Commit 7f297fc6a0b6d24e56173842d78e9b124969cadc
1 parent
34ec8a82
added more detailed comments, rewrote the m to be a float value instead of a vec…
…tor. remanded some variable for clarity fixed a couple of inconcistencies.
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318 deletions
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stim/biomodels/centerline.h
... | ... | @@ -163,25 +163,25 @@ public: |
163 | 163 | |
164 | 164 | /// Return the point on the fiber closest to q |
165 | 165 | /// @param q is the query point used to locate the nearest point on the fiber centerline |
166 | - stim::vec<T> nearest(stim::vec<T> q){ | |
167 | - | |
168 | - stim::vec<double> temp( (double) q[0], (double) q[1], (double) q[2]); | |
169 | - | |
170 | - unsigned int idx = ann(temp); //determine the index of the nearest neighbor | |
171 | - | |
172 | - return stim::vec<T>((T) c[idx][0], (T) c[idx][1], (T) c[idx][2]); //return the nearest centerline point | |
173 | - } | |
166 | +// stim::vec<T> nearest(stim::vec<T> q){ | |
167 | +// | |
168 | +// stim::vec<double> temp( (double) q[0], (double) q[1], (double) q[2]); | |
169 | +// | |
170 | +// unsigned int idx = ann(temp); //determine the index of the nearest neighbor | |
171 | +// | |
172 | +// return stim::vec<T>((T) c[idx][0], (T) c[idx][1], (T) c[idx][2]); //return the nearest centerline point | |
173 | +// } | |
174 | 174 | |
175 | 175 | /// Return the point index on the fiber closest to q |
176 | 176 | /// @param q is the query point used to locate the nearest point on the fiber centerline |
177 | - unsigned int nearest_idx(stim::vec<T> q){ | |
178 | - | |
179 | - stim::vec<double> temp((double) q[0], (double) q[1], (double) q[2]); | |
180 | - | |
181 | - unsigned int idx = ann(temp); //determine the index of the nearest neighbor | |
182 | - | |
183 | - return idx; //return the nearest centerline point index | |
184 | - } | |
177 | +// unsigned int nearest_idx(stim::vec<T> q){ | |
178 | +// | |
179 | +// stim::vec<double> temp((double) q[0], (double) q[1], (double) q[2]); | |
180 | +// | |
181 | +// unsigned int idx = ann(temp); //determine the index of the nearest neighbor | |
182 | +// | |
183 | +// return idx; //return the nearest centerline point index | |
184 | +// } | |
185 | 185 | |
186 | 186 | /// Returns the fiber centerline as an array of stim::vec points |
187 | 187 | std::vector< stim::vec<T> > get_centerline(){ | ... | ... |
stim/gl/gl_spider.h
... | ... | @@ -28,9 +28,6 @@ |
28 | 28 | #include "../../../volume-spider/glnetwork.h" |
29 | 29 | #include <stim/visualization/cylinder.h> |
30 | 30 | #include <stim/cuda/testKernel.cuh> |
31 | - | |
32 | -//#include <stim/cuda/testKernel.cuh> | |
33 | - | |
34 | 31 | #include <iostream> |
35 | 32 | #include <fstream> |
36 | 33 | #ifdef TIMING |
... | ... | @@ -39,7 +36,6 @@ |
39 | 36 | #endif |
40 | 37 | |
41 | 38 | #ifdef TESTING |
42 | - #include <iostream> | |
43 | 39 | #include <cstdio> |
44 | 40 | #include <ctime> |
45 | 41 | #endif |
... | ... | @@ -67,16 +63,16 @@ class gl_spider // : public virtual gl_texture<T> |
67 | 63 | |
68 | 64 | stim::vec3<float> p; //vector designating the position of the spider. |
69 | 65 | stim::vec3<float> d; //normalized direction of travel |
70 | - stim::vec<float> m; //size of the spider in tissue space | |
66 | + float m; //size of the spider in tissue space. | |
71 | 67 | |
72 | 68 | std::vector<stim::vec3<float> > dV; //A list of all the direction vectors. |
73 | 69 | std::vector<stim::vec3<float> > pV; //A list of all test positions (relative to p) |
74 | - std::vector<stim::vec3<float> > mV; //A list of all the size vectors. | |
70 | + std::vector<float> mV; //A list of all the size vectors. | |
75 | 71 | |
76 | 72 | stim::matrix<float, 4> cT; //current Transformation matrix (tissue)->(texture) |
77 | 73 | GLuint texID; //OpenGL ID for the texture to be traced |
78 | - stim::vec<float> S; //Size of a voxel in the volume. | |
79 | - stim::vec<float> R; //Dimensions of the volume. | |
74 | + stim::vec3<float> S; //Size of a voxel in the volume. | |
75 | + stim::vec3<float> R; //Dimensions of the volume. | |
80 | 76 | |
81 | 77 | |
82 | 78 | //GL and Cuda variables |
... | ... | @@ -88,15 +84,17 @@ class gl_spider // : public virtual gl_texture<T> |
88 | 84 | |
89 | 85 | GLuint fboID; //framebuffer ID for direction templates |
90 | 86 | GLuint texbufferID; //texture ID for direction templates |
87 | + GLuint direction_buffID; //framebuffer ID, position templates | |
88 | + GLuint direction_texID; //texture ID, position templates | |
91 | 89 | |
92 | - GLuint pfboID; //framebuffer ID, position templates | |
93 | - GLuint ptexbufferID; //texture ID, position templates | |
90 | + GLuint position_buffID; //framebuffer ID, position templates | |
91 | + GLuint position_texID; //texture ID, position templates | |
94 | 92 | |
95 | - GLuint mfboID; //framebuffer ID, radius templates | |
96 | - GLuint mtexbufferID; //texture ID, radius templates | |
93 | + GLuint radius_buffID; //framebuffer ID, radius templates | |
94 | + GLuint radius_texID; //texture ID, radius templates | |
97 | 95 | |
98 | - GLuint bfboID; //framebuffer ID, cylinder (surrounding fiber) | |
99 | - GLuint btexbufferID; //texture ID, cylinder | |
96 | + GLuint cylinder_buffID; //framebuffer ID, cylinder (surrounding fiber) | |
97 | + GLuint cylinder_texID; //texture ID, cylinder | |
100 | 98 | |
101 | 99 | int numSamples; //The number of templates in the buffer. |
102 | 100 | int numSamplesPos; |
... | ... | @@ -114,7 +112,7 @@ class gl_spider // : public virtual gl_texture<T> |
114 | 112 | |
115 | 113 | std::vector< stim::vec3<float> > cL; //centerline up to the current point |
116 | 114 | std::vector< stim::vec3<float> > cD; //directions up to the current point (debugging) |
117 | - std::vector< stim::vec<float> > cM; //radius up to the current point | |
115 | + std::vector< float > cM; //radius up to the current point | |
