Commit 7f297fc6a0b6d24e56173842d78e9b124969cadc
1 parent
34ec8a82
added more detailed comments, rewrote the m to be a float value instead of a vec…
…tor. remanded some variable for clarity fixed a couple of inconcistencies.
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209 additions
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318 deletions
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stim/biomodels/centerline.h
@@ -163,25 +163,25 @@ public: | @@ -163,25 +163,25 @@ public: | ||
163 | 163 | ||
164 | /// Return the point on the fiber closest to q | 164 | /// Return the point on the fiber closest to q |
165 | /// @param q is the query point used to locate the nearest point on the fiber centerline | 165 | /// @param q is the query point used to locate the nearest point on the fiber centerline |
166 | - stim::vec<T> nearest(stim::vec<T> q){ | ||
167 | - | ||
168 | - stim::vec<double> temp( (double) q[0], (double) q[1], (double) q[2]); | ||
169 | - | ||
170 | - unsigned int idx = ann(temp); //determine the index of the nearest neighbor | ||
171 | - | ||
172 | - return stim::vec<T>((T) c[idx][0], (T) c[idx][1], (T) c[idx][2]); //return the nearest centerline point | ||
173 | - } | 166 | +// stim::vec<T> nearest(stim::vec<T> q){ |
167 | +// | ||
168 | +// stim::vec<double> temp( (double) q[0], (double) q[1], (double) q[2]); | ||
169 | +// | ||
170 | +// unsigned int idx = ann(temp); //determine the index of the nearest neighbor | ||
171 | +// | ||
172 | +// return stim::vec<T>((T) c[idx][0], (T) c[idx][1], (T) c[idx][2]); //return the nearest centerline point | ||
173 | +// } | ||
174 | 174 | ||
175 | /// Return the point index on the fiber closest to q | 175 | /// Return the point index on the fiber closest to q |
176 | /// @param q is the query point used to locate the nearest point on the fiber centerline | 176 | /// @param q is the query point used to locate the nearest point on the fiber centerline |
177 | - unsigned int nearest_idx(stim::vec<T> q){ | ||
178 | - | ||
179 | - stim::vec<double> temp((double) q[0], (double) q[1], (double) q[2]); | ||
180 | - | ||
181 | - unsigned int idx = ann(temp); //determine the index of the nearest neighbor | ||
182 | - | ||
183 | - return idx; //return the nearest centerline point index | ||
184 | - } | 177 | +// unsigned int nearest_idx(stim::vec<T> q){ |
178 | +// | ||
179 | +// stim::vec<double> temp((double) q[0], (double) q[1], (double) q[2]); | ||
180 | +// | ||
181 | +// unsigned int idx = ann(temp); //determine the index of the nearest neighbor | ||
182 | +// | ||
183 | +// return idx; //return the nearest centerline point index | ||
184 | +// } | ||
185 | 185 | ||
186 | /// Returns the fiber centerline as an array of stim::vec points | 186 | /// Returns the fiber centerline as an array of stim::vec points |
187 | std::vector< stim::vec<T> > get_centerline(){ | 187 | std::vector< stim::vec<T> > get_centerline(){ |
stim/gl/gl_spider.h
@@ -28,9 +28,6 @@ | @@ -28,9 +28,6 @@ | ||
28 | #include "../../../volume-spider/glnetwork.h" | 28 | #include "../../../volume-spider/glnetwork.h" |
29 | #include <stim/visualization/cylinder.h> | 29 | #include <stim/visualization/cylinder.h> |
30 | #include <stim/cuda/testKernel.cuh> | 30 | #include <stim/cuda/testKernel.cuh> |
31 | - | ||
32 | -//#include <stim/cuda/testKernel.cuh> | ||
33 | - | ||
34 | #include <iostream> | 31 | #include <iostream> |
35 | #include <fstream> | 32 | #include <fstream> |
36 | #ifdef TIMING | 33 | #ifdef TIMING |
@@ -39,7 +36,6 @@ | @@ -39,7 +36,6 @@ | ||
39 | #endif | 36 | #endif |
40 | 37 | ||
41 | #ifdef TESTING | 38 | #ifdef TESTING |
42 | - #include <iostream> | ||
43 | #include <cstdio> | 39 | #include <cstdio> |
44 | #include <ctime> | 40 | #include <ctime> |
45 | #endif | 41 | #endif |
@@ -67,16 +63,16 @@ class gl_spider // : public virtual gl_texture<T> | @@ -67,16 +63,16 @@ class gl_spider // : public virtual gl_texture<T> | ||
67 | 63 | ||
68 | stim::vec3<float> p; //vector designating the position of the spider. | 64 | stim::vec3<float> p; //vector designating the position of the spider. |
69 | stim::vec3<float> d; //normalized direction of travel | 65 | stim::vec3<float> d; //normalized direction of travel |
70 | - stim::vec<float> m; //size of the spider in tissue space | 66 | + float m; //size of the spider in tissue space. |
71 | 67 | ||
72 | std::vector<stim::vec3<float> > dV; //A list of all the direction vectors. | 68 | std::vector<stim::vec3<float> > dV; //A list of all the direction vectors. |
73 | std::vector<stim::vec3<float> > pV; //A list of all test positions (relative to p) | 69 | std::vector<stim::vec3<float> > pV; //A list of all test positions (relative to p) |
74 | - std::vector<stim::vec3<float> > mV; //A list of all the size vectors. | 70 | + std::vector<float> mV; //A list of all the size vectors. |
75 | 71 | ||
76 | stim::matrix<float, 4> cT; //current Transformation matrix (tissue)->(texture) | 72 | stim::matrix<float, 4> cT; //current Transformation matrix (tissue)->(texture) |
77 | GLuint texID; //OpenGL ID for the texture to be traced | 73 | GLuint texID; //OpenGL ID for the texture to be traced |
78 | - stim::vec<float> S; //Size of a voxel in the volume. | ||
79 | - stim::vec<float> R; //Dimensions of the volume. | 74 | + stim::vec3<float> S; //Size of a voxel in the volume. |
75 | + stim::vec3<float> R; //Dimensions of the volume. | ||
80 | 76 | ||
81 | 77 | ||
82 | //GL and Cuda variables | 78 | //GL and Cuda variables |
@@ -88,15 +84,17 @@ class gl_spider // : public virtual gl_texture<T> | @@ -88,15 +84,17 @@ class gl_spider // : public virtual gl_texture<T> | ||
88 | 84 | ||
89 | GLuint fboID; //framebuffer ID for direction templates | 85 | GLuint fboID; //framebuffer ID for direction templates |
90 | GLuint texbufferID; //texture ID for direction templates | 86 | GLuint texbufferID; //texture ID for direction templates |
87 | + GLuint direction_buffID; //framebuffer ID, position templates | ||
88 | + GLuint direction_texID; //texture ID, position templates | ||
91 | 89 | ||
92 | - GLuint pfboID; //framebuffer ID, position templates | ||
93 | - GLuint ptexbufferID; //texture ID, position templates | 90 | + GLuint position_buffID; //framebuffer ID, position templates |
91 | + GLuint position_texID; //texture ID, position templates | ||
94 | 92 | ||
95 | - GLuint mfboID; //framebuffer ID, radius templates | ||
96 | - GLuint mtexbufferID; //texture ID, radius templates | 93 | + GLuint radius_buffID; //framebuffer ID, radius templates |
94 | + GLuint radius_texID; //texture ID, radius templates | ||
97 | 95 | ||
98 | - GLuint bfboID; //framebuffer ID, cylinder (surrounding fiber) | ||
99 | - GLuint btexbufferID; //texture ID, cylinder | 96 | + GLuint cylinder_buffID; //framebuffer ID, cylinder (surrounding fiber) |
97 | + GLuint cylinder_texID; //texture ID, cylinder | ||
100 | 98 | ||
101 | int numSamples; //The number of templates in the buffer. | 99 | int numSamples; //The number of templates in the buffer. |
102 | int numSamplesPos; | 100 | int numSamplesPos; |
@@ -114,7 +112,7 @@ class gl_spider // : public virtual gl_texture<T> | @@ -114,7 +112,7 @@ class gl_spider // : public virtual gl_texture<T> | ||
114 | 112 | ||
115 | std::vector< stim::vec3<float> > cL; //centerline up to the current point | 113 | std::vector< stim::vec3<float> > cL; //centerline up to the current point |
