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stim/gl/gl_spider.h 47.8 KB
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  #ifndef STIM_GL_SPIDER_H
  #define STIM_GL_SPIDER_H
  
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  //#include <GL/glew.h>
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  #include <GL/glut.h>
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  #include <cuda.h>
  #include <cuda_gl_interop.h>
  #include <cudaGL.h>
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  #include <math.h>
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  #include <stim/gl/gl_texture.h>
  #include <stim/visualization/camera.h>
  #include <stim/gl/error.h>
  #include <stim/math/vector.h>
  #include <stim/math/vec3.h>
  #include <stim/math/rect.h>
  #include <stim/math/matrix.h>
  #include <stim/cuda/spider_cost.cuh>
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  #include <stim/cuda/cudatools/glbind.h>
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  #include <stim/cuda/arraymath.cuh>
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  #include <stim/cuda/cuda_texture.cuh>
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  #include <stim/cuda/cudatools.h>
  #include <stim/cuda/ivote.cuh>
  #include <stim/visualization/glObj.h>
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  #include <vector>
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  #include <stim/cuda/branch_detection.cuh>
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  #include "../../../volume-spider/fiber.h"
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  #include "../../../volume-spider/glnetwork.h"
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  #include <stim/visualization/cylinder.h>
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  #include <stim/cuda/testKernel.cuh>
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  //#include <stim/cuda/testKernel.cuh>
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  #include <iostream>
  #include <fstream>
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  #ifdef TIMING
  	#include <ctime>
  	#include <cstdio>	
  #endif
  
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  #ifdef TESTING
  	#include <iostream>
  	#include <cstdio>
  	#include <ctime>
  #endif
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  namespace stim
  {
  
  template<typename T>
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  class gl_spider : public virtual gl_texture<T>
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  {
  	//doen't use gl_texture really, just needs the GLuint id.
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  	//doesn't even need the texture iD really.
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  	private:
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  		#ifdef TIMING
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  			double branch_time;// = 0;
  			double direction_time;// = 0;
  			double position_time;// = 0;
  			double size_time;// = 0;
  			double cost_time;// = 0;
  			double network_time;// = 0;
  			double hit_time;// = 0;
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  		#endif
  
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  		//
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  		stim::vec3<float> p;  	//vector designating the position of the spider.
  		stim::vec3<float> d;	//vector designating the orientation of the spider
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  						//always a unit vector.
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  		stim::vec<float> m;	//magnitude of the spider vector.
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  						//mag[0] = length.
  						//mag[1] = width.
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  		std::vector<stim::vec3<float> > dV;	//A list of all the direction vectors.
  		std::vector<stim::vec3<float> > pV;	//A list of all the position vectors.
  		std::vector<stim::vec3<float> > mV;	//A list of all the size vectors.
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  		stim::matrix<float, 4> cT;		//current Transformation matrix
  							//From tissue space to texture space.
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  		GLuint texID;
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  		stim::vec<float> S;			//Size of a voxel in the volume.
  		stim::vec<float> R;			//Dimensions of the volume.
  
  
  		//GL and Cuda variables
  		GLuint dList;				//displaylist ID
  		GLuint fboID;				//framebuffer ID
  		GLuint texbufferID;			//texbuffer ID, only necessary for 
  							//cuda aspect of the calculation.
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  		GLuint pfboID;				//buffer object for position tracking.
  		GLuint ptexbufferID;			//texture object for position tracking.
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  		GLuint mfboID;				//buffer object for magnitude adjustment.
  		GLuint mtexbufferID;			//texture object for magnitude adjustment.
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  		GLuint bfboID;				//buffer object for position adjustment.
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  		GLuint btexbufferID;			//buffer object for position adjustment.
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  		int numSamples;				//The number of templates in the buffer.
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  		int numSamplesPos;
  		int numSamplesMag;
  
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  		float stepsize;// = 5.0;			//Step size.
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  //		float stepsize = 3.0;			//Step size.
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  		int current_cost;			//variable to store the cost of the current step.
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  		//Tracing variables.
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  		std::stack< stim::vec3<float> > seeds;		//seed positions.
  		std::stack< stim::vec3<float> > seedsvecs;	//seed directions.
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  		std::stack< float > 		seedsmags;	//seed magnitudes.
  
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  		std::vector< stim::vec3<float> > cL;	//Positions of line currently being traced.
  		std::vector< stim::vec3<float> > cD;	//Direction of line currently being traced.
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  		std::vector< stim::vec<float> > cM;	//Magnitude of line currently being traced.
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  		stim::glnetwork<float> nt;		//object for storing the network.
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  		stim::vec<float> rev;			//reverse vector;
  		stim::camera camSel;
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  		stim::vec3<float> ps;
  		stim::vec3<float> ups;
  		stim::vec3<float> ds;
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  		//static const float t_length = 16.0;
  		float t_length;
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  		//cuda texture variables that keep track of the binding.
  		stim::cuda::cuda_texture t_dir;
  		stim::cuda::cuda_texture t_pos;
  		stim::cuda::cuda_texture t_mag;
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  //--------------------------------------------------------------------------//
  //-------------------------------PRIVATE METHODS----------------------------//
  //--------------------------------------------------------------------------//
  
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  		/// Method for finding the best scale for the spider.
  		/// changes the x, y, z size of the spider to minimize the cost
  		/// function. 
  		void
  		findOptimalDirection()
  		{
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  			#ifdef TIMING
  				gpuStartTimer();
  			#endif
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  			setMatrix();			//create the transformation matrix.
  			glCallList(dList);		//move the templates to p, d, m.
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  			glFinish();
  //			glFlush();
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  			#ifdef TIMING
  				direction_time += gpuStopTimer();
  			#endif
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  			#ifdef TESTING
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  //				test(texbufferID, GL_TEXTURE_2D,2*t_length,numSamples*t_length, "Final_Cost_Direction.bmp");
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  			#endif
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  			int best = getCost(t_dir.getTexture(), t_dir.getAuxArray() ,numSamples);		//find min cost.
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  			stim::vec<float> next(		//find next vector.
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  			dV[best][0]*S[0]*R[0],
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  			dV[best][1]*S[1]*R[1],
  			dV[best][2]*S[2]*R[2],
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  			0);
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  			next = (cT*next).norm();	//find next vector.
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  			setPosition(	p[0]+next[0]*m[0]/stepsize,
  					p[1]+next[1]*m[0]/stepsize,
  					p[2]+next[2]*m[0]/stepsize);
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  			setDirection(next[0], next[1], next[2]);
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  							//move forward and change direction.
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  		}
  
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  		/// Method for finding the best d (direction) for the spider.
  		/// Not sure if necessary since the next p (position) for the spider
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  		/// will be at d * m.
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  		void
  		findOptimalPosition()
  		{
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  			#ifdef TIMING
  				gpuStartTimer();
  			#endif
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  			setMatrix();			//create the transformation matrix.
  			glCallList(dList+1);		//move the templates to p, d, m.
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  			glFinish();
  //			glFlush();
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  			#ifdef TIMING
  				position_time += gpuStopTimer();
  			#endif
  
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  			#ifdef TESTING
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  //				test(ptexbufferID, GL_TEXTURE_2D,2*t_length, numSamplesPos*t_length, "Final_Cost_Position.bmp");
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  			#endif
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  			int best = getCost(t_pos.getTexture(), t_pos.getAuxArray(), numSamplesPos);		//find min cost.
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  //			std::cerr << best << std::endl;
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  			stim::vec<float> next(		//find next position.
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   				pV[best][0],
  				pV[best][1],
  				pV[best][2],
  				1);
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  			next = cT*next;			//find next position.
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  			setPosition(
  					next[0]*S[0]*R[0],
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  					next[1]*S[1]*R[1],
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  					next[2]*S[2]*R[2]
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  				   );			//adjust position.
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  		}
  	
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  		/// Method for finding the best scale for the spider.
  		/// changes the x, y, z size of the spider to minimize the cost
  		/// function. */
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  		void
  		findOptimalScale()
  		{
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  			#ifdef TIMING
  				gpuStartTimer();
  			#endif
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  			setMatrix();			//create the transformation.
  			glCallList(dList+2);		//move the templates to p, d, m.
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  			glFinish();
  //			glFlush();
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  			#ifdef TIMING
  				size_time += gpuStopTimer();
  			#endif
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  			#ifdef TESTING
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  //				test(mtexbufferID, GL_TEXTURE_2D, 2*t_length, numSamplesMag*t_length, "Final_Cost_Position.bmp");
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  			#endif
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  			int best = getCost(t_mag.getTexture(), t_mag.getAuxArray(), numSamplesMag);		//get best cost.
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  			setMagnitude(m[0]*mV[best][0]);	//adjust the magnitude.
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  		}
  
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  		///subject to change.
  		///finds branches.
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  		///depreciated
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  		void
  		branchDetection()
  		{
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  			setMatrix();
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  			glCallList(dList+3);
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  			std::vector< stim::vec<float> > result = find_branch(
  					btexbufferID, GL_TEXTURE_2D, 16, 216);
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  			stim::vec3<float> size(S[0]*R[0], S[1]*R[1], S[2]*R[2]);
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  			if(!result.empty())
  			{
  				for(int i = 1; i < result.size(); i++)
  				{
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  					stim::vec<float> cylp(
  						0.5 * cos(2*M_PI*(result[i][1])),
  						0.5 * sin(2*M_PI*(result[i][1])),
  						result[i][0]-0.5,
  						1.0);
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  					cylp = cT*cylp;
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  					stim::vec3<float> vec(
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  						cylp[0]*S[0]*R[0],
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  						cylp[1]*S[1]*R[1],
  						cylp[2]*S[2]*R[2]);
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  					stim::vec3<float> seeddir(-p[0] + cylp[0]*S[0]*R[0],
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  						   -p[1] + cylp[1]*S[1]*R[1],
  						   -p[2] + cylp[2]*S[2]*R[2]);
  						seeddir = seeddir.norm();
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  					float seedm = m[0];
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  // Uncomment for global run 
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  					if(
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  					 !(vec[0] > size[0] || vec[1] > size[1]
  					 || vec[2] > size[2] || vec[0] < 0
  					 || vec[1] < 0 || vec[2] < 0))
  					{
  						setSeed(vec);
  						setSeedVec(seeddir);
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  						setSeedMag(seedm);
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  					}
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  				}
  			}    
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  		}
  
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  		///finds all the branches in the a given fiber.
  		///using LoG method.
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  		void
  		branchDetection2(int n = 8, int l_template = 8, int l_square = 8)
  		{
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  			#ifdef TIMING
  				gpuStartTimer();
  			#endif
  
