Commit 4fa3f483d835aecbccf022b117b2fb48d9884c59
1 parent
7d3162a2
Fixed the memory leak in MY code, but not ingeneral. The leak is in the image.h save function
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3 changed files
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12 additions
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11 deletions
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stim/cuda/testKernel.cuh
@@ -120,7 +120,7 @@ | @@ -120,7 +120,7 @@ | ||
120 | cudaDeviceSynchronize(); | 120 | cudaDeviceSynchronize(); |
121 | stringstream name; //for debugging | 121 | stringstream name; //for debugging |
122 | name << nam.c_str(); | 122 | name << nam.c_str(); |
123 | - stim::gpu2image<float>(print, name.str(),x,y,0,255); | 123 | + //stim::gpu2image<float>(print, name.str(),x,y,0,255); |
124 | 124 | ||
125 | tx.UnmapCudaTexture(); | 125 | tx.UnmapCudaTexture(); |
126 | cleanUP(); | 126 | cleanUP(); |
stim/gl/gl_spider.h
@@ -52,7 +52,7 @@ class gl_spider : public virtual gl_texture<T> | @@ -52,7 +52,7 @@ class gl_spider : public virtual gl_texture<T> | ||
52 | stim::vec3<float> p; //vector designating the position of the spider. | 52 | stim::vec3<float> p; //vector designating the position of the spider. |
53 | stim::vec3<float> d; //vector designating the orientation of the spider | 53 | stim::vec3<float> d; //vector designating the orientation of the spider |
54 | //always a unit vector. | 54 | //always a unit vector. |
55 | - stim::vec3<float> m; //magnitude of the spider vector. | 55 | + stim::vec<float> m; //magnitude of the spider vector. |
56 | //mag[0] = length. | 56 | //mag[0] = length. |
57 | //mag[1] = width. | 57 | //mag[1] = width. |
58 | std::vector<stim::vec3<float> > dV; //A list of all the direction vectors. | 58 | std::vector<stim::vec3<float> > dV; //A list of all the direction vectors. |
@@ -983,7 +983,7 @@ class gl_spider : public virtual gl_texture<T> | @@ -983,7 +983,7 @@ class gl_spider : public virtual gl_texture<T> | ||
983 | } | 983 | } |
984 | 984 | ||
985 | ///Returns the m vector. | 985 | ///Returns the m vector. |
986 | - vec<float> | 986 | + stim::vec<float> |
987 | getMagnitude() | 987 | getMagnitude() |
988 | { | 988 | { |
989 | return m; | 989 | return m; |
@@ -1092,7 +1092,7 @@ class gl_spider : public virtual gl_texture<T> | @@ -1092,7 +1092,7 @@ class gl_spider : public virtual gl_texture<T> | ||
1092 | ///rotates from 0.0, 0.0, 1.0 to dir. | 1092 | ///rotates from 0.0, 0.0, 1.0 to dir. |
1093 | ///return is in degrees for use with glRotatef. | 1093 | ///return is in degrees for use with glRotatef. |
1094 | stim::vec<float> | 1094 | stim::vec<float> |
1095 | - getRotation(stim::vec<float> dir) | 1095 | + getRotation(stim::vec3<float> dir) |
1096 | { | 1096 | { |
1097 | stim::vec<float> out(0.0,0.0,0.0,0.0); | 1097 | stim::vec<float> out(0.0,0.0,0.0,0.0); |
1098 | stim::vec<float> from(0.0,0.0,1.0); | 1098 | stim::vec<float> from(0.0,0.0,1.0); |
@@ -1104,7 +1104,8 @@ class gl_spider : public virtual gl_texture<T> | @@ -1104,7 +1104,8 @@ class gl_spider : public virtual gl_texture<T> | ||
1104 | out[3] = 1.0; | 1104 | out[3] = 1.0; |
1105 | } else { | 1105 | } else { |
1106 | stim::vec<float> temp(0.0, 0.0, 0.0);; | 1106 | stim::vec<float> temp(0.0, 0.0, 0.0);; |
1107 | - temp = (from.cross(dir)).norm(); | 1107 | + stim::vec<float> dir1(dir[0], dir[1], dir[2]); |
1108 | + temp = (from.cross(dir1)).norm(); | ||
1108 | out[1] = temp[0]; | 1109 | out[1] = temp[0]; |
1109 | out[2] = temp[1]; | 1110 | out[2] = temp[1]; |
1110 | out[3] = temp[2]; | 1111 | out[3] = temp[2]; |
stim/math/vector.h
@@ -75,12 +75,12 @@ struct vec : public std::vector<T> | @@ -75,12 +75,12 @@ struct vec : public std::vector<T> | ||
75 | } | 75 | } |
76 | } | 76 | } |
77 | 77 | ||
78 | - vec( vec3<T>& other){ | ||
79 | - resize(3); //resize the current vector to match the copy | ||
80 | - for(size_t i=0; i<3; i++){ //copy each element | ||
81 | - at(i) = other[i]; | ||
82 | - } | ||
83 | - } | 78 | +// vec( vec3<T>& other){ |
79 | +// resize(3); //resize the current vector to match the copy | ||
80 | +// for(size_t i=0; i<3; i++){ //copy each element | ||
81 | +// at(i) = other[i]; | ||
82 | +// } | ||
83 | +// } | ||
84 | 84 | ||
85 | //I'm not sure what these were doing here. | 85 | //I'm not sure what these were doing here. |
86 | //Keep them now, we'll worry about it later. | 86 | //Keep them now, we'll worry about it later. |