116 | std::vector< stim::vec3<float> > cD; //directions up to the current point (debugging) | 114 | std::vector< stim::vec3<float> > cD; //directions up to the current point (debugging) |
117 | - std::vector< stim::vec<float> > cM; //radius up to the current point | 115 | + std::vector< float > cM; //radius up to the current point |
118 | 116 | ||
119 | stim::glnetwork<float> nt; //network object holding the currently traced centerlines | 117 | stim::glnetwork<float> nt; //network object holding the currently traced centerlines |
120 | stim::glObj<float> sk; //OBJ file storing the network (identical to above) | 118 | stim::glObj<float> sk; //OBJ file storing the network (identical to above) |
@@ -128,12 +126,12 @@ class gl_spider // : public virtual gl_texture<T> | @@ -128,12 +126,12 @@ class gl_spider // : public virtual gl_texture<T> | ||
128 | stim::vec3<float> ups; //up direction for the selection camera | 126 | stim::vec3<float> ups; //up direction for the selection camera |
129 | stim::vec3<float> ds; //direction for the selection camera | 127 | stim::vec3<float> ds; //direction for the selection camera |
130 | 128 | ||
131 | - float t_length; //length of the template (in pixels) | 129 | + float n_pixels; //length of the template (in pixels) |
132 | 130 | ||
133 | //cuda texture variables that keep track of the binding. | 131 | //cuda texture variables that keep track of the binding. |
134 | - stim::cuda::cuda_texture t_dir; | ||
135 | - stim::cuda::cuda_texture t_pos; | ||
136 | - stim::cuda::cuda_texture t_mag; | 132 | + stim::cuda::cuda_texture t_dir; //cuda_texture object used as an interface between OpenGL and cuda for direction vectors. |
133 | + stim::cuda::cuda_texture t_pos; //cuda_texture object used as an interface between OpenGL and cuda for position vectors. | ||
134 | + stim::cuda::cuda_texture t_mag; //cuda_texture object used as an interface between OpenGL and cuda for size vectors. | ||
137 | 135 | ||
138 | 136 | ||
139 | //--------------------------------------------------------------------------// | 137 | //--------------------------------------------------------------------------// |
@@ -147,30 +145,29 @@ class gl_spider // : public virtual gl_texture<T> | @@ -147,30 +145,29 @@ class gl_spider // : public virtual gl_texture<T> | ||
147 | findOptimalDirection() | 145 | findOptimalDirection() |
148 | { | 146 | { |
149 | #ifdef TIMING | 147 | #ifdef TIMING |
150 | - gpuStartTimer(); | 148 | + gpuStartTimer(); //Timer for profiling |
151 | #endif | 149 | #endif |
152 | setMatrix(); //create the transformation matrix. | 150 | setMatrix(); //create the transformation matrix. |
153 | glCallList(dList); //move the templates to p, d, m. | 151 | glCallList(dList); //move the templates to p, d, m. |
154 | - glFinish(); | 152 | + glFinish(); //flush the pipeline |
155 | #ifdef TIMING | 153 | #ifdef TIMING |
156 | - direction_time += gpuStopTimer(); | 154 | + direction_time += gpuStopTimer(); //profiling |
157 | #endif | 155 | #endif |
158 | #ifdef TESTING | 156 | #ifdef TESTING |
159 | -// test(texbufferID, GL_TEXTURE_2D,2*t_length,numSamples*t_length, "Final_Cost_Direction.bmp"); | 157 | +// test(texbufferID, GL_TEXTURE_2D,2*n_pixels,numSamples*n_pixels, "Final_Cost_Direction.bmp"); |
160 | #endif | 158 | #endif |
161 | 159 | ||
162 | int best = getCost(t_dir.getTexture(), t_dir.getAuxArray() ,numSamples); //find min cost. | 160 | int best = getCost(t_dir.getTexture(), t_dir.getAuxArray() ,numSamples); //find min cost. |
163 | - stim::vec<float> next( //find next vector. | 161 | + stim::vec<float> next( ///calculate the next vector. |
164 | dV[best][0]*S[0]*R[0], | 162 | dV[best][0]*S[0]*R[0], |
165 | dV[best][1]*S[1]*R[1], | 163 | dV[best][1]*S[1]*R[1], |
166 | dV[best][2]*S[2]*R[2], | 164 | dV[best][2]*S[2]*R[2], |
167 | 0); | 165 | 0); |
168 | - next = (cT*next).norm(); //find next vector. | ||
169 | - setPosition( p[0]+next[0]*m[0]/stepsize, | ||
170 | - p[1]+next[1]*m[0]/stepsize, | ||
171 | - p[2]+next[2]*m[0]/stepsize); | ||
172 | - setDirection(next[0], next[1], next[2]); | ||
173 | - //move forward and change direction. | 166 | + next = (cT*next).norm(); ///transform the next vector into Tissue space. |
167 | + setPosition( p[0]+next[0]*m/stepsize, | ||
168 | + p[1]+next[1]*m/stepsize, | ||
169 | + p[2]+next[2]*m/stepsize); | ||
170 | + setDirection(next[0], next[1], next[2]); //move forward and change direction. | ||
174 | } | 171 | } |
175 | 172 | ||
176 | /// Method for finding the best d (direction) for the spider. | 173 | /// Method for finding the best d (direction) for the spider. |
@@ -180,17 +177,18 @@ class gl_spider // : public virtual gl_texture<T> | @@ -180,17 +177,18 @@ class gl_spider // : public virtual gl_texture<T> | ||
180 | findOptimalPosition() | 177 | findOptimalPosition() |
181 | { | 178 | { |
182 | #ifdef TIMING | 179 | #ifdef TIMING |
183 | - gpuStartTimer(); | 180 | + gpuStartTimer(); //timer for profiling |
184 | #endif | 181 | #endif |
185 | setMatrix(); //create the transformation matrix. | 182 | setMatrix(); //create the transformation matrix. |
186 | glCallList(dList+1); //move the templates to p, d, m. | 183 | glCallList(dList+1); //move the templates to p, d, m. |
187 | - glFinish(); | 184 | + glFinish(); //flush the pipeline |
188 | // glFlush(); | 185 | // glFlush(); |
189 | #ifdef TIMING | 186 | #ifdef TIMING |
190 | - position_time += gpuStopTimer(); | 187 | + position_time += gpuStopTimer(); ///timer for profiling |
191 | #endif | 188 | #endif |
192 | 189 | ||
193 | #ifdef TESTING | 190 | #ifdef TESTING |
191 | +// test(texbufferID, GL_TEXTURE_2D,2*n_pixels,numSamples*n_pixels, "Final_Cost_Direction.bmp"); | ||
194 | #endif | 192 | #endif |
195 | int best = getCost(t_pos.getTexture(), t_pos.getAuxArray(), numSamplesPos); //find min cost. | 193 | int best = getCost(t_pos.getTexture(), t_pos.getAuxArray(), numSamplesPos); //find min cost. |
196 | stim::vec<float> next( //find next position. | 194 | stim::vec<float> next( //find next position. |
@@ -198,7 +196,7 @@ class gl_spider // : public virtual gl_texture<T> | @@ -198,7 +196,7 @@ class gl_spider // : public virtual gl_texture<T> | ||
198 | pV[best][1], | 196 | pV[best][1], |
199 | pV[best][2], | 197 | pV[best][2], |
200 | 1); | 198 | 1); |
201 | - next = cT*next; //find next position. | 199 | + next = cT*next; //transform the next position vector into tissue space. |
202 | setPosition( | 200 | setPosition( |
203 | next[0]*S[0]*R[0], | 201 | next[0]*S[0]*R[0], |
204 | next[1]*S[1]*R[1], | 202 | next[1]*S[1]*R[1], |
@@ -217,14 +215,14 @@ class gl_spider // : public virtual gl_texture<T> | @@ -217,14 +215,14 @@ class gl_spider // : public virtual gl_texture<T> | ||
217 | #endif | 215 | #endif |
218 | setMatrix(); //create the transformation. | 216 | setMatrix(); //create the transformation. |
219 | glCallList(dList+2); //move the templates to p, d, m. | 217 | glCallList(dList+2); //move the templates to p, d, m. |
220 | - glFinish(); | 218 | + glFinish(); //flush the drawing pipeline. |
221 | #ifdef TIMING | 219 | #ifdef TIMING |
222 | size_time += gpuStopTimer(); | 220 | size_time += gpuStopTimer(); |
223 | #endif | 221 | #endif |
224 | #ifdef TESTING | 222 | #ifdef TESTING |
225 | #endif | 223 | #endif |
226 | int best = getCost(t_mag.getTexture(), t_mag.getAuxArray(), numSamplesMag); //get best cost. | 224 | int best = getCost(t_mag.getTexture(), t_mag.getAuxArray(), numSamplesMag); //get best cost. |
