
1075
1076
  		{
  			S = Dims;
  		}
  
  		///@param float x, size of the data in the x direction.
  		///@param float y, size of the data in the y direction.
  		///@param float z, size of the data in the z direction.
  		///Sets the data volume sizes in each direction.
b710b044   Pavel Govyadinov   Added more tempor...
1077
  		void
8e56a0a7   Pavel Govyadinov   Added the propose...
1078
  		setSize(float x, float y, float z)
b710b044   Pavel Govyadinov   Added more tempor...
1079
  		{
8e56a0a7   Pavel Govyadinov   Added the propose...
1080
1081
1082
  			R[0] = x;
  			R[1] = y;
  			R[2] = z;
b710b044   Pavel Govyadinov   Added more tempor...
1083
  		}
ac430567   Pavel Govyadinov   comments comments...
1084
1085
1086
1087
  
  		///@param stim::vec<float> Dims, size of the volume.
  		///Sets the data volume sizes in each direction.
  		void
7d3162a2   Pavel Govyadinov   fixed majority of...
1088
  		setSize(stim::vec3<float> Siz)
ac430567   Pavel Govyadinov   comments comments...
1089
1090
1091
  		{
  			S = Siz;
  		}
b710b044   Pavel Govyadinov   Added more tempor...
1092
  		
ac430567   Pavel Govyadinov   comments comments...
1093
1094
1095
1096
  		///@param stim::vec<float> dir, the vector to which we are rotating.
  		///given a vector to align to, finds the required axis and angle for glRotatef.
  		///rotates from 0.0, 0.0, 1.0 to dir.
  		///return is in degrees for use with glRotatef.
5eeaf941   Pavel Govyadinov   changer to the ba...
1097
  		stim::vec<float>
4fa3f483   Pavel Govyadinov   Fixed the memory ...
1098
  		getRotation(stim::vec3<float> dir)
f304d6de   Pavel Govyadinov   added rotation to...
1099
  		{
d4721000   Pavel Govyadinov   changes with debu...
1100
1101
1102
1103
  			stim::vec<float> out(0.0,0.0,0.0,0.0);
  			stim::vec<float> from(0.0,0.0,1.0);
  			out[0] = acos(dir.dot(from))*180/M_PI;
  			if(out[0] < 1.0){
f304d6de   Pavel Govyadinov   added rotation to...
1104
1105
1106
1107
1108
  				out[0] = 0.0;
  				out[1] = 0.0;
  				out[2] = 0.0;
  				out[3] = 1.0;
  			} else {
d4721000   Pavel Govyadinov   changes with debu...
1109
  				stim::vec<float> temp(0.0, 0.0, 0.0);;
4fa3f483   Pavel Govyadinov   Fixed the memory ...
1110
1111
  				stim::vec<float> dir1(dir[0], dir[1], dir[2]);
  				temp = (from.cross(dir1)).norm();
f304d6de   Pavel Govyadinov   added rotation to...
1112
1113
1114
1115
  				out[1] = temp[0];
  				out[2] = temp[1];
  				out[3] = temp[2];
  			}
f304d6de   Pavel Govyadinov   added rotation to...
1116
1117
  			return out;
  		}
84eff8b1   Pavel Govyadinov   Merged only the n...
1118
  
ac430567   Pavel Govyadinov   comments comments...
1119
  		///@param stim::vec<float> pos, the position of the seed to be added.
84eff8b1   Pavel Govyadinov   Merged only the n...
1120
1121
1122
  		///Adds a seed to the seed list.
  		///Assumes that the coordinates passes are in tissue space.
  		void
7d3162a2   Pavel Govyadinov   fixed majority of...
1123
  		setSeed(stim::vec3<float> pos)
a9b45efe   Pavel Govyadinov   changes to spider
1124
  		{
84eff8b1   Pavel Govyadinov   Merged only the n...
1125
  			seeds.push(pos);
a9b45efe   Pavel Govyadinov   changes to spider
1126
  		}
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
1127
  
ac430567   Pavel Govyadinov   comments comments...
1128
1129
  		///@param stim::vec<float> dir, the direction of the seed to be added.
  		///Adds a seed to the seed directions list.
79a9bf3f   Pavel Govyadinov   new implementatio...
1130
  		void
7d3162a2   Pavel Govyadinov   fixed majority of...
1131
  		setSeedVec(stim::vec3<float> dir)
59781ee3   Pavel Govyadinov   fixed a stask bug...
1132
1133
1134
1135
  		{
  			seedsvecs.push(dir);
  		}
  
ac430567   Pavel Govyadinov   comments comments...
1136
1137
1138
  		///@param float mag, the size of the seed to be added.
  		///Adds a seed to the seed list.
  		///Assumes that the coordinates passes are in tissue space.
59781ee3   Pavel Govyadinov   fixed a stask bug...
1139
1140
  		void
  		setSeedMag(float mag)
79a9bf3f   Pavel Govyadinov   new implementatio...
1141
  		{
c0e09133   Pavel Govyadinov   STABLE: made temp...
1142
  //			std::cout << "sMag: " << mag << std::endl;
59781ee3   Pavel Govyadinov   fixed a stask bug...
1143
  			seedsmags.push(mag);
84eff8b1   Pavel Govyadinov   Merged only the n...
1144
  		}
79a9bf3f   Pavel Govyadinov   new implementatio...
1145
  