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  			if(cL.size() < 4){}
  			else{
  			setMatrix(1);
  			DrawLongCylinder(n, l_template, l_square);
  			stim::cylinder<float> cyl(cL, cM);
  			std::vector< stim::vec<float> > result = find_branch(btexbufferID, GL_TEXTURE_2D, n*l_square, (cL.size()-1)*l_template);
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  			stim::vec3<float> size(S[0]*R[0], S[1]*R[1], S[2]*R[2]);
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  			float pval;
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  			if(!result.empty())
  			{
  				for(int i = 0; i < result.size(); i++)
  				{
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  					int id = result[i][2];
  					if(fmod(result[i][2], id) != 0 && id != 0)
  					{
  						
  						pval = ((cyl.getl(id+1)-cyl.getl(id))*
  							(fmod(result[i][2], id))+cyl.getl(id))/cyl.getl(cL.size()-1);
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  					}
  					else if(id == 0)
  					{
  						pval = (cyl.getl(id+1)*result[i][2])/cyl.getl(cL.size()-1);
  					}
  					else
  					{
  						pval = (cyl.getl(id)/cyl.getl(cL.size()-1));
  					}
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  					stim::vec3<float> v = cyl.surf(pval, result[i][0]);
  					stim::vec3<float> di = cyl.p(pval);
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  					float rad = cyl.r(pval);
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  					if(
  					 !(v[0] > size[0] || v[1] > size[1]
  					 || v[2] > size[2] || v[0] < 0
  					 || v[1] < 0 || v[2] < 0))
  					{
  						setSeed(v);
  						setSeedVec((v-di).norm());
  						setSeedMag(rad);
  					}
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  				}
  			}
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  			}
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  			#ifdef TIMING
  				branch_time += gpuStopTimer();
  			#endif
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  		}
  
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  		float uniformRandom()
  		{
  			return (  (float)(rand()))/(  (float)(RAND_MAX));
  		}
  
  		float normalRandom()
  		{
  			float u1 = uniformRandom();
  			float u2 = uniformRandom();
  			return cos(2.0*atan(1.0)*u2)*sqrt(-1.0*log(u1));
  		}
  
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  		stim::vec3<float> uniformRandVector()
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  		{
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  			stim::vec3<float> r(uniformRandom(), uniformRandom(), 1.0);
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  			return r;
  		}
  
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  		stim::vec3<float> normalRandVector()
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  		{
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  			stim::vec3<float> r(normalRandom(), normalRandom(), 1.0);
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  			return r;
  		}
  
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  //--------------------------------------------------------------------------//
  //---------------------TEMPLATE CREATION METHODS----------------------------//
  //--------------------------------------------------------------------------//
  
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  		///@param solidAngle, the size of the arc to sample.
  		///Method for populating the vector arrays with sampled vectors.
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  		///Objects created are rectangles the with the created directions.
  		///All points are sampled from a texture.
  		///Stored in a display list.
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  		///uses the default d vector <0,0,1>
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  		void
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  		genDirectionVectors(float solidAngle = 5/M_PI*4)
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  		{
c0e09133   Pavel Govyadinov   STABLE: made temp...
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  			//Set up the vectors necessary for Rectangle creation.
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  			stim::vec3<float> Y(1.0,0.0,0.0);		//orthogonal vec.
  			stim::vec3<float> pos(0.0,0.0,0.0);
  			stim::vec3<float> mag(1.0, 1.0, 1.0);
  			stim::vec3<float> dir(0.0, 0.0, 1.0);
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  			float PHI[2], Z[2], range;
  			PHI[0] = solidAngle/2;
  			PHI[1] = asin(0);
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  			Z[0] = cos(PHI[0]);
  			Z[1] = cos(PHI[1]);
  			
  			range = Z[0] - Z[1];
  
  			float z, theta, phi;
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  			glNewList(dList, GL_COMPILE); 		
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  			for(int i = 0; i < numSamples; i++)
  			{
  				z = uniformRandom()*range + Z[1];
  				theta = uniformRandom()*2*M_PI;
  				phi = acos(z);
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  				stim::vec3<float> sph(1, theta, phi);
  				stim::vec3<float> cart = sph.sph2cart();
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  				dV.push_back(cart);
  				if(cos(Y.dot(cart)) < 0.087)
  				{
  						Y[0] = 0.0; Y[1] = 1.0;
  				}else{
  					Y[0] = 1.0; Y[1] = 0.0;
266aa74a   Pavel Govyadinov   CHECKPOINT: Minor...
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  				}
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                                  hor = stim::rect<float>(mag,
  					 pos, cart,
                         			((Y.cross(cart)).cross(cart)).norm());
         				ver = stim::rect<float>(mag,
  					 pos, cart,
                         			hor.n());
  				UpdateBuffer(0.0, 0.0+i*t_length);
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  			}
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  			glEndList();
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  		}
2a18be6d   Pavel Govyadinov   New comments and ...
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ac430567   Pavel Govyadinov   comments comments...
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  		///@param float delta, How much the rectangles vary in position.
266aa74a   Pavel Govyadinov   CHECKPOINT: Minor...
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  		///Method for populating the buffer with the sampled texture.
ac430567   Pavel Govyadinov   comments comments...
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  		///Objects created are rectangles the with the created positions.
  		///All points are sampled from a texture.
  		///Stored in a display list.
266aa74a   Pavel Govyadinov   CHECKPOINT: Minor...
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  		///uses the default vector <0,0,0>
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  		void
4191c034   Pavel Govyadinov   minor:bug fixes. ...
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  		genPositionVectors(float delta = 0.4)
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  		{
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  			//Set up the vectors necessary for Rectangle creation.
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  			stim::vec3<float> Y(1.0,0.0,0.0);		//orthogonal vec.
  			stim::vec3<float> pos(0.0,0.0,0.0);
  			stim::vec3<float> mag(1.0, 1.0, 1.0);
  			stim::vec3<float> dir(0.0, 0.0, 1.0);
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  			//Set up the variable necessary for vector creation.
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  			glNewList(dList+1, GL_COMPILE);
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  			for(int i = 0; i < numSamplesPos; i++)
  			{
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  				stim::vec3<float> temp = uniformRandVector();
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  				temp = temp*delta*2.0 - delta/2.0;
  				temp[2] = 0.0;
  				pV.push_back(temp);
                  		hor = stim::rect<float>(mag,
  					 temp, dir,
                        			((Y.cross(d)).cross(d))
  					.norm());
                  		ver = stim::rect<float>(mag,
  					 temp, dir,
                          		hor.n());
  				UpdateBuffer(0.0, 0.0+i*t_length);
266aa74a   Pavel Govyadinov   CHECKPOINT: Minor...
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  			}
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  			glEndList();
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  		}
  
ac430567   Pavel Govyadinov   comments comments...
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  		///@param float delta, How much the rectangles are allowed to expand.
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  		///Method for populating the buffer with the sampled texture.
ac430567   Pavel Govyadinov   comments comments...
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  		///Objects created are rectangles the with the created sizes.
  		///All points are sampled from a texture.
  		///Stored in a display list.
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  		///uses the default m <1,1,0>
266aa74a   Pavel Govyadinov   CHECKPOINT: Minor...
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  		void
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  		genMagnitudeVectors(float delta = 0.70)
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  		{
  			
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  			//Set up the vectors necessary for Rectangle creation.
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  			stim::vec3<float> Y(1.0, 0.0, 0.0);		//orthogonal vec.
  			stim::vec3<float> pos(0.0, 0.0, 0.0);
  			stim::vec3<float> mag(1.0, 1.0, 1.0);
  			stim::vec3<float> dir(0.0, 0.0, 1.0);
8e56a0a7   Pavel Govyadinov   Added the propose...
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  			//Set up the variable necessary for vector creation.
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  			int dim = (sqrt(numSamplesMag)-1)/2;
266aa74a   Pavel Govyadinov   CHECKPOINT: Minor...
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  			float min 	= 1.0-delta;
  			float max 	= 1.0+delta;
035d798f   Pavel Govyadinov   modified the spid...
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  			float step	= (max-min)/(numSamplesMag-1);
266aa74a   Pavel Govyadinov   CHECKPOINT: Minor...
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  			float factor;
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  			stim::vec3<float> temp(0.0,0.0,0.0);
266aa74a   Pavel Govyadinov   CHECKPOINT: Minor...
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8e56a0a7   Pavel Govyadinov   Added the propose...
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  			glNewList(dList+2, GL_COMPILE);
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  			for(int i = 0; i < numSamplesMag; i++){
266aa74a   Pavel Govyadinov   CHECKPOINT: Minor...
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  				//Create linear index
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  				factor = (min+step*i)*mag[0];
db3c28c9   Pavel Govyadinov   Implemented glDis...
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  				temp = factor;
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  				mV.push_back(temp);	
  				hor = stim::rect<float>(temp,
  					 pos, dir, 
         	       				((Y.cross(d)).cross(d))
  					.norm());
                 			ver = stim::rect<float>(temp,
  					 pos, dir,
                         			hor.n());
c0e09133   Pavel Govyadinov   STABLE: made temp...
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  				UpdateBuffer(0.0, 0.0+i*t_length);
8e56a0a7   Pavel Govyadinov   Added the propose...
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  			CHECK_OPENGL_ERROR
266aa74a   Pavel Govyadinov   CHECKPOINT: Minor...
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  			}
8e56a0a7   Pavel Govyadinov   Added the propose...
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  			glEndList();
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  		}
ac430567   Pavel Govyadinov   comments comments...
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  		///@param float v_x x-coordinate in buffer-space,
  		///@param float v_y y-coordinate in buffer-space.
  		///Samples the texture space.
   		///places a sample in the provided coordinates of bufferspace.
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  		void
  		UpdateBuffer(float v_x, float v_y)
  		{	
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  			stim::vec3<float>p1; 
          	        stim::vec3<float>p2; 
  	                stim::vec3<float>p3; 
                  	stim::vec3<float>p4;	
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  			p1 = hor.p(1,1);
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  			p2 = hor.p(1,0);
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  			p3 = hor.p(0,0);
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  			p4 = hor.p(0,1);
5e7c7581   Pavel Govyadinov   Debugging build f...
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  			glBegin(GL_QUADS);
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  				glTexCoord3f(
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  					p1[0],
  					p1[1],
  					p1[2]
  					);
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  				glVertex2f(v_x,v_y);
  				glTexCoord3f(
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  					p2[0],
  					p2[1],
  					p2[2]
  					);
c0e09133   Pavel Govyadinov   STABLE: made temp...
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  				glVertex2f(v_x+t_length, v_y);
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  				glTexCoord3f(
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  					p3[0],
  					p3[1],
  					p3[2]
  					);
c0e09133   Pavel Govyadinov   STABLE: made temp...
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  				glVertex2f(v_x+t_length, v_y+t_length);
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  				glTexCoord3f(
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  					p4[0],
  					p4[1],
  					p4[2]
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  					);
c0e09133   Pavel Govyadinov   STABLE: made temp...
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  				glVertex2f(v_x, v_y+t_length);
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  			 glEnd();
5e7c7581   Pavel Govyadinov   Debugging build f...
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a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  			 p1 = ver.p(1,1);
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  			 p2 = ver.p(1,0);
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  			 p3 = ver.p(0,0);
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  			 p4 = ver.p(0,1);
5e7c7581   Pavel Govyadinov   Debugging build f...
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  		 	 glBegin(GL_QUADS);
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  				glTexCoord3f(
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  					p1[0],
  					p1[1],
  					p1[2]
  					);
c0e09133   Pavel Govyadinov   STABLE: made temp...
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  				glVertex2f(v_x+t_length, v_y);
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  				glTexCoord3f(
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  					p2[0],
  					p2[1],
  					p2[2]
  					);
c0e09133   Pavel Govyadinov   STABLE: made temp...
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  				glVertex2f(v_x+2.0*t_length, v_y);
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  				glTexCoord3f(
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  					p3[0],
  					p3[1],
  					p3[2]
  					);
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  				glVertex2f(v_x+2.0*t_length, v_y+t_length);
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  				glTexCoord3f(
a9f956be   Pavel Govyadinov   Fixed the cost fu...
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  					p4[0],
  					p4[1],
  					p4[2]
  					);
c0e09133   Pavel Govyadinov   STABLE: made temp...
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  				glVertex2f(v_x+t_length, v_y+t_length);
5e7c7581   Pavel Govyadinov   Debugging build f...
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  			glEnd(); 
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  		}
2a18be6d   Pavel Govyadinov   New comments and ...
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385d2447   Pavel Govyadinov   Checkpoint: Conve...
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385d2447   Pavel Govyadinov   Checkpoint: Conve...
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266aa74a   Pavel Govyadinov   CHECKPOINT: Minor...
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  //--------------------------------------------------------------------------//
  //--------------------------------GL METHODS--------------------------------//
  //--------------------------------------------------------------------------//
385d2447   Pavel Govyadinov   Checkpoint: Conve...
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ac430567   Pavel Govyadinov   comments comments...
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  		///@param uint width sets the width of the buffer.
  		///@param uint height sets the height of the buffer.
  		///@param GLuint &textureID gives the texture ID of the texture to be initialized.
  		///@param GLuint &framebufferID gives the buffer ID of the texture to be initialized.
266aa74a   Pavel Govyadinov   CHECKPOINT: Minor...
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  		///Function for setting up the 2D buffer that stores the samples.
ac430567   Pavel Govyadinov   comments comments...
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  		///Initiates and sets parameters.
266aa74a   Pavel Govyadinov   CHECKPOINT: Minor...
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  		void
84eff8b1   Pavel Govyadinov   Merged only the n...
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  		GenerateFBO(unsigned int width, unsigned int height, GLuint &textureID, GLuint &framebufferID)
  		{
e45b97ce   Pavel Govyadinov   safety commit, I ...
584
  			glDeleteFramebuffers(1, &framebufferID);
84eff8b1   Pavel Govyadinov   Merged only the n...
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  			glGenFramebuffers(1, &framebufferID);
  			glBindFramebuffer(GL_FRAMEBUFFER, framebufferID);
  			int numChannels = 1;
c37611a6   Pavel Govyadinov   removed the time ...
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  //			unsigned char* texels = new unsigned char[width * height * numChannels];
84eff8b1   Pavel Govyadinov   Merged only the n...
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  			glGenTextures(1, &textureID);
  			glBindTexture(GL_TEXTURE_2D, textureID);
ac430567   Pavel Govyadinov   comments comments...
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  			//Textures repeat and use linear interpolation, luminance format.
84eff8b1   Pavel Govyadinov   Merged only the n...
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  			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
  			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
  			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  			glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE,
c37611a6   Pavel Govyadinov   removed the time ...
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  				 width, height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);   
  //			delete[] texels;
84eff8b1   Pavel Govyadinov   Merged only the n...
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  			glBindFramebuffer(GL_FRAMEBUFFER, 0); 
  			glBindTexture(GL_TEXTURE_2D, 0);
84eff8b1   Pavel Govyadinov   Merged only the n...
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  		}
  