118 | 116 | |
119 | 117 | stim::glnetwork<float> nt; //network object holding the currently traced centerlines |
120 | 118 | stim::glObj<float> sk; //OBJ file storing the network (identical to above) |
... | ... | @@ -128,12 +126,12 @@ class gl_spider // : public virtual gl_texture<T> |
128 | 126 | stim::vec3<float> ups; //up direction for the selection camera |
129 | 127 | stim::vec3<float> ds; //direction for the selection camera |
130 | 128 | |
131 | - float t_length; //length of the template (in pixels) | |
129 | + float n_pixels; //length of the template (in pixels) | |
132 | 130 | |
133 | 131 | //cuda texture variables that keep track of the binding. |
134 | - stim::cuda::cuda_texture t_dir; | |
135 | - stim::cuda::cuda_texture t_pos; | |
136 | - stim::cuda::cuda_texture t_mag; | |
132 | + stim::cuda::cuda_texture t_dir; //cuda_texture object used as an interface between OpenGL and cuda for direction vectors. | |
133 | + stim::cuda::cuda_texture t_pos; //cuda_texture object used as an interface between OpenGL and cuda for position vectors. | |
134 | + stim::cuda::cuda_texture t_mag; //cuda_texture object used as an interface between OpenGL and cuda for size vectors. | |
137 | 135 | |
138 | 136 | |
139 | 137 | //--------------------------------------------------------------------------// |
... | ... | @@ -147,30 +145,29 @@ class gl_spider // : public virtual gl_texture<T> |
147 | 145 | findOptimalDirection() |
148 | 146 | { |
149 | 147 | #ifdef TIMING |
150 | - gpuStartTimer(); | |
148 | + gpuStartTimer(); //Timer for profiling | |
151 | 149 | #endif |
152 | 150 | setMatrix(); //create the transformation matrix. |
153 | 151 | glCallList(dList); //move the templates to p, d, m. |
154 | - glFinish(); | |
152 | + glFinish(); //flush the pipeline | |
155 | 153 | #ifdef TIMING |
156 | - direction_time += gpuStopTimer(); | |
154 | + direction_time += gpuStopTimer(); //profiling | |
157 | 155 | #endif |
158 | 156 | #ifdef TESTING |
159 | -// test(texbufferID, GL_TEXTURE_2D,2*t_length,numSamples*t_length, "Final_Cost_Direction.bmp"); | |
157 | +// test(texbufferID, GL_TEXTURE_2D,2*n_pixels,numSamples*n_pixels, "Final_Cost_Direction.bmp"); | |
160 | 158 | #endif |
161 | 159 | |
162 | 160 | int best = getCost(t_dir.getTexture(), t_dir.getAuxArray() ,numSamples); //find min cost. |
163 | - stim::vec<float> next( //find next vector. | |
161 | + stim::vec<float> next( ///calculate the next vector. | |
164 | 162 | dV[best][0]*S[0]*R[0], |
165 | 163 | dV[best][1]*S[1]*R[1], |
166 | 164 | dV[best][2]*S[2]*R[2], |
167 | 165 | 0); |
168 | - next = (cT*next).norm(); //find next vector. | |
169 | - setPosition( p[0]+next[0]*m[0]/stepsize, | |
170 | - p[1]+next[1]*m[0]/stepsize, | |
171 | - p[2]+next[2]*m[0]/stepsize); | |
172 | - setDirection(next[0], next[1], next[2]); | |
173 | - //move forward and change direction. | |
166 | + next = (cT*next).norm(); ///transform the next vector into Tissue space. | |
167 | + setPosition( p[0]+next[0]*m/stepsize, | |
168 | + p[1]+next[1]*m/stepsize, | |
169 | + p[2]+next[2]*m/stepsize); | |
170 | + setDirection(next[0], next[1], next[2]); //move forward and change direction. | |
174 | 171 | } |
175 | 172 | |
176 | 173 | /// Method for finding the best d (direction) for the spider. |
... | ... | @@ -180,17 +177,18 @@ class gl_spider // : public virtual gl_texture<T> |
180 | 177 | findOptimalPosition() |
181 | 178 | { |
182 | 179 | #ifdef TIMING |
183 | - gpuStartTimer(); | |
180 | + gpuStartTimer(); //timer for profiling | |
184 | 181 | #endif |
185 | 182 | setMatrix(); //create the transformation matrix. |
186 | 183 | glCallList(dList+1); //move the templates to p, d, m. |
187 | - glFinish(); | |
184 | + glFinish(); //flush the pipeline | |
188 | 185 | // glFlush(); |
189 | 186 | #ifdef TIMING |
190 | - position_time += gpuStopTimer(); | |
187 | + position_time += gpuStopTimer(); ///timer for profiling | |
191 | 188 | #endif |
192 | 189 | |
193 | 190 | #ifdef TESTING |
191 | +// test(texbufferID, GL_TEXTURE_2D,2*n_pixels,numSamples*n_pixels, "Final_Cost_Direction.bmp"); | |
194 | 192 | #endif |
195 | 193 | int best = getCost(t_pos.getTexture(), t_pos.getAuxArray(), numSamplesPos); //find min cost. |
196 | 194 | stim::vec<float> next( //find next position. |
... | ... | @@ -198,7 +196,7 @@ class gl_spider // : public virtual gl_texture<T> |
198 | 196 | pV[best][1], |
199 | 197 | pV[best][2], |
200 | 198 | 1); |
201 | - next = cT*next; //find next position. | |
199 | + next = cT*next; //transform the next position vector into tissue space. | |
202 | 200 | setPosition( |
203 | 201 | next[0]*S[0]*R[0], |
204 | 202 | next[1]*S[1]*R[1], |
... | ... | @@ -217,14 +215,14 @@ class gl_spider // : public virtual gl_texture<T> |
217 | 215 | #endif |
218 | 216 | setMatrix(); //create the transformation. |
219 | 217 | glCallList(dList+2); //move the templates to p, d, m. |
220 | - glFinish(); | |
218 | + glFinish(); //flush the drawing pipeline. | |
221 | 219 | #ifdef TIMING |
222 | 220 | size_time += gpuStopTimer(); |
223 | 221 | #endif |
224 | 222 | #ifdef TESTING |
225 | 223 | #endif |
226 | 224 | int best = getCost(t_mag.getTexture(), t_mag.getAuxArray(), numSamplesMag); //get best cost. |
227 | - setMagnitude(m[0]*mV[best][0]); //adjust the magnitude. | |
225 | + setMagnitude(m*mV[best]); //adjust the magnitude. | |
228 | 226 | } |
229 | 227 | |
230 | 228 | |
... | ... | @@ -236,80 +234,78 @@ class gl_spider // : public virtual gl_texture<T> |
236 | 234 | branchDetection2(int n = 8, int l_template = 8, int l_square = 8) |
237 | 235 | { |
238 | 236 | #ifdef TIMING |
239 | - gpuStartTimer(); | |
237 | + gpuStartTimer(); ///timer for performance analysis | |
240 | 238 | #endif |
241 | 239 | |
242 | - if(cL.size() < 4){} | |
240 | + if(cL.size() < 4){} ///if the size of the fiber is less then 4 we do nothing. | |
243 | 241 | else{ |
244 | - setMatrix(1); | |