59781ee3   Pavel Govyadinov   fixed a stask bug...
1146
  
ac430567   Pavel Govyadinov   comments comments...
1147
1148
1149
  		///@param float x, x-position of the seed to be added.
  		///@param float y, y-position of the seed to be added.
  		///@param float z, z-position of the seed to be added.
84eff8b1   Pavel Govyadinov   Merged only the n...
1150
1151
1152
1153
1154
  		///Adds a seed to the seed list.
  		///Assumes that the coordinates passes are in tissue space.
  		void
  		setSeed(float x, float y, float z)
  		{
c0e09133   Pavel Govyadinov   STABLE: made temp...
1155
  //			std::cout << "sPos: " << x << " " << y << " " << z << std::endl;
84eff8b1   Pavel Govyadinov   Merged only the n...
1156
1157
1158
  			seeds.push(stim::vec<float>(x, y, z));
  		}
  
ac430567   Pavel Govyadinov   comments comments...
1159
1160
1161
1162
  		///@param float x, x-direction of the seed to be added.
  		///@param float y, y-direction of the seed to be added.
  		///@param float z, z-direction of the seed to be added.
  		///Adds a seed to the seed directions list.
84eff8b1   Pavel Govyadinov   Merged only the n...
1163
1164
1165
  		void
  		setSeedVec(float x, float y, float z)
  		{
c0e09133   Pavel Govyadinov   STABLE: made temp...
1166
  //			std::cout << "sDir: " << x << " " << y << " " << z << std::endl;
84eff8b1   Pavel Govyadinov   Merged only the n...
1167
1168
  			seedsvecs.push(stim::vec<float>(x, y, z));
  		}
ac430567   Pavel Govyadinov   comments comments...
1169
1170
  		
  		///Method to get the top of the seed positions stack.
7d3162a2   Pavel Govyadinov   fixed majority of...
1171
  		stim::vec3<float> 
84eff8b1   Pavel Govyadinov   Merged only the n...
1172
1173
  		getLastSeed()
  		{
7d3162a2   Pavel Govyadinov   fixed majority of...
1174
  			stim::vec3<float> tp = seeds.top();
84eff8b1   Pavel Govyadinov   Merged only the n...
1175
1176
1177
  			return tp;
  		}
  
ac430567   Pavel Govyadinov   comments comments...
1178
  		///Method to get the top of the seed direction stack.
7d3162a2   Pavel Govyadinov   fixed majority of...
1179
  		stim::vec3<float> 
59781ee3   Pavel Govyadinov   fixed a stask bug...
1180
1181
  		getLastSeedVec()
  		{
7d3162a2   Pavel Govyadinov   fixed majority of...
1182
  			stim::vec3<float> tp = seedsvecs.top();
59781ee3   Pavel Govyadinov   fixed a stask bug...
1183
1184
1185
  			return tp;
  		}
  
ac430567   Pavel Govyadinov   comments comments...
1186
  		///Method to get the top of the seed magnitude stack.
59781ee3   Pavel Govyadinov   fixed a stask bug...
1187
1188
1189
1190
1191
1192
1193
  		float
  		getLastSeedMag()
  		{
  			float tp = seedsmags.top();
  			return tp;
  		}
  
ac430567   Pavel Govyadinov   comments comments...
1194
  		///deletes all data associated with the last seed.
59781ee3   Pavel Govyadinov   fixed a stask bug...
1195
1196
1197
1198
1199
  		void
  		popSeed()
  		{
  			seeds.pop();
  			seedsvecs.pop();
6707e8f5   Pavel Govyadinov   handled the case ...
1200
  			seedsmags.pop();
59781ee3   Pavel Govyadinov   fixed a stask bug...
1201
  		}
ac430567   Pavel Govyadinov   comments comments...
1202
1203
  		
  		///returns the seeds position stack.
7d3162a2   Pavel Govyadinov   fixed majority of...
1204
  		std::stack<stim::vec3<float> >
84eff8b1   Pavel Govyadinov   Merged only the n...
1205
1206
1207
1208
1209
  		getSeeds()
  		{
  			return seeds;
  		}
  
efe7b7cc   Pavel Govyadinov   Added a detailed ...
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
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1223
1224
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1234
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1250
  		///sets the number of direction templates.
  		void
  		setNumberDirectionTemplates(int n)
  		{
  			numSamples = n;
  		}
  
  		///sets the number of position templates.
  		void
  		setNumberPositionTemplates(int n)
  		{
  			numSamplesPos = n;
  		}
  
  		///sets the number of position templates.
  		void
  		setNumberSizeTemplates(int n)
  		{
  			numSamplesMag = n;
  		}
  