227 | - setMagnitude(m[0]*mV[best][0]); //adjust the magnitude. | 225 | + setMagnitude(m*mV[best]); //adjust the magnitude. |
228 | } | 226 | } |
229 | 227 | ||
230 | 228 | ||
@@ -236,80 +234,78 @@ class gl_spider // : public virtual gl_texture<T> | @@ -236,80 +234,78 @@ class gl_spider // : public virtual gl_texture<T> | ||
236 | branchDetection2(int n = 8, int l_template = 8, int l_square = 8) | 234 | branchDetection2(int n = 8, int l_template = 8, int l_square = 8) |
237 | { | 235 | { |
238 | #ifdef TIMING | 236 | #ifdef TIMING |
239 | - gpuStartTimer(); | 237 | + gpuStartTimer(); ///timer for performance analysis |
240 | #endif | 238 | #endif |
241 | 239 | ||
242 | - if(cL.size() < 4){} | 240 | + if(cL.size() < 4){} ///if the size of the fiber is less then 4 we do nothing. |
243 | else{ | 241 | else{ |
244 | - setMatrix(1); | ||
245 | - DrawLongCylinder(n, l_template, l_square); | 242 | + setMatrix(1); ///finds the current transformation matrix |
243 | + DrawLongCylinder(n, l_template, l_square); ///Draw the cylinder. | ||
246 | stim::cylinder<float> cyl(cL, cM); | 244 | stim::cylinder<float> cyl(cL, cM); |
247 | - std::vector< stim::vec<float> > result = find_branch(btexbufferID, GL_TEXTURE_2D, n*l_square, (cL.size()-1)*l_template); | ||
248 | - stim::vec3<float> size(S[0]*R[0], S[1]*R[1], S[2]*R[2]); | ||
249 | - float pval; | ||
250 | - if(!result.empty()) | 245 | + std::vector< stim::vec<float> > result = find_branch(cylinder_texID, GL_TEXTURE_2D, n*l_square, (cL.size()-1)*l_template); ///find all the centers in cuda |
246 | + stim::vec3<float> size(S[0]*R[0], S[1]*R[1], S[2]*R[2]); ///the borders of the texture. | ||
247 | + float pval; //pvalue associated with the points on the cylinder. | ||
248 | + if(!result.empty()) ///if we have any points | ||
251 | { | 249 | { |
252 | - for(int i = 0; i < result.size(); i++) | 250 | + for(int i = 0; i < result.size(); i++) ///for each point |
253 | { | 251 | { |
254 | int id = result[i][2]; | 252 | int id = result[i][2]; |
255 | - if(fmod(result[i][2], id) != 0 && id != 0) | 253 | + if(fmod(result[i][2], id) != 0 && id != 0) ///if the remainer is odd |
256 | { | 254 | { |
257 | 255 | ||
258 | pval = ((cyl.getl(id+1)-cyl.getl(id))* | 256 | pval = ((cyl.getl(id+1)-cyl.getl(id))* |
259 | - (fmod(result[i][2], id))+cyl.getl(id))/cyl.getl(cL.size()-1); | 257 | + (fmod(result[i][2], id))+cyl.getl(id))/cyl.getl(cL.size()-1); ///calculate pvalue |
260 | } | 258 | } |
261 | - else if(id == 0) | 259 | + else if(id == 0) ///if the point is on the edge |
262 | { | 260 | { |
263 | - pval = (cyl.getl(id+1)*result[i][2])/cyl.getl(cL.size()-1); | 261 | + pval = (cyl.getl(id+1)*result[i][2])/cyl.getl(cL.size()-1); |
264 | } | 262 | } |
265 | else | 263 | else |
266 | { | 264 | { |
267 | - pval = (cyl.getl(id)/cyl.getl(cL.size()-1)); | 265 | + pval = (cyl.getl(id)/cyl.getl(cL.size()-1)); ///if the point is somewhere on the surface of the cylinder other than the edge |
268 | } | 266 | } |
269 | - stim::vec3<float> v = cyl.surf(pval, result[i][0]); | ||
270 | - stim::vec3<float> di = cyl.p(pval); | ||
271 | - float rad = cyl.r(pval); | ||
272 | - | ||
273 | - std::cout << v.str() << " " << di.str() << " " << rad << std::endl; | 267 | + stim::vec3<float> v = cyl.surf(pval, result[i][0]); ///find the coordinates of the point at pval on the surface in tissue space. |
268 | + stim::vec3<float> di = cyl.p(pval); ///find the coord of v in tissue space projected on the centerline. | ||
269 | + float rad = cyl.r(pval); ///find the radius at the pvalue's location | ||
274 | if( | 270 | if( |
275 | !(v[0] > size[0] || v[1] > size[1] | 271 | !(v[0] > size[0] || v[1] > size[1] |
276 | || v[2] > size[2] || v[0] < 0 | 272 | || v[2] > size[2] || v[0] < 0 |
277 | - || v[1] < 0 || v[2] < 0)) | 273 | + || v[1] < 0 || v[2] < 0)) ///if the v point is INSIDE the volume |
278 | { | 274 | { |
279 | - setSeed(v); | ||
280 | - setSeedVec((v-di).norm()); | ||
281 | - setSeedMag(rad); | 275 | + setSeed(v); ///add a seedpoint's position. |
276 | + setSeedVec((v-di).norm()); ///add a seedpoints direction | ||
277 | + setSeedMag(rad); ///add the starting radius. | ||
282 | } | 278 | } |
283 | } | 279 | } |
284 | } | 280 | } |
285 | } | 281 | } |
286 | #ifdef TIMING | 282 | #ifdef TIMING |
287 | - branch_time += gpuStopTimer(); | 283 | + branch_time += gpuStopTimer(); ///timer for performance. |
288 | #endif | 284 | #endif |
289 | } | 285 | } |
290 | 286 | ||
291 | 287 | ||
292 | float uniformRandom() | 288 | float uniformRandom() |
293 | { | 289 | { |
294 | - return ( (float)(rand()))/( (float)(RAND_MAX)); | 290 | + return ( (float)(rand()))/( (float)(RAND_MAX)); ///generates a random number between 0 and 1 using the uniform distribution. |
295 | } | 291 | } |
296 | 292 | ||
297 | float normalRandom() | 293 | float normalRandom() |
298 | { | 294 | { |
299 | float u1 = uniformRandom(); | 295 | float u1 = uniformRandom(); |
300 | float u2 = uniformRandom(); | 296 | float u2 = uniformRandom(); |
301 | - return cos(2.0*atan(1.0)*u2)*sqrt(-1.0*log(u1)); | 297 | + return cos(2.0*atan(1.0)*u2)*sqrt(-1.0*log(u1)); ///generate a random number using the normal distribution between 0 and 1. |
302 | } | 298 | } |
303 | 299 | ||
304 | stim::vec3<float> uniformRandVector() | 300 | stim::vec3<float> uniformRandVector() |
305 | { | 301 | { |
306 | - stim::vec3<float> r(uniformRandom(), uniformRandom(), 1.0); | 302 | + stim::vec3<float> r(uniformRandom(), uniformRandom(), 1.0); ///generate a random vector using the uniform distribution between 0 and 1. |
307 | return r; | 303 | return r; |
308 | } | 304 | } |
309 | 305 | ||
310 | stim::vec3<float> normalRandVector() | 306 | stim::vec3<float> normalRandVector() |
311 | { | 307 | { |
312 | - stim::vec3<float> r(normalRandom(), normalRandom(), 1.0); | 308 | + stim::vec3<float> r(normalRandom(), normalRandom(), 1.0); ///generate a random vector using the normal distribution between 0 and 1. |
313 | return r; | 309 | return r; |
314 | } | 310 | } |
315 | 311 | ||
@@ -332,44 +328,44 @@ class gl_spider // : public virtual gl_texture<T> | @@ -332,44 +328,44 @@ class gl_spider // : public virtual gl_texture<T> | ||
332 | 328 | ||
333 | //Set up the vectors necessary for Rectangle creation. | 329 | //Set up the vectors necessary for Rectangle creation. |
334 | stim::vec3<float> Y(1.0,0.0,0.0); //orthogonal vec. | 330 | stim::vec3<float> Y(1.0,0.0,0.0); //orthogonal vec. |
335 | - stim::vec3<float> pos(0.0,0.0,0.0); | ||
336 | - stim::vec3<float> mag(1.0, 1.0, 1.0); | ||
337 | - stim::vec3<float> dir(0.0, 0.0, 1.0); | 331 | + stim::vec3<float> pos(0.0,0.0,0.0); //center point of a rectangle |
332 | + float mag = 1.0; //size of the generated rectangle. | ||
333 | + stim::vec3<float> dir(0.0, 0.0, 1.0); //normal of the rectangle | ||
338 | 334 | ||
339 | - float PHI[2], Z[2], range; | ||
340 | - PHI[0] = solidAngle/2; | 335 | + float PHI[2], Z[2], range; |
336 | + PHI[0] = solidAngle/2; ///Project the solid angle into spherical coordinates | ||
341 | PHI[1] = asin(0); | 337 | PHI[1] = asin(0); |
342 | 338 | ||
343 | - Z[0] = cos(PHI[0]); | 339 | + Z[0] = cos(PHI[0]); ///Project the z into spherical coordinates |
344 | Z[1] = cos(PHI[1]); | 340 | Z[1] = cos(PHI[1]); |
345 | 341 | ||
346 | - range = Z[0] - Z[1]; | 342 | + range = Z[0] - Z[1]; ///The range the possible values can be. |