245 | - DrawLongCylinder(n, l_template, l_square); | |
242 | + setMatrix(1); ///finds the current transformation matrix | |
243 | + DrawLongCylinder(n, l_template, l_square); ///Draw the cylinder. | |
246 | 244 | stim::cylinder<float> cyl(cL, cM); |
247 | - std::vector< stim::vec<float> > result = find_branch(btexbufferID, GL_TEXTURE_2D, n*l_square, (cL.size()-1)*l_template); | |
248 | - stim::vec3<float> size(S[0]*R[0], S[1]*R[1], S[2]*R[2]); | |
249 | - float pval; | |
250 | - if(!result.empty()) | |
245 | + std::vector< stim::vec<float> > result = find_branch(cylinder_texID, GL_TEXTURE_2D, n*l_square, (cL.size()-1)*l_template); ///find all the centers in cuda | |
246 | + stim::vec3<float> size(S[0]*R[0], S[1]*R[1], S[2]*R[2]); ///the borders of the texture. | |
247 | + float pval; //pvalue associated with the points on the cylinder. | |
248 | + if(!result.empty()) ///if we have any points | |
251 | 249 | { |
252 | - for(int i = 0; i < result.size(); i++) | |
250 | + for(int i = 0; i < result.size(); i++) ///for each point | |
253 | 251 | { |
254 | 252 | int id = result[i][2]; |
255 | - if(fmod(result[i][2], id) != 0 && id != 0) | |
253 | + if(fmod(result[i][2], id) != 0 && id != 0) ///if the remainer is odd | |
256 | 254 | { |
257 | 255 | |
258 | 256 | pval = ((cyl.getl(id+1)-cyl.getl(id))* |
259 | - (fmod(result[i][2], id))+cyl.getl(id))/cyl.getl(cL.size()-1); | |
257 | + (fmod(result[i][2], id))+cyl.getl(id))/cyl.getl(cL.size()-1); ///calculate pvalue | |
260 | 258 | } |
261 | - else if(id == 0) | |
259 | + else if(id == 0) ///if the point is on the edge | |
262 | 260 | { |
263 | - pval = (cyl.getl(id+1)*result[i][2])/cyl.getl(cL.size()-1); | |
261 | + pval = (cyl.getl(id+1)*result[i][2])/cyl.getl(cL.size()-1); | |
264 | 262 | } |
265 | 263 | else |
266 | 264 | { |
267 | - pval = (cyl.getl(id)/cyl.getl(cL.size()-1)); | |
265 | + pval = (cyl.getl(id)/cyl.getl(cL.size()-1)); ///if the point is somewhere on the surface of the cylinder other than the edge | |
268 | 266 | } |
269 | - stim::vec3<float> v = cyl.surf(pval, result[i][0]); | |
270 | - stim::vec3<float> di = cyl.p(pval); | |
271 | - float rad = cyl.r(pval); | |
272 | - | |
273 | - std::cout << v.str() << " " << di.str() << " " << rad << std::endl; | |
267 | + stim::vec3<float> v = cyl.surf(pval, result[i][0]); ///find the coordinates of the point at pval on the surface in tissue space. | |
268 | + stim::vec3<float> di = cyl.p(pval); ///find the coord of v in tissue space projected on the centerline. | |
269 | + float rad = cyl.r(pval); ///find the radius at the pvalue's location | |
274 | 270 | if( |
275 | 271 | !(v[0] > size[0] || v[1] > size[1] |
276 | 272 | || v[2] > size[2] || v[0] < 0 |
277 | - || v[1] < 0 || v[2] < 0)) | |
273 | + || v[1] < 0 || v[2] < 0)) ///if the v point is INSIDE the volume | |
278 | 274 | { |
279 | - setSeed(v); | |
280 | - setSeedVec((v-di).norm()); | |
281 | - setSeedMag(rad); | |
275 | + setSeed(v); ///add a seedpoint's position. | |
276 | + setSeedVec((v-di).norm()); ///add a seedpoints direction | |
277 | + setSeedMag(rad); ///add the starting radius. | |
282 | 278 | } |
283 | 279 | } |
284 | 280 | } |
285 | 281 | } |
286 | 282 | #ifdef TIMING |
287 | - branch_time += gpuStopTimer(); | |
283 | + branch_time += gpuStopTimer(); ///timer for performance. | |
288 | 284 | #endif |
289 | 285 | } |
290 | 286 | |
291 | 287 | |
292 | 288 | float uniformRandom() |
293 | 289 | { |
294 | - return ( (float)(rand()))/( (float)(RAND_MAX)); | |
290 | + return ( (float)(rand()))/( (float)(RAND_MAX)); ///generates a random number between 0 and 1 using the uniform distribution. | |
295 | 291 | } |
296 | 292 | |
297 | 293 | float normalRandom() |
298 | 294 | { |
299 | 295 | float u1 = uniformRandom(); |
300 | 296 | float u2 = uniformRandom(); |
301 | - return cos(2.0*atan(1.0)*u2)*sqrt(-1.0*log(u1)); | |
297 | + return cos(2.0*atan(1.0)*u2)*sqrt(-1.0*log(u1)); ///generate a random number using the normal distribution between 0 and 1. | |
302 | 298 | } |
303 | 299 | |
304 | 300 | stim::vec3<float> uniformRandVector() |
305 | 301 | { |
306 | - stim::vec3<float> r(uniformRandom(), uniformRandom(), 1.0); | |
302 | + stim::vec3<float> r(uniformRandom(), uniformRandom(), 1.0); ///generate a random vector using the uniform distribution between 0 and 1. | |
307 | 303 | return r; |
308 | 304 | } |
309 | 305 | |
310 | 306 | stim::vec3<float> normalRandVector() |
311 | 307 | { |
312 | - stim::vec3<float> r(normalRandom(), normalRandom(), 1.0); | |
308 | + stim::vec3<float> r(normalRandom(), normalRandom(), 1.0); ///generate a random vector using the normal distribution between 0 and 1. | |
313 | 309 | return r; |
314 | 310 | } |
315 | 311 | |
... | ... | @@ -332,44 +328,44 @@ class gl_spider // : public virtual gl_texture<T> |
332 | 328 | |
333 | 329 | //Set up the vectors necessary for Rectangle creation. |
334 | 330 | stim::vec3<float> Y(1.0,0.0,0.0); //orthogonal vec. |
335 | - stim::vec3<float> pos(0.0,0.0,0.0); | |
336 | - stim::vec3<float> mag(1.0, 1.0, 1.0); | |
337 | - stim::vec3<float> dir(0.0, 0.0, 1.0); | |
331 | + stim::vec3<float> pos(0.0,0.0,0.0); //center point of a rectangle | |
332 | + float mag = 1.0; //size of the generated rectangle. | |
333 | + stim::vec3<float> dir(0.0, 0.0, 1.0); //normal of the rectangle | |
338 | 334 | |
339 | - float PHI[2], Z[2], range; | |
340 | - PHI[0] = solidAngle/2; | |
335 | + float PHI[2], Z[2], range; | |
336 | + PHI[0] = solidAngle/2; ///Project the solid angle into spherical coordinates | |
341 | 337 | PHI[1] = asin(0); |
342 | 338 | |
343 | - Z[0] = cos(PHI[0]); | |
339 | + Z[0] = cos(PHI[0]); ///Project the z into spherical coordinates | |
344 | 340 | Z[1] = cos(PHI[1]); |
345 | 341 | |
346 | - range = Z[0] - Z[1]; | |
342 | + range = Z[0] - Z[1]; ///The range the possible values can be. | |
347 | 343 | |
348 | 344 | float z, theta, phi; |
349 | - glNewList(dList, GL_COMPILE); | |
350 | - for(int i = 0; i < numSamples; i++) | |