  		#ifdef TIMING
  		///Returns the timings at the moment the method is called.
  		///In the following order: Branch, Direction, Position, Size, Cost, Network, Hit_detetion.
  		std::vector<double> 
  		getTimings()
  		{
  			std::vector <double> ret;
  			ret.resize(7);
  			ret[0] = branch_time;
  			ret[1] = direction_time;
  			ret[2] = position_time;
  			ret[3] = size_time;
  			ret[4] = cost_time;
  			ret[5] = network_time;
  			ret[6] = hit_time;
  
  			return ret;
  		}
  		#endif
  
ac430567   Pavel Govyadinov   comments comments...
1251
  		///returns true if all seed stacks are empty, else false.
84eff8b1   Pavel Govyadinov   Merged only the n...
1252
1253
1254
  		bool
  		Empty()
  		{
ac430567   Pavel Govyadinov   comments comments...
1255
  			//return (seeds.empty() && seedsvecs.empty() && seedsmags.empty());
1306fd96   Pavel Govyadinov   minor bug fixes i...
1256
  			return (seeds.empty() && seedsvecs.empty());
84eff8b1   Pavel Govyadinov   Merged only the n...
1257
  		}
ac430567   Pavel Govyadinov   comments comments...
1258
1259
1260
  
  		///@param std::string file:file with variables to populate the seed stacks.
  		///Adds a seed to the seed list, including the position, direction and magnitude.
84eff8b1   Pavel Govyadinov   Merged only the n...
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
  		///Assumes that the coordinates passes are in tissue space.
  		void
  		setSeeds(std::string file)
  		{
  			std::ifstream myfile(file.c_str());
  			string line;
  			if(myfile.is_open())
             		{
                     		while (getline(myfile, line))
                     		{
ac430567   Pavel Govyadinov   comments comments...
1271
1272
                             		float x, y, z, u, v, w, m;
                             		myfile >> x >> y >> z >> u >> v >> w >> m;
8761b649   Pavel Govyadinov   moved a lot of th...
1273
  					setSeed(x, y, z);
ac430567   Pavel Govyadinov   comments comments...
1274
1275
  					setSeedVec(u, v, w);
  					setSeedMag(m);
84eff8b1   Pavel Govyadinov   Merged only the n...
1276
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                     		}
                     	myfile.close();
  	          	} else {
          	                  std::cerr<<"failed" << std::endl;
  			}
79a9bf3f   Pavel Govyadinov   new implementatio...
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  		}
  		
ac430567   Pavel Govyadinov   comments comments...
1283
  		///Saves the network to a file.
79a9bf3f   Pavel Govyadinov   new implementatio...
1284
  		void
84eff8b1   Pavel Govyadinov   Merged only the n...
1285
  		saveNetwork(std::string name)
79a9bf3f   Pavel Govyadinov   new implementatio...
1286
  		{
8761b649   Pavel Govyadinov   moved a lot of th...
1287
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  			stim::glObj<float> sk;
  			for(int i = 0; i < nt.sizeE(); i++)
  			{
  				std::vector<stim::vec< float > > cm = nt.getEdgeCenterLineMag(i);
7d3162a2   Pavel Govyadinov   fixed majority of...
1291
                   		std::vector<stim::vec3< float > > ce = nt.getEdgeCenterLine(i);
8761b649   Pavel Govyadinov   moved a lot of th...
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  				sk.Begin(stim::OBJ_LINE);
  				for(int j = 0; j < ce.size(); j++)
  				{
  					sk.TexCoord(cm[j][0]);
  					sk.Vertex(ce[j][0], ce[j][1], ce[j][2]);
  				}
  				sk.End();
  			}	
84eff8b1   Pavel Govyadinov   Merged only the n...
1300
  			sk.save(name);
79a9bf3f   Pavel Govyadinov   new implementatio...
1301
  		}
84eff8b1   Pavel Govyadinov   Merged only the n...
1302
  
8761b649   Pavel Govyadinov   moved a lot of th...
1303
  		///Depreciated, but might be reused later()
ac430567   Pavel Govyadinov   comments comments...
1304
  		///returns a COPY of the entire stim::glObj object.
84eff8b1   Pavel Govyadinov   Merged only the n...
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  		stim::glObj<float>
  		getNetwork()
  		{
7d3162a2   Pavel Govyadinov   fixed majority of...
1308
  
84eff8b1   Pavel Govyadinov   Merged only the n...
1309
  		}
ac430567   Pavel Govyadinov   comments comments...
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  		///returns a COPY of the entire stim::glnetwork object.
  		stim::glnetwork<T>
  		getGLNetwork()
  		{
  			return nt;
  		}
84eff8b1   Pavel Govyadinov   Merged only the n...
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  		///Function to get back the framebuffer Object attached to the spider.
  		///For external access.
  		GLuint
  		getFB()
  		{
035d798f   Pavel Govyadinov   modified the spid...
1323
  			return bfboID;
84eff8b1   Pavel Govyadinov   Merged only the n...
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  		}
  
266aa74a   Pavel Govyadinov   CHECKPOINT: Minor...
1326
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  //--------------------------------------------------------------------------//
  //-----------------------------TEMPORARY METHODS----------------------------//
  //--------------------------------------------------------------------------//
  