ac430567   Pavel Govyadinov   comments comments...
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  		///@param uint width sets the width of the buffer.
  		///@param uint height sets the height of the buffer.
84eff8b1   Pavel Govyadinov   Merged only the n...
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  		///Function for setting up the 2D buffer that stores the samples.
  		void
266aa74a   Pavel Govyadinov   CHECKPOINT: Minor...
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  		GenerateFBO(unsigned int width, unsigned int height)
  		{
  			glGenFramebuffers(1, &fboID);
  			glBindFramebuffer(GL_FRAMEBUFFER, fboID);
  			int numChannels = 1;
c37611a6   Pavel Govyadinov   removed the time ...
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  //			unsigned char* texels = new unsigned char[width * height * numChannels];
266aa74a   Pavel Govyadinov   CHECKPOINT: Minor...
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  			glGenTextures(1, &texbufferID);
  			glBindTexture(GL_TEXTURE_2D, texbufferID);
ac430567   Pavel Govyadinov   comments comments...
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  			//Textures repeat and use linear interpolation, luminance format.
266aa74a   Pavel Govyadinov   CHECKPOINT: Minor...
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  			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
  			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
  			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  			glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE,
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  				 width, height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);   
  //			delete[] texels;
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  			glBindFramebuffer(GL_FRAMEBUFFER, 0); 
  			glBindTexture(GL_TEXTURE_2D, 0);
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  			CHECK_OPENGL_ERROR
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  		}
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  		///IF type == 0
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  		///Method for using the gl manipulation to align templates from
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  		///Template space (-0.5 0.5) to Texture space (0.0, 1.0),
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  		///Based on the p of the spider in real space (arbitrary).
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  		///IF type == 1
  		///Method for using the gl manipulation to set up a matrix 
  		///To transform from tissue space into texture space.
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  		///All transformation happen in glMatrixMode(GL_TEXTURE).
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  		///All transformation happen in glMatrixMode(GL_TEXTURE).
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  		void setMatrix(int type = 0)
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  		{
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  			if(type == 0)
  			{
  				float curTrans[16];			//array to store the matrix values.
  				stim::vec<float> rot = getRotation(d);	//get the rotation parameters for the current direction vector.
  				glMatrixMode(GL_TEXTURE);
  				glLoadIdentity();
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  				//Scale by the voxel size and number of slices.
  				glScalef(1.0/S[0]/R[0], 1.0/S[1]/R[1], 1.0/S[2]/R[2]);
  				//translate to the current position of the spider in the texture.
  				glTranslatef(p[0],
  					     p[1],
  					     p[2]);
  				//rotate to the current direction of the spider.
  				glRotatef(rot[0], rot[1], rot[2], rot[3]);
  				//scale to the magnitude of the spider.
  				glScalef(m[0],
  					 m[0],
  					 m[0]);
  				//get and store the current transformation matrix for later use.
  				glGetFloatv(GL_TEXTURE_MATRIX, curTrans);
  				cT.set(curTrans);
  			//	printTransform();
  				
  				CHECK_OPENGL_ERROR
  				//revert back to default gl mode.
  				glMatrixMode(GL_MODELVIEW);
  			}
  			else if(type == 1)
  			{
  				glMatrixMode(GL_TEXTURE);
  				glLoadIdentity();
  				glScalef(1.0/S[0]/R[0], 1.0/S[1]/R[1], 1.0/S[2]/R[2]);
  				glMatrixMode(GL_MODELVIEW);
  			}
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  		}
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  		///Method for controling the buffer and texture binding.
  		///Clears the buffer upon binding.
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  		void
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  		Bind()
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  		{
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  			glBindFramebuffer(GL_FRAMEBUFFER, fboID);//set up GL buffer		
  			glFramebufferTexture2D(
  				GL_FRAMEBUFFER,
  				GL_COLOR_ATTACHMENT0,
  				GL_TEXTURE_2D,
  				texbufferID,
  				0);
  			glBindFramebuffer(GL_FRAMEBUFFER, fboID);
  			GLenum DrawBuffers[1] = {GL_COLOR_ATTACHMENT0};
  			glDrawBuffers(1, DrawBuffers);
  			glBindTexture(GL_TEXTURE_2D, texbufferID);
  			glClearColor(1,1,1,1);
  			glClear(GL_COLOR_BUFFER_BIT);
  			glMatrixMode(GL_PROJECTION);
  			glLoadIdentity();
  			glMatrixMode(GL_MODELVIEW);
  			glLoadIdentity();
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  			glViewport(0,0,2.0*t_length, numSamples*t_length);
  			gluOrtho2D(0.0,2.0*t_length,0.0,numSamples*t_length);
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  			glEnable(GL_TEXTURE_3D);
  			glBindTexture(GL_TEXTURE_3D, texID);
  
  			CHECK_OPENGL_ERROR
  		}
  		
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  		///Method for controling the buffer and texture binding.
  		///Clears the buffer upon binding.
  		///@param GLuint &textureID, texture to be bound.
  		///@param GLuint &framebufferID, framebuffer used for storage.
  		///@param int nSamples, number of rectanges to create. 
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  		void
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  		Bind(GLuint &textureID, GLuint &framebufferID, int nSamples, float len = 8.0)
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  		{
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  			glBindFramebuffer(GL_FRAMEBUFFER, framebufferID);//set up GL buffer
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  			glFramebufferTexture2D(
  				GL_FRAMEBUFFER,
  				GL_COLOR_ATTACHMENT0,
  				GL_TEXTURE_2D,
  				textureID,
  				0);
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  			glBindFramebuffer(GL_FRAMEBUFFER, framebufferID);
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  			GLenum DrawBuffers[1] = {GL_COLOR_ATTACHMENT0};
  			glDrawBuffers(1, DrawBuffers);
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  			glBindTexture(GL_TEXTURE_2D, textureID);
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  			glMatrixMode(GL_PROJECTION);
  			glLoadIdentity();
  			glMatrixMode(GL_MODELVIEW);
  			glLoadIdentity();
  			glViewport(0,0,2.0*len, nSamples*len);
  			gluOrtho2D(0.0,2.0*len,0.0,nSamples*len);
  			glEnable(GL_TEXTURE_3D);
  			glBindTexture(GL_TEXTURE_3D, texID);
  
  			CHECK_OPENGL_ERROR
  		}
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  		///Unbinds all texture resources.
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  		void
  		Unbind()
  		{
  			//Finalize GL_buffer
  			glBindTexture(GL_TEXTURE_3D, 0);                      
  			CHECK_OPENGL_ERROR
  			glBindTexture(GL_TEXTURE_2D, 0);                      
  			CHECK_OPENGL_ERROR
  			glBindFramebuffer(GL_FRAMEBUFFER, 0);
  			CHECK_OPENGL_ERROR
  			glDisable(GL_TEXTURE_3D);
  			CHECK_OPENGL_ERROR
  		}
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  		///Makes the spider take a step.
  		///starting with the current p, d, m, find the next optimal p, d, m.
  		///Performs the branch detection on each step.
  		int
  		StepP()
  		{
  			Bind();
  			CHECK_OPENGL_ERROR
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  			findOptimalDirection();
  			findOptimalPosition();
  			findOptimalScale();
  			Unbind();
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  			Bind(btexbufferID, bfboID, 27);
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  			branchDetection();
  			Unbind();
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  			return current_cost;
  		}
  
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  //--------------------------------------------------------------------------//
  //--------------------------------CUDA METHODS------------------------------//
  //--------------------------------------------------------------------------//
  		