345 | + glNewList(dList, GL_COMPILE); ///create a display list of all the direction templates. | |
346 | + for(int i = 0; i < numSamples; i++) ///for each sample | |
351 | 347 | { |
352 | - z = uniformRandom()*range + Z[1]; | |
353 | - theta = uniformRandom()*stim::TAU; | |
354 | - phi = acos(z); | |
355 | - stim::vec3<float> sph(1, theta, phi); | |
356 | - stim::vec3<float> cart = sph.sph2cart(); | |
357 | - dV.push_back(cart); | |
358 | - if(cos(Y.dot(cart)) < 0.087) | |
348 | + z = uniformRandom()*range + Z[1]; ///generate a z coordinate | |
349 | + theta = uniformRandom()*stim::TAU; ///generate a theta coordinate | |
350 | + phi = acos(z); ///generate a phi from the z. | |
351 | + stim::vec3<float> sph(1, theta, phi); ///combine into a vector in spherical coordinates. | |
352 | + stim::vec3<float> cart = sph.sph2cart();///convert to cartesian. | |
353 | + dV.push_back(cart); ///save the generated vector for further use. | |
354 | + if(cos(Y.dot(cart)) < 0.087) ///make sure that the Y is not parallel to the new vector. | |
359 | 355 | { |
360 | 356 | Y[0] = 0.0; Y[1] = 1.0; |
361 | 357 | }else{ |
362 | 358 | Y[0] = 1.0; Y[1] = 0.0; |
363 | 359 | } |
364 | - hor = stim::rect<float>(mag, | |
360 | + hor = stim::rect<float>(mag, ///generate a rectangle with the new vectro as a normal. | |
365 | 361 | pos, cart, |
366 | 362 | ((Y.cross(cart)).cross(cart)).norm()); |
367 | - ver = stim::rect<float>(mag, | |
363 | + ver = stim::rect<float>(mag, ///generate another rectangle that's perpendicular the first but parallel to the cart vector. | |
368 | 364 | pos, cart, |
369 | 365 | hor.n()); |
370 | - UpdateBuffer(0.0, 0.0+i*t_length); | |
366 | + UpdateBuffer(0.0, 0.0+i*n_pixels); ///Put the necessary points into the diplaylist. | |
371 | 367 | } |
372 | - glEndList(); | |
368 | + glEndList(); ///finilize the display list. | |
373 | 369 | } |
374 | 370 | |
375 | 371 | ///@param float delta, How much the rectangles vary in position. |
... | ... | @@ -383,28 +379,28 @@ class gl_spider // : public virtual gl_texture<T> |
383 | 379 | { |
384 | 380 | //Set up the vectors necessary for Rectangle creation. |
385 | 381 | stim::vec3<float> Y(1.0,0.0,0.0); //orthogonal vec. |
386 | - stim::vec3<float> pos(0.0,0.0,0.0); | |
387 | - stim::vec3<float> mag(1.0, 1.0, 1.0); | |
388 | - stim::vec3<float> dir(0.0, 0.0, 1.0); | |
382 | + stim::vec3<float> pos(0.0,0.0,0.0); //center point of a rectangle | |
383 | + float mag = 1.0; ///size of each rectangle | |
384 | + stim::vec3<float> dir(0.0, 0.0, 1.0); ///normal of the rectangle plane. | |
389 | 385 | |
390 | 386 | //Set up the variable necessary for vector creation. |
391 | - glNewList(dList+1, GL_COMPILE); | |
392 | - for(int i = 0; i < numSamplesPos; i++) | |
387 | + glNewList(dList+1, GL_COMPILE); ///generate a new display list. | |
388 | + for(int i = 0; i < numSamplesPos; i++) ///for the number of position samples | |
393 | 389 | { |
394 | - stim::vec3<float> temp = uniformRandVector(); | |
395 | - temp = temp*delta*2.0 - delta/2.0; | |
390 | + stim::vec3<float> temp = uniformRandVector(); ///generate a random point on a plane. | |
391 | + temp = temp*delta*2.0 - delta/2.0; ///scale the point | |
396 | 392 | temp[2] = 0.0; |
397 | - pV.push_back(temp); | |
398 | - hor = stim::rect<float>(mag, | |
393 | + pV.push_back(temp); ///save the point for further use. | |
394 | + hor = stim::rect<float>(mag, ///generate a rectangle with the new vector as a normal. | |
399 | 395 | temp, dir, |
400 | 396 | ((Y.cross(d)).cross(d)) |
401 | 397 | .norm()); |
402 | - ver = stim::rect<float>(mag, | |
398 | + ver = stim::rect<float>(mag, ///generate another rectangle that's perpendicular the first but parallel to the cart vector. | |
403 | 399 | temp, dir, |
404 | 400 | hor.n()); |
405 | - UpdateBuffer(0.0, 0.0+i*t_length); | |
401 | + UpdateBuffer(0.0, 0.0+i*n_pixels); ///sample the necessary points and put them into a display list. | |
406 | 402 | } |
407 | - glEndList(); | |
403 | + glEndList(); ///finilize the display list. | |
408 | 404 | } |
409 | 405 | |
410 | 406 | ///@param float delta, How much the rectangles are allowed to expand. |
... | ... | @@ -419,35 +415,32 @@ class gl_spider // : public virtual gl_texture<T> |
419 | 415 | |
420 | 416 | //Set up the vectors necessary for Rectangle creation. |
421 | 417 | stim::vec3<float> Y(1.0, 0.0, 0.0); //orthogonal vec. |
422 | - stim::vec3<float> pos(0.0, 0.0, 0.0); | |
423 | - stim::vec3<float> mag(1.0, 1.0, 1.0); | |
424 | - stim::vec3<float> dir(0.0, 0.0, 1.0); | |
418 | + stim::vec3<float> pos(0.0, 0.0, 0.0); //center of the future rect. | |
419 | + float mag = 1.0; ///size of the rectangle | |
420 | + stim::vec3<float> dir(0.0, 0.0, 1.0); ///normal of the rectangle plane. | |
425 | 421 | |
426 | 422 | //Set up the variable necessary for vector creation. |
427 | - int dim = (sqrt(numSamplesMag)-1)/2; | |
428 | - float min = 1.0-delta; | |
429 | - float max = 1.0+delta; | |
430 | - float step = (max-min)/(numSamplesMag-1); | |
423 | + float min = 1.0-delta; ///smallest size | |
424 | + float max = 1.0+delta; ///largers size. | |
425 | + float step = (max-min)/(numSamplesMag-1); ///the size variation from one rect to the next. | |
431 | 426 | float factor; |
432 | - stim::vec3<float> temp(0.0,0.0,0.0); | |
433 | 427 | |
434 | 428 | glNewList(dList+2, GL_COMPILE); |
435 | - for(int i = 0; i < numSamplesMag; i++){ | |
429 | + for(int i = 0; i < numSamplesMag; i++){ ///for the number of position samples | |
436 | 430 | //Create linear index |
437 | - factor = (min+step*i)*mag[0]; | |
438 | - temp = factor; | |
439 | - mV.push_back(temp); | |
440 | - hor = stim::rect<float>(temp, | |
431 | + factor = (min+step*i)*mag; ///scaling factor | |
432 | + mV.push_back(factor); ///save the size factor for further use. | |
433 | + hor = stim::rect<float>(factor, ///generate a rectangle with the new vector as a normal. | |
441 | 434 | pos, dir, |