  		///temporary Method necessary for visualization and testing.
  		void
  		Update()
  		{
7d3162a2   Pavel Govyadinov   fixed majority of...
1334
  			vec3<float> Y(1.0,0.0,0.0);
8e56a0a7   Pavel Govyadinov   Added the propose...
1335
  			if(cos(Y.dot(d))< 0.087){
266aa74a   Pavel Govyadinov   CHECKPOINT: Minor...
1336
  				Y[0] = 0.0; Y[1] = 1.0;}
8e56a0a7   Pavel Govyadinov   Added the propose...
1337
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  			hor = stim::rect<float>(m, p, d.norm(),
  				((Y.cross(d)).cross(d)).norm());
  			ver = stim::rect<float>(m, p, d.norm(),
266aa74a   Pavel Govyadinov   CHECKPOINT: Minor...
1340
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  				 hor.n());
  		}
  
  
c4887649   Pavel Govyadinov   fixed a significa...
1344
  		int
13c2a7d4   Pavel Govyadinov   some changes to t...
1345
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  		Step()
  		{
c0e09133   Pavel Govyadinov   STABLE: made temp...
1347
  			Bind(texbufferID, fboID, numSamples, t_length);
84eff8b1   Pavel Govyadinov   Merged only the n...
1348
  			CHECK_OPENGL_ERROR
035d798f   Pavel Govyadinov   modified the spid...
1349
  				findOptimalDirection();
3f15dade   Pavel Govyadinov   changed the plane...
1350
  			Unbind();
c0e09133   Pavel Govyadinov   STABLE: made temp...
1351
  			Bind(ptexbufferID, pfboID, numSamplesPos, t_length);
035d798f   Pavel Govyadinov   modified the spid...
1352
  				findOptimalPosition();
3f15dade   Pavel Govyadinov   changed the plane...
1353
  			Unbind();
c0e09133   Pavel Govyadinov   STABLE: made temp...
1354
  			Bind(mtexbufferID, mfboID, numSamplesMag, t_length);
035d798f   Pavel Govyadinov   modified the spid...
1355
  				findOptimalScale();
3f15dade   Pavel Govyadinov   changed the plane...
1356
  			Unbind();
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  			CHECK_OPENGL_ERROR
  
59781ee3   Pavel Govyadinov   fixed a stask bug...
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  			return current_cost;
  		}
  
556c4e15   Pavel Govyadinov   Changed the handl...
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  		void
  		printTransform()
  		{
8e56a0a7   Pavel Govyadinov   Added the propose...
1366
  			std::cout << cT << std::endl;
b710b044   Pavel Govyadinov   Added more tempor...
1367
  		}
a9b45efe   Pavel Govyadinov   changes to spider
1368
  
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  //--------------------------------------------------------------------------//
  //-----------------------------EXPERIMENTAL METHODS-------------------------//
  //--------------------------------------------------------------------------//
  
  		void
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  		MonteCarloDirectionVectors(int nSamples, float solidAngle = 2*M_PI)
  		{
  			float PHI[2], Z[2], range;
  			PHI[0] = asin(solidAngle/2);
  			PHI[1] = asin(0);
  			
  			Z[0] = cos(PHI[0]);
  			Z[1] = cos(PHI[1]);
  
  			
  			range = Z[0] - Z[1];
  
  
  			float z, theta, phi;
  			
  			std::vector<stim::vec3<float> > vecsUni;
  			for(int i = 0; i < numSamplesPos; i++)
  			{
  				stim::vec3<float> a(uniformRandom()*0.8, uniformRandom()*0.8, 0.0);
  				a[0] = a[0]-0.4;
  				a[1] = a[1]-0.4;
  				vecsUni.push_back(a);
  			}
  
  			stringstream name;
  			for(int i = 0; i < numSamplesPos; i++)
  				name << vecsUni[i].str() << std::endl;
  			
  			std::ofstream outFile;
  			outFile.open("New_Pos_Vectors.txt");
  			outFile << name.str().c_str();
  		}
  		void
f31bf86d   Pavel Govyadinov   Added skeleton fu...
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  		DrawCylinder()
  		{	 
f31bf86d   Pavel Govyadinov   Added skeleton fu...
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  			 glNewList(dList+3, GL_COMPILE);
  			 float z0 = -0.5; float z1 = 0.5; float r0 = 0.5;
  			 float x,y;
84eff8b1   Pavel Govyadinov   Merged only the n...
1413
  			 float xold = 0.5; float yold = 0.0;
ac430567   Pavel Govyadinov   comments comments...
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  			 float step = 360.0/numSamples*32;
  			 //float step = 360.0/8.0;
f31bf86d   Pavel Govyadinov   Added skeleton fu...
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  			 glEnable(GL_TEXTURE_3D);
  			 glBindTexture(GL_TEXTURE_3D, texID);
ac430567   Pavel Govyadinov   comments comments...
1418
  			 glBegin(GL_QUAD_STRIP);
84eff8b1   Pavel Govyadinov   Merged only the n...
1419
  			 int j = 0;
f31bf86d   Pavel Govyadinov   Added skeleton fu...
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  			 	for(float i = step; i <= 360.0; i += step)
  			 	{
  					 x=r0*cos(i*2.0*M_PI/360.0);
  					 y=r0*sin(i*2.0*M_PI/360.0);
  					 glTexCoord3f(x,y,z0); 
ac430567   Pavel Govyadinov   comments comments...
1425
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  					 glVertex2f(0.0, j*6.4+6.4);
  //					 glVertex2f(0.0, j*27.0+27.0);
f31bf86d   Pavel Govyadinov   Added skeleton fu...
1427
  					 glTexCoord3f(x,y,z1); 
ac430567   Pavel Govyadinov   comments comments...
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  					 glVertex2f(16.0, j*6.4+6.4);
  //					 glVertex2f(16.0, j*27.0+27.0);
f31bf86d   Pavel Govyadinov   Added skeleton fu...
1430
  					 glTexCoord3f(xold,yold,z1); 
ac430567   Pavel Govyadinov   comments comments...
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  					 glVertex2f(16.0, j*6.4); 
  //					 glVertex2f(16.0, j*27.0); 
f31bf86d   Pavel Govyadinov   Added skeleton fu...
1433
  					 glTexCoord3f(xold,yold,z0); 
ac430567   Pavel Govyadinov   comments comments...
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  					 glVertex2f(0.0, j*6.4);
  //					 glVertex2f(0.0, j*27.0);
f31bf86d   Pavel Govyadinov   Added skeleton fu...
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  					 xold=x;
  					 yold=y;
  					 j++;
  				}
  		      	 glEnd();  
  			 glEndList();
f31bf86d   Pavel Govyadinov   Added skeleton fu...
1442
  		}
e45b97ce   Pavel Govyadinov   safety commit, I ...
1443
  