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  		///Entry-point into the cuda code for calculating the cost of a given samples array (in texture form)
  		///finds the minimum cost and sets the current_cost to that value.
  		/// and returns the index of the template with the minimal cost. 
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  		int
  		getCost()
  		{
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  			stim::vec<int> cost = 
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  //				stim::cuda::get_cost(texbufferID, GL_TEXTURE_2D, numSamples);
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  			cudaDeviceSynchronize();
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  			current_cost = cost[1];
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  			return cost[0];
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  		}
  
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  //		int
  //		getCost(GLuint tID, int n)
  //		{
  //			#ifdef TIMING
  //				gpuStartTimer();
  //			#endif
  //			stim::vec<int> cost = 
  //				stim::cuda::get_cost(tID, GL_TEXTURE_2D, n, 2*t_length, t_length);
  //			#ifdef TIMING
  //				cost_time += gpuStopTimer();
  //			#endif
  //			current_cost = cost[1];
  //			return cost[0];
  //		}
  
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  		int
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  		getCost(cudaTextureObject_t tObj, float* result, int n)
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  		{
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  			#ifdef TIMING
  				gpuStartTimer();
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  			#endif
  			stim::vec<int> cost = 
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  				stim::cuda::get_cost(tObj, result, n, 2*t_length, t_length);
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  			#ifdef TIMING
  				cost_time += gpuStopTimer();
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  			#endif
  			current_cost = cost[1];
  			return cost[0];
  		}
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  	public:
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  		///ininializes the cuda device and environment.
  		void
  		initCuda()
  		{	
  			stim::cudaSetDevice();
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  		}
  
  		//horizonal rectangle forming the spider.
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  		stim::rect<float> hor;
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  		//vectical rectangle forming the spider.
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  		stim::rect<float> ver;	
  
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  		//Timing variables.
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  		#ifdef TESTING
  			std::clock_t start;
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  		#endif
  
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  //--------------------------------------------------------------------------//
  //-----------------------------CONSTRUCTORS---------------------------------//
  //--------------------------------------------------------------------------//
  
  
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  		///@param int samples, the number of samples this spider is going to use.
  		///Best results if samples is can create a perfect root.
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  		///Default Constructor
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  		gl_spider
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  		(int samples = 1089, int samplespos = 441,int samplesmag = 144)
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  		{
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  //			std::cout << "I ran this constructor" << std::endl;
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  			p = stim::vec3<float>(0.0, 0.0, 0.0);
  			d = stim::vec3<float>(0.0, 0.0, 1.0);
  			m = stim::vec<float>(1.0, 1.0);
  			S = stim::vec3<float>(1.0, 1.0, 1.0);
  			R = stim::vec3<float>(1.0, 1.0, 1.0);
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  //			std::cout << samples << std::endl;
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  			numSamples = samples;
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  //			std::cout << numSamples << std::endl;
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  			numSamplesPos = samplespos;
  			numSamplesMag = samplesmag;
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  		}
  
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  		///Position constructor: floats.
  		///@param float pos_x, position x.
  		///@param float pos_y, position y.
  		///@param float pos_z, position z.
  		///@param float dir_x, direction x.
  		///@param float dir_y, direction y.
  		///@param float dir_z, direction z.
  		///@param float mag_x, size of the vector.
  		///@param int 	samples, number of templates this spider is going to use.
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  		gl_spider
  		(float pos_x, float pos_y, float pos_z, float dir_x, float dir_y, float dir_z,
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  			float mag_x, int numsamples = 1089, int numsamplespos = 441, int numsamplesmag =144)
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  		{
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  			p = stim::vec3<float>(pos_x, pos_y, pos_z);
  			d = stim::vec3<float>(dir_x, dir_y, dir_z);
  			m = stim::vec<float>(mag_x, mag_x, mag_x);
  			S = stim::vec3<float>(1.0,1.0,1.0);
  			R = stim::vec3<float>(1.0,1.0,1.0);
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  			numSamples = numsamples;
  			numSamplesPos = numsamplespos;
  			numSamplesMag = numsamplesmag;
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  		}
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  		///Position constructor: vecs of floats.
  		///@param stim::vec<float> pos, position.
  		///@param stim::vec<float> dir, direction.
  		///@param float mag, size of the vector.
  		///@param int 	samples, number of templates this spider is going to use.
  		gl_spider
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  		(stim::vec3<float> pos, stim::vec3<float> dir, float mag, int samples = 1089, int samplesPos = 441, int samplesMag = 144)
ac430567   Pavel Govyadinov   comments comments...
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  		{
  			p = pos;
  			d = dir;
  			m = vec<float>(mag, mag, mag);
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  			S = vec3<float>(1.0,1.0,1.0);
  			R = vec3<float>(1.0,1.0,1.0);
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  			numSamples = samples;
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  			numSamplesPos = samplesPos;
  			numSamplesMag = samplesMag;
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  		}
  
  		///destructor	
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  		~gl_spider
  		(void)
  		{
  			Unbind();
  			glDeleteTextures(1, &texbufferID);
  			glDeleteBuffers(1, &fboID);
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  			glDeleteTextures(1, &ptexbufferID);
  			glDeleteBuffers(1, &pfboID);
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  			glDeleteTextures(1, &mtexbufferID);
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  			glDeleteBuffers(1, &mfboID);     
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  			glDeleteTextures(1, &btexbufferID);
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  			glDeleteBuffers(1, &bfboID);
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  		}
  
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  		///@param GLuint id, texture that is going to be sampled.
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  		///Attached the spider to the texture with the given GLuint ID.
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  		///Samples in the default d acting as the init method.
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  		///Also acts an init.	
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  		void
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  		attachSpider(GLuint id)
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  		{
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  #ifdef TIMING
  			branch_time = 0;
  			direction_time = 0;
  			position_time = 0;
  			size_time = 0;
  			cost_time = 0;
  			network_time = 0;
  			hit_time = 0;
  #endif
  			stepsize = 3.0;
  			t_length = 16.0;
  
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  			srand(100);	
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  			texID = id;
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  			//GenerateFBO(16, numSamples*8);
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  			GenerateFBO(t_length*2, numSamples*t_length, texbufferID, fboID); 
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  			std::cout << numSamples << std::endl;
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  			CHECK_OPENGL_ERROR
  			GenerateFBO(t_length*2, numSamplesPos*t_length, ptexbufferID, pfboID); 
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  			std::cout << numSamplesPos << std::endl;
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  			CHECK_OPENGL_ERROR
  			GenerateFBO(t_length*2, numSamplesMag*t_length, mtexbufferID, mfboID); 
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  			std::cout << numSamplesMag << std::endl;
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  			CHECK_OPENGL_ERROR
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  			GenerateFBO(16, 216, btexbufferID, bfboID); 
c0e09133   Pavel Govyadinov   STABLE: made temp...
957
  			CHECK_OPENGL_ERROR
c37611a6   Pavel Govyadinov   removed the time ...
958
959
960
961
962
963
  			t_dir.MapCudaTexture(texbufferID, GL_TEXTURE_2D);
  			t_dir.Alloc(numSamples);
  			t_pos.MapCudaTexture(ptexbufferID, GL_TEXTURE_2D);
  			t_pos.Alloc(numSamplesPos);
  			t_mag.MapCudaTexture(mtexbufferID, GL_TEXTURE_2D);
  			t_mag.Alloc(numSamplesMag);
6422f96a   Pavel Govyadinov   minor bug fixes a...
964
965
  //			setDims(0.6, 0.6, 1.0);
  //			setSize(1024.0, 1024.0, 1024.0);
5eeaf941   Pavel Govyadinov   changer to the ba...
966
  			setMatrix();
db3c28c9   Pavel Govyadinov   Implemented glDis...
967
  			dList = glGenLists(3);
db3c28c9   Pavel Govyadinov   Implemented glDis...
968
  			glListBase(dList);
c0e09133   Pavel Govyadinov   STABLE: made temp...
969
  			Bind(texbufferID, fboID, numSamples, t_length);
035d798f   Pavel Govyadinov   modified the spid...
970
  				genDirectionVectors(5*M_PI/4);
3f15dade   Pavel Govyadinov   changed the plane...
971
  			Unbind();
c0e09133   Pavel Govyadinov   STABLE: made temp...
972
  			Bind(ptexbufferID, pfboID, numSamplesPos, t_length);
035d798f   Pavel Govyadinov   modified the spid...
973
  				genPositionVectors();
3f15dade   Pavel Govyadinov   changed the plane...
974
  			Unbind();
c0e09133   Pavel Govyadinov   STABLE: made temp...
975
  			Bind(mtexbufferID, mfboID, numSamplesMag, t_length);
035d798f   Pavel Govyadinov   modified the spid...
976
  				genMagnitudeVectors();
3f15dade   Pavel Govyadinov   changed the plane...
977
  			Unbind();
035d798f   Pavel Govyadinov   modified the spid...
978
  			Bind(btexbufferID, bfboID, 27);
f31bf86d   Pavel Govyadinov   Added skeleton fu...
979
  			DrawCylinder();
8e56a0a7   Pavel Govyadinov   Added the propose...
980
  			Unbind();
a39577bf   Pavel Govyadinov   Changes to the sp...
981
  		}
5f81932b   David Mayerich   restored Pavel's ...
982
  		
266aa74a   Pavel Govyadinov   CHECKPOINT: Minor...
983
984
985
  //--------------------------------------------------------------------------//
  //-----------------------------ACCESS METHODS-------------------------------//
  //--------------------------------------------------------------------------//
8e56a0a7   Pavel Govyadinov   Added the propose...
986
  		///Returns the p vector.
7d3162a2   Pavel Govyadinov   fixed majority of...
987
  		vec3<float>
a39577bf   Pavel Govyadinov   Changes to the sp...
988
  		getPosition()
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
989
  		{
8e56a0a7   Pavel Govyadinov   Added the propose...
990
  			return p;
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
991
992
  		}
  	
8e56a0a7   Pavel Govyadinov   Added the propose...
993
  		///Returns the d vector.
7d3162a2   Pavel Govyadinov   fixed majority of...
994
  		vec3<float>
a39577bf   Pavel Govyadinov   Changes to the sp...
995
  		getDirection()
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
996
  		{
8e56a0a7   Pavel Govyadinov   Added the propose...
997
  			return d;
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
998
999
  		}
  
