rts_glFilamentNetwork.cpp 354 Bytes
#include "rts_glFilamentNetwork.h"

void rts_glFilamentNetwork::glRender()
{
	((rts_glOBJ*)network)->glRender();
}

void rts_glFilamentNetwork::glRenderSelected()
{
	((rts_glOBJ*)network)->glRenderSelected();
}

int rts_glFilamentNetwork::LoadFIB(const char* filename)
{
	((rts_glOBJ*)network)->Invalidate();
	return fib_load(filename);
}