8c4f5d84   Pavel Govyadinov   fixed the issue w...
1444
  ///need to return the cylinder.
e45b97ce   Pavel Govyadinov   safety commit, I ...
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  		void
  		DrawLongCylinder(int n = 8, int l_template = 8,int l_square = 8)
  		{
  			int cylLen = cL.size()-1;
  			GenerateFBO(n*l_square, cylLen*l_template, btexbufferID, bfboID);
  			Bind(btexbufferID, bfboID, cylLen, l_template*l_square/2.0);
  			stim::cylinder<float> cyl(cL, cM);
7d3162a2   Pavel Govyadinov   fixed majority of...
1452
  			std::vector<std::vector<stim::vec3<float> > > p = cyl.getPoints(n);
e45b97ce   Pavel Govyadinov   safety commit, I ...
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  			for(int i = 0; i < p.size()-1; i++)	///number of circles
  			{
  				for(int j = 0; j < p[0].size()-1; j++)		///points in the circle
  				{
  					glBegin(GL_QUADS);
  						glTexCoord3f(p[i][j][0], p[i][j][1], p[i][j][2]);
  						glVertex2f(j*l_square,  i*(float)l_template); 
  
  						glTexCoord3f(p[i][j+1][0], p[i][j+1][1], p[i][j+1][2]);
  						glVertex2f(j*l_square+l_square, i*(float)l_template); 
  
  						glTexCoord3f(p[i+1][j+1][0], p[i+1][j+1][1], p[i+1][j+1][2]);
  						glVertex2f(j*l_square+l_square, i*(float)l_template+(float)l_template); 
  
  						glTexCoord3f(p[i+1][j][0], p[i+1][j][1], p[i+1][j][2]);
  						glVertex2f(j*l_square,i*(float)l_template+(float)l_template); 
  					glEnd();
  				}
  			}
  			Unbind();
  		}
84eff8b1   Pavel Govyadinov   Merged only the n...
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  		///@param min_cost the cost value used for tracing
  		///traces out each seedpoint in the seeds queue to completion in both directions.
  		void
  		trace(int min_cost)
  		{	
59781ee3   Pavel Govyadinov   fixed a stask bug...
1481
1482
  			bool sEmpty = true;
  			float lastmag = 16.0;;
7d3162a2   Pavel Govyadinov   fixed majority of...
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1484
  			stim::vec3<float> curSeed; 
  			stim::vec3<float> curSeedVec;			
8761b649   Pavel Govyadinov   moved a lot of th...
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1486
  			float curSeedMag;
  			while(!Empty())
84eff8b1   Pavel Govyadinov   Merged only the n...
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1489
  			{
  				//clear the currently traced line and start a new one.
  				cL.clear();
ac430567   Pavel Govyadinov   comments comments...
1490
  				cM.clear();
8761b649   Pavel Govyadinov   moved a lot of th...
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  				cD.clear();
  				curSeed = seeds.top();
  				curSeedVec = seedsvecs.top();
  				curSeedMag = seedsmags.top();
59781ee3   Pavel Govyadinov   fixed a stask bug...
1495
1496
  				seeds.pop();
  				seedsvecs.pop();
ac430567   Pavel Govyadinov   comments comments...
1497
  				seedsmags.pop();
59781ee3   Pavel Govyadinov   fixed a stask bug...
1498
  //				std::cout << "The current seed Vector is " << curSeedVec << std::endl;
84eff8b1   Pavel Govyadinov   Merged only the n...
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  				setPosition(curSeed);
  				setDirection(curSeedVec);
8761b649   Pavel Govyadinov   moved a lot of th...
1501
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  				setMagnitude(curSeedMag);
  //				cL.push_back(curSeed);
  //				cM.push_back(curSeedMag);
  //				cD.push_back(curSeedMag);
  				pair<stim::fiber<float>, int> a = traceLine(p, m, min_cost);
84eff8b1   Pavel Govyadinov   Merged only the n...
1506
  			}
84eff8b1   Pavel Govyadinov   Merged only the n...
1507
1508
  		}
  