347 | 343 | ||
348 | float z, theta, phi; | 344 | float z, theta, phi; |
349 | - glNewList(dList, GL_COMPILE); | ||
350 | - for(int i = 0; i < numSamples; i++) | 345 | + glNewList(dList, GL_COMPILE); ///create a display list of all the direction templates. |
346 | + for(int i = 0; i < numSamples; i++) ///for each sample | ||
351 | { | 347 | { |
352 | - z = uniformRandom()*range + Z[1]; | ||
353 | - theta = uniformRandom()*stim::TAU; | ||
354 | - phi = acos(z); | ||
355 | - stim::vec3<float> sph(1, theta, phi); | ||
356 | - stim::vec3<float> cart = sph.sph2cart(); | ||
357 | - dV.push_back(cart); | ||
358 | - if(cos(Y.dot(cart)) < 0.087) | 348 | + z = uniformRandom()*range + Z[1]; ///generate a z coordinate |
349 | + theta = uniformRandom()*stim::TAU; ///generate a theta coordinate | ||
350 | + phi = acos(z); ///generate a phi from the z. | ||
351 | + stim::vec3<float> sph(1, theta, phi); ///combine into a vector in spherical coordinates. | ||
352 | + stim::vec3<float> cart = sph.sph2cart();///convert to cartesian. | ||
353 | + dV.push_back(cart); ///save the generated vector for further use. | ||
354 | + if(cos(Y.dot(cart)) < 0.087) ///make sure that the Y is not parallel to the new vector. | ||
359 | { | 355 | { |
360 | Y[0] = 0.0; Y[1] = 1.0; | 356 | Y[0] = 0.0; Y[1] = 1.0; |
361 | }else{ | 357 | }else{ |
362 | Y[0] = 1.0; Y[1] = 0.0; | 358 | Y[0] = 1.0; Y[1] = 0.0; |
363 | } | 359 | } |
364 | - hor = stim::rect<float>(mag, | 360 | + hor = stim::rect<float>(mag, ///generate a rectangle with the new vectro as a normal. |
365 | pos, cart, | 361 | pos, cart, |
366 | ((Y.cross(cart)).cross(cart)).norm()); | 362 | ((Y.cross(cart)).cross(cart)).norm()); |
367 | - ver = stim::rect<float>(mag, | 363 | + ver = stim::rect<float>(mag, ///generate another rectangle that's perpendicular the first but parallel to the cart vector. |
368 | pos, cart, | 364 | pos, cart, |
369 | hor.n()); | 365 | hor.n()); |
370 | - UpdateBuffer(0.0, 0.0+i*t_length); | 366 | + UpdateBuffer(0.0, 0.0+i*n_pixels); ///Put the necessary points into the diplaylist. |
371 | } | 367 | } |
372 | - glEndList(); | 368 | + glEndList(); ///finilize the display list. |
373 | } | 369 | } |
374 | 370 | ||
375 | ///@param float delta, How much the rectangles vary in position. | 371 | ///@param float delta, How much the rectangles vary in position. |
@@ -383,28 +379,28 @@ class gl_spider // : public virtual gl_texture<T> | @@ -383,28 +379,28 @@ class gl_spider // : public virtual gl_texture<T> | ||
383 | { | 379 | { |
384 | //Set up the vectors necessary for Rectangle creation. | 380 | //Set up the vectors necessary for Rectangle creation. |
385 | stim::vec3<float> Y(1.0,0.0,0.0); //orthogonal vec. | 381 | stim::vec3<float> Y(1.0,0.0,0.0); //orthogonal vec. |
386 | - stim::vec3<float> pos(0.0,0.0,0.0); | ||
387 | - stim::vec3<float> mag(1.0, 1.0, 1.0); | ||
388 | - stim::vec3<float> dir(0.0, 0.0, 1.0); | 382 | + stim::vec3<float> pos(0.0,0.0,0.0); //center point of a rectangle |
383 | + float mag = 1.0; ///size of each rectangle | ||
384 | + stim::vec3<float> dir(0.0, 0.0, 1.0); ///normal of the rectangle plane. | ||
389 | 385 | ||
390 | //Set up the variable necessary for vector creation. | 386 | //Set up the variable necessary for vector creation. |
391 | - glNewList(dList+1, GL_COMPILE); | ||
392 | - for(int i = 0; i < numSamplesPos; i++) | 387 | + glNewList(dList+1, GL_COMPILE); ///generate a new display list. |
388 | + for(int i = 0; i < numSamplesPos; i++) ///for the number of position samples | ||
393 | { | 389 | { |
394 | - stim::vec3<float> temp = uniformRandVector(); | ||
395 | - temp = temp*delta*2.0 - delta/2.0; | 390 | + stim::vec3<float> temp = uniformRandVector(); ///generate a random point on a plane. |
391 | + temp = temp*delta*2.0 - delta/2.0; ///scale the point | ||
396 | temp[2] = 0.0; | 392 | temp[2] = 0.0; |
397 | - pV.push_back(temp); | ||
398 | - hor = stim::rect<float>(mag, | 393 | + pV.push_back(temp); ///save the point for further use. |
394 | + hor = stim::rect<float>(mag, ///generate a rectangle with the new vector as a normal. | ||
399 | temp, dir, | 395 | temp, dir, |
400 | ((Y.cross(d)).cross(d)) | 396 | ((Y.cross(d)).cross(d)) |
401 | .norm()); | 397 | .norm()); |
402 | - ver = stim::rect<float>(mag, | 398 | + ver = stim::rect<float>(mag, ///generate another rectangle that's perpendicular the first but parallel to the cart vector. |
403 | temp, dir, | 399 | temp, dir, |
404 | hor.n()); | 400 | hor.n()); |
405 | - UpdateBuffer(0.0, 0.0+i*t_length); | 401 | + UpdateBuffer(0.0, 0.0+i*n_pixels); ///sample the necessary points and put them into a display list. |
406 | } | 402 | } |
407 | - glEndList(); | 403 | + glEndList(); ///finilize the display list. |
408 | } | 404 | } |
409 | 405 | ||
410 | ///@param float delta, How much the rectangles are allowed to expand. | 406 | ///@param float delta, How much the rectangles are allowed to expand. |
@@ -419,35 +415,32 @@ class gl_spider // : public virtual gl_texture<T> | @@ -419,35 +415,32 @@ class gl_spider // : public virtual gl_texture<T> | ||
419 | 415 | ||
420 | //Set up the vectors necessary for Rectangle creation. | 416 | //Set up the vectors necessary for Rectangle creation. |
421 | stim::vec3<float> Y(1.0, 0.0, 0.0); //orthogonal vec. | 417 | stim::vec3<float> Y(1.0, 0.0, 0.0); //orthogonal vec. |
422 | - stim::vec3<float> pos(0.0, 0.0, 0.0); | ||
423 | - stim::vec3<float> mag(1.0, 1.0, 1.0); | ||
424 | - stim::vec3<float> dir(0.0, 0.0, 1.0); | 418 | + stim::vec3<float> pos(0.0, 0.0, 0.0); //center of the future rect. |
419 | + float mag = 1.0; ///size of the rectangle | ||
420 | + stim::vec3<float> dir(0.0, 0.0, 1.0); ///normal of the rectangle plane. | ||
425 | 421 | ||
426 | //Set up the variable necessary for vector creation. | 422 | //Set up the variable necessary for vector creation. |
427 | - int dim = (sqrt(numSamplesMag)-1)/2; | ||
428 | - float min = 1.0-delta; | ||
429 | - float max = 1.0+delta; | ||
430 | - float step = (max-min)/(numSamplesMag-1); | 423 | + float min = 1.0-delta; ///smallest size |
424 | + float max = 1.0+delta; ///largers size. | ||
425 | + float step = (max-min)/(numSamplesMag-1); ///the size variation from one rect to the next. | ||
431 | float factor; | 426 | float factor; |
432 | - stim::vec3<float> temp(0.0,0.0,0.0); | ||
433 | 427 | ||
434 | glNewList(dList+2, GL_COMPILE); | 428 | glNewList(dList+2, GL_COMPILE); |
435 | - for(int i = 0; i < numSamplesMag; i++){ | 429 | + for(int i = 0; i < numSamplesMag; i++){ ///for the number of position samples |
436 | //Create linear index | 430 | //Create linear index |
437 | - factor = (min+step*i)*mag[0]; | ||
438 | - temp = factor; | ||
439 | - mV.push_back(temp); | ||
440 | - hor = stim::rect<float>(temp, | 431 | + factor = (min+step*i)*mag; ///scaling factor |
432 | + mV.push_back(factor); ///save the size factor for further use. | ||
433 | + hor = stim::rect<float>(factor, ///generate a rectangle with the new vector as a normal. | ||
441 | pos, dir, | 434 | pos, dir, |
442 | ((Y.cross(d)).cross(d)) | 435 | ((Y.cross(d)).cross(d)) |
443 | .norm()); | 436 | .norm()); |
444 | - ver = stim::rect<float>(temp, | 437 | + ver = stim::rect<float>(factor, ///generate another rectangle that's perpendicular the first but parallel to the cart vector. |
445 | pos, dir, | 438 | pos, dir, |
446 | hor.n()); | 439 | hor.n()); |