8e56a0a7   Pavel Govyadinov   Added the propose...
1000
  		///Returns the m vector.
4fa3f483   Pavel Govyadinov   Fixed the memory ...
1001
  		stim::vec<float>
a39577bf   Pavel Govyadinov   Changes to the sp...
1002
  		getMagnitude()
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
1003
  		{
8e56a0a7   Pavel Govyadinov   Added the propose...
1004
  			return m;
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
1005
1006
  		}
  	
ac430567   Pavel Govyadinov   comments comments...
1007
  		///@param stim::vec<float> pos, the new p.
8e56a0a7   Pavel Govyadinov   Added the propose...
1008
  		///Sets the p vector to input vector pos.
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
1009
  		void
7d3162a2   Pavel Govyadinov   fixed majority of...
1010
  		setPosition(stim::vec3<float> pos)
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
1011
  		{
8e56a0a7   Pavel Govyadinov   Added the propose...
1012
  			p = pos;
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
1013
  		}
385d2447   Pavel Govyadinov   Checkpoint: Conve...
1014
  
ac430567   Pavel Govyadinov   comments comments...
1015
1016
1017
  		///@param float x x-coordinate.
  		///@param float y y-coordinate.
  		///@param float z z-coordinate.
8e56a0a7   Pavel Govyadinov   Added the propose...
1018
  		///Sets the p vector to the input float coordinates x,y,z.
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
1019
1020
1021
  		void
  		setPosition(float x, float y, float z)
  		{
8e56a0a7   Pavel Govyadinov   Added the propose...
1022
1023
1024
  			p[0] = x;
  			p[1] = y;
  			p[2] = z;
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
1025
  		}
887a3e49   Pavel Govyadinov   fixed some order ...
1026
  		
ac430567   Pavel Govyadinov   comments comments...
1027
  		///@param stim::vec<float> dir, the new d.
8e56a0a7   Pavel Govyadinov   Added the propose...
1028
  		///Sets the d vector to input vector dir.
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
1029
  		void
7d3162a2   Pavel Govyadinov   fixed majority of...
1030
  		setDirection(stim::vec3<float> dir)
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
1031
  		{
8e56a0a7   Pavel Govyadinov   Added the propose...
1032
  			d = dir;
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
1033
1034
  		}
  		
ac430567   Pavel Govyadinov   comments comments...
1035
1036
1037
  		///@param stim::vec<float> x x-coordinate.
  		///@param stim::vec<float> y y-coordinate.
  		///@param stim::vec<float> z z-coordinate.
8e56a0a7   Pavel Govyadinov   Added the propose...
1038
  		///Sets the d vector to the input float coordinates x,y,z.
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
1039
1040
1041
  		void
  		setDirection(float x, float y, float z)
  		{
8e56a0a7   Pavel Govyadinov   Added the propose...
1042
1043
1044
  			d[0] = x;
  			d[1] = y;
  			d[2] = z;
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
1045
  		}
385d2447   Pavel Govyadinov   Checkpoint: Conve...
1046
  			
ac430567   Pavel Govyadinov   comments comments...
1047
  		///@param stim::vec<float> dir, the new d.
8e56a0a7   Pavel Govyadinov   Added the propose...
1048
  		///Sets the m vector to the input vector mag.	
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
1049
  		void
7d3162a2   Pavel Govyadinov   fixed majority of...
1050
  		setMagnitude(stim::vec<float> mag)
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
1051
  		{
8e56a0a7   Pavel Govyadinov   Added the propose...
1052
1053
  			m[0] = mag[0];
  			m[1] = mag[0];
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
1054
1055
  		}
  		
ac430567   Pavel Govyadinov   comments comments...
1056
  		///@param float mag, size of the sampled region.
8e56a0a7   Pavel Govyadinov   Added the propose...
1057
  		///Sets the m vector to the input mag for both templates.
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
1058
  		void
5f81932b   David Mayerich   restored Pavel's ...
1059
  		setMagnitude(float mag)
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
1060
  		{
8e56a0a7   Pavel Govyadinov   Added the propose...
1061
1062
  			m[0] = mag;
  			m[1] = mag;
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
1063
  		}
5f81932b   David Mayerich   restored Pavel's ...
1064
  		
ac430567   Pavel Govyadinov   comments comments...
1065
1066
1067
1068
  		///@param float x, voxel size in the x direction.
  		///@param float y, voxel size in the y direction.
  		///@param float z, voxel size in the z direction.
  		///Sets the voxel sizes in each direction. necessary for non-standard data.
8e56a0a7   Pavel Govyadinov   Added the propose...
1069
1070
1071
1072
1073
1074
1075
1076
  		void
  		setDims(float x, float y, float z)
  		{
  			S[0] = x;
  			S[1] = y;
  			S[2] = z;
  		}
  
ac430567   Pavel Govyadinov   comments comments...
1077
1078
1079
  		///@param stim::vec<float> Dims, voxel size.
  		///Sets the voxel sizes in each direction. necessary for non-standard data.
  		void
7d3162a2   Pavel Govyadinov   fixed majority of...
1080
  		setDims(stim::vec3<float> Dims)
ac430567   Pavel Govyadinov   comments comments...
1081
1082
1083
1084
1085
1086
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1088
  		{
  			S = Dims;
  		}
  
  		///@param float x, size of the data in the x direction.
  		///@param float y, size of the data in the y direction.
  		///@param float z, size of the data in the z direction.
  		///Sets the data volume sizes in each direction.
b710b044   Pavel Govyadinov   Added more tempor...
1089
  		void
8e56a0a7   Pavel Govyadinov   Added the propose...
1090
  		setSize(float x, float y, float z)
b710b044   Pavel Govyadinov   Added more tempor...
1091
  		{
8e56a0a7   Pavel Govyadinov   Added the propose...
1092
1093
1094
  			R[0] = x;
  			R[1] = y;
  			R[2] = z;
b710b044   Pavel Govyadinov   Added more tempor...
1095
  		}
ac430567   Pavel Govyadinov   comments comments...
1096
1097
1098
1099
  
  		///@param stim::vec<float> Dims, size of the volume.
  		///Sets the data volume sizes in each direction.
  		void
7d3162a2   Pavel Govyadinov   fixed majority of...
1100
  		setSize(stim::vec3<float> Siz)
ac430567   Pavel Govyadinov   comments comments...
1101
1102
1103
  		{
  			S = Siz;
  		}
b710b044   Pavel Govyadinov   Added more tempor...
1104
  		
ac430567   Pavel Govyadinov   comments comments...
1105
1106
1107
1108
  		///@param stim::vec<float> dir, the vector to which we are rotating.
  		///given a vector to align to, finds the required axis and angle for glRotatef.
  		///rotates from 0.0, 0.0, 1.0 to dir.
  		///return is in degrees for use with glRotatef.
5eeaf941   Pavel Govyadinov   changer to the ba...
1109
  		stim::vec<float>
4fa3f483   Pavel Govyadinov   Fixed the memory ...
1110
  		getRotation(stim::vec3<float> dir)
f304d6de   Pavel Govyadinov   added rotation to...
1111
  		{
d4721000   Pavel Govyadinov   changes with debu...
1112
1113
1114
1115
  			stim::vec<float> out(0.0,0.0,0.0,0.0);
  			stim::vec<float> from(0.0,0.0,1.0);
  			out[0] = acos(dir.dot(from))*180/M_PI;
  			if(out[0] < 1.0){
f304d6de   Pavel Govyadinov   added rotation to...
1116
1117
1118
1119
1120
  				out[0] = 0.0;
  				out[1] = 0.0;
  				out[2] = 0.0;
  				out[3] = 1.0;
  			} else {
d4721000   Pavel Govyadinov   changes with debu...
1121
  				stim::vec<float> temp(0.0, 0.0, 0.0);;
4fa3f483   Pavel Govyadinov   Fixed the memory ...
1122
1123
  				stim::vec<float> dir1(dir[0], dir[1], dir[2]);
  				temp = (from.cross(dir1)).norm();
f304d6de   Pavel Govyadinov   added rotation to...
1124
1125
1126
1127
  				out[1] = temp[0];
  				out[2] = temp[1];
  				out[3] = temp[2];
  			}
f304d6de   Pavel Govyadinov   added rotation to...
1128
1129
  			return out;
  		}
84eff8b1   Pavel Govyadinov   Merged only the n...
1130
  
ac430567   Pavel Govyadinov   comments comments...
1131
  		///@param stim::vec<float> pos, the position of the seed to be added.
84eff8b1   Pavel Govyadinov   Merged only the n...
1132
1133
1134
  		///Adds a seed to the seed list.
  		///Assumes that the coordinates passes are in tissue space.
  		void
7d3162a2   Pavel Govyadinov   fixed majority of...
1135
  		setSeed(stim::vec3<float> pos)
a9b45efe   Pavel Govyadinov   changes to spider
1136
  		{
84eff8b1   Pavel Govyadinov   Merged only the n...
1137
  			seeds.push(pos);
a9b45efe   Pavel Govyadinov   changes to spider
1138
  		}
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
1139
  
ac430567   Pavel Govyadinov   comments comments...
1140
1141
  		///@param stim::vec<float> dir, the direction of the seed to be added.
  		///Adds a seed to the seed directions list.
79a9bf3f   Pavel Govyadinov   new implementatio...
1142
  		void
7d3162a2   Pavel Govyadinov   fixed majority of...
1143
  		setSeedVec(stim::vec3<float> dir)
59781ee3   Pavel Govyadinov   fixed a stask bug...
1144
1145
1146
1147
  		{
  			seedsvecs.push(dir);
  		}
  
ac430567   Pavel Govyadinov   comments comments...
1148
1149
1150
  		///@param float mag, the size of the seed to be added.
  		///Adds a seed to the seed list.
  		///Assumes that the coordinates passes are in tissue space.
59781ee3   Pavel Govyadinov   fixed a stask bug...
1151
1152
  		void
  		setSeedMag(float mag)
79a9bf3f   Pavel Govyadinov   new implementatio...
1153
  		{
c0e09133   Pavel Govyadinov   STABLE: made temp...
1154
  //			std::cout << "sMag: " << mag << std::endl;
59781ee3   Pavel Govyadinov   fixed a stask bug...
1155
  			seedsmags.push(mag);
84eff8b1   Pavel Govyadinov   Merged only the n...
1156
  		}
79a9bf3f   Pavel Govyadinov   new implementatio...
1157
  
59781ee3   Pavel Govyadinov   fixed a stask bug...
1158
  
ac430567   Pavel Govyadinov   comments comments...
1159
1160
1161
  		///@param float x, x-position of the seed to be added.
  		///@param float y, y-position of the seed to be added.
  		///@param float z, z-position of the seed to be added.
84eff8b1   Pavel Govyadinov   Merged only the n...
1162
1163
1164
1165
1166
  		///Adds a seed to the seed list.
  		///Assumes that the coordinates passes are in tissue space.
  		void
  		setSeed(float x, float y, float z)
  		{
c0e09133   Pavel Govyadinov   STABLE: made temp...
1167
  //			std::cout << "sPos: " << x << " " << y << " " << z << std::endl;
84eff8b1   Pavel Govyadinov   Merged only the n...
1168
1169
1170
  			seeds.push(stim::vec<float>(x, y, z));
  		}
  
ac430567   Pavel Govyadinov   comments comments...
1171
1172
1173
1174
  		///@param float x, x-direction of the seed to be added.
  		///@param float y, y-direction of the seed to be added.
  		///@param float z, z-direction of the seed to be added.
  		///Adds a seed to the seed directions list.
84eff8b1   Pavel Govyadinov   Merged only the n...
1175
1176
1177
  		void
  		setSeedVec(float x, float y, float z)
  		{
c0e09133   Pavel Govyadinov   STABLE: made temp...
1178
  //			std::cout << "sDir: " << x << " " << y << " " << z << std::endl;
84eff8b1   Pavel Govyadinov   Merged only the n...
1179
1180
  			seedsvecs.push(stim::vec<float>(x, y, z));
  		}
ac430567   Pavel Govyadinov   comments comments...
1181
1182
  		