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1509
  		int
7d3162a2   Pavel Govyadinov   fixed majority of...
1510
  		selectObject(stim::vec3<float> loc, stim::vec3<float> dir, float mag) 
84eff8b1   Pavel Govyadinov   Merged only the n...
1511
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  		{
  		//Define the varibles and turn on Selection Mode
efe7b7cc   Pavel Govyadinov   Added a detailed ...
1513
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  			#ifdef TIMING
  				gpuStartTimer();
  			#endif
84eff8b1   Pavel Govyadinov   Merged only the n...
1517
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1523
  
  			float s = 3.0;
  			GLuint selectBuf[2048];
  			GLint hits;
  			glSelectBuffer(2048, selectBuf);
  			glDisable(GL_CULL_FACE);
  			(void) glRenderMode(GL_SELECT);
84eff8b1   Pavel Govyadinov   Merged only the n...
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  		//Init Names stack
  
  			glInitNames();
  			glPushName(1);
  
  			CHECK_OPENGL_ERROR
  		//What would that vessel see in front of it.
  				camSel.setPosition(loc);
  				camSel.setFocalDistance(mag/s);
  				camSel.LookAt((loc[0]+dir[0]*mag/s),
  					 (loc[1]+dir[1]*mag/s),
  					 (loc[2]+dir[2]*mag/s));
  				ps  = camSel.getPosition();
  				ups = camSel.getUp();
  				ds  = camSel.getLookAt();
  				glMatrixMode(GL_PROJECTION);
  				glPushMatrix();
  				glLoadIdentity();
1306fd96   Pavel Govyadinov   minor bug fixes i...
1542
  				glOrtho(-mag/s/2.0, mag/s/2.0, -mag/s/2.0, mag/s/2.0, 0.0, mag/s/2.0);
84eff8b1   Pavel Govyadinov   Merged only the n...
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  				glMatrixMode(GL_MODELVIEW);
  				glPushMatrix();
  				glLoadIdentity();
  				
  				CHECK_OPENGL_ERROR
  				gluLookAt(ps[0], ps[1], ps[2],
  					 ds[0], ds[1], ds[2],
  					 ups[0], ups[1], ups[2]);
23af8e36   Pavel Govyadinov   modified spider t...
1551
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1554
  
  //				sk.Render();
  				nt.Render();								
  
84eff8b1   Pavel Govyadinov   Merged only the n...
1555
  				CHECK_OPENGL_ERROR
23af8e36   Pavel Govyadinov   modified spider t...
1556
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  //				glLoadName((int) sk.numL());
  				glLoadName(nt.sizeE());
  
  //				sk.RenderLine(cL);
  				nt.RenderLine(cL);	
  
84eff8b1   Pavel Govyadinov   Merged only the n...
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  //				glPopName();
  				glFlush();
  
  				glMatrixMode(GL_PROJECTION);
  				glPopMatrix();
  				glMatrixMode(GL_MODELVIEW);
  				CHECK_OPENGL_ERROR
  				glPopMatrix();
  
59781ee3   Pavel Govyadinov   fixed a stask bug...
1573
  		//	glEnable(GL_CULL_FACE);
84eff8b1   Pavel Govyadinov   Merged only the n...
1574
  			hits = glRenderMode(GL_RENDER);
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1575
  			int found_hits = processHits(hits, selectBuf);
efe7b7cc   Pavel Govyadinov   Added a detailed ...
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  			#ifdef TIMING
  				hit_time += gpuStopTimer();
  			#endif
  
84eff8b1   Pavel Govyadinov   Merged only the n...
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  			return found_hits;
  		}
  
  		//Given a size of the array (hits) and the memory holding it (buffer)
  		//returns whether a hit tool place or not.
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1585
  		int
84eff8b1   Pavel Govyadinov   Merged only the n...
1586
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  		processHits(GLint hits, GLuint buffer[])
  		{
  			GLuint names, *ptr;
59781ee3   Pavel Govyadinov   fixed a stask bug...
1589
  			//printf("hits = %u\n", hits);
84eff8b1   Pavel Govyadinov   Merged only the n...
1590
  			ptr = (GLuint *) buffer;
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
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  		//	for (int i = 0; i < hits; i++) { /*  for each hit  */
  			names = *ptr;
  		//		printf (" number of names for hit = %u\n", names);
  			ptr++;
  			ptr++; //Skip the minimum depth value.  
  			ptr++; //Skip the maximum depth value.
  		//		printf ("   the name is ");                                                        
  		//		for (int j = 0; j < names; j++) {     /*  for each name */
  		//			printf ("%u ", *ptr); ptr++;
  		//		}
  		//		printf ("\n");
  	//		}
  
  			
84eff8b1   Pavel Govyadinov   Merged only the n...
1605
  			if(hits == 0)
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1606
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  			{
  				return -1;
  			}
84eff8b1   Pavel Govyadinov   Merged only the n...
1609
  			else
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1610
  			{
035d798f   Pavel Govyadinov   modified the spid...
1611
  //				printf ("%u ", *ptr);
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1612
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  				return *ptr;
  			}
  		}
  
  		void
  		clearCurrent()
  		{
  			cL.clear();
ac430567   Pavel Govyadinov   comments comments...
1620
  			cM.clear();
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1621
1622
  		}	
  	
23af8e36   Pavel Govyadinov   modified spider t...
1623
  		void
7d3162a2   Pavel Govyadinov   fixed majority of...
1624
1625
  		addToNetwork(pair<stim::fiber<float>, int> in, stim::vec3<float> spos, 
  				stim::vec<float> smag, stim::vec3<float> sdir)
23af8e36   Pavel Govyadinov   modified spider t...
1626
  		{
efe7b7cc   Pavel Govyadinov   Added a detailed ...
1627
1628
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1630
  			#ifdef TIMING
  				 double s = std::clock();
  			#endif
  			
