Commit 4fa3f483d835aecbccf022b117b2fb48d9884c59

Authored by Pavel Govyadinov
1 parent 7d3162a2

Fixed the memory leak in MY code, but not ingeneral. The leak is in the image.h save function

stim/cuda/testKernel.cuh
... ... @@ -120,7 +120,7 @@
120 120 cudaDeviceSynchronize();
121 121 stringstream name; //for debugging
122 122 name << nam.c_str();
123   - stim::gpu2image<float>(print, name.str(),x,y,0,255);
  123 + //stim::gpu2image<float>(print, name.str(),x,y,0,255);
124 124  
125 125 tx.UnmapCudaTexture();
126 126 cleanUP();
... ...
stim/gl/gl_spider.h
... ... @@ -52,7 +52,7 @@ class gl_spider : public virtual gl_texture&lt;T&gt;
52 52 stim::vec3<float> p; //vector designating the position of the spider.
53 53 stim::vec3<float> d; //vector designating the orientation of the spider
54 54 //always a unit vector.
55   - stim::vec3<float> m; //magnitude of the spider vector.
  55 + stim::vec<float> m; //magnitude of the spider vector.
56 56 //mag[0] = length.
57 57 //mag[1] = width.
58 58 std::vector<stim::vec3<float> > dV; //A list of all the direction vectors.
... ... @@ -983,7 +983,7 @@ class gl_spider : public virtual gl_texture&lt;T&gt;
983 983 }
984 984  
985 985 ///Returns the m vector.
986   - vec<float>
  986 + stim::vec<float>
987 987 getMagnitude()
988 988 {
989 989 return m;
... ... @@ -1092,7 +1092,7 @@ class gl_spider : public virtual gl_texture&lt;T&gt;
1092 1092 ///rotates from 0.0, 0.0, 1.0 to dir.
1093 1093 ///return is in degrees for use with glRotatef.
1094 1094 stim::vec<float>
1095   - getRotation(stim::vec<float> dir)
  1095 + getRotation(stim::vec3<float> dir)
1096 1096 {
1097 1097 stim::vec<float> out(0.0,0.0,0.0,0.0);
1098 1098 stim::vec<float> from(0.0,0.0,1.0);
... ... @@ -1104,7 +1104,8 @@ class gl_spider : public virtual gl_texture&lt;T&gt;
1104 1104 out[3] = 1.0;
1105 1105 } else {
1106 1106 stim::vec<float> temp(0.0, 0.0, 0.0);;
1107   - temp = (from.cross(dir)).norm();
  1107 + stim::vec<float> dir1(dir[0], dir[1], dir[2]);
  1108 + temp = (from.cross(dir1)).norm();
1108 1109 out[1] = temp[0];
1109 1110 out[2] = temp[1];
1110 1111 out[3] = temp[2];
... ...
stim/math/vector.h
... ... @@ -75,12 +75,12 @@ struct vec : public std::vector&lt;T&gt;
75 75 }
76 76 }
77 77  
78   - vec( vec3<T>& other){
79   - resize(3); //resize the current vector to match the copy
80   - for(size_t i=0; i<3; i++){ //copy each element
81   - at(i) = other[i];
82   - }
83   - }
  78 +// vec( vec3<T>& other){
  79 +// resize(3); //resize the current vector to match the copy
  80 +// for(size_t i=0; i<3; i++){ //copy each element
  81 +// at(i) = other[i];
  82 +// }
  83 +// }
84 84  
85 85 //I'm not sure what these were doing here.
86 86 //Keep them now, we'll worry about it later.
... ...