  		///Method to get the top of the seed positions stack.
7d3162a2   Pavel Govyadinov   fixed majority of...
1183
  		stim::vec3<float> 
84eff8b1   Pavel Govyadinov   Merged only the n...
1184
1185
  		getLastSeed()
  		{
7d3162a2   Pavel Govyadinov   fixed majority of...
1186
  			stim::vec3<float> tp = seeds.top();
84eff8b1   Pavel Govyadinov   Merged only the n...
1187
1188
1189
  			return tp;
  		}
  
ac430567   Pavel Govyadinov   comments comments...
1190
  		///Method to get the top of the seed direction stack.
7d3162a2   Pavel Govyadinov   fixed majority of...
1191
  		stim::vec3<float> 
59781ee3   Pavel Govyadinov   fixed a stask bug...
1192
1193
  		getLastSeedVec()
  		{
7d3162a2   Pavel Govyadinov   fixed majority of...
1194
  			stim::vec3<float> tp = seedsvecs.top();
59781ee3   Pavel Govyadinov   fixed a stask bug...
1195
1196
1197
  			return tp;
  		}
  
ac430567   Pavel Govyadinov   comments comments...
1198
  		///Method to get the top of the seed magnitude stack.
59781ee3   Pavel Govyadinov   fixed a stask bug...
1199
1200
1201
1202
1203
1204
1205
  		float
  		getLastSeedMag()
  		{
  			float tp = seedsmags.top();
  			return tp;
  		}
  
ac430567   Pavel Govyadinov   comments comments...
1206
  		///deletes all data associated with the last seed.
59781ee3   Pavel Govyadinov   fixed a stask bug...
1207
1208
1209
1210
1211
  		void
  		popSeed()
  		{
  			seeds.pop();
  			seedsvecs.pop();
6707e8f5   Pavel Govyadinov   handled the case ...
1212
  			seedsmags.pop();
59781ee3   Pavel Govyadinov   fixed a stask bug...
1213
  		}
ac430567   Pavel Govyadinov   comments comments...
1214
1215
  		
  		///returns the seeds position stack.
7d3162a2   Pavel Govyadinov   fixed majority of...
1216
  		std::stack<stim::vec3<float> >
84eff8b1   Pavel Govyadinov   Merged only the n...
1217
1218
1219
1220
1221
  		getSeeds()
  		{
  			return seeds;
  		}
  
efe7b7cc   Pavel Govyadinov   Added a detailed ...
1222
1223
1224
1225
1226
1227
1228
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1230
1231
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  		///sets the number of direction templates.
  		void
  		setNumberDirectionTemplates(int n)
  		{
  			numSamples = n;
  		}
  
  		///sets the number of position templates.
  		void
  		setNumberPositionTemplates(int n)
  		{
  			numSamplesPos = n;
  		}
  
  		///sets the number of position templates.
  		void
  		setNumberSizeTemplates(int n)
  		{
  			numSamplesMag = n;
  		}
  
  		#ifdef TIMING
  		///Returns the timings at the moment the method is called.
  		///In the following order: Branch, Direction, Position, Size, Cost, Network, Hit_detetion.
  		std::vector<double> 
  		getTimings()
  		{
  			std::vector <double> ret;
  			ret.resize(7);
  			ret[0] = branch_time;
  			ret[1] = direction_time;
  			ret[2] = position_time;
  			ret[3] = size_time;
  			ret[4] = cost_time;
  			ret[5] = network_time;
  			ret[6] = hit_time;
  
  			return ret;
  		}
  		#endif
  
ac430567   Pavel Govyadinov   comments comments...
1263
  		///returns true if all seed stacks are empty, else false.
84eff8b1   Pavel Govyadinov   Merged only the n...
1264
1265
1266
  		bool
  		Empty()
  		{
ac430567   Pavel Govyadinov   comments comments...
1267
  			//return (seeds.empty() && seedsvecs.empty() && seedsmags.empty());
1306fd96   Pavel Govyadinov   minor bug fixes i...
1268
  			return (seeds.empty() && seedsvecs.empty());
84eff8b1   Pavel Govyadinov   Merged only the n...
1269
  		}
ac430567   Pavel Govyadinov   comments comments...
1270
1271
1272
  
  		///@param std::string file:file with variables to populate the seed stacks.
  		///Adds a seed to the seed list, including the position, direction and magnitude.
84eff8b1   Pavel Govyadinov   Merged only the n...
1273
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  		///Assumes that the coordinates passes are in tissue space.
  		void
  		setSeeds(std::string file)
  		{
  			std::ifstream myfile(file.c_str());
  			string line;
  			if(myfile.is_open())
             		{
                     		while (getline(myfile, line))
                     		{
ac430567   Pavel Govyadinov   comments comments...
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                             		float x, y, z, u, v, w, m;
                             		myfile >> x >> y >> z >> u >> v >> w >> m;
8761b649   Pavel Govyadinov   moved a lot of th...
1285
  					setSeed(x, y, z);
ac430567   Pavel Govyadinov   comments comments...
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  					setSeedVec(u, v, w);
  					setSeedMag(m);
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                     		}
                     	myfile.close();
  	          	} else {
          	                  std::cerr<<"failed" << std::endl;
  			}
79a9bf3f   Pavel Govyadinov   new implementatio...
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  		}
  		
ac430567   Pavel Govyadinov   comments comments...
1295
  		///Saves the network to a file.
79a9bf3f   Pavel Govyadinov   new implementatio...
1296
  		void
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1297
  		saveNetwork(std::string name)
79a9bf3f   Pavel Govyadinov   new implementatio...
1298
  		{
8761b649   Pavel Govyadinov   moved a lot of th...
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1302
  			stim::glObj<float> sk;
  			for(int i = 0; i < nt.sizeE(); i++)
  			{
  				std::vector<stim::vec< float > > cm = nt.getEdgeCenterLineMag(i);
7d3162a2   Pavel Govyadinov   fixed majority of...
1303
                   		std::vector<stim::vec3< float > > ce = nt.getEdgeCenterLine(i);
8761b649   Pavel Govyadinov   moved a lot of th...
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  				sk.Begin(stim::OBJ_LINE);
  				for(int j = 0; j < ce.size(); j++)
  				{
  					sk.TexCoord(cm[j][0]);
  					sk.Vertex(ce[j][0], ce[j][1], ce[j][2]);
  				}
  				sk.End();
  			}	
84eff8b1   Pavel Govyadinov   Merged only the n...
1312
  			sk.save(name);
79a9bf3f   Pavel Govyadinov   new implementatio...
1313
  		}
84eff8b1   Pavel Govyadinov   Merged only the n...
1314
  
8761b649   Pavel Govyadinov   moved a lot of th...
1315
  		///Depreciated, but might be reused later()
ac430567   Pavel Govyadinov   comments comments...
1316
  		///returns a COPY of the entire stim::glObj object.
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1317
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  		stim::glObj<float>
  		getNetwork()
  		{
7d3162a2   Pavel Govyadinov   fixed majority of...
1320
  
84eff8b1   Pavel Govyadinov   Merged only the n...
1321
  		}
ac430567   Pavel Govyadinov   comments comments...
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  		///returns a COPY of the entire stim::glnetwork object.
  		stim::glnetwork<T>
  		getGLNetwork()
  		{
  			return nt;
  		}
84eff8b1   Pavel Govyadinov   Merged only the n...
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  		///Function to get back the framebuffer Object attached to the spider.
  		///For external access.
  		GLuint
  		getFB()
  		{
035d798f   Pavel Govyadinov   modified the spid...
1335
  			return bfboID;
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  		}
  
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  //--------------------------------------------------------------------------//
  //-----------------------------TEMPORARY METHODS----------------------------//
  //--------------------------------------------------------------------------//
  
  		///temporary Method necessary for visualization and testing.
  		void
  		Update()
  		{
7d3162a2   Pavel Govyadinov   fixed majority of...
1346
  			vec3<float> Y(1.0,0.0,0.0);
8e56a0a7   Pavel Govyadinov   Added the propose...
1347
  			if(cos(Y.dot(d))< 0.087){
266aa74a   Pavel Govyadinov   CHECKPOINT: Minor...
1348
  				Y[0] = 0.0; Y[1] = 1.0;}
8e56a0a7   Pavel Govyadinov   Added the propose...
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  			hor = stim::rect<float>(m, p, d.norm(),
  				((Y.cross(d)).cross(d)).norm());
  			ver = stim::rect<float>(m, p, d.norm(),
266aa74a   Pavel Govyadinov   CHECKPOINT: Minor...
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  				 hor.n());
  		}
  
  
c4887649   Pavel Govyadinov   fixed a significa...
1356
  		int
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  		Step()
  		{
c0e09133   Pavel Govyadinov   STABLE: made temp...
1359
  			Bind(texbufferID, fboID, numSamples, t_length);
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  			CHECK_OPENGL_ERROR
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1361
  				findOptimalDirection();
3f15dade   Pavel Govyadinov   changed the plane...
1362
  			Unbind();
c0e09133   Pavel Govyadinov   STABLE: made temp...
1363
  			Bind(ptexbufferID, pfboID, numSamplesPos, t_length);
035d798f   Pavel Govyadinov   modified the spid...
1364
  				findOptimalPosition();
3f15dade   Pavel Govyadinov   changed the plane...
1365
  			Unbind();
c0e09133   Pavel Govyadinov   STABLE: made temp...
1366
  			Bind(mtexbufferID, mfboID, numSamplesMag, t_length);
035d798f   Pavel Govyadinov   modified the spid...
1367
  				findOptimalScale();
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1368
  			Unbind();
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  			CHECK_OPENGL_ERROR
  
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  			return current_cost;
  		}
  
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  		void
  		printTransform()
  		{
8e56a0a7   Pavel Govyadinov   Added the propose...
1378
  			std::cout << cT << std::endl;
b710b044   Pavel Govyadinov   Added more tempor...
1379
  		}
a9b45efe   Pavel Govyadinov   changes to spider
1380
  
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  //--------------------------------------------------------------------------//
  //-----------------------------EXPERIMENTAL METHODS-------------------------//
  //--------------------------------------------------------------------------//
  
  		void
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  		MonteCarloDirectionVectors(int nSamples, float solidAngle = 2*M_PI)
  		{
  			float PHI[2], Z[2], range;
  			PHI[0] = asin(solidAngle/2);
  			PHI[1] = asin(0);
  			