442 | 435 | ((Y.cross(d)).cross(d)) |
443 | 436 | .norm()); |
444 | - ver = stim::rect<float>(temp, | |
437 | + ver = stim::rect<float>(factor, ///generate another rectangle that's perpendicular the first but parallel to the cart vector. | |
445 | 438 | pos, dir, |
446 | 439 | hor.n()); |
447 | - UpdateBuffer(0.0, 0.0+i*t_length); | |
440 | + UpdateBuffer(0.0, 0.0+i*n_pixels); ///sample the necessary points and put them into a display list. | |
448 | 441 | CHECK_OPENGL_ERROR |
449 | 442 | } |
450 | - glEndList(); | |
443 | + glEndList(); ///finilize the displaylist. | |
451 | 444 | } |
452 | 445 | |
453 | 446 | ///@param float v_x x-coordinate in buffer-space, |
... | ... | @@ -457,15 +450,15 @@ class gl_spider // : public virtual gl_texture<T> |
457 | 450 | void |
458 | 451 | UpdateBuffer(float v_x, float v_y) |
459 | 452 | { |
460 | - stim::vec3<float>p1; | |
461 | - stim::vec3<float>p2; | |
462 | - stim::vec3<float>p3; | |
463 | - stim::vec3<float>p4; | |
464 | - p1 = hor.p(1,1); | |
465 | - p2 = hor.p(1,0); | |
466 | - p3 = hor.p(0,0); | |
467 | - p4 = hor.p(0,1); | |
468 | - glBegin(GL_QUADS); | |
453 | + stim::vec3<float>p1; ///first point. | |
454 | + stim::vec3<float>p2; ///second point. | |
455 | + stim::vec3<float>p3; ///third point. | |
456 | + stim::vec3<float>p4; ///fourth point. | |
457 | + p1 = hor.p(1,1); ///generate the top right point from the horizontal template. | |
458 | + p2 = hor.p(1,0); ///generate the bottom right point from the horizonatal template. | |
459 | + p3 = hor.p(0,0); ///generate the bottom left point from the horizontal template. | |
460 | + p4 = hor.p(0,1); ///generate the top left point from the horizonatal template. | |
461 | + glBegin(GL_QUADS); ///generate the Quad from the 4 points. | |
469 | 462 | glTexCoord3f( |
470 | 463 | p1[0], |
471 | 464 | p1[1], |
... | ... | @@ -477,51 +470,51 @@ class gl_spider // : public virtual gl_texture<T> |
477 | 470 | p2[1], |
478 | 471 | p2[2] |
479 | 472 | ); |
480 | - glVertex2f(v_x+t_length, v_y); | |
473 | + glVertex2f(v_x+n_pixels, v_y); | |
481 | 474 | glTexCoord3f( |
482 | 475 | p3[0], |
483 | 476 | p3[1], |
484 | 477 | p3[2] |
485 | 478 | ); |
486 | - glVertex2f(v_x+t_length, v_y+t_length); | |
479 | + glVertex2f(v_x+n_pixels, v_y+n_pixels); | |
487 | 480 | glTexCoord3f( |
488 | 481 | p4[0], |
489 | 482 | p4[1], |
490 | 483 | p4[2] |
491 | 484 | ); |
492 | - glVertex2f(v_x, v_y+t_length); | |
493 | - glEnd(); | |
494 | - | |
495 | - p1 = ver.p(1,1); | |
496 | - p2 = ver.p(1,0); | |
497 | - p3 = ver.p(0,0); | |
498 | - p4 = ver.p(0,1); | |
499 | - glBegin(GL_QUADS); | |
485 | + glVertex2f(v_x, v_y+n_pixels); | |
486 | + glEnd(); ///finish the quad. | |
487 | + | |
488 | + p1 = ver.p(1,1); ///generate the top right point from the vertical template. | |
489 | + p2 = ver.p(1,0); ///generate the bottom right point from the vertical template. | |
490 | + p3 = ver.p(0,0); ///generate the bottom left point from the vertical template. | |
491 | + p4 = ver.p(0,1); ///generate the top left point from the vertical template. | |
492 | + glBegin(GL_QUADS); ///generate the Quad from the 4 points. | |
500 | 493 | glTexCoord3f( |
501 | 494 | p1[0], |
502 | 495 | p1[1], |
503 | 496 | p1[2] |
504 | 497 | ); |
505 | - glVertex2f(v_x+t_length, v_y); | |
498 | + glVertex2f(v_x+n_pixels, v_y); | |
506 | 499 | glTexCoord3f( |
507 | 500 | p2[0], |
508 | 501 | p2[1], |
509 | 502 | p2[2] |
510 | 503 | ); |
511 | - glVertex2f(v_x+2.0*t_length, v_y); | |
504 | + glVertex2f(v_x+2.0*n_pixels, v_y); | |
512 | 505 | glTexCoord3f( |
513 | 506 | p3[0], |
514 | 507 | p3[1], |
515 | 508 | p3[2] |
516 | 509 | ); |
517 | - glVertex2f(v_x+2.0*t_length, v_y+t_length); | |
510 | + glVertex2f(v_x+2.0*n_pixels, v_y+n_pixels); | |
518 | 511 | glTexCoord3f( |
519 | 512 | p4[0], |
520 | 513 | p4[1], |
521 | 514 | p4[2] |
522 | 515 | ); |
523 | - glVertex2f(v_x+t_length, v_y+t_length); | |
524 | - glEnd(); | |
516 | + glVertex2f(v_x+n_pixels, v_y+n_pixels); | |
517 | + glEnd(); ///finish the quad. | |
525 | 518 | } |
526 | 519 | |
527 | 520 | |
... | ... | @@ -539,50 +532,24 @@ class gl_spider // : public virtual gl_texture<T> |
539 | 532 | void |
540 | 533 | GenerateFBO(unsigned int width, unsigned int height, GLuint &textureID, GLuint &framebufferID) |
541 | 534 | { |
542 | - glDeleteFramebuffers(1, &framebufferID); | |
543 | - glGenFramebuffers(1, &framebufferID); | |
544 | - glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); | |
535 | + glDeleteFramebuffers(1, &framebufferID); ///clear the framebuffer. | |
536 | + glGenFramebuffers(1, &framebufferID); ///generate a clean buffer. | |
537 | + glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); ///bind the new buffer. | |
545 | 538 | // int numChannels = 1; |
546 | 539 | // unsigned char* texels = new unsigned char[width * height * numChannels]; |
547 | - glGenTextures(1, &textureID); | |
540 | + glGenTextures(1, &textureID); ///generate a texture that will attach to the buffer. | |
548 | 541 | glBindTexture(GL_TEXTURE_2D, textureID); |
549 | 542 | |
550 | 543 | //Textures repeat and use linear interpolation, luminance format. |
551 | - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); | |
552 | - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | |
553 | - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
544 | + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); ///Set up the texture to repeat at edges. | |
545 | + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | |
546 | + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); ///Set up the texture to use Linear interpolation | |
554 | 547 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
555 | - glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, | |
548 | + glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, ///Create the texture with no data. | |
556 | 549 | width, height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL); |