447 | - UpdateBuffer(0.0, 0.0+i*t_length); | 440 | + UpdateBuffer(0.0, 0.0+i*n_pixels); ///sample the necessary points and put them into a display list. |
448 | CHECK_OPENGL_ERROR | 441 | CHECK_OPENGL_ERROR |
449 | } | 442 | } |
450 | - glEndList(); | 443 | + glEndList(); ///finilize the displaylist. |
451 | } | 444 | } |
452 | 445 | ||
453 | ///@param float v_x x-coordinate in buffer-space, | 446 | ///@param float v_x x-coordinate in buffer-space, |
@@ -457,15 +450,15 @@ class gl_spider // : public virtual gl_texture<T> | @@ -457,15 +450,15 @@ class gl_spider // : public virtual gl_texture<T> | ||
457 | void | 450 | void |
458 | UpdateBuffer(float v_x, float v_y) | 451 | UpdateBuffer(float v_x, float v_y) |
459 | { | 452 | { |
460 | - stim::vec3<float>p1; | ||
461 | - stim::vec3<float>p2; | ||
462 | - stim::vec3<float>p3; | ||
463 | - stim::vec3<float>p4; | ||
464 | - p1 = hor.p(1,1); | ||
465 | - p2 = hor.p(1,0); | ||
466 | - p3 = hor.p(0,0); | ||
467 | - p4 = hor.p(0,1); | ||
468 | - glBegin(GL_QUADS); | 453 | + stim::vec3<float>p1; ///first point. |
454 | + stim::vec3<float>p2; ///second point. | ||
455 | + stim::vec3<float>p3; ///third point. | ||
456 | + stim::vec3<float>p4; ///fourth point. | ||
457 | + p1 = hor.p(1,1); ///generate the top right point from the horizontal template. | ||
458 | + p2 = hor.p(1,0); ///generate the bottom right point from the horizonatal template. | ||
459 | + p3 = hor.p(0,0); ///generate the bottom left point from the horizontal template. | ||
460 | + p4 = hor.p(0,1); ///generate the top left point from the horizonatal template. | ||
461 | + glBegin(GL_QUADS); ///generate the Quad from the 4 points. | ||
469 | glTexCoord3f( | 462 | glTexCoord3f( |
470 | p1[0], | 463 | p1[0], |
471 | p1[1], | 464 | p1[1], |
@@ -477,51 +470,51 @@ class gl_spider // : public virtual gl_texture<T> | @@ -477,51 +470,51 @@ class gl_spider // : public virtual gl_texture<T> | ||
477 | p2[1], | 470 | p2[1], |
478 | p2[2] | 471 | p2[2] |
479 | ); | 472 | ); |
480 | - glVertex2f(v_x+t_length, v_y); | 473 | + glVertex2f(v_x+n_pixels, v_y); |
481 | glTexCoord3f( | 474 | glTexCoord3f( |
482 | p3[0], | 475 | p3[0], |
483 | p3[1], | 476 | p3[1], |
484 | p3[2] | 477 | p3[2] |
485 | ); | 478 | ); |
486 | - glVertex2f(v_x+t_length, v_y+t_length); | 479 | + glVertex2f(v_x+n_pixels, v_y+n_pixels); |
487 | glTexCoord3f( | 480 | glTexCoord3f( |
488 | p4[0], | 481 | p4[0], |
489 | p4[1], | 482 | p4[1], |
490 | p4[2] | 483 | p4[2] |
491 | ); | 484 | ); |
492 | - glVertex2f(v_x, v_y+t_length); | ||
493 | - glEnd(); | ||
494 | - | ||
495 | - p1 = ver.p(1,1); | ||
496 | - p2 = ver.p(1,0); | ||
497 | - p3 = ver.p(0,0); | ||
498 | - p4 = ver.p(0,1); | ||
499 | - glBegin(GL_QUADS); | 485 | + glVertex2f(v_x, v_y+n_pixels); |
486 | + glEnd(); ///finish the quad. | ||
487 | + | ||
488 | + p1 = ver.p(1,1); ///generate the top right point from the vertical template. | ||
489 | + p2 = ver.p(1,0); ///generate the bottom right point from the vertical template. | ||
490 | + p3 = ver.p(0,0); ///generate the bottom left point from the vertical template. | ||
491 | + p4 = ver.p(0,1); ///generate the top left point from the vertical template. | ||
492 | + glBegin(GL_QUADS); ///generate the Quad from the 4 points. | ||
500 | glTexCoord3f( | 493 | glTexCoord3f( |
501 | p1[0], | 494 | p1[0], |
502 | p1[1], | 495 | p1[1], |
503 | p1[2] | 496 | p1[2] |
504 | ); | 497 | ); |
505 | - glVertex2f(v_x+t_length, v_y); | 498 | + glVertex2f(v_x+n_pixels, v_y); |
506 | glTexCoord3f( | 499 | glTexCoord3f( |
507 | p2[0], | 500 | p2[0], |
508 | p2[1], | 501 | p2[1], |
509 | p2[2] | 502 | p2[2] |
510 | ); | 503 | ); |
511 | - glVertex2f(v_x+2.0*t_length, v_y); | 504 | + glVertex2f(v_x+2.0*n_pixels, v_y); |
512 | glTexCoord3f( | 505 | glTexCoord3f( |
513 | p3[0], | 506 | p3[0], |
514 | p3[1], | 507 | p3[1], |
515 | p3[2] | 508 | p3[2] |
516 | ); | 509 | ); |
517 | - glVertex2f(v_x+2.0*t_length, v_y+t_length); | 510 | + glVertex2f(v_x+2.0*n_pixels, v_y+n_pixels); |
518 | glTexCoord3f( | 511 | glTexCoord3f( |
519 | p4[0], | 512 | p4[0], |
520 | p4[1], | 513 | p4[1], |
521 | p4[2] | 514 | p4[2] |
522 | ); | 515 | ); |
523 | - glVertex2f(v_x+t_length, v_y+t_length); | ||
524 | - glEnd(); | 516 | + glVertex2f(v_x+n_pixels, v_y+n_pixels); |
517 | + glEnd(); ///finish the quad. | ||
525 | } | 518 | } |
526 | 519 | ||
527 | 520 | ||
@@ -539,50 +532,24 @@ class gl_spider // : public virtual gl_texture<T> | @@ -539,50 +532,24 @@ class gl_spider // : public virtual gl_texture<T> | ||
539 | void | 532 | void |
540 | GenerateFBO(unsigned int width, unsigned int height, GLuint &textureID, GLuint &framebufferID) | 533 | GenerateFBO(unsigned int width, unsigned int height, GLuint &textureID, GLuint &framebufferID) |
541 | { | 534 | { |
542 | - glDeleteFramebuffers(1, &framebufferID); | ||
543 | - glGenFramebuffers(1, &framebufferID); | ||
544 | - glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); | 535 | + glDeleteFramebuffers(1, &framebufferID); ///clear the framebuffer. |
536 | + glGenFramebuffers(1, &framebufferID); ///generate a clean buffer. | ||
537 | + glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); ///bind the new buffer. | ||
545 | // int numChannels = 1; | 538 | // int numChannels = 1; |
546 | // unsigned char* texels = new unsigned char[width * height * numChannels]; | 539 | // unsigned char* texels = new unsigned char[width * height * numChannels]; |
547 | - glGenTextures(1, &textureID); | 540 | + glGenTextures(1, &textureID); ///generate a texture that will attach to the buffer. |
548 | glBindTexture(GL_TEXTURE_2D, textureID); | 541 | glBindTexture(GL_TEXTURE_2D, textureID); |
549 | 542 | ||
550 | //Textures repeat and use linear interpolation, luminance format. | 543 | //Textures repeat and use linear interpolation, luminance format. |
551 | - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); | ||
552 | - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | ||
553 | - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 544 | + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); ///Set up the texture to repeat at edges. |
545 | + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | ||
546 | + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); ///Set up the texture to use Linear interpolation | ||
554 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 547 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
555 | - glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, | 548 | + glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, ///Create the texture with no data. |
556 | width, height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL); | 549 | width, height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL); |
557 | // delete[] texels; | 550 | // delete[] texels; |
558 | - glBindFramebuffer(GL_FRAMEBUFFER, 0); | ||
559 | - glBindTexture(GL_TEXTURE_2D, 0); | ||
560 | - } | ||
561 | - | ||
562 | - ///@param uint width sets the width of the buffer. | ||
563 | - ///@param uint height sets the height of the buffer. | ||
564 | - ///Function for setting up the 2D buffer that stores the samples. | ||
565 | - void | ||
566 | - GenerateFBO(unsigned int width, unsigned int height) | ||
567 | - { | ||
568 | - glGenFramebuffers(1, &fboID); | ||
569 | - glBindFramebuffer(GL_FRAMEBUFFER, fboID); | ||
570 | -// int numChannels = 1; | ||