  			Z[0] = cos(PHI[0]);
  			Z[1] = cos(PHI[1]);
  
  			
  			range = Z[0] - Z[1];
  
  
  			float z, theta, phi;
  			
  			std::vector<stim::vec3<float> > vecsUni;
  			for(int i = 0; i < numSamplesPos; i++)
  			{
  				stim::vec3<float> a(uniformRandom()*0.8, uniformRandom()*0.8, 0.0);
  				a[0] = a[0]-0.4;
  				a[1] = a[1]-0.4;
  				vecsUni.push_back(a);
  			}
  
  			stringstream name;
  			for(int i = 0; i < numSamplesPos; i++)
  				name << vecsUni[i].str() << std::endl;
  			
  			std::ofstream outFile;
  			outFile.open("New_Pos_Vectors.txt");
  			outFile << name.str().c_str();
  		}
  		void
f31bf86d   Pavel Govyadinov   Added skeleton fu...
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  		DrawCylinder()
  		{	 
f31bf86d   Pavel Govyadinov   Added skeleton fu...
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  			 glNewList(dList+3, GL_COMPILE);
  			 float z0 = -0.5; float z1 = 0.5; float r0 = 0.5;
  			 float x,y;
84eff8b1   Pavel Govyadinov   Merged only the n...
1425
  			 float xold = 0.5; float yold = 0.0;
ac430567   Pavel Govyadinov   comments comments...
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  			 float step = 360.0/numSamples*32;
  			 //float step = 360.0/8.0;
f31bf86d   Pavel Govyadinov   Added skeleton fu...
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  			 glEnable(GL_TEXTURE_3D);
  			 glBindTexture(GL_TEXTURE_3D, texID);
ac430567   Pavel Govyadinov   comments comments...
1430
  			 glBegin(GL_QUAD_STRIP);
84eff8b1   Pavel Govyadinov   Merged only the n...
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  			 int j = 0;
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  			 	for(float i = step; i <= 360.0; i += step)
  			 	{
  					 x=r0*cos(i*2.0*M_PI/360.0);
  					 y=r0*sin(i*2.0*M_PI/360.0);
  					 glTexCoord3f(x,y,z0); 
ac430567   Pavel Govyadinov   comments comments...
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  					 glVertex2f(0.0, j*6.4+6.4);
  //					 glVertex2f(0.0, j*27.0+27.0);
f31bf86d   Pavel Govyadinov   Added skeleton fu...
1439
  					 glTexCoord3f(x,y,z1); 
ac430567   Pavel Govyadinov   comments comments...
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  					 glVertex2f(16.0, j*6.4+6.4);
  //					 glVertex2f(16.0, j*27.0+27.0);
f31bf86d   Pavel Govyadinov   Added skeleton fu...
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  					 glTexCoord3f(xold,yold,z1); 
ac430567   Pavel Govyadinov   comments comments...
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  					 glVertex2f(16.0, j*6.4); 
  //					 glVertex2f(16.0, j*27.0); 
f31bf86d   Pavel Govyadinov   Added skeleton fu...
1445
  					 glTexCoord3f(xold,yold,z0); 
ac430567   Pavel Govyadinov   comments comments...
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  					 glVertex2f(0.0, j*6.4);
  //					 glVertex2f(0.0, j*27.0);
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  					 xold=x;
  					 yold=y;
  					 j++;
  				}
  		      	 glEnd();  
  			 glEndList();
f31bf86d   Pavel Govyadinov   Added skeleton fu...
1454
  		}
e45b97ce   Pavel Govyadinov   safety commit, I ...
1455
  
8c4f5d84   Pavel Govyadinov   fixed the issue w...
1456
  ///need to return the cylinder.
e45b97ce   Pavel Govyadinov   safety commit, I ...
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  		void
  		DrawLongCylinder(int n = 8, int l_template = 8,int l_square = 8)
  		{
  			int cylLen = cL.size()-1;
  			GenerateFBO(n*l_square, cylLen*l_template, btexbufferID, bfboID);
  			Bind(btexbufferID, bfboID, cylLen, l_template*l_square/2.0);
  			stim::cylinder<float> cyl(cL, cM);
7d3162a2   Pavel Govyadinov   fixed majority of...
1464
  			std::vector<std::vector<stim::vec3<float> > > p = cyl.getPoints(n);
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  			for(int i = 0; i < p.size()-1; i++)	///number of circles
  			{
  				for(int j = 0; j < p[0].size()-1; j++)		///points in the circle
  				{
  					glBegin(GL_QUADS);
  						glTexCoord3f(p[i][j][0], p[i][j][1], p[i][j][2]);
  						glVertex2f(j*l_square,  i*(float)l_template); 
  
  						glTexCoord3f(p[i][j+1][0], p[i][j+1][1], p[i][j+1][2]);
  						glVertex2f(j*l_square+l_square, i*(float)l_template); 
  
  						glTexCoord3f(p[i+1][j+1][0], p[i+1][j+1][1], p[i+1][j+1][2]);
  						glVertex2f(j*l_square+l_square, i*(float)l_template+(float)l_template); 
  
  						glTexCoord3f(p[i+1][j][0], p[i+1][j][1], p[i+1][j][2]);
  						glVertex2f(j*l_square,i*(float)l_template+(float)l_template); 
  					glEnd();
  				}
  			}
  			Unbind();
  		}
84eff8b1   Pavel Govyadinov   Merged only the n...
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  		///@param min_cost the cost value used for tracing
  		///traces out each seedpoint in the seeds queue to completion in both directions.
  		void
  		trace(int min_cost)
  		{	
59781ee3   Pavel Govyadinov   fixed a stask bug...
1493
1494
  			bool sEmpty = true;
  			float lastmag = 16.0;;
7d3162a2   Pavel Govyadinov   fixed majority of...
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1496
  			stim::vec3<float> curSeed; 
  			stim::vec3<float> curSeedVec;			
8761b649   Pavel Govyadinov   moved a lot of th...
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  			float curSeedMag;
  			while(!Empty())
84eff8b1   Pavel Govyadinov   Merged only the n...
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  			{
  				//clear the currently traced line and start a new one.
  				cL.clear();
ac430567   Pavel Govyadinov   comments comments...
1502
  				cM.clear();
8761b649   Pavel Govyadinov   moved a lot of th...
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  				cD.clear();
  				curSeed = seeds.top();
  				curSeedVec = seedsvecs.top();
  				curSeedMag = seedsmags.top();
59781ee3   Pavel Govyadinov   fixed a stask bug...
1507
1508
  				seeds.pop();
  				seedsvecs.pop();
ac430567   Pavel Govyadinov   comments comments...
1509
  				seedsmags.pop();
59781ee3   Pavel Govyadinov   fixed a stask bug...
1510
  //				std::cout << "The current seed Vector is " << curSeedVec << std::endl;
84eff8b1   Pavel Govyadinov   Merged only the n...
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  				setPosition(curSeed);
  				setDirection(curSeedVec);
8761b649   Pavel Govyadinov   moved a lot of th...
1513
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  				setMagnitude(curSeedMag);
  //				cL.push_back(curSeed);
  //				cM.push_back(curSeedMag);
  //				cD.push_back(curSeedMag);
  				pair<stim::fiber<float>, int> a = traceLine(p, m, min_cost);
84eff8b1   Pavel Govyadinov   Merged only the n...
1518
  			}
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1519
1520
  		}
  
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1521
  		int
7d3162a2   Pavel Govyadinov   fixed majority of...
1522
  		selectObject(stim::vec3<float> loc, stim::vec3<float> dir, float mag) 
84eff8b1   Pavel Govyadinov   Merged only the n...
1523
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  		{
  		//Define the varibles and turn on Selection Mode
efe7b7cc   Pavel Govyadinov   Added a detailed ...
1525
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  			#ifdef TIMING
  				gpuStartTimer();
  			#endif
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  			float s = 3.0;
  			GLuint selectBuf[2048];
  			GLint hits;
  			glSelectBuffer(2048, selectBuf);
  			glDisable(GL_CULL_FACE);
  			(void) glRenderMode(GL_SELECT);
84eff8b1   Pavel Govyadinov   Merged only the n...
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  		//Init Names stack
  
  			glInitNames();
  			glPushName(1);
  
  			CHECK_OPENGL_ERROR
  		//What would that vessel see in front of it.
  				camSel.setPosition(loc);
  				camSel.setFocalDistance(mag/s);
  				camSel.LookAt((loc[0]+dir[0]*mag/s),
  					 (loc[1]+dir[1]*mag/s),
  					 (loc[2]+dir[2]*mag/s));
  				ps  = camSel.getPosition();
  				ups = camSel.getUp();
  				ds  = camSel.getLookAt();
  				glMatrixMode(GL_PROJECTION);
  				glPushMatrix();
  				glLoadIdentity();
1306fd96   Pavel Govyadinov   minor bug fixes i...
1554
  				glOrtho(-mag/s/2.0, mag/s/2.0, -mag/s/2.0, mag/s/2.0, 0.0, mag/s/2.0);
84eff8b1   Pavel Govyadinov   Merged only the n...
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  				glMatrixMode(GL_MODELVIEW);
  				glPushMatrix();
  				glLoadIdentity();
  				
  				CHECK_OPENGL_ERROR
  				gluLookAt(ps[0], ps[1], ps[2],
  					 ds[0], ds[1], ds[2],
  					 ups[0], ups[1], ups[2]);
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  //				sk.Render();
  				nt.Render();								
  
84eff8b1   Pavel Govyadinov   Merged only the n...
1567
  				CHECK_OPENGL_ERROR
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  //				glLoadName((int) sk.numL());
  				glLoadName(nt.sizeE());
  
  //				sk.RenderLine(cL);
  				nt.RenderLine(cL);	
  
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  //				glPopName();
  				glFlush();
  
  				glMatrixMode(GL_PROJECTION);
  				glPopMatrix();
  				glMatrixMode(GL_MODELVIEW);
  				CHECK_OPENGL_ERROR
  				glPopMatrix();
  
59781ee3   Pavel Govyadinov   fixed a stask bug...
1585
  		//	glEnable(GL_CULL_FACE);
84eff8b1   Pavel Govyadinov   Merged only the n...
1586
  			hits = glRenderMode(GL_RENDER);
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1587
  			int found_hits = processHits(hits, selectBuf);
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  			#ifdef TIMING
  				hit_time += gpuStopTimer();
  			#endif
  
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  			return found_hits;
  		}
  
  		//Given a size of the array (hits) and the memory holding it (buffer)
  		//returns whether a hit tool place or not.
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1597
  		int
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  		processHits(GLint hits, GLuint buffer[])
  		{
  			GLuint names, *ptr;
59781ee3   Pavel Govyadinov   fixed a stask bug...
1601
  			//printf("hits = %u\n", hits);
84eff8b1   Pavel Govyadinov   Merged only the n...
1602
  			ptr = (GLuint *) buffer;
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  		//	for (int i = 0; i < hits; i++) { /*  for each hit  */
  			names = *ptr;
  		//		printf (" number of names for hit = %u\n", names);
  			ptr++;
  			ptr++; //Skip the minimum depth value.  
  			ptr++; //Skip the maximum depth value.
  		//		printf ("   the name is ");                                                        
  		//		for (int j = 0; j < names; j++) {     /*  for each name */
  		//			printf ("%u ", *ptr); ptr++;
  		//		}
  		//		printf ("\n");
  	//		}
  
  			
84eff8b1   Pavel Govyadinov   Merged only the n...
1617
  			if(hits == 0)
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1618
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  			{
  				return -1;
  			}
84eff8b1   Pavel Govyadinov   Merged only the n...
1621
  			else
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1622
  			{
035d798f   Pavel Govyadinov   modified the spid...
1623
  //				printf ("%u ", *ptr);
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
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  				return *ptr;
  			}
  		}
  
  		void
  		clearCurrent()
  		{
  			cL.clear();
ac430567   Pavel Govyadinov   comments comments...
1632
  			cM.clear();
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1633
1634
  		}	
  	