557 | 550 | // delete[] texels; |
558 | - glBindFramebuffer(GL_FRAMEBUFFER, 0); | |
559 | - glBindTexture(GL_TEXTURE_2D, 0); | |
560 | - } | |
561 | - | |
562 | - ///@param uint width sets the width of the buffer. | |
563 | - ///@param uint height sets the height of the buffer. | |
564 | - ///Function for setting up the 2D buffer that stores the samples. | |
565 | - void | |
566 | - GenerateFBO(unsigned int width, unsigned int height) | |
567 | - { | |
568 | - glGenFramebuffers(1, &fboID); | |
569 | - glBindFramebuffer(GL_FRAMEBUFFER, fboID); | |
570 | -// int numChannels = 1; | |
571 | -// unsigned char* texels = new unsigned char[width * height * numChannels]; | |
572 | - glGenTextures(1, &texbufferID); | |
573 | - glBindTexture(GL_TEXTURE_2D, texbufferID); | |
574 | - | |
575 | - //Textures repeat and use linear interpolation, luminance format. | |
576 | - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); | |
577 | - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | |
578 | - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
579 | - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
580 | - glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, | |
581 | - width, height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL); | |
582 | -// delete[] texels; | |
583 | - glBindFramebuffer(GL_FRAMEBUFFER, 0); | |
584 | - glBindTexture(GL_TEXTURE_2D, 0); | |
585 | - CHECK_OPENGL_ERROR | |
551 | + glBindFramebuffer(GL_FRAMEBUFFER, 0); ///Bind the frontbuffer | |
552 | + glBindTexture(GL_TEXTURE_2D, 0); ///Unbind the texture. | |
586 | 553 | } |
587 | 554 | |
588 | 555 | |
... | ... | @@ -614,9 +581,9 @@ class gl_spider // : public virtual gl_texture<T> |
614 | 581 | //rotate to the current direction of the spider. |
615 | 582 | glRotatef(rot[0], rot[1], rot[2], rot[3]); |
616 | 583 | //scale to the magnitude of the spider. |
617 | - glScalef(m[0], | |
618 | - m[0], | |
619 | - m[0]); | |
584 | + glScalef(m, | |
585 | + m, | |
586 | + m); | |
620 | 587 | //get and store the current transformation matrix for later use. |
621 | 588 | glGetFloatv(GL_TEXTURE_MATRIX, curTrans); |
622 | 589 | cT.set(curTrans); |
... | ... | @@ -636,36 +603,6 @@ class gl_spider // : public virtual gl_texture<T> |
636 | 603 | |
637 | 604 | ///Method for controling the buffer and texture binding. |
638 | 605 | ///Clears the buffer upon binding. |
639 | - void | |
640 | - Bind() | |
641 | - { | |
642 | - glBindFramebuffer(GL_FRAMEBUFFER, fboID);//set up GL buffer | |
643 | - glFramebufferTexture2D( | |
644 | - GL_FRAMEBUFFER, | |
645 | - GL_COLOR_ATTACHMENT0, | |
646 | - GL_TEXTURE_2D, | |
647 | - texbufferID, | |
648 | - 0); | |
649 | - glBindFramebuffer(GL_FRAMEBUFFER, fboID); | |
650 | - GLenum DrawBuffers[1] = {GL_COLOR_ATTACHMENT0}; | |
651 | - glDrawBuffers(1, DrawBuffers); | |
652 | - glBindTexture(GL_TEXTURE_2D, texbufferID); | |
653 | - glClearColor(1,1,1,1); | |
654 | - glClear(GL_COLOR_BUFFER_BIT); | |
655 | - glMatrixMode(GL_PROJECTION); | |
656 | - glLoadIdentity(); | |
657 | - glMatrixMode(GL_MODELVIEW); | |
658 | - glLoadIdentity(); | |
659 | - glViewport(0,0,2.0*t_length, numSamples*t_length); | |
660 | - gluOrtho2D(0.0,2.0*t_length,0.0,numSamples*t_length); | |
661 | - glEnable(GL_TEXTURE_3D); | |
662 | - glBindTexture(GL_TEXTURE_3D, texID); | |
663 | - | |
664 | - CHECK_OPENGL_ERROR | |
665 | - } | |
666 | - | |
667 | - ///Method for controling the buffer and texture binding. | |
668 | - ///Clears the buffer upon binding. | |
669 | 606 | ///@param GLuint &textureID, texture to be bound. |
670 | 607 | ///@param GLuint &framebufferID, framebuffer used for storage. |
671 | 608 | ///@param int nSamples, number of rectanges to create. |
... | ... | @@ -673,25 +610,25 @@ class gl_spider // : public virtual gl_texture<T> |
673 | 610 | Bind(GLuint &textureID, GLuint &framebufferID, int nSamples, float len = 8.0) |
674 | 611 | { |
675 | 612 | |
676 | - glBindFramebuffer(GL_FRAMEBUFFER, framebufferID);//set up GL buffer | |
677 | - glFramebufferTexture2D( | |
613 | + glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); ///Bind the framebuffer. | |
614 | + glFramebufferTexture2D( ///associate it with the texture | |
678 | 615 | GL_FRAMEBUFFER, |
679 | 616 | GL_COLOR_ATTACHMENT0, |
680 | 617 | GL_TEXTURE_2D, |
681 | 618 | textureID, |
682 | 619 | 0); |
683 | - glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); | |
684 | - GLenum DrawBuffers[1] = {GL_COLOR_ATTACHMENT0}; | |
685 | - glDrawBuffers(1, DrawBuffers); | |
686 | - glBindTexture(GL_TEXTURE_2D, textureID); | |
687 | - glMatrixMode(GL_PROJECTION); | |
620 | + glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); ///Bind the framebuffer. | |
621 | + GLenum DrawBuffers[1] = {GL_COLOR_ATTACHMENT0}; ///generate the drawbuffer. | |
622 | + glDrawBuffers(1, DrawBuffers); ///set the drawbuffer. | |
623 | + glBindTexture(GL_TEXTURE_2D, textureID); ///Bind the texture passed. | |
624 | + glMatrixMode(GL_PROJECTION); ///clear out the draw matrices | |
688 | 625 | glLoadIdentity(); |
689 | 626 | glMatrixMode(GL_MODELVIEW); |
690 | 627 | glLoadIdentity(); |
691 | - glViewport(0,0,2.0*len, nSamples*len); | |
692 | - gluOrtho2D(0.0,2.0*len,0.0,nSamples*len); | |
693 | - glEnable(GL_TEXTURE_3D); | |
694 | - glBindTexture(GL_TEXTURE_3D, texID); | |
628 | + glViewport(0,0,2.0*len, nSamples*len); ///set up viewport | |
629 | + gluOrtho2D(0.0,2.0*len,0.0,nSamples*len); ///Set up ortho | |
630 | + glEnable(GL_TEXTURE_3D); | |
631 | + glBindTexture(GL_TEXTURE_3D, texID); ///bind the main texture (return to original state). | |
695 | 632 | |
696 | 633 | CHECK_OPENGL_ERROR |
697 | 634 | } |
... | ... | @@ -701,32 +638,14 @@ class gl_spider // : public virtual gl_texture<T> |
701 | 638 | Unbind() |
702 | 639 | { |
703 | 640 | //Finalize GL_buffer |
704 | - glBindTexture(GL_TEXTURE_3D, 0); | |
705 | - CHECK_OPENGL_ERROR | |
706 | - glBindTexture(GL_TEXTURE_2D, 0); | |