571 | -// unsigned char* texels = new unsigned char[width * height * numChannels]; | ||
572 | - glGenTextures(1, &texbufferID); | ||
573 | - glBindTexture(GL_TEXTURE_2D, texbufferID); | ||
574 | - | ||
575 | - //Textures repeat and use linear interpolation, luminance format. | ||
576 | - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); | ||
577 | - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | ||
578 | - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||
579 | - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||
580 | - glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, | ||
581 | - width, height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL); | ||
582 | -// delete[] texels; | ||
583 | - glBindFramebuffer(GL_FRAMEBUFFER, 0); | ||
584 | - glBindTexture(GL_TEXTURE_2D, 0); | ||
585 | - CHECK_OPENGL_ERROR | 551 | + glBindFramebuffer(GL_FRAMEBUFFER, 0); ///Bind the frontbuffer |
552 | + glBindTexture(GL_TEXTURE_2D, 0); ///Unbind the texture. | ||
586 | } | 553 | } |
587 | 554 | ||
588 | 555 | ||
@@ -614,9 +581,9 @@ class gl_spider // : public virtual gl_texture<T> | @@ -614,9 +581,9 @@ class gl_spider // : public virtual gl_texture<T> | ||
614 | //rotate to the current direction of the spider. | 581 | //rotate to the current direction of the spider. |
615 | glRotatef(rot[0], rot[1], rot[2], rot[3]); | 582 | glRotatef(rot[0], rot[1], rot[2], rot[3]); |
616 | //scale to the magnitude of the spider. | 583 | //scale to the magnitude of the spider. |
617 | - glScalef(m[0], | ||
618 | - m[0], | ||
619 | - m[0]); | 584 | + glScalef(m, |
585 | + m, | ||
586 | + m); | ||
620 | //get and store the current transformation matrix for later use. | 587 | //get and store the current transformation matrix for later use. |
621 | glGetFloatv(GL_TEXTURE_MATRIX, curTrans); | 588 | glGetFloatv(GL_TEXTURE_MATRIX, curTrans); |
622 | cT.set(curTrans); | 589 | cT.set(curTrans); |
@@ -636,36 +603,6 @@ class gl_spider // : public virtual gl_texture<T> | @@ -636,36 +603,6 @@ class gl_spider // : public virtual gl_texture<T> | ||
636 | 603 | ||
637 | ///Method for controling the buffer and texture binding. | 604 | ///Method for controling the buffer and texture binding. |
638 | ///Clears the buffer upon binding. | 605 | ///Clears the buffer upon binding. |
639 | - void | ||
640 | - Bind() | ||
641 | - { | ||
642 | - glBindFramebuffer(GL_FRAMEBUFFER, fboID);//set up GL buffer | ||
643 | - glFramebufferTexture2D( | ||
644 | - GL_FRAMEBUFFER, | ||
645 | - GL_COLOR_ATTACHMENT0, | ||
646 | - GL_TEXTURE_2D, | ||
647 | - texbufferID, | ||
648 | - 0); | ||
649 | - glBindFramebuffer(GL_FRAMEBUFFER, fboID); | ||
650 | - GLenum DrawBuffers[1] = {GL_COLOR_ATTACHMENT0}; | ||
651 | - glDrawBuffers(1, DrawBuffers); | ||
652 | - glBindTexture(GL_TEXTURE_2D, texbufferID); | ||
653 | - glClearColor(1,1,1,1); | ||
654 | - glClear(GL_COLOR_BUFFER_BIT); | ||
655 | - glMatrixMode(GL_PROJECTION); | ||
656 | - glLoadIdentity(); | ||
657 | - glMatrixMode(GL_MODELVIEW); | ||
658 | - glLoadIdentity(); | ||
659 | - glViewport(0,0,2.0*t_length, numSamples*t_length); | ||
660 | - gluOrtho2D(0.0,2.0*t_length,0.0,numSamples*t_length); | ||
661 | - glEnable(GL_TEXTURE_3D); | ||
662 | - glBindTexture(GL_TEXTURE_3D, texID); | ||
663 | - | ||
664 | - CHECK_OPENGL_ERROR | ||
665 | - } | ||
666 | - | ||
667 | - ///Method for controling the buffer and texture binding. | ||
668 | - ///Clears the buffer upon binding. | ||
669 | ///@param GLuint &textureID, texture to be bound. | 606 | ///@param GLuint &textureID, texture to be bound. |
670 | ///@param GLuint &framebufferID, framebuffer used for storage. | 607 | ///@param GLuint &framebufferID, framebuffer used for storage. |
671 | ///@param int nSamples, number of rectanges to create. | 608 | ///@param int nSamples, number of rectanges to create. |
@@ -673,25 +610,25 @@ class gl_spider // : public virtual gl_texture<T> | @@ -673,25 +610,25 @@ class gl_spider // : public virtual gl_texture<T> | ||
673 | Bind(GLuint &textureID, GLuint &framebufferID, int nSamples, float len = 8.0) | 610 | Bind(GLuint &textureID, GLuint &framebufferID, int nSamples, float len = 8.0) |
674 | { | 611 | { |
675 | 612 | ||
676 | - glBindFramebuffer(GL_FRAMEBUFFER, framebufferID);//set up GL buffer | ||
677 | - glFramebufferTexture2D( | 613 | + glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); ///Bind the framebuffer. |
614 | + glFramebufferTexture2D( ///associate it with the texture | ||
678 | GL_FRAMEBUFFER, | 615 | GL_FRAMEBUFFER, |
679 | GL_COLOR_ATTACHMENT0, | 616 | GL_COLOR_ATTACHMENT0, |
680 | GL_TEXTURE_2D, | 617 | GL_TEXTURE_2D, |
681 | textureID, | 618 | textureID, |
682 | 0); | 619 | 0); |
683 | - glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); | ||
684 | - GLenum DrawBuffers[1] = {GL_COLOR_ATTACHMENT0}; | ||
685 | - glDrawBuffers(1, DrawBuffers); | ||
686 | - glBindTexture(GL_TEXTURE_2D, textureID); | ||
687 | - glMatrixMode(GL_PROJECTION); | 620 | + glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); ///Bind the framebuffer. |
621 | + GLenum DrawBuffers[1] = {GL_COLOR_ATTACHMENT0}; ///generate the drawbuffer. | ||
622 | + glDrawBuffers(1, DrawBuffers); ///set the drawbuffer. | ||
623 | + glBindTexture(GL_TEXTURE_2D, textureID); ///Bind the texture passed. | ||
624 | + glMatrixMode(GL_PROJECTION); ///clear out the draw matrices | ||
688 | glLoadIdentity(); | 625 | glLoadIdentity(); |
689 | glMatrixMode(GL_MODELVIEW); | 626 | glMatrixMode(GL_MODELVIEW); |
690 | glLoadIdentity(); | 627 | glLoadIdentity(); |
691 | - glViewport(0,0,2.0*len, nSamples*len); | ||
692 | - gluOrtho2D(0.0,2.0*len,0.0,nSamples*len); | ||
693 | - glEnable(GL_TEXTURE_3D); | ||
694 | - glBindTexture(GL_TEXTURE_3D, texID); | 628 | + glViewport(0,0,2.0*len, nSamples*len); ///set up viewport |
629 | + gluOrtho2D(0.0,2.0*len,0.0,nSamples*len); ///Set up ortho | ||
630 | + glEnable(GL_TEXTURE_3D); | ||
631 | + glBindTexture(GL_TEXTURE_3D, texID); ///bind the main texture (return to original state). | ||
695 | 632 | ||
696 | CHECK_OPENGL_ERROR | 633 | CHECK_OPENGL_ERROR |
697 | } | 634 | } |
@@ -701,32 +638,14 @@ class gl_spider // : public virtual gl_texture<T> | @@ -701,32 +638,14 @@ class gl_spider // : public virtual gl_texture<T> | ||
701 | Unbind() | 638 | Unbind() |
702 | { | 639 | { |
703 | //Finalize GL_buffer | 640 | //Finalize GL_buffer |
704 | - glBindTexture(GL_TEXTURE_3D, 0); | ||
705 | - CHECK_OPENGL_ERROR | ||
706 | - glBindTexture(GL_TEXTURE_2D, 0); | 641 | + glBindTexture(GL_TEXTURE_3D, 0); ///Bind the front buffer. |
707 | CHECK_OPENGL_ERROR | 642 | CHECK_OPENGL_ERROR |
708 | - glBindFramebuffer(GL_FRAMEBUFFER, 0); | 643 | + glBindTexture(GL_TEXTURE_2D, 0); ///Bind the default GL texture. |
709 | CHECK_OPENGL_ERROR | 644 | CHECK_OPENGL_ERROR |
710 | - glDisable(GL_TEXTURE_3D); | 645 | + glBindFramebuffer(GL_FRAMEBUFFER, 0); ///Bind the defautl framebuffer. |
711 | CHECK_OPENGL_ERROR | 646 | CHECK_OPENGL_ERROR |
712 | - } | ||
713 | - | ||
714 | - ///Makes the spider take a step. | ||
715 | - ///starting with the current p, d, m, find the next optimal p, d, m. | ||
716 | - ///Performs the branch detection on each step. | ||
717 | - int | ||
718 | - StepP() | ||
719 | - { | ||
720 | - Bind(); | 647 | + glDisable(GL_TEXTURE_3D); ///Turn off texturing. |
721 | CHECK_OPENGL_ERROR | 648 | CHECK_OPENGL_ERROR |
722 | - findOptimalDirection(); | ||
723 | - findOptimalPosition(); | ||