23af8e36   Pavel Govyadinov   modified spider t...
1635
  		void
7d3162a2   Pavel Govyadinov   fixed majority of...
1636
1637
  		addToNetwork(pair<stim::fiber<float>, int> in, stim::vec3<float> spos, 
  				stim::vec<float> smag, stim::vec3<float> sdir)
23af8e36   Pavel Govyadinov   modified spider t...
1638
  		{
efe7b7cc   Pavel Govyadinov   Added a detailed ...
1639
1640
1641
1642
  			#ifdef TIMING
  				 double s = std::clock();
  			#endif
  			
7d3162a2   Pavel Govyadinov   fixed majority of...
1643
                          std::vector<stim::vec3<float> > ce = in.first.centerline();                
23af8e36   Pavel Govyadinov   modified spider t...
1644
                          std::vector<stim::vec<float> > cm = in.first.centerlinemag();
6707e8f5   Pavel Govyadinov   handled the case ...
1645
  			//if the fiber is longer than 2 steps (the number it takes to diverge)
6b8621f8   Pavel Govyadinov   stable version
1646
  			if(ce.size() > 3)
6707e8f5   Pavel Govyadinov   handled the case ...
1647
1648
  			{	
  				//if we did not hit a fiber
23af8e36   Pavel Govyadinov   modified spider t...
1649
1650
  				if(in.second == -1)
  				{
6707e8f5   Pavel Govyadinov   handled the case ...
1651
1652
1653
  					spos[0] = spos[0]-sdir[0]*smag[0]/2.;
  					spos[1] = spos[1]-sdir[1]*smag[0]/2.;
  					spos[2] = spos[2]-sdir[2]*smag[0]/2.;
821409d5   Pavel Govyadinov   added a way to ad...
1654
  					int h = selectObject(spos, -sdir, smag[0]);
6707e8f5   Pavel Govyadinov   handled the case ...
1655
  					//did we start with a fiber?
11c1b46b   Pavel Govyadinov   minor bug fixes a...
1656
  					if(h != -1 && h < nt.sizeE())
821409d5   Pavel Govyadinov   added a way to ad...
1657
1658
1659
  						nt.addEdge(ce, cm, h, -1);
  					else
  						nt.addEdge(ce, cm, -1, -1);
23af8e36   Pavel Govyadinov   modified spider t...
1660
  				}
6707e8f5   Pavel Govyadinov   handled the case ...
1661
  				//if we hit a fiber?
23af8e36   Pavel Govyadinov   modified spider t...
1662
1663
  				else if(in.second != -1)
  				{
6707e8f5   Pavel Govyadinov   handled the case ...
1664
1665
1666
1667
  					nt.addEdge(ce,cm,-1, in.second);
  					spos[0] = spos[0]-sdir[0]*smag[0]/2.;
  					spos[1] = spos[1]-sdir[1]*smag[0]/2.;
  					spos[2] = spos[2]-sdir[2]*smag[0]/2.;
6707e8f5   Pavel Govyadinov   handled the case ...
1668
1669
  					int h = selectObject(spos, -sdir, smag[0]);
  					//did start with a fiber?
11c1b46b   Pavel Govyadinov   minor bug fixes a...
1670
  					if(h != -1 && h < nt.sizeE()){	
ac430567   Pavel Govyadinov   comments comments...
1671
1672
  			//			std::cout << "got here double" << smag.str() << std::endl;
  						nt.addEdge(ce,cm, h, in.second);	
27194b56   Pavel Govyadinov   major bug fixes, ...
1673
  					} else { nt.addEdge(ce,cm, -1, -1);}
23af8e36   Pavel Govyadinov   modified spider t...
1674
1675
  				}
  			}		
efe7b7cc   Pavel Govyadinov   Added a detailed ...
1676
1677
1678
1679
1680
  
  			#ifdef TIMING
  				double network_time = (std::clock() - s) / (double) CLOCKS_PER_SEC;
  				network_time += network_time * 1000.0;
  			#endif
23af8e36   Pavel Govyadinov   modified spider t...
1681
1682
  		}
  
23af8e36   Pavel Govyadinov   modified spider t...
1683
  
821409d5   Pavel Govyadinov   added a way to ad...
1684
1685
1686
  		void
  		printSizes()
  		{
035d798f   Pavel Govyadinov   modified the spid...
1687
1688
  			std::cout << nt.sizeE() << " edges " << std::endl;
  			std::cout << nt.sizeV() << " nodes " << std::endl;
821409d5   Pavel Govyadinov   added a way to ad...
1689
1690
1691
  			
  		}
  
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1692
  		std::pair<stim::fiber<float>, int >
7d3162a2   Pavel Govyadinov   fixed majority of...
1693
  		traceLine(stim::vec3<float> pos, stim::vec<float> mag, int min_cost)
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1694
  		{
821409d5   Pavel Govyadinov   added a way to ad...
1695
  			//starting (seed) position and magnitude.
7d3162a2   Pavel Govyadinov   fixed majority of...
1696
  			stim::vec3<float> spos = getPosition();
821409d5   Pavel Govyadinov   added a way to ad...
1697
  			stim::vec<float> smag = getMagnitude();
7d3162a2   Pavel Govyadinov   fixed majority of...
1698
  			stim::vec3<float> sdir = getDirection();	
821409d5   Pavel Govyadinov   added a way to ad...
1699
  
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1700
  			Bind();
8761b649   Pavel Govyadinov   moved a lot of th...
1701
  //			sk.Begin(stim::OBJ_LINE);
23af8e36   Pavel Govyadinov   modified spider t...
1702
1703
1704
1705
1706
  
  
  //			sk.createFromSelf(GL_SELECT);
  			nt.createFromSelf(GL_SELECT);
  
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1707
1708
1709
1710
1711
1712
1713
1714
  			cL.push_back(pos);
  			cM.push_back(mag);
  
  //			setPosition(pos);
  //			setMagnitude(mag);
  			int h;
  			bool started = false;
  			bool running = true;
7d3162a2   Pavel Govyadinov   fixed majority of...
1715
  			stim::vec3<float> size(S[0]*R[0], S[1]*R[1], S[2]*R[2]);
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1716
1717
1718
1719
1720
  			while(running)
  			{
  				int cost = Step();
  				if (cost > min_cost){
  					running = false;
8761b649   Pavel Govyadinov   moved a lot of th...
1721
  //					sk.End();
3e5d3ad3   Pavel Govyadinov   merged the change...
1722
  					branchDetection2();
23af8e36   Pavel Govyadinov   modified spider t...
1723
  					pair<stim::fiber<float>, int> a(stim::fiber<float> (cL, cM), -1);
821409d5   Pavel Govyadinov   added a way to ad...
1724
  					addToNetwork(a, spos, smag, sdir);
c0e09133   Pavel Govyadinov   STABLE: made temp...
1725
  //					std::cout << "the cost of " << cost << " > " << min_cost << std::endl;
23af8e36   Pavel Govyadinov   modified spider t...
1726
  					return a;
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1727
1728
1729
1730
1731
1732
1733
1734
  					break;
  				} else {
  					//Have we found the edge of the map?
  					pos = getPosition();
  					if(pos[0] > size[0] || pos[1] > size[1]
  					 || pos[2] > size[2] || pos[0] < 0
  					 || pos[1] < 0 || pos[2] < 0)
  					{
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1735
  						running = false;
3e5d3ad3   Pavel Govyadinov   merged the change...
1736
  						branchDetection2();
23af8e36   Pavel Govyadinov   modified spider t...
1737
  						pair<stim::fiber<float>, int> a(stim::fiber<float> (cL, cM), -1);
821409d5   Pavel Govyadinov   added a way to ad...
1738
  						addToNetwork(a, spos, smag, sdir);
c0e09133   Pavel Govyadinov   STABLE: made temp...
1739
  //						std::cout << "I hit and edge" << std::endl;
23af8e36   Pavel Govyadinov   modified spider t...
1740
  						return a;
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1741
1742
1743
1744
1745
1746
1747
1748
1749
  						break;
  					}
  					//If this is the first step in the trace,
  					// save the direction
  					//(to be used later to trace the fiber in the opposite direction)
  					if(started == false){
  						rev = -getDirection();
  						started = true;
  					}
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1750
1751
1752
  					//Has the template size gotten unreasonable?
  					mag = getMagnitude();
  					if(mag[0] > 75 || mag[0] < 1){
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1753
  						running = false;
3e5d3ad3   Pavel Govyadinov   merged the change...
1754
  						branchDetection2();
23af8e36   Pavel Govyadinov   modified spider t...
1755
  						pair<stim::fiber<float>, int> a(stim::fiber<float> (cL, cM), -1);
821409d5   Pavel Govyadinov   added a way to ad...
1756
  						addToNetwork(a, spos, smag, sdir);
c0e09133   Pavel Govyadinov   STABLE: made temp...
1757
  //						std::cout << "The templates are too big" << std::endl;
23af8e36   Pavel Govyadinov   modified spider t...
1758
  						return a;
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1759
1760
1761
1762
1763
1764
1765
  						break;
  					}
  					else
  					{
  						h = selectObject(p, getDirection(), m[0]);
  						//Have we hit something previously traced?
  						if(h != -1){
c0e09133   Pavel Govyadinov   STABLE: made temp...
1766
  //							std::cout << "I hit the fiber " << h << std::endl;
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1767
  							running = false;
3e5d3ad3   Pavel Govyadinov   merged the change...
1768
  							branchDetection2();
6707e8f5   Pavel Govyadinov   handled the case ...
1769
  							pair<stim::fiber<float>, int> a(stim::fiber<float> (cL, cM), h);
821409d5   Pavel Govyadinov   added a way to ad...
1770
  							addToNetwork(a, spos, smag, sdir);
23af8e36   Pavel Govyadinov   modified spider t...
1771
  							return a;
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1772
1773
1774
  							break;
  						}
  						else {  
7d3162a2   Pavel Govyadinov   fixed majority of...
1775
  							cL.push_back(stim::vec3<float>(p[0], p[1],p[2]));
3f15dade   Pavel Govyadinov   changed the plane...
1776
  							cM.push_back(stim::vec<float>(m[0], m[0]));
3e5d3ad3   Pavel Govyadinov   merged the change...
1777
  //							Bind(btexbufferID, bfboID, 27);
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1778
1779
1780
1781
1782
1783
1784
  							Unbind();
  							CHECK_OPENGL_ERROR
  							
  						}
  				 	}
                   		}
           		}
84eff8b1   Pavel Govyadinov   Merged only the n...
1785
1786
  		}
  
5de3a9c2   Pavel Govyadinov   CHECKPOINT: befo...
1787
  			
84eff8b1   Pavel Govyadinov   Merged only the n...
1788
  
4cefeb6d   Pavel Govyadinov   Changes to the re...
1789
  };
fb0bc2f1   Pavel Govyadinov   added the gl_spid...
1790
1791
  }
  #endif