641 | + glBindTexture(GL_TEXTURE_3D, 0); ///Bind the front buffer. | |
707 | 642 | CHECK_OPENGL_ERROR |
708 | - glBindFramebuffer(GL_FRAMEBUFFER, 0); | |
643 | + glBindTexture(GL_TEXTURE_2D, 0); ///Bind the default GL texture. | |
709 | 644 | CHECK_OPENGL_ERROR |
710 | - glDisable(GL_TEXTURE_3D); | |
645 | + glBindFramebuffer(GL_FRAMEBUFFER, 0); ///Bind the defautl framebuffer. | |
711 | 646 | CHECK_OPENGL_ERROR |
712 | - } | |
713 | - | |
714 | - ///Makes the spider take a step. | |
715 | - ///starting with the current p, d, m, find the next optimal p, d, m. | |
716 | - ///Performs the branch detection on each step. | |
717 | - int | |
718 | - StepP() | |
719 | - { | |
720 | - Bind(); | |
647 | + glDisable(GL_TEXTURE_3D); ///Turn off texturing. | |
721 | 648 | CHECK_OPENGL_ERROR |
722 | - findOptimalDirection(); | |
723 | - findOptimalPosition(); | |
724 | - findOptimalScale(); | |
725 | - Unbind(); | |
726 | - Bind(btexbufferID, bfboID, 27); | |
727 | - branchDetection2(); | |
728 | - Unbind(); | |
729 | - return current_cost; | |
730 | 649 | } |
731 | 650 | |
732 | 651 | |
... | ... | @@ -741,27 +660,17 @@ class gl_spider // : public virtual gl_texture<T> |
741 | 660 | ///finds the minimum cost and sets the current_cost to that value. |
742 | 661 | /// and returns the index of the template with the minimal cost. |
743 | 662 | int |
744 | - getCost() | |
745 | - { | |
746 | - stim::vec<int> cost = | |
747 | -// stim::cuda::get_cost(texbufferID, GL_TEXTURE_2D, numSamples); | |
748 | - cudaDeviceSynchronize(); | |
749 | - current_cost = cost[1]; | |
750 | - return cost[0]; | |
751 | - } | |
752 | - | |
753 | - int | |
754 | 663 | getCost(cudaTextureObject_t tObj, float* result, int n) |
755 | 664 | { |
756 | 665 | #ifdef TIMING |
757 | 666 | gpuStartTimer(); |
758 | 667 | #endif |
759 | 668 | stim::vec<int> cost = |
760 | - stim::cuda::get_cost(tObj, result, n, 2*t_length, t_length); | |
669 | + stim::cuda::get_cost(tObj, result, n, 2*n_pixels, n_pixels); ///call the cuda function with the appropriate texture buffer. | |
761 | 670 | #ifdef TIMING |
762 | 671 | cost_time += gpuStopTimer(); |
763 | 672 | #endif |
764 | - current_cost = cost[1]; | |
673 | + current_cost = cost[1]; ///current cost. | |
765 | 674 | return cost[0]; |
766 | 675 | } |
767 | 676 | |
... | ... | @@ -798,7 +707,7 @@ class gl_spider // : public virtual gl_texture<T> |
798 | 707 | // std::cout << "I ran this constructor" << std::endl; |
799 | 708 | p = stim::vec3<float>(0.0, 0.0, 0.0); |
800 | 709 | d = stim::vec3<float>(0.0, 0.0, 1.0); |
801 | - m = stim::vec<float>(1.0, 1.0); | |
710 | + m = 1.0; | |
802 | 711 | S = stim::vec3<float>(1.0, 1.0, 1.0); |
803 | 712 | R = stim::vec3<float>(1.0, 1.0, 1.0); |
804 | 713 | numSamples = samples; |
... | ... | @@ -821,7 +730,7 @@ class gl_spider // : public virtual gl_texture<T> |
821 | 730 | { |
822 | 731 | p = stim::vec3<float>(pos_x, pos_y, pos_z); |
823 | 732 | d = stim::vec3<float>(dir_x, dir_y, dir_z); |
824 | - m = stim::vec<float>(mag_x, mag_x, mag_x); | |
733 | + m = mag_x; | |
825 | 734 | S = stim::vec3<float>(1.0,1.0,1.0); |
826 | 735 | R = stim::vec3<float>(1.0,1.0,1.0); |
827 | 736 | numSamples = numsamples; |
... | ... | @@ -839,7 +748,7 @@ class gl_spider // : public virtual gl_texture<T> |
839 | 748 | { |
840 | 749 | p = pos; |
841 | 750 | d = dir; |
842 | - m = vec<float>(mag, mag, mag); | |
751 | + m = mag; | |
843 | 752 | S = vec3<float>(1.0,1.0,1.0); |
844 | 753 | R = vec3<float>(1.0,1.0,1.0); |
845 | 754 | numSamples = samples; |
... | ... | @@ -852,14 +761,14 @@ class gl_spider // : public virtual gl_texture<T> |
852 | 761 | (void) |
853 | 762 | { |
854 | 763 | Unbind(); |
855 | - glDeleteTextures(1, &texbufferID); | |
856 | - glDeleteBuffers(1, &fboID); | |
857 | - glDeleteTextures(1, &ptexbufferID); | |
858 | - glDeleteBuffers(1, &pfboID); | |
859 | - glDeleteTextures(1, &mtexbufferID); | |
860 | - glDeleteBuffers(1, &mfboID); | |
861 | - glDeleteTextures(1, &btexbufferID); | |
862 | - glDeleteBuffers(1, &bfboID); | |
764 | + glDeleteTextures(1, &direction_texID); | |
765 | + glDeleteBuffers(1, &direction_buffID); | |
766 | + glDeleteTextures(1, &position_texID); | |
767 | + glDeleteBuffers(1, &position_buffID); | |
768 | + glDeleteTextures(1, &radius_texID); | |
769 | + glDeleteBuffers(1, &radius_buffID); | |
770 | + glDeleteTextures(1, &cylinder_texID); | |
771 | + glDeleteBuffers(1, &cylinder_buffID); | |
863 | 772 | } |
864 | 773 | |
865 | 774 | ///@param GLuint id, texture that is going to be sampled. |
... | ... | @@ -878,42 +787,39 @@ class gl_spider // : public virtual gl_texture<T> |
878 | 787 | network_time = 0; |
879 | 788 | hit_time = 0; |
880 | 789 | #endif |
881 | - stepsize = 2.5; | |
882 | - t_length = 16.0; | |
790 | + stepsize = 3.0; | |
791 | + n_pixels = 16.0; | |
883 | 792 | |
884 | 793 | srand(100); |
885 | 794 | texID = id; |
886 | - GenerateFBO(t_length*2, numSamples*t_length, texbufferID, fboID); | |
887 | - std::cout << numSamples << std::endl; | |
795 | + GenerateFBO(n_pixels*2, numSamples*n_pixels, direction_texID, direction_buffID); | |
888 | 796 | CHECK_OPENGL_ERROR |
889 | - GenerateFBO(t_length*2, numSamplesPos*t_length, ptexbufferID, pfboID); | |
890 | - std::cout << numSamplesPos << std::endl; | |
797 | + GenerateFBO(n_pixels*2, numSamplesPos*n_pixels, position_texID, position_buffID); | |
891 | 798 | CHECK_OPENGL_ERROR |
892 | - GenerateFBO(t_length*2, numSamplesMag*t_length, mtexbufferID, mfboID); | |
893 | - std::cout << numSamplesMag << std::endl; | |
799 | + GenerateFBO(n_pixels*2, numSamplesMag*n_pixels, radius_texID, radius_buffID); | |
894 | 800 | CHECK_OPENGL_ERROR |
895 | - GenerateFBO(16, 216, btexbufferID, bfboID); | |
801 | + GenerateFBO(16, 216, cylinder_texID, cylinder_buffID); | |
896 | 802 | CHECK_OPENGL_ERROR |
897 | 803 | t_dir.MapCudaTexture(texbufferID, GL_TEXTURE_2D); |
898 | 804 | t_dir.Alloc(numSamples); |