724 | - findOptimalScale(); | ||
725 | - Unbind(); | ||
726 | - Bind(btexbufferID, bfboID, 27); | ||
727 | - branchDetection2(); | ||
728 | - Unbind(); | ||
729 | - return current_cost; | ||
730 | } | 649 | } |
731 | 650 | ||
732 | 651 | ||
@@ -741,27 +660,17 @@ class gl_spider // : public virtual gl_texture<T> | @@ -741,27 +660,17 @@ class gl_spider // : public virtual gl_texture<T> | ||
741 | ///finds the minimum cost and sets the current_cost to that value. | 660 | ///finds the minimum cost and sets the current_cost to that value. |
742 | /// and returns the index of the template with the minimal cost. | 661 | /// and returns the index of the template with the minimal cost. |
743 | int | 662 | int |
744 | - getCost() | ||
745 | - { | ||
746 | - stim::vec<int> cost = | ||
747 | -// stim::cuda::get_cost(texbufferID, GL_TEXTURE_2D, numSamples); | ||
748 | - cudaDeviceSynchronize(); | ||
749 | - current_cost = cost[1]; | ||
750 | - return cost[0]; | ||
751 | - } | ||
752 | - | ||
753 | - int | ||
754 | getCost(cudaTextureObject_t tObj, float* result, int n) | 663 | getCost(cudaTextureObject_t tObj, float* result, int n) |
755 | { | 664 | { |
756 | #ifdef TIMING | 665 | #ifdef TIMING |
757 | gpuStartTimer(); | 666 | gpuStartTimer(); |
758 | #endif | 667 | #endif |
759 | stim::vec<int> cost = | 668 | stim::vec<int> cost = |
760 | - stim::cuda::get_cost(tObj, result, n, 2*t_length, t_length); | 669 | + stim::cuda::get_cost(tObj, result, n, 2*n_pixels, n_pixels); ///call the cuda function with the appropriate texture buffer. |
761 | #ifdef TIMING | 670 | #ifdef TIMING |
762 | cost_time += gpuStopTimer(); | 671 | cost_time += gpuStopTimer(); |
763 | #endif | 672 | #endif |
764 | - current_cost = cost[1]; | 673 | + current_cost = cost[1]; ///current cost. |
765 | return cost[0]; | 674 | return cost[0]; |
766 | } | 675 | } |
767 | 676 | ||
@@ -798,7 +707,7 @@ class gl_spider // : public virtual gl_texture<T> | @@ -798,7 +707,7 @@ class gl_spider // : public virtual gl_texture<T> | ||
798 | // std::cout << "I ran this constructor" << std::endl; | 707 | // std::cout << "I ran this constructor" << std::endl; |
799 | p = stim::vec3<float>(0.0, 0.0, 0.0); | 708 | p = stim::vec3<float>(0.0, 0.0, 0.0); |
800 | d = stim::vec3<float>(0.0, 0.0, 1.0); | 709 | d = stim::vec3<float>(0.0, 0.0, 1.0); |
801 | - m = stim::vec<float>(1.0, 1.0); | 710 | + m = 1.0; |
802 | S = stim::vec3<float>(1.0, 1.0, 1.0); | 711 | S = stim::vec3<float>(1.0, 1.0, 1.0); |
803 | R = stim::vec3<float>(1.0, 1.0, 1.0); | 712 | R = stim::vec3<float>(1.0, 1.0, 1.0); |
804 | numSamples = samples; | 713 | numSamples = samples; |
@@ -821,7 +730,7 @@ class gl_spider // : public virtual gl_texture<T> | @@ -821,7 +730,7 @@ class gl_spider // : public virtual gl_texture<T> | ||
821 | { | 730 | { |
822 | p = stim::vec3<float>(pos_x, pos_y, pos_z); | 731 | p = stim::vec3<float>(pos_x, pos_y, pos_z); |
823 | d = stim::vec3<float>(dir_x, dir_y, dir_z); | 732 | d = stim::vec3<float>(dir_x, dir_y, dir_z); |
824 | - m = stim::vec<float>(mag_x, mag_x, mag_x); | 733 | + m = mag_x; |
825 | S = stim::vec3<float>(1.0,1.0,1.0); | 734 | S = stim::vec3<float>(1.0,1.0,1.0); |
826 | R = stim::vec3<float>(1.0,1.0,1.0); | 735 | R = stim::vec3<float>(1.0,1.0,1.0); |
827 | numSamples = numsamples; | 736 | numSamples = numsamples; |
@@ -839,7 +748,7 @@ class gl_spider // : public virtual gl_texture<T> | @@ -839,7 +748,7 @@ class gl_spider // : public virtual gl_texture<T> | ||
839 | { | 748 | { |
840 | p = pos; | 749 | p = pos; |
841 | d = dir; | 750 | d = dir; |
842 | - m = vec<float>(mag, mag, mag); | 751 | + m = mag; |
843 | S = vec3<float>(1.0,1.0,1.0); | 752 | S = vec3<float>(1.0,1.0,1.0); |
844 | R = vec3<float>(1.0,1.0,1.0); | 753 | R = vec3<float>(1.0,1.0,1.0); |
845 | numSamples = samples; | 754 | numSamples = samples; |
@@ -852,14 +761,14 @@ class gl_spider // : public virtual gl_texture<T> | @@ -852,14 +761,14 @@ class gl_spider // : public virtual gl_texture<T> | ||
852 | (void) | 761 | (void) |
853 | { | 762 | { |
854 | Unbind(); | 763 | Unbind(); |
855 | - glDeleteTextures(1, &texbufferID); | ||
856 | - glDeleteBuffers(1, &fboID); | ||
857 | - glDeleteTextures(1, &ptexbufferID); | ||
858 | - glDeleteBuffers(1, &pfboID); | ||
859 | - glDeleteTextures(1, &mtexbufferID); | ||
860 | - glDeleteBuffers(1, &mfboID); | ||
861 | - glDeleteTextures(1, &btexbufferID); | ||
862 | - glDeleteBuffers(1, &bfboID); | 764 | + glDeleteTextures(1, &direction_texID); |
765 | + glDeleteBuffers(1, &direction_buffID); | ||
766 | + glDeleteTextures(1, &position_texID); | ||
767 | + glDeleteBuffers(1, &position_buffID); | ||
768 | + glDeleteTextures(1, &radius_texID); | ||
769 | + glDeleteBuffers(1, &radius_buffID); | ||
770 | + glDeleteTextures(1, &cylinder_texID); | ||
771 | + glDeleteBuffers(1, &cylinder_buffID); | ||
863 | } | 772 | } |
864 | 773 | ||
865 | ///@param GLuint id, texture that is going to be sampled. | 774 | ///@param GLuint id, texture that is going to be sampled. |
@@ -878,42 +787,39 @@ class gl_spider // : public virtual gl_texture<T> | @@ -878,42 +787,39 @@ class gl_spider // : public virtual gl_texture<T> | ||
878 | network_time = 0; | 787 | network_time = 0; |
879 | hit_time = 0; | 788 | hit_time = 0; |
880 | #endif | 789 | #endif |
881 | - stepsize = 2.5; | ||
882 | - t_length = 16.0; | 790 | + stepsize = 3.0; |
791 | + n_pixels = 16.0; | ||
883 | 792 | ||
884 | srand(100); | 793 | srand(100); |
885 | texID = id; | 794 | texID = id; |
886 | - GenerateFBO(t_length*2, numSamples*t_length, texbufferID, fboID); | ||
887 | - std::cout << numSamples << std::endl; | 795 | + GenerateFBO(n_pixels*2, numSamples*n_pixels, direction_texID, direction_buffID); |
888 | CHECK_OPENGL_ERROR | 796 | CHECK_OPENGL_ERROR |
889 | - GenerateFBO(t_length*2, numSamplesPos*t_length, ptexbufferID, pfboID); | ||
890 | - std::cout << numSamplesPos << std::endl; | 797 | + GenerateFBO(n_pixels*2, numSamplesPos*n_pixels, position_texID, position_buffID); |
891 | CHECK_OPENGL_ERROR | 798 | CHECK_OPENGL_ERROR |
892 | - GenerateFBO(t_length*2, numSamplesMag*t_length, mtexbufferID, mfboID); | ||
893 | - std::cout << numSamplesMag << std::endl; | 799 | + GenerateFBO(n_pixels*2, numSamplesMag*n_pixels, radius_texID, radius_buffID); |
894 | CHECK_OPENGL_ERROR | 800 | CHECK_OPENGL_ERROR |
895 | - GenerateFBO(16, 216, btexbufferID, bfboID); | 801 | + GenerateFBO(16, 216, cylinder_texID, cylinder_buffID); |
896 | CHECK_OPENGL_ERROR | 802 | CHECK_OPENGL_ERROR |
897 | t_dir.MapCudaTexture(texbufferID, GL_TEXTURE_2D); | 803 | t_dir.MapCudaTexture(texbufferID, GL_TEXTURE_2D); |
898 | t_dir.Alloc(numSamples); | 804 | t_dir.Alloc(numSamples); |
899 | - t_pos.MapCudaTexture(ptexbufferID, GL_TEXTURE_2D); | 805 | + t_pos.MapCudaTexture(position_texID, GL_TEXTURE_2D); |
900 | t_pos.Alloc(numSamplesPos); | 806 | t_pos.Alloc(numSamplesPos); |
901 | - t_mag.MapCudaTexture(mtexbufferID, GL_TEXTURE_2D); | 807 | + t_mag.MapCudaTexture(radius_texID, GL_TEXTURE_2D); |
902 | t_mag.Alloc(numSamplesMag); | 808 | t_mag.Alloc(numSamplesMag); |
903 | setMatrix(); | 809 | setMatrix(); |
904 | dList = glGenLists(3); | 810 | dList = glGenLists(3); |
905 | glListBase(dList); | 811 | glListBase(dList); |
906 | - Bind(texbufferID, fboID, numSamples, t_length); | 812 | + Bind(direction_texID, direction_buffID, numSamples, n_pixels); |