7d3162a2   Pavel Govyadinov   fixed majority of...
1631
                          std::vector<stim::vec3<float> > ce = in.first.centerline();                
23af8e36   Pavel Govyadinov   modified spider t...
1632
                          std::vector<stim::vec<float> > cm = in.first.centerlinemag();
6707e8f5   Pavel Govyadinov   handled the case ...
1633
  			//if the fiber is longer than 2 steps (the number it takes to diverge)
6b8621f8   Pavel Govyadinov   stable version
1634
  			if(ce.size() > 3)
6707e8f5   Pavel Govyadinov   handled the case ...
1635
1636
  			{	
  				//if we did not hit a fiber
23af8e36   Pavel Govyadinov   modified spider t...
1637
1638
  				if(in.second == -1)
  				{
6707e8f5   Pavel Govyadinov   handled the case ...
1639
1640
1641
  					spos[0] = spos[0]-sdir[0]*smag[0]/2.;
  					spos[1] = spos[1]-sdir[1]*smag[0]/2.;
  					spos[2] = spos[2]-sdir[2]*smag[0]/2.;
821409d5   Pavel Govyadinov   added a way to ad...
1642
  					int h = selectObject(spos, -sdir, smag[0]);
6707e8f5   Pavel Govyadinov   handled the case ...
1643
  					//did we start with a fiber?
11c1b46b   Pavel Govyadinov   minor bug fixes a...
1644
  					if(h != -1 && h < nt.sizeE())
821409d5   Pavel Govyadinov   added a way to ad...
1645
1646
1647
  						nt.addEdge(ce, cm, h, -1);
  					else
  						nt.addEdge(ce, cm, -1, -1);
23af8e36   Pavel Govyadinov   modified spider t...
1648
  				}
6707e8f5   Pavel Govyadinov   handled the case ...
1649
  				//if we hit a fiber?
23af8e36   Pavel Govyadinov   modified spider t...
1650
1651
  				else if(in.second != -1)
  				{
6707e8f5   Pavel Govyadinov   handled the case ...
1652
1653
1654
1655
  					nt.addEdge(ce,cm,-1, in.second);
  					spos[0] = spos[0]-sdir[0]*smag[0]/2.;
  					spos[1] = spos[1]-sdir[1]*smag[0]/2.;
  					spos[2] = spos[2]-sdir[2]*smag[0]/2.;
6707e8f5   Pavel Govyadinov   handled the case ...
1656
1657
  					int h = selectObject(spos, -sdir, smag[0]);
  					//did start with a fiber?
11c1b46b   Pavel Govyadinov   minor bug fixes a...
1658
  					if(h != -1 && h < nt.sizeE()){	
ac430567   Pavel Govyadinov   comments comments...
1659
1660
  			//			std::cout << "got here double" << smag.str() << std::endl;
  						nt.addEdge(ce,cm, h, in.second);	
27194b56   Pavel Govyadinov   major bug fixes, ...
1661
  					} else { nt.addEdge(ce,cm, -1, -1);}
23af8e36   Pavel Govyadinov   modified spider t...
1662
1663
  				}
  			}		
efe7b7cc   Pavel Govyadinov   Added a detailed ...
1664
1665
1666
1667
1668
  
  			#ifdef TIMING
  				double network_time = (std::clock() - s) / (double) CLOCKS_PER_SEC;
  				network_time += network_time * 1000.0;
  			#endif
23af8e36   Pavel Govyadinov   modified spider t...
1669
1670
  		}
  
23af8e36   Pavel Govyadinov   modified spider t...
1671
  
821409d5   Pavel Govyadinov   added a way to ad...
1672
1673
1674
  		void
  		printSizes()
  		{
035d798f   Pavel Govyadinov   modified the spid...
1675
1676
  			std::cout << nt.sizeE() << " edges " << std::endl;
  			std::cout << nt.sizeV() << " nodes " << std::endl;
821409d5   Pavel Govyadinov   added a way to ad...
1677
1678
1679
  			
  		}
  
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1680
  		std::pair<stim::fiber<float>, int >
7d3162a2   Pavel Govyadinov   fixed majority of...
1681
  		traceLine(stim::vec3<float> pos, stim::vec<float> mag, int min_cost)
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1682
  		{
821409d5   Pavel Govyadinov   added a way to ad...
1683
  			//starting (seed) position and magnitude.
7d3162a2   Pavel Govyadinov   fixed majority of...
1684
  			stim::vec3<float> spos = getPosition();
821409d5   Pavel Govyadinov   added a way to ad...
1685
  			stim::vec<float> smag = getMagnitude();
7d3162a2   Pavel Govyadinov   fixed majority of...
1686
  			stim::vec3<float> sdir = getDirection();	
821409d5   Pavel Govyadinov   added a way to ad...
1687
  
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1688
  			Bind();
8761b649   Pavel Govyadinov   moved a lot of th...
1689
  //			sk.Begin(stim::OBJ_LINE);
23af8e36   Pavel Govyadinov   modified spider t...
1690
1691
1692
1693
1694
  