899 | - t_pos.MapCudaTexture(ptexbufferID, GL_TEXTURE_2D); | |
805 | + t_pos.MapCudaTexture(position_texID, GL_TEXTURE_2D); | |
900 | 806 | t_pos.Alloc(numSamplesPos); |
901 | - t_mag.MapCudaTexture(mtexbufferID, GL_TEXTURE_2D); | |
807 | + t_mag.MapCudaTexture(radius_texID, GL_TEXTURE_2D); | |
902 | 808 | t_mag.Alloc(numSamplesMag); |
903 | 809 | setMatrix(); |
904 | 810 | dList = glGenLists(3); |
905 | 811 | glListBase(dList); |
906 | - Bind(texbufferID, fboID, numSamples, t_length); | |
812 | + Bind(direction_texID, direction_buffID, numSamples, n_pixels); | |
907 | 813 | genDirectionVectors(5*stim::PI/4); |
908 | 814 | Unbind(); |
909 | - Bind(ptexbufferID, pfboID, numSamplesPos, t_length); | |
815 | + Bind(position_texID, position_buffID, numSamplesPos, n_pixels); | |
910 | 816 | genPositionVectors(); |
911 | 817 | Unbind(); |
912 | - Bind(mtexbufferID, mfboID, numSamplesMag, t_length); | |
818 | + Bind(radius_texID, radius_buffID, numSamplesMag, n_pixels); | |
913 | 819 | genMagnitudeVectors(); |
914 | 820 | Unbind(); |
915 | - Bind(btexbufferID, bfboID, 27); | |
916 | - DrawCylinder(); | |
821 | + Bind(cylinder_texID, cylinder_buffID, 27); | |
822 | + DrawCylinder(); | |
917 | 823 | Unbind(); |
918 | 824 | } |
919 | 825 | |
... | ... | @@ -981,22 +887,13 @@ class gl_spider // : public virtual gl_texture<T> |
981 | 887 | d[2] = z; |
982 | 888 | } |
983 | 889 | |
984 | - ///@param stim::vec<float> dir, the new d. | |
985 | - ///Sets the m vector to the input vector mag. | |
986 | - void | |
987 | - setMagnitude(stim::vec<float> mag) | |
988 | - { | |
989 | - m[0] = mag[0]; | |
990 | - m[1] = mag[0]; | |
991 | - } | |
992 | 890 | |
993 | 891 | ///@param float mag, size of the sampled region. |
994 | 892 | ///Sets the m vector to the input mag for both templates. |
995 | 893 | void |
996 | 894 | setMagnitude(float mag) |
997 | 895 | { |
998 | - m[0] = mag; | |
999 | - m[1] = mag; | |
896 | + m = mag; | |
1000 | 897 | } |
1001 | 898 | |
1002 | 899 | ///@param float x, voxel size in the x direction. |
... | ... | @@ -1269,7 +1166,7 @@ class gl_spider // : public virtual gl_texture<T> |
1269 | 1166 | GLuint |
1270 | 1167 | getFB() |
1271 | 1168 | { |
1272 | - return bfboID; | |
1169 | + return cylinder_buffID; | |
1273 | 1170 | } |
1274 | 1171 | |
1275 | 1172 | //--------------------------------------------------------------------------// |
... | ... | @@ -1293,14 +1190,14 @@ class gl_spider // : public virtual gl_texture<T> |
1293 | 1190 | int |
1294 | 1191 | Step() |
1295 | 1192 | { |
1296 | - Bind(texbufferID, fboID, numSamples, t_length); | |
1193 | + Bind(direction_texID, direction_buffID, numSamples, n_pixels); | |
1297 | 1194 | CHECK_OPENGL_ERROR |
1298 | 1195 | findOptimalDirection(); |
1299 | 1196 | Unbind(); |
1300 | - Bind(ptexbufferID, pfboID, numSamplesPos, t_length); | |
1197 | + Bind(position_texID, position_buffID, numSamplesPos, n_pixels); | |
1301 | 1198 | findOptimalPosition(); |
1302 | 1199 | Unbind(); |
1303 | - Bind(mtexbufferID, mfboID, numSamplesMag, t_length); | |
1200 | + Bind(radius_texID, radius_buffID, numSamplesMag, n_pixels); | |
1304 | 1201 | findOptimalScale(); |
1305 | 1202 | Unbind(); |
1306 | 1203 | CHECK_OPENGL_ERROR |
... | ... | @@ -1387,12 +1284,13 @@ class gl_spider // : public virtual gl_texture<T> |
1387 | 1284 | } |
1388 | 1285 | |
1389 | 1286 | ///need to return the cylinder. |
1287 | +///SOMETHING MIGHT BE GOING ON HERE IN GENERATE BUFFER. | |
1390 | 1288 | void |
1391 | 1289 | DrawLongCylinder(int n = 8, int l_template = 8,int l_square = 8) |
1392 | 1290 | { |
1393 | 1291 | int cylLen = cL.size()-1; |
1394 | - GenerateFBO(n*l_square, cylLen*l_template, btexbufferID, bfboID); | |
1395 | - Bind(btexbufferID, bfboID, cylLen, l_template*l_square/2.0); | |
1292 | + GenerateFBO(n*l_square, cylLen*l_template, cylinder_texID, cylinder_buffID); | |
1293 | + Bind(cylinder_texID, cylinder_buffID, cylLen, l_template*l_square/2.0); | |
1396 | 1294 | stim::cylinder<float> cyl(cL, cM); |
1397 | 1295 | std::vector<std::vector<stim::vec3<float> > > p = cyl.getPoints(n); |
1398 | 1296 | for(int i = 0; i < p.size()-1; i++) ///number of circles |
... | ... | @@ -1636,12 +1534,9 @@ class gl_spider // : public virtual gl_texture<T> |
1636 | 1534 | { |
1637 | 1535 | //starting (seed) position and magnitude. |
1638 | 1536 | stim::vec3<float> spos = getPosition(); |
1639 | -// std::cout << "I did this" << std::endl; | |
1640 | -// findOptimalScale(); | |
1641 | 1537 | stim::vec<float> smag = getMagnitude(); |
1642 | 1538 | stim::vec3<float> sdir = getDirection(); |
1643 | 1539 | |
1644 | - Bind(); | |
1645 | 1540 | // sk.Begin(stim::OBJ_LINE); |
1646 | 1541 | |
1647 | 1542 | |
... | ... | @@ -1662,7 +1557,6 @@ class gl_spider // : public virtual gl_texture<T> |
1662 | 1557 | int cost = Step(); |
1663 | 1558 | if (cost > min_cost){ |
1664 | 1559 | running = false; |
1665 | -// sk.End(); | |
1666 | 1560 | branchDetection2(); |
1667 | 1561 | addToNetwork(cL, cM); |
1668 | 1562 | std::cout << "the cost of " << cost << " > " << min_cost << std::endl; |
... | ... | @@ -1698,7 +1592,7 @@ class gl_spider // : public virtual gl_texture<T> |
1698 | 1592 | } |
1699 | 1593 | else |
1700 | 1594 | { |
1701 | - h = selectObject(p, getDirection(), m[0]); | |
1595 | + h = selectObject(p, getDirection(), m); | |
1702 | 1596 | //Have we hit something previously traced? |
1703 | 1597 | if(h != -1){ |
1704 | 1598 | std::cout << "I hit the fiber " << h << std::endl; |
... | ... | @@ -1709,11 +1603,8 @@ class gl_spider // : public virtual gl_texture<T> |
1709 | 1603 | } |
1710 | 1604 | else { |
1711 | 1605 | cL.push_back(stim::vec3<float>(p[0], p[1],p[2])); |
1712 | - cM.push_back(stim::vec<float>(m[0], m[0])); | |
1713 | -// Bind(btexbufferID, bfboID, 27); | |
1714 | - Unbind(); | |
1606 | + cM.push_back(m); | |
1715 | 1607 | CHECK_OPENGL_ERROR |
1716 | - | |
1717 | 1608 | } |
1718 | 1609 | } |
1719 | 1610 | } | ... | ... |