907 | genDirectionVectors(5*stim::PI/4); | 813 | genDirectionVectors(5*stim::PI/4); |
908 | Unbind(); | 814 | Unbind(); |
909 | - Bind(ptexbufferID, pfboID, numSamplesPos, t_length); | 815 | + Bind(position_texID, position_buffID, numSamplesPos, n_pixels); |
910 | genPositionVectors(); | 816 | genPositionVectors(); |
911 | Unbind(); | 817 | Unbind(); |
912 | - Bind(mtexbufferID, mfboID, numSamplesMag, t_length); | 818 | + Bind(radius_texID, radius_buffID, numSamplesMag, n_pixels); |
913 | genMagnitudeVectors(); | 819 | genMagnitudeVectors(); |
914 | Unbind(); | 820 | Unbind(); |
915 | - Bind(btexbufferID, bfboID, 27); | ||
916 | - DrawCylinder(); | 821 | + Bind(cylinder_texID, cylinder_buffID, 27); |
822 | + DrawCylinder(); | ||
917 | Unbind(); | 823 | Unbind(); |
918 | } | 824 | } |
919 | 825 | ||
@@ -981,22 +887,13 @@ class gl_spider // : public virtual gl_texture<T> | @@ -981,22 +887,13 @@ class gl_spider // : public virtual gl_texture<T> | ||
981 | d[2] = z; | 887 | d[2] = z; |
982 | } | 888 | } |
983 | 889 | ||
984 | - ///@param stim::vec<float> dir, the new d. | ||
985 | - ///Sets the m vector to the input vector mag. | ||
986 | - void | ||
987 | - setMagnitude(stim::vec<float> mag) | ||
988 | - { | ||
989 | - m[0] = mag[0]; | ||
990 | - m[1] = mag[0]; | ||
991 | - } | ||
992 | 890 | ||
993 | ///@param float mag, size of the sampled region. | 891 | ///@param float mag, size of the sampled region. |
994 | ///Sets the m vector to the input mag for both templates. | 892 | ///Sets the m vector to the input mag for both templates. |
995 | void | 893 | void |
996 | setMagnitude(float mag) | 894 | setMagnitude(float mag) |
997 | { | 895 | { |
998 | - m[0] = mag; | ||
999 | - m[1] = mag; | 896 | + m = mag; |
1000 | } | 897 | } |
1001 | 898 | ||
1002 | ///@param float x, voxel size in the x direction. | 899 | ///@param float x, voxel size in the x direction. |
@@ -1269,7 +1166,7 @@ class gl_spider // : public virtual gl_texture<T> | @@ -1269,7 +1166,7 @@ class gl_spider // : public virtual gl_texture<T> | ||
1269 | GLuint | 1166 | GLuint |
1270 | getFB() | 1167 | getFB() |
1271 | { | 1168 | { |
1272 | - return bfboID; | 1169 | + return cylinder_buffID; |
1273 | } | 1170 | } |
1274 | 1171 | ||
1275 | //--------------------------------------------------------------------------// | 1172 | //--------------------------------------------------------------------------// |
@@ -1293,14 +1190,14 @@ class gl_spider // : public virtual gl_texture<T> | @@ -1293,14 +1190,14 @@ class gl_spider // : public virtual gl_texture<T> | ||
1293 | int | 1190 | int |
1294 | Step() | 1191 | Step() |
1295 | { | 1192 | { |
1296 | - Bind(texbufferID, fboID, numSamples, t_length); | 1193 | + Bind(direction_texID, direction_buffID, numSamples, n_pixels); |
1297 | CHECK_OPENGL_ERROR | 1194 | CHECK_OPENGL_ERROR |
1298 | findOptimalDirection(); | 1195 | findOptimalDirection(); |
1299 | Unbind(); | 1196 | Unbind(); |
1300 | - Bind(ptexbufferID, pfboID, numSamplesPos, t_length); | 1197 | + Bind(position_texID, position_buffID, numSamplesPos, n_pixels); |
1301 | findOptimalPosition(); | 1198 | findOptimalPosition(); |
1302 | Unbind(); | 1199 | Unbind(); |
1303 | - Bind(mtexbufferID, mfboID, numSamplesMag, t_length); | 1200 | + Bind(radius_texID, radius_buffID, numSamplesMag, n_pixels); |
1304 | findOptimalScale(); | 1201 | findOptimalScale(); |
1305 | Unbind(); | 1202 | Unbind(); |
1306 | CHECK_OPENGL_ERROR | 1203 | CHECK_OPENGL_ERROR |
@@ -1387,12 +1284,13 @@ class gl_spider // : public virtual gl_texture<T> | @@ -1387,12 +1284,13 @@ class gl_spider // : public virtual gl_texture<T> | ||
1387 | } | 1284 | } |
1388 | 1285 | ||
1389 | ///need to return the cylinder. | 1286 | ///need to return the cylinder. |
1287 | +///SOMETHING MIGHT BE GOING ON HERE IN GENERATE BUFFER. | ||
1390 | void | 1288 | void |
1391 | DrawLongCylinder(int n = 8, int l_template = 8,int l_square = 8) | 1289 | DrawLongCylinder(int n = 8, int l_template = 8,int l_square = 8) |
1392 | { | 1290 | { |
1393 | int cylLen = cL.size()-1; | 1291 | int cylLen = cL.size()-1; |
1394 | - GenerateFBO(n*l_square, cylLen*l_template, btexbufferID, bfboID); | ||
1395 | - Bind(btexbufferID, bfboID, cylLen, l_template*l_square/2.0); | 1292 | + GenerateFBO(n*l_square, cylLen*l_template, cylinder_texID, cylinder_buffID); |
1293 | + Bind(cylinder_texID, cylinder_buffID, cylLen, l_template*l_square/2.0); | ||
1396 | stim::cylinder<float> cyl(cL, cM); | 1294 | stim::cylinder<float> cyl(cL, cM); |
1397 | std::vector<std::vector<stim::vec3<float> > > p = cyl.getPoints(n); | 1295 | std::vector<std::vector<stim::vec3<float> > > p = cyl.getPoints(n); |
1398 | for(int i = 0; i < p.size()-1; i++) ///number of circles | 1296 | for(int i = 0; i < p.size()-1; i++) ///number of circles |
@@ -1636,12 +1534,9 @@ class gl_spider // : public virtual gl_texture<T> | @@ -1636,12 +1534,9 @@ class gl_spider // : public virtual gl_texture<T> | ||
1636 | { | 1534 | { |
1637 | //starting (seed) position and magnitude. | 1535 | //starting (seed) position and magnitude. |
1638 | stim::vec3<float> spos = getPosition(); | 1536 | stim::vec3<float> spos = getPosition(); |
1639 | -// std::cout << "I did this" << std::endl; | ||
1640 | -// findOptimalScale(); | ||
1641 | stim::vec<float> smag = getMagnitude(); | 1537 | stim::vec<float> smag = getMagnitude(); |
1642 | stim::vec3<float> sdir = getDirection(); | 1538 | stim::vec3<float> sdir = getDirection(); |
1643 | 1539 | ||
1644 | - Bind(); | ||
1645 | // sk.Begin(stim::OBJ_LINE); | 1540 | // sk.Begin(stim::OBJ_LINE); |
1646 | 1541 | ||
1647 | 1542 | ||
@@ -1662,7 +1557,6 @@ class gl_spider // : public virtual gl_texture<T> | @@ -1662,7 +1557,6 @@ class gl_spider // : public virtual gl_texture<T> | ||
1662 | int cost = Step(); | 1557 | int cost = Step(); |
1663 | if (cost > min_cost){ | 1558 | if (cost > min_cost){ |
1664 | running = false; | 1559 | running = false; |
1665 | -// sk.End(); | ||
1666 | branchDetection2(); | 1560 | branchDetection2(); |
1667 | addToNetwork(cL, cM); | 1561 | addToNetwork(cL, cM); |
1668 | std::cout << "the cost of " << cost << " > " << min_cost << std::endl; | 1562 | std::cout << "the cost of " << cost << " > " << min_cost << std::endl; |
@@ -1698,7 +1592,7 @@ class gl_spider // : public virtual gl_texture<T> | @@ -1698,7 +1592,7 @@ class gl_spider // : public virtual gl_texture<T> | ||
1698 | } | 1592 | } |
1699 | else | 1593 | else |
1700 | { | 1594 | { |
1701 | - h = selectObject(p, getDirection(), m[0]); | 1595 | + h = selectObject(p, getDirection(), m); |
1702 | //Have we hit something previously traced? | 1596 | //Have we hit something previously traced? |
1703 | if(h != -1){ | 1597 | if(h != -1){ |
1704 | std::cout << "I hit the fiber " << h << std::endl; | 1598 | std::cout << "I hit the fiber " << h << std::endl; |
@@ -1709,11 +1603,8 @@ class gl_spider // : public virtual gl_texture<T> | @@ -1709,11 +1603,8 @@ class gl_spider // : public virtual gl_texture<T> | ||
1709 | } | 1603 | } |
1710 | else { | 1604 | else { |
1711 | cL.push_back(stim::vec3<float>(p[0], p[1],p[2])); | 1605 | cL.push_back(stim::vec3<float>(p[0], p[1],p[2])); |
1712 | - cM.push_back(stim::vec<float>(m[0], m[0])); | ||
1713 | -// Bind(btexbufferID, bfboID, 27); | ||
1714 | - Unbind(); | 1606 | + cM.push_back(m); |
1715 | CHECK_OPENGL_ERROR | 1607 | CHECK_OPENGL_ERROR |
1716 | - | ||
1717 | } | 1608 | } |
1718 | } | 1609 | } |
1719 | } | 1610 | } |