  
  //			sk.createFromSelf(GL_SELECT);
  			nt.createFromSelf(GL_SELECT);
  
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1695
1696
1697
1698
1699
1700
1701
1702
  			cL.push_back(pos);
  			cM.push_back(mag);
  
  //			setPosition(pos);
  //			setMagnitude(mag);
  			int h;
  			bool started = false;
  			bool running = true;
7d3162a2   Pavel Govyadinov   fixed majority of...
1703
  			stim::vec3<float> size(S[0]*R[0], S[1]*R[1], S[2]*R[2]);
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1704
1705
1706
1707
1708
  			while(running)
  			{
  				int cost = Step();
  				if (cost > min_cost){
  					running = false;
8761b649   Pavel Govyadinov   moved a lot of th...
1709
  //					sk.End();
3e5d3ad3   Pavel Govyadinov   merged the change...
1710
  					branchDetection2();
23af8e36   Pavel Govyadinov   modified spider t...
1711
  					pair<stim::fiber<float>, int> a(stim::fiber<float> (cL, cM), -1);
821409d5   Pavel Govyadinov   added a way to ad...
1712
  					addToNetwork(a, spos, smag, sdir);
c0e09133   Pavel Govyadinov   STABLE: made temp...
1713
  //					std::cout << "the cost of " << cost << " > " << min_cost << std::endl;
23af8e36   Pavel Govyadinov   modified spider t...
1714
  					return a;
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1715
1716
1717
1718
1719
1720
1721
1722
  					break;
  				} else {
  					//Have we found the edge of the map?
  					pos = getPosition();
  					if(pos[0] > size[0] || pos[1] > size[1]
  					 || pos[2] > size[2] || pos[0] < 0
  					 || pos[1] < 0 || pos[2] < 0)
  					{
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1723
  						running = false;
3e5d3ad3   Pavel Govyadinov   merged the change...
1724
  						branchDetection2();
23af8e36   Pavel Govyadinov   modified spider t...
1725
  						pair<stim::fiber<float>, int> a(stim::fiber<float> (cL, cM), -1);
821409d5   Pavel Govyadinov   added a way to ad...
1726
  						addToNetwork(a, spos, smag, sdir);
c0e09133   Pavel Govyadinov   STABLE: made temp...
1727
  //						std::cout << "I hit and edge" << std::endl;
23af8e36   Pavel Govyadinov   modified spider t...
1728
  						return a;
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1729
1730
1731
1732
1733
1734
1735
1736
1737
  						break;
  					}
  					//If this is the first step in the trace,
  					// save the direction
  					//(to be used later to trace the fiber in the opposite direction)
  					if(started == false){
  						rev = -getDirection();
  						started = true;
  					}
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1738
1739
1740
  					//Has the template size gotten unreasonable?
  					mag = getMagnitude();
  					if(mag[0] > 75 || mag[0] < 1){
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1741
  						running = false;
3e5d3ad3   Pavel Govyadinov   merged the change...
1742
  						branchDetection2();
23af8e36   Pavel Govyadinov   modified spider t...
1743
  						pair<stim::fiber<float>, int> a(stim::fiber<float> (cL, cM), -1);
821409d5   Pavel Govyadinov   added a way to ad...
1744
  						addToNetwork(a, spos, smag, sdir);
c0e09133   Pavel Govyadinov   STABLE: made temp...
1745
  //						std::cout << "The templates are too big" << std::endl;
23af8e36   Pavel Govyadinov   modified spider t...
1746
  						return a;
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1747
1748
1749
1750
1751
1752
1753
  						break;
  					}
  					else
  					{
  						h = selectObject(p, getDirection(), m[0]);
  						//Have we hit something previously traced?
  						if(h != -1){
c0e09133   Pavel Govyadinov   STABLE: made temp...
1754
  //							std::cout << "I hit the fiber " << h << std::endl;
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1755
  							running = false;
3e5d3ad3   Pavel Govyadinov   merged the change...
1756
  							branchDetection2();
6707e8f5   Pavel Govyadinov   handled the case ...
1757
  							pair<stim::fiber<float>, int> a(stim::fiber<float> (cL, cM), h);
821409d5   Pavel Govyadinov   added a way to ad...
1758
  							addToNetwork(a, spos, smag, sdir);
23af8e36   Pavel Govyadinov   modified spider t...
1759
  							return a;
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1760
1761
1762
  							break;
  						}
  						else {  
7d3162a2   Pavel Govyadinov   fixed majority of...
1763
  							cL.push_back(stim::vec3<float>(p[0], p[1],p[2]));
3f15dade   Pavel Govyadinov   changed the plane...
1764
  							cM.push_back(stim::vec<float>(m[0], m[0]));
3e5d3ad3   Pavel Govyadinov   merged the change...
1765
  //							Bind(btexbufferID, bfboID, 27);
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1766
1767
1768
1769
1770
1771
1772
  							Unbind();
  							CHECK_OPENGL_ERROR
  							
  						}
  				 	}
                   		}
           		}
84eff8b1   Pavel Govyadinov   Merged only the n...
1773
1774
  		}
  
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1775
  			
84eff8b1   Pavel Govyadinov   Merged only the n...
1776
  
4cefeb6d   Pavel Govyadinov   Changes to the re...
1777
  };
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
1778
1779
  